JohnEpler wrote...
As an addendum, though - limited POV is definitely something that can work in some cases. Just as it can be set aside when it becomes too restrictive for the people trying to tell the story. Like all tools, it has its uses, but that doesn't mean it's a universal necessity.
Limited POV is great for horror/thriller/suspense games.
It can also be great in an RPG, but I think the hero would have to run into the antagonist every now and again to set up the antagonists character (or perceived character) or to just have the antagonist remain an unknown force. Like Sauron, but like in LotR, there were other antagonists that confronted the heroes to help establish what the evil force was about.
I honestly wished there were more cutscenes showing things the Warden didn't witness in Awakening. Leaving the Architect for just the end seemed like such a waste after reading what an interesting character he/it was in The Calling. The Calling also split the story up and would have been worse if it only followed Maric or Duncan and ignored the Architect until the climax.
So, my opinion is that they are needed if the developer/writer wishes for the two opposing forces to be established and known to the audience and not have the two clash over and over again. So, it is unneeded if the two forces confront each other often. Unless the developer/writer wishes to leave the antagonist as a mysterious force, left for the end or never really revealled.
Depends on the story. As for cutscenes in Origins, the Zevran one wasn't really necessary as Zevran tells you anyway if you question him (why wouldn't you if you didn't know who sent him?) and any character development Loghain had in that scene could also be seen when Anora confronted him. Just some more screen time for the guy to have the player see him as a person and not just a force. The rest were fine in my opinion. The Awakening scenes introduces the Mother in all her insane glory and the Architect in his very vague and unknown nature. What was up with the mask, twisted face, head thing, and having both hands? Only speculation, but it would have been nice to have seen him using magic to mold his form or show that the body was just a puppet being used while his true self was somewhere else. He/It was just a big "Who/What the hell is this?" kind of character who could just be killed and have the Warden shrug at such an oddity. More encounters of him/it would have been welcome by me. Or at least cutscenes.