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Blunt Question: Why are the Graphics So Bad?


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#251
AlexXIV

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StingingVelvet wrote...

triggerhappy456 wrote...

In a game like this I never really care about the graphics much


That's odd to me because an immersive RPG is exactly the kind of game where I think graphics matter most.


Not really. Graphics shouldn't matter in a RPG, but ... they do. Because of course even RPGs get compared to every other game on the market. And people are suckers for graphics. If there is nothing else to complain about in a game, they will still complain about graphics.

#252
Lumikki

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StingingVelvet wrote...

triggerhappy456 wrote...

In a game like this I never really care about the graphics much


That's odd to me because an immersive RPG is exactly the kind of game where I think graphics matter most.

Not most, more like equal amount than other stuff, sound effects, voices, gameplay and so on. It all has to go over sertain limits. Yes, people can settle when something is good enough to do the job well, but when every aspect is really good, it feels better. What I have seen about DA2 I would say this, quality is about okey, but because my own taste of graphics is what it is, the style of DA2 graphics isn't for me. I would like more "realistic" middle age fantasy style than this Japanese fantasy anime style.

Modifié par Lumikki, 03 octobre 2010 - 04:58 .


#253
StingingVelvet

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Mike Laidlaw wrote...

It's a balancing act, though. If we overload on texture memory or really crazy shaders, we can't support crowds of people and still maintain our framerate. So, you can lose some immersion only to gain a different kind of immersion.

Overall, though, your question seems to be "Will this look better than Origins." My personal, and obviously biased response, is "hell yes." We'll be releasing some more screens from Kirkwall in the near future that I think will prove the point. Or maybe not. I never really know what's key to the hardcore graphics folks. My thing (insofar as it is a thing at all, I'm not Art Director for a reason), is that I would like it to look consistent. Origins featured a few too many instances of really high-fidelity characters standing next to non-high fidelity objects.


I see your point and your comments have leave me very optimistic!  Thanks.  All I ever wanted was to know if the game would look better than the sparse pics we have seen so far when it comes out. :happy:

And yes, DA:O lacked consistency in the way you mentioned.  As for what's key for me with graphics I think consistency is a great example you made.  Highly detailed characters standing next to a cart that looks straight off the PS2 hurts immersion in the game world because it draws your attention.  Similarly a blurry ground texture just draws my eyes right to it, or texture flicker from bad draw-in.

My main concern with the DA2 shots released early on though was the lack of detail.  Characters and enemies seemed flat and the environment seemed sparse and undetailed, even for a desert.  Since you and some other Bioware developers have said the final game will look better though, and since recent pictures have shown improvement, I am going to be optimistic and assume you showed off some rough early graphics in order to exhibit the new visual style when you announced.

#254
StingingVelvet

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Lumikki wrote...

StingingVelvet wrote...

triggerhappy456 wrote...

In a game like this I never really care about the graphics much


That's odd to me because an immersive RPG is exactly the kind of game where I think graphics matter most.

Not most, more like equal amount than other stuff, sound effects, voices, gameplay and so on. It all has to go over sertain limits. Yes, people can settle when something is good enough to do the job well, but when every aspect is really good, it feels better. What I have seen about DA2 I would say this, quality is about okey, but because my own taste of graphics is what it is, the style of DA2 graphics isn't for me. I would like more "realistic" middle age fantasy style than this Japanese fantasy anime style.


I meant "matters most" as in of any genre, not as in it matters more than other game aspects.  Gameplay is always first, story second, visual design third and then probably technical graphics fourth, followed by voice acting.

For me anyway.

#255
Burdokva

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Mike Laidlaw wrote...

It's a balancing act, though. If we overload on texture memory or really crazy shaders, we can't support crowds of people and still maintain our framerate. So, you can lose some immersion only to gain a different kind of immersion.

Overall, though, your question seems to be "Will this look better than Origins." My personal, and obviously biased response, is "hell yes." We'll be releasing some more screens from Kirkwall in the near future that I think will prove the point. Or maybe not. I never really know what's key to the hardcore graphics folks. My thing (insofar as it is a thing at all, I'm not Art Director for a reason), is that I would like it to look consistent. Origins featured a few too many instances of really high-fidelity characters standing next to non-high fidelity objects.


Note: bold by me.

Allow me to comment on these two points. I've played games since they were all 2d and 3d 800x640 was a fabled dream for NASA computers. Graphics are not essential, but they're a hell of an immersion tool. And as a previous poster said, I also think that it's RPGs that benefit (or suffer) the most from the quality of their graphics, right next to simulators. Shooters, fighting and sports games are fast paced and, marketing glory aside, few people notice the graphics when engulfed by high-speed action. I enjoy the old text based 2d isometric RPGs, but nothing sells a sweeping, epic scenery and such as quality graphics.

Now, random chatter aside, you're right about consistency, and the biggest problem with it is the head/body texturing, both in Mass Effect and Dragon Age. I know you're two different teams, but both franchises suffer from it (admittedly, and somewhat surprisingly, Mass Effect more so in my opinion). I hate seeing an awesome high-res texture and beautifully modeled and animated character's face, only for the camera to move and right below it a horribly blurry texture of clothing, armor, jewelry, whatever. It's really irritating, especially in close ups.

Second, what I find most important about graphics after overall texture consistency (I can live with lower resolution textures, but at least they should be uniformly scaled) is lighting/shaders. Origins was a bit... wild, in this regard. Some scenes look great, moody, atmospheric, yet others immediately after are just "meh". For example (concerning lighting) I really dislike the Deep Roads. I've been in caves, they're dark, high-contrast, creepy places; the Deep Roads weren't. There was also something off about the lighting in the temple where Andraste's cult resided, the one in the mountains. Scenes next to fire-pits or campfires looked great, though... like the Dark Ritual, or any random conversation next to the campfire with Leliana or Alistair.

I hope you've worked on lighting for DAII. And I hope this post has been somewhat helpful.

PS. Purely subjective opinion, but realism in graphics trumps all - realistically proportioned swords and armor rule! ^_^

Modifié par Burdokva, 03 octobre 2010 - 06:52 .


#256
Andreas Papathanasis

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Burdokva wrote...

I hope you've worked on lighting for DAII. And I hope this post has been somewhat helpful.


The lighting engine on Dragon Age 2 has been a major focus of attention and has had already substantial improvements over the old Origins engine. This includes both baked lighting for environments and dynamic lighting for characters, effects etc. I'm sure we'll be talking more about this and other technical improvements, and give out more specific details in the months ahead.

As others have pointed out, Dragon Age 2 is not *about* graphics, but they are still important and we did promise improvements in this area. Keep in mind that for our game, like lots of other games, it makes sense to polish the looks closer to release and you will be seeing that in the screenshots we release closer to March. For the graphics programming team for example, it makes sense for us to work on features that affect workflow of other departments first, and leave polish features that make significant improvements to visual quality for the end. Similarly the level art team needs to rough out their levels to enable other departments like design to work on those levels, and they will work on final lighting closer to the end because lighting doesn't affect as much other departments' workflow. We're still in the process of improving the engine itself as we speak, and I think this will reflect in newer screenshots and videos of the game. Like Mike said, there's nobody internally that doesn't believe graphics will be substantially improved over Origins, both for the PC and console versions.

We're not trying to convince anyone of anything, it's perfectly valid to criticize released screenshots and we welcome such feedback. However at the same time I'd advise you to also be patient and take a look at the final version of the game before dismissing it as looking inferior to other titles on the same platforms, especially titles that have already been released.

#257
StingingVelvet

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Burdokva wrote...

Allow me to comment on these two points. I've played games since they were all 2d and 3d 800x640 was a fabled dream for NASA computers. Graphics are not essential, but they're a hell of an immersion tool. And as a previous poster said, I also think that it's RPGs that benefit (or suffer) the most from the quality of their graphics, right next to simulators. Shooters, fighting and sports games are fast paced and, marketing glory aside, few people notice the graphics when engulfed by high-speed action. I enjoy the old text based 2d isometric RPGs, but nothing sells a sweeping, epic scenery and such as quality graphics.

Now, random chatter aside, you're right about consistency, and the biggest problem with it is the head/body texturing, both in Mass Effect and Dragon Age. I know you're two different teams, but both franchises suffer from it (admittedly, and somewhat surprisingly, Mass Effect more so in my opinion). I hate seeing an awesome high-res texture and beautifully modeled and animated character's face, only for the camera to move and right below it a horribly blurry texture of clothing, armor, jewelry, whatever. It's really irritating, especially in close ups.

Second, what I find most important about graphics after overall texture consistency (I can live with lower resolution textures, but at least they should be uniformly scaled) is lighting/shaders. Origins was a bit... wild, in this regard. Some scenes look great, moody, atmospheric, yet others immediately after are just "meh". For example (concerning lighting) I really dislike the Deep Roads. I've been in caves, they're dark, high-contrast, creepy places; the Deep Roads weren't. There was also something off about the lighting in the temple where Andraste's cult resided, the one in the mountains. Scenes next to fire-pits or campfires looked great, though... like the Dark Ritual, or any random conversation next to the campfire with Leliana or Alistair.

I hope you've worked on lighting for DAII. And I hope this post has been somewhat helpful.

PS. Purely subjective opinion, but realism in graphics trumps all - realistically proportioned swords and armor rule! ^_^


VERY good post, you said a lot of what I meant to in a better way, thanks.

#258
StingingVelvet

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Andreas Papathanasis wrote...

We're not trying to convince anyone of anything, it's perfectly valid to criticize released screenshots and we welcome such feedback. However at the same time I'd advise you to also be patient and take a look at the final version of the game before dismissing it as looking inferior to other titles on the same platforms, especially titles that have already been released.


Thank you for the great attitude and for taking the thread constructively.  I am very patient and more importantly I will support the game either way, I was just kind of turned off by the early shots.  It certainly sounds like those are not indicitive of how the end product will look overall, and that makes me very optimistic.

#259
Brockololly

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Andreas Papathanasis wrote...
The lighting engine on Dragon Age 2 has been a major focus of attention and has had already substantial improvements over the old Origins engine. This includes both baked lighting for environments and dynamic lighting for characters, effects etc. I'm sure we'll be talking more about this and other technical improvements, and give out more specific details in the months ahead.


Excellent stuff and thank you for the post!

I always thought the lighting in Origins was a bit wonky- like Burdokva mentioned the Deep Roads often seemed like a Disney World version of a cave with the crazy lighting and not actually dark and creepy with plenty of shaows and such. SO an improvement in the lighting could surely help out a ton- that and the texture issue like Burdokva mentioned.

 If I may just say one thing- add DX11 support, pretty please!:wizard:

#260
Guest_simfamUP_*

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Look at Planescape Torment, or BG I and II...they have graphics that would make the eyes bleed of any COD heretic. But Story wise, they can kick Even Chuck Norris's ass.

#261
Guest_slimgrin_*

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simfamSP wrote...

Look at Planescape Torment, or BG I and II...they have graphics that would make the eyes bleed of any COD heretic. But Story wise, they can kick Even Chuck Norris's ass.


I just bought Planescape. The story better be legendary because animations and graphics are outright atrocious, even for the time it was released. These are video games after all. Gameplay can't be ignored.

From what I have seen, I have little concern for the graphics quality of DA2, but I have to agree with others who say the Darkspawn look curiously retro, like out of he-man or something.

#262
Black-Xero

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I don't mind the graphics for the game but any sort of improvement would be a plus.I'm not a big fan of the new Darkspawn design though.

#263
Guest_simfamUP_*

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slimgrin wrote...

simfamSP wrote...

Look at Planescape Torment, or BG I and II...they have graphics that would make the eyes bleed of any COD heretic. But Story wise, they can kick Even Chuck Norris's ass.


I just bought Planescape. The story better be legendary because animations and graphics are outright atrocious, even for the time it was released. These are video games after all. Gameplay can't be ignored.

From what I have seen, I have little concern for the graphics quality of DA2, but I have to agree with others who say the Darkspawn look curiously retro, like out of he-man or something.


It is considered one of the best RPGs ever-made, alongside BG series...sooo :P

#264
SafetyShattered

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Uh.... dude I just saw a gameplay video(you know with actual gameplay not pictures or cutscenes) and the graphics were actually pretty freakin good.

#265
triggerhappy456

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StingingVelvet wrote...

triggerhappy456 wrote...

In a game like this I never really care about the graphics much


That's odd to me because an immersive RPG is exactly the kind of game where I think graphics matter most.


Well since in a good rpg there will also be a hell of alot of dialogue, lots of abilities and lots of places, the sheer amount of content means the graphics arent as important.

#266
triggerhappy456

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Mike Laidlaw wrote...

StingingVelvet wrote...

triggerhappy456 wrote...

In a game like this I never really care about the graphics much


That's odd to me because an immersive RPG is exactly the kind of game where I think graphics matter most.


It's a balancing act, though. If we overload on texture memory or really crazy shaders, we can't support crowds of people and still maintain our framerate. So, you can lose some immersion only to gain a different kind of immersion.

Overall, though, your question seems to be "Will this look better than Origins." My personal, and obviously biased response, is "hell yes." We'll be releasing some more screens from Kirkwall in the near future that I think will prove the point. Or maybe not. I never really know what's key to the hardcore graphics folks. My thing (insofar as it is a thing at all, I'm not Art Director for a reason), is that I would like it to look consistent. Origins featured a few too many instances of really high-fidelity characters standing next to non-high fidelity objects.


As sad as this makes me, I just want to say:
A bioware dev replied to a post of mine!!!!!! Posted Image
Or a reply to a reply to a post of mine anyway Posted Image

#267
Guest_simfamUP_*

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Graphics, do not matter much in a game at-all, but in Modern days they do... I would personally NOT play Dragon age, if it had 1970s Graphics, graphics bring the world and atmosphere to like. Without good graphics you do not feel what is supposed to be felt. In a dungeon, without those immersive graphics you do not feel like your in a dungeon...But graphics doesn't necessarily NEED to be good to accomplish those feats. BG for example, in my opinion, had beautiful visuals, even though it was old time, Age of Empire stuff, it looked fantastic, BETTER (way better) than NWN, a game, that I consider less superior to BG graphics wise (ok take out the spells :P).



Games like Oblivion, and Fallout 3, need these kind of graphics to set you into this world. Dragon age, since it's about Thedas, and NOT a certain character, will need these graphics to ensure you feel the atmosphere and the world around you.



Overall, Graphics are important, but SHOULD NEVER get in the way of story and dialogue. Bioware managed to create both amazing graphics and story for ME2, despite what the others say (really if you want every game to be like the classics...they why not stick to the classics?), I am sure they can do this with DAII. And tbh I like the Graphics in DA, never saw the faults in it. They were standard tbh.

#268
Brockololly

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I think the thing people overlook too is that taking BG2 as an example, for its time it was a good looking game. And I'd say that the environments still look quite nice there.

#269
CoS Sarah Jinstar

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Mike Laidlaw wrote...

StingingVelvet wrote...

triggerhappy456 wrote...

In a game like this I never really care about the graphics much


That's odd to me because an immersive RPG is exactly the kind of game where I think graphics matter most.


It's a balancing act, though. If we overload on texture memory or really crazy shaders, we can't support crowds of people and still maintain our framerate. So, you can lose some immersion only to gain a different kind of immersion.

Overall, though, your question seems to be "Will this look better than Origins." My personal, and obviously biased response, is "hell yes." We'll be releasing some more screens from Kirkwall in the near future that I think will prove the point. Or maybe not. I never really know what's key to the hardcore graphics folks. My thing (insofar as it is a thing at all, I'm not Art Director for a reason), is that I would like it to look consistent. Origins featured a few too many instances of really high-fidelity characters standing next to non-high fidelity objects.


I think the better question is will the game be optimized this time out. Orgins even to this day after 4 patches on a somewhat high end machine, INTEL i7-950 3.06GHZ, 6 gigs of DDR3, and dual 460 1 gig cards, there are areas in the game where the framerate drops to a unacceptable rate, mostly the temple section of the sacred ashes quest and Denerim market district. Will DA2 take advantage of SLI or directx 11?

#270
Skellimancer

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 Pleeeaaaseeeee make sure there is no floating scenery this time.

Nothing worse than exploring the forests of DA:O and seeing floating trees.

#271
SirShreK

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Brockololly wrote...

I think the thing people overlook too is that taking BG2 as an example, for its time it was a good looking game. And I'd say that the environments still look quite nice there.


Point of the day.

#272
addiction21

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Skellimancer wrote...

 Pleeeaaaseeeee make sure there is no floating scenery this time.

Nothing worse than exploring the forests of DA:O and seeing floating trees.


In the Bercelan Forest I just liked to think it was the Hermit messing with the Living Oaks buddies.

#273
Blastback

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Personally, I'm still waiting to see a more finalised version of the game before I make judgments about the graphics and art style. I admit, so far, the pictures I've seen of the Darkspawn, both Hurlocks and Ogers has left me rather cold, I don't get any real sense of menece from them, but overall, I think DA2 has the potential to be a very good looking game.



That said, graphics are a lower priorty to me.

#274
krogen117

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Fix those god awful darkspawn designs and i am happy. does anybody else think they look like they are from the ps1 generation?

#275
ErichHartmann

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krogen117 wrote...

Fix those god awful darkspawn designs and i am happy. does anybody else think they look like they are from the ps1 generation?


Exaggeration of the century.