Sylvius the Mad wrote...
Your choices in a tabletop game are equally limited, unless your GM has fleshed out every location in the setting and has perfect knowledge of every NPC.
They're limited only by your respective imaginations. CRPGs are in fact actually limited because there are in fact only so many choices.
A typical tabletop game session involves a planned adventure. Why you do it and how you do it are up to you, but where you go and whome you meet is largely beyond your ability to change it.
My tabletop gaming experience isn't extensive, but my friends and I always came up with our own stories.
But even if I were to accept your assertion (which I do not), the whole point of a CRPG is to reproduce a tabletop RPG experience without the need for other people. Any feature that moves the CRPG away from that is detrimental.
How I play a tabletop RPG and how I play a CRPG are virtually identical.
Particularly outside of combat, I can think of very little you can't do in a CRPG that you can do in a tabletop RPG.
I think that the whole point of a CRPG
used to be to try to reproduce the tabletop experience in the same way that early movies tried to reproduce theater. Once filmmakers began to master the medium, they learned what its strengths and weaknesses were, and moved forward.
The same is true for CRPGs.
Anyway, the part I bolded is the key. How you play a game like DA:O is irrelevant. The point I was refuting was the notion that cutscenes from different perspectives add nothing to the story. The story is, whether you like it or not, entirely Bioware's and not yours. You are choosing your adventure from the options - and
only from the options - presented to you. The scenes with Loghain are of fundamental importance to the story they want told.
I could write a wildly different scene with Loghain and Howe that could get across the same idea - that they're going to send men to kill you and Alistair - but giving a totally different insight into how they would choose to do it, why, and how Loghain is presented as a character. Those contextual details are important to the narrative Bioware has written, and those scenes exist for good reason.
Modifié par Upsettingshorts, 02 octobre 2010 - 12:53 .