Is it unreasonable to expect the company that set the high bar for graphics and story captured in one of their own products (specifically ME2) to achieve once again in a game with a publish date >1 year later?
I'm hearing a lot of people in this thread saying that they don't want an "ME2 graphics engine but with swords". Why not? No one is questioning BW's capabilities at storycrafting: they are incredible (sufficiently that I've actually purchased game-related novels (totally unexpected of me, to be sure)).
Again: if BW was capable of creating ME2, why shouldn't the OP's opinion be valid? I agree with her, for starters. Graphics do matter. And, FWIW, Bioware has a history of making high-integrity, high-quality games. That DA2 is coming out so fast off of DA:O and that the graphics don't nearly as polished right now does feel a bit like BW is cheating DA2 a bit. It just feels disonant with the goal to push the envelope of quality for which BW is so well regarded.
I'm open to seeing how things evolve and how the quality changes over time. But after ME2, my expectations of what is possible in a well-crafted RPG have changed. ME2 proved that I can have my cake and eat it too. Story+graphics=immersion.
Graphics matter or there wouldn't be a demand for higher quality graphics in games: everything would still be text. Whether you think that's a "spoiled" point of view or not, it is much harder for me to savor games without the extravagance. Sure, I fire up Plants vs. Zombies and enjoy it for what it is, but I would be hard-pressed to call that game immersive. I expect games, linear or otherwise, that are story-based to have bells and whistles now.
Last rambling point: I am a BW fan and stand amazed at what I get when I see the BW logo on an opening screen. They have my brand loyalty and the dollars to back it. I just want to see them deliver products that successively outdo each other, and continue to dazzle, fluffy neck collars included

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