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Colma's Nightmare Arcane Warrior


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#76
Nuclear_Pony

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Yeah, problems with hitting stuff a lot too. But maybe the problem lies more in the fact that I try to literally bash everything, whites yellows and oranges alike. That's what may cause all those misses. Wich can become an eye-sore when you carefully monitor your hitrate. I'm secretly jealous of staf users wich potentially have a whopping 100% hitrate. Hard to miss anything with that thing.

#77
Takrandro

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idd, but try to keep in mind that while str is useless, dex sometimes comes in handy, but only till u get fade shroud. and try to keep the hitting confided to standard mobs or when u are out of mana.

What weapons are u using btw? Spellweaver with shield i assume? if u use 2h u might have a harder time then warriors hitting something, but when u do hit, it takes a big chunk out of an enemies hp if it does't kill them outright. just keep in mind that your spells are the main weapons, Maisma can make things easyer since it lowers enemies def as well, so try out that spell if u like bashing everything.

#78
Tyrax Lightning

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I'm still spotting Arcane Warrior stat confusion from time to time. Please sticky!

#79
Silvan123

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I must say AW is probably the most unique sub-class iv'e seen so far. Since my main is a rogue, I turned morrigan into one. Full juggernaut and spellweaver atm.

Since mag replaces str it's only logical it boosts attack as well as dmg.

Modifié par Silvan123, 15 janvier 2010 - 10:46 .


#80
Takrandro

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The Arcane warrior class is't unique, they simply added it i think couse u can't multiclass like in NWN2, in witch i always play a caster/warrior hybrid since it gives u the best of both worlds.

#81
Tyrax Lightning

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Takrandro wrote...

The Arcane warrior class is't unique, they simply added it i think couse u can't multiclass like in NWN2, in witch i always play a caster/warrior hybrid since it gives u the best of both worlds.

I dunno about that... I think bein able to wear heavy armor without leaving the studies of magic is unique. Most of the time, if a Mage wants to wear Heavy Armor, they gotta delve into non-magic power to do it. There's no such trouble here.

#82
Takrandro

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Well, the advantage of the D&D games is that u just need 1 lvl in a warrior class to get all the feats u need for wearing heavy armor, altrough the arcane spell failure was the main problem if u wanted to waer it unless u found one of those rare mage armors, or if u simply went as a divine caster(witch i always did) in witch u can cast spells without any problems at all :)



would be nice if they added some kind of priest class still if find 1 class for both offencive and defencive magic quite hard to maintain.

So let's hope Awakening has that :)

#83
Tyrax Lightning

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Takrandro wrote...

Well, the advantage of the D&D games is that u just need 1 lvl in a warrior class to get all the feats u need for wearing heavy armor, altrough the arcane spell failure was the main problem if u wanted to waer it unless u found one of those rare mage armors, or if u simply went as a divine caster(witch i always did) in witch u can cast spells without any problems at all :)


Here, ya can get armor without ANY warrior training. No spell failure in sight, just higher spell costs that noone considers nearly balancing enough. Image IPB

That's GOTTA make those Ferelden Soldiers jealous... They gotta train their bums off day after day for years to get buff enough to wear that armor, then train their bums off for years longer to fight with skill in that heavy stuff, then get to watch an Elf grab 1 Specialization point, stick it onto Arcane Warrior, then BAM!!! The Elf is stickin on their pre-acquired Heavy/Massive Armor, wearing it completely easily through their Magic, sticking their tongue at the Soldiers, & getting as much Armor power as them after 2 seconds of work! The Elf rides off laughing his/her head off at the soldiers, & makes the soldiers take a good, long look at the Templar path. Image IPB

Is it any wonder why the Arcane Warrior would look so awesome? Think 10Str Elf wearing 70+ lbs of metal with ease with easily compensated consequences, & Magic powered weapons aren't somethin to sneeze at either. I don't think Armored Mage is the specialness, I think Armored Mage with non-sick weaknesses is the specialness.

Takrandro wrote...

would be nice if they added some kind of priest class still if find 1 class for both offencive and defencive magic quite hard to maintain.
So let's hope Awakening has that :)


Spirit Healer + Arcane Warrior, & take your pick of offensive & defensive spells from the baselines. Perhaps Creation + a few Spirit Spells, take your pick of Primal line of choice? If I remember right, ya could make D&D Clerics that could gain elemental spells, so a Primal spell line Priest wouldn't be outta the question.

#84
iamgrunttt

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i have a question for Stats



i need take point in Dex? or Willpower?

i make Arcane + blood mage

#85
Tyrax Lightning

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iamgrunttt wrote...

i have a question for Stats

i need take point in Dex? or Willpower?
i make Arcane + blood mage

For AW + BM, Lotsa Magic, & some in Con. BM don't need Will.

Hope I helped. Image IPB

#86
iamgrunttt

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ty, one more question, for dex? need?



for no miss atk?



sry for my inglesh is very bad xD


#87
Takrandro

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better to put points u have left in willpower.

since your magic score takes care of the hit chance, u only should take it if u want more dodge chance, but in general, its not needed.

#88
Tyrax Lightning

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Takrandro wrote...

better to put points u have left in willpower.
since your magic score takes care of the hit chance, u only should take it if u want more dodge chance, but in general, its not needed.

& to add to that, i've heard of AWs combining Massive Armor with defensive buffs & getting their damage absorption power so high, that they can reduce non-boss enemy damage to single digits even late game. (Though I can't confirm the intel.) With stamina like that, there's probably no point in Dex or dodging power unless ya wanna make your AW weapon a Dagger, & those are better left to Rogues.

#89
Takrandro

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i have no doubt its possible, but then u need like put almost every point in magic and even then i don't think its possible.

Besides, stamina just is handy in that u either use it in blood magic or to grant u those exstra few hits u can take before going down(when not healing yourself)

But i peronally don't think there's anything ingame atm that can boost your resilince so high that u barely take any damage.



Anyway, point is, dex is useless as AW unless u are stupid eneugh to go dualwield or think ranged weapons are the way(and hit even less targets)

#90
Tyrax Lightning

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Agreed. I have no idea if the single digit damage taking AWs are hnest/legit or not. I think AWs are designed to be fully able to have no need for Str & Dex by design.



I also agree that Ranged Weapons are pointless on an AW, because their Staves already fulfill that role. Even if nothing else, having a Staff & a Bow/Crossbow at the same time would be pointlessly redundant for ranged combat needs.

#91
Takrandro

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Lets see what the expansion brings, since they say all spec get new talents. so lets wait,couse we need some new stuff to discuss about ;)

#92
Tyrax Lightning

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Sounds good. Who knows how the advice will stack up vs the new additions.

#93
Takrandro

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But till that time, if u are't a wow player(like me) i suggest u go get mass effect 2, got my copy today, just to see what the fuss is all about, and i always hunger for something new..

Also, u can get the blood armor in that game also, so just gonna see how that works out :)

#94
Tyrax Lightning

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Still trying to get my new puder built, then I still got DA:O to play. My puder build plan hasn't gone anywhere near as smoothly as I hoped. Image IPB My Xmas & Birthday budget didn't get me anywhere near as far as I thought it would, & i'm trying to turn unneeded stuff into cash to finish the puder up. (Something i've been meaning to do anyway, but I wanted to be playing DA:O by now.)

#95
Takrandro

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Well, best of luck to u then!

Also, Mass effect 2 really is a cool game! shooter/rpg, not many of those around ;)

#96
Tyrax Lightning

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I'll wait on ME2. After I get my fill of DA:O, (if there's any such thing) ME2 will be bound to be a lot less buggy. That's one upside for PC games, bein late to the party has compensation, unlike console games.

#97
Dreez

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Here's a question.

Im currently running through the game with my AW on nightmare, and my
armors i'm using are a Hood+robe, and even with all buffs, i still get hit for
plently of damage on occasion.   I have the Warden's armor sitting in the
stash waiting. But are heavy armor really that much more effective for an
AW, even if you're not casting any spells other then the sustained ones?.

My combined armor-rating is still "low" with around 50ish, while my
defense is insanely high with well over 100.

Here's my current gear.

Spellward Necklace
Andruil's Blessing Belt.
Imperial Weavers Boots.
Reaper's Vestment Robe.
Ancient Elven Gloves.
Helm of Honnleath.
Key to the City ring.
Spellweaver Sword.
Fadewall Shield.

Like i said. I don't care much for casting spells, my main dmg is
my sword with enhancements+bombs+coatings.  So would i benefit
from changing to full Massive armor instead of the dress im currently wearing?.

#98
akselic

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Dreez wrote...


Here's a question.

Im currently running through the game with my AW on nightmare, and my
armors i'm using are a Hood+robe, and even with all buffs, i still get hit for
plently of damage on occasion.   I have the Warden's armor sitting in the
stash waiting. But are heavy armor really that much more effective for an
AW, even if you're not casting any spells other then the sustained ones?.

My combined armor-rating is still "low" with around 50ish, while my
defense is insanely high with well over 100.

Here's my current gear.

Spellward Necklace
Andruil's Blessing Belt.
Imperial Weavers Boots.
Reaper's Vestment Robe.
Ancient Elven Gloves.
Helm of Honnleath.
Key to the City ring.
Spellweaver Sword.
Fadewall Shield.

Like i said. I don't care much for casting spells, my main dmg is
my sword with enhancements+bombs+coatings.  So would i benefit
from changing to full Massive armor instead of the dress im currently wearing?.


Well first of all most of the stuff you are wearing is as good as it'll get anyway, but yes, specially your chest armor will give you lots more armor which means a difference in incoming damage particularly from many non-elite enemies.

Secondly you mentioned your playstyle which is basically going in melee to do some hacking, any upgrade to supporting armor will definately make you more durable this way, if you stay back casting spells more and rely on party members to do melee/tanking then lighter armor is allways nicer (less fatigue) but for a full frontal melee AW massive armor will make a difference

#99
Fight4Glory96

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Thanks for this build man, I'm doing this on nightmare. Now I have done Lothering this build is working very well, but I'll spec Leliana as an archer. I wanted to know if you went AW first or BM first. Thanks!
What's better to pick first?

#100
keeneaow

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AW any day, playing solo on nightmare the only place i have need of BM is against corrupted Spiderqueen in deep roads, more specifically against her first spawn.
I also need at least 30 dex with gear to hit Gaxkang often enough with mana draining
poison so he dont freeze me.
Solo poses some particular challenges