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Colma's Nightmare Arcane Warrior


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#51
Takrandro

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Maicman, check the spoilers forum, as for 2h'ed weapons, i use this big dragonbone axe i bought from the Levi after i cleared soldier's peak. its got 3 rune sockets in it so its quite handy. i do some good dam now and don't miss that much. so i suggest u try it Posted Image

Modifié par Takrandro, 22 novembre 2009 - 04:21 .


#52
Crackerjaquebox

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In my experience with Arcane Warrior, you don't need Dex to hit. The only weapon I use with him is the 2 hand great sword version of Starfang. I do have Spellweaver, but I use the Staff of the Mage Lord as my secondary weapon, so I haven't tried it out yet. With the description you get from Spellweaver, it would almost seem that, like with staves, you shouldn't have to sheath your weapon to cast. Unfortunately this isn't the case.

I'm not sure if you would need Dex for dual wielding or sword and boarding. The Magic stat replaces the Strength stat for everything on the AW and the big 2 handers use Strength as their primary hit requirement, so it works out well.

I still play primarily as a pure Mage though, and only shift into melee mode when I ****** off too many little guys. I've completely ignored Blood Mage because the combination literally makes the game too easy IMO.

I don't use heavy armor on my Mage at all. I use primarily magic resistance and avoidance gear with little or no fatigue penalty. Even with all my buffs active and Combat Magic on, I only reach about 80% fatigue and can cast for quite a while. I've put only about 10 extra points in Con, and the rest in Magic/Willpower exclusively. I resist 3/4 spells outright, and take only 20% damage from those that do hit me, and I rarely get hit in melee even by bosses with all the dodge/damage resistance gear I have on. Just because one CAN put on the heavy armor, doesn't mean it's a requirement.

Thankfully, a person can change their armor even when in combat in this game. So it's really easy to shift from pure caster mode to Full Plate warrior in no time if that's how you want to play. I just use specific pieces of gear found throughout the game to make a single set and don't swap anything more than my weapon out when I shift from spell flinging, to sword smashing.

#53
Tyrax Lightning

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Is Combat Tactics of use to an AW? I've been trying to remember to ask this for days, & finally got reminded of it by seeing it mentioned in another thread.

#54
Takrandro

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the Tactics slot? not unless u go play alot on your companions, as for combat training, that one is always handy to have at least 2 ranks in it no matter your spec, since the 2nd rank give u a bonus to mana regen as well.

#55
Tyrax Lightning

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Takrandro wrote...

the Tactics slot? not unless u go play alot on your companions, as for combat training, that one is always handy to have at least 2 ranks in it no matter your spec, since the 2nd rank give u a bonus to mana regen as well.

Doh! I meant to say Combat Training, not Tactics. Many thanks for answer. Any use for Combat Training 3 - 4 vs other skill choices for the AW?

(I don't understand why Mages are started off with Herbalism, when it's run off Cun & Cun is the Rogue's jurisdiction. Go figure.)

#56
Steven The Son Of Lynx

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Can arcane warriors wear heavy plate armor or massive armors? Should i put str for my arcane warrior?

#57
Tyrax Lightning

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Steven The Son Of Lynx wrote...

Can arcane warriors wear heavy plate armor or massive armors? Should i put str for my arcane warrior?

AW don't need any Str. The Arcane Warrior spec allows you to transfer armament Str requirements to your Magic stat, ie 35 Str req armor would become equippable at 35 Magic, & 22 Str 1H weapon would become equippable at 22 Magic, etc. Posted Image

So that means get your Magic high enough to wear heavy - massive armor & your mage can look like a tank too! Posted Image

#58
Crackerjaquebox

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Tyrax Lightning wrote...

Steven The Son Of Lynx wrote...

Can arcane warriors wear heavy plate armor or massive armors? Should i put str for my arcane warrior?

AW don't need any Str. The Arcane Warrior spec allows you to transfer armament Str requirements to your Magic stat, ie 35 Str req armor would become equippable at 35 Magic, & 22 Str 1H weapon would become equippable at 22 Magic, etc. Posted Image

So that means get your Magic high enough to wear heavy - massive armor & your mage can look like a tank too! Posted Image


Yeah, you can totally ruin your mage with Plate armor.  :bandit:<--- Personal opinion, not pickin on anyone.   Fair warning though, the Heavy/Massive armors have HUGE fatigue (18-28%) and combat magic sustainable alone is 50%, not counting any other buffs you may have.  It is really easy to end up with a fatigue of 120%+ if you wear such heavy armor.

That of course is why the majority of people also take blood mage so that they can use health to cast instead of mana. 

I personally prefer to stick with light fatigue gear..  The heaviest item I have on my AW is Ancient Elven Gloves something like a 2% fatigue.  I have a helm that has a little bit of fatigue as well, but not much.  I think my total fatigue from gear is around 4%.  I have about 60% resistances to everything WITHOUT shimmering shield or any buffs on.  So with all my buffs on, I'm about 82% fatigue, and have nearly 3/4 of a mana bar.  I do very well without the Plate.  (Tanked the High Dragon on hard at Level 16 like this, actually solo'd half the fight cause everyone else died.)

Modifié par Crackerjaquebox, 25 novembre 2009 - 09:49 .


#59
Takrandro

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I personally use the Blood dragon armor, not to heavy and its got great stats, that with a 2h axe, u are quite hard to hit, and even without rock armor on i barely get damage from normal enemies,and i can still cast eneugh spells to be usefull, like a CP on a mage or a glyph or 2 . :) or use blood magic ofc, together with the Tainted blood talent from the warden's keep DLC u can have it pretty easy, even if u barely use blood magic.

#60
cpanda

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I found that with my main character and morrigan we are death incarnate. Shell cast sleep crushing prison or Ill cast blood wound fireball paralyze petrify or earthquake for cc then i can nuke them with inferno or death cloud or both. She also has blizzard which keeps mobs in the death cloud. after i run through my mana which is over 400 from equipment i switch to blood magic only to use the 2 blood magic spells or any other spells i feel like casting. turn on combat magic get out my sword and board and be dissapointed that morrigans killed all the stragglers with winters grasp. i don't always nuke but it is fun to watch a firery tornado of doom

#61
Lantador

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Any of you have any suggestions on what the best gear is for an AW/BM build along the lines of what Arius and Colma have suggested on these forums? (the "solo nightmare tank" build) ?

#62
Tyrax Lightning

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Lantador wrote...

Any of you have any suggestions on what the best gear is for an AW/BM build along the lines of what Arius and Colma have suggested on these forums? (the "solo nightmare tank" build) ?

2 Weapons i've heard of is the Spellweaver, (Look earlier in this thread for it's stats.) & Starfang. (Can be forged into multiple 1H or 2H options, though it requires WK to be available.)

Armor, depends on your build & strategy.

Hope I helped.

#63
Takrandro

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I use Wade's dragonplate armor now, quite effective, and switch to Spellweaver together with the redcliffe elite shield instead of the axe i was using, both got good stats and i rarely have mana problems, and even then i'll switch to blood magic since blood wound rulez!! also u look cool when u get fade shroud talent, like a ghost! just turn it of for conversations unless u expect a big fight.

As for Solo NM, i suggest that u use the best stuff u can get your hands on, don't give a damn about fatigue, just get the heavyest armor u can get, and in set if possible, just make sure u got more then eneugh points in willpower and in cons if u are going to use BM(witch i suggest u do) and lots of pots ofc. get poisonmaking so u can use poisons on your weapons, u'll find more then eneugh of those lying around :)

#64
Sleeping_Dragon

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Anyone know why I keep missing with my weapon spellweaver?

I have around 30 dex and 49 magic!

Still missing like crazy...



Whats going on?

#65
Takrandro

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beats me, i don't have that much problems with hitting ppl, then again, i focus more on spells and use my weapons to clean up anything when i'm done with it. only thing when its gets obvious that u miss big time is the boss battles and such, but that could be just me.

#66
Tyrax Lightning

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I still see plenty of Arcane Warrior question threads. I vote this thread to be stickied!

#67
DioBlastoise

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Wrong thread.

Modifié par DioBlastoise, 09 décembre 2009 - 07:12 .


#68
Dieover

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got any video to show case your build and having proof you run on nightmare? proof with a video fascinated me : D

i  also can tell your build is basically a buff bot build that benefit the rogue the most with 2 major CC at your disposal.

Modifié par Dieover, 13 décembre 2009 - 09:09 .


#69
Tyrax Lightning

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Arcane Warrior questions are still poppin up. C'mon, let's stickify this thread! Please?

#70
Takrandro

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its one of the oldest and best threads on this forum, so yes!! STICKY plz!!



and to Dieover, the word u need is Experiment!! use the respecc mod so u can try out what u like most, worked for me and avoids a lot of frustation.(not to mention starting the mage over, again...

#71
HotTabasco

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How do you allocate your base stats for an AW? I'm only level 12, granted, so I haven't gotten all the nifty talents/spells/skills yet, but I miss my melee attacks all the time and higher dex doesn't seem to matter? Should I put it all in magic instead? I'm trying to build a melee AW that doesn't do any active casting (only buffs and debuffs).



Saw this allocation on another forum: Stats (in order): 10, 20, 20, 45, 14, 25. Any good for the build I'm going for?

#72
Tyrax Lightning

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HotTabasco wrote...

How do you allocate your base stats for an AW? I'm only level 12, granted, so I haven't gotten all the nifty talents/spells/skills yet, but I miss my melee attacks all the time and higher dex doesn't seem to matter? Should I put it all in magic instead? I'm trying to build a melee AW that doesn't do any active casting (only buffs and debuffs).

Saw this allocation on another forum: Stats (in order): 10, 20, 20, 45, 14, 25. Any good for the build I'm going for?

Lotsa Magic, & pick from Will or Con depending on if goin Blood Mage or no Blood Mage. As an Arcane Warrior, Magic substitutes for Str, but i've never heard of it havin any effect on Dex, so Dex weapons aren't recommended. As an Arcane Warrior, having a high Magic acts on your Str weapon as if ya had a high Str. Don't forget to activate Combat Magic before ya start swingin as well.

Ignore Str on all Arcane Warrior builds, for avoiding needing any Str at all is one of the most important purposes of the Arcane Warrior way of melee combat.

Hope I helped.

#73
Tyrax Lightning

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There it is again! I've spotted more people in a 15 hour old post (as of the time of this post) still mistakenly thinking AW ever need Str. This thread needs stickied!

#74
Takrandro

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Idd Tyrax!! come on Bioware ppl!!! respond!!!

#75
Takrandro

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Come on! sticky plz :crying: