For fun, let's compare fur collars from Lost Planet, a 4 year old game, and Dragon Age 2:


Or ground textures from The Witcher 2 and Dragon Age 2:


WHAT?
Modifié par StingingVelvet, 02 octobre 2010 - 08:44 .




Modifié par StingingVelvet, 02 octobre 2010 - 08:44 .
Modifié par Stanley Woo, 01 octobre 2010 - 10:52 .
Modifié par Mike Laidlaw, 02 octobre 2010 - 02:10 .
SirShreK wrote...
JohnEpler wrote...
As someone who spends 8-12 hours a day looking at our level art, I can tell you that there's a lot of variety in look. Not every area looks the same, and our art team has become quite skilled at using the entire palette. Colours tell a story too, and I've always felt that our level art makes my job easier - I don't have to have as much going on in a scene when the level around it is interesting and uses a colour scheme that supports the visual storytelling.
I've yet to finish my first coffee of the day, though, so I might be mildly incomprehensible right now.
Hmm... I hope the mongeese (???) are busy....
StingingVelvet wrote...
triggerhappy456 wrote...
In a game like this I never really care about the graphics much
That's odd to me because an immersive RPG is exactly the kind of game where I think graphics matter most.
Burdokva wrote...
I hope you've worked on lighting for DAII. And I hope this post has been somewhat helpful.