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Who likes Engineers?


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70 réponses à ce sujet

#51
marshalleck

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A huge glowing UI beacon floating over the head of the hacked enemy unit displaying its health and/or the duration of the hack would make the power more useful.

#52
Guest_Flies_by_Handles_*

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Really enjoying playing as an engineer. I completed an insanity playthrough for ME1 and am now working through insanity for ME2. The incinerate power is awesome! I discovered that you can control their arc by pointing your crosshair up while aiming in the general area of a target. It's a bit hard to describe but it makes me feel like a killer baseball pitcher or Mario!

#53
marshalleck

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Arcing powers in ME2 is one of the huge gameplay improvements from ME1. Now if only biotics weren't so constrained on higher difficulty settings by opponents with armor, barriers, and shields.

#54
Guest_Flies_by_Handles_*

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And it only they got rid of the stupid universal cooldown......I hate not being able to stack my own powers like I could in ME1. Makes no sense.

#55
Gingi

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Soldier is overpowered needs nerf on mass 3 imo,classes like sentinel vanguard puts u more into combat

#56
brfritos

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ElectronicFerret wrote...

clennon8 wrote...

AI Hacking isn't a very good skill. Much better to put your points into Overload and ignore AI Hacking.



Image IPB



Enginner is my main but I never used AI hacking. I found it difficult to tell A: what I'd just controlled and B: how long the control would last. Especially since you can deal damage to whatever you've hacked. If the mechanics for it were better, I'd be happy to try it out, but I found it way too annoying to deal with as it is now.


Oh yeah? Take a look at this, the Master of Puppets engineer.

AI Hacking is very usefull, but it's situational.

#57
HTTP 404

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AI Hacking still isnt worth it either as infiltrator or engineer

#58
Notker_Biloba

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Playing my first Engineer. I like the class, but the origin story is a little weak -- oh, wait a minute.

I must say that I enjoy the sight of hacked enemies attacking each other. Especially heavy mechs.

And it brings a tear to me eye when the boss is after me and I toss a little drone at em. Especially the Scion, and especially when he's got me on the ropes (I don't use heavy weaponry). It zaps him in the ****, and he turns around all "Why, you!" Then you tear him up with the Locust, which gets his attention. Then the little guy zaps him in the **** again, and he's all "Why I oughta!" Love. It. Pure comedy. "Go for the optics!"

I also don't get Tali or Legion til the end, so if I want to launch drones or hack, it's up to me.

And don't forget, you can always retrain before the Collector Base if you don't want the AI Hacking any more.

Modifié par Notker_Biloba, 05 octobre 2010 - 10:17 .


#59
Hyper_gateway

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My first 2 ME>ME2 playthrough are both Engineer, I may died alot but it was fun and somehow challenge when facing waves of charging husks.

#60
lazuli

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HTTP 404 wrote...

AI Hacking still isnt worth it either as infiltrator or engineer


Agreed.  At least in ME1 AI Hacking had a lol-factor with its berserk ability.  The hacked geth would just charge off into the sunset, racing for some turret that I still hadn't spotted.

#61
OniGanon

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AI Hack is freaking awesome, what the hell are you guys talking about? Just put 1 point in it and you've automatically won all fights that involve synthetics at all, which is a hell of a lot of them. There is no Engineer or Infiltrator build you could make that justifies not having 1pt AI Hacking.

Unless you respec for every level and the next one is completely free of synthetics, that is.

Modifié par OniGanon, 06 octobre 2010 - 05:10 .


#62
EKozski

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I love AI Hacking on both my Inflitrator and Engineer. I put two points in it just for the extra shielding.

What makes me laugh is, Dominate. (Off topic, I know). Those grunts and screams that the Asari make. hehehehe...

#63
Tony Gunslinger

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The name 'engineer' does have a subtle dork factor in comparison to the very phallic 'vanguard' and 'infiltrator'. Engineers like Tali and Mordin don't look very combat-ish, and I bet they get passed over in favor of Garrus, Zaeed, and Grunt on the team selection menu even though they're extremely good at what they do. I've played the engineer, and I  find it to be a very classic design. Tech powers don't have synergies, they do what they do, so the engineer really brings out the chess-matching aspect of the system. Shields? Use overload. Armor? Use incinerate. Crowd control? Freeze, mind control, or remote control. His weakness are biotics, which plays right into The Collectors storyline.

In terms of role-playing, he's very flexible in terms of armor, weapon selections, and looks very suited to the cutscenes. Vanguards need the melee shoulder pads. Soldiers and Infiltrators carry gigantic phallic guns. The adept shouldn't be wearing metal plates. The sentinel's tech armor makes him look like a wuss. But the engineer doesn't have all that stuff sticking out, so in terms cinematics, he/she fits right in with the role. Choose the shotgun and you're playing a Tali on steroids. Choose the AR and you play like a soldier with the added offensive powers that soldiers wish they had. Choose the SR and you're the classic infiltrator from ME1. The engineer is very vanilla, but that's his strength because of the broad choices of customizations.

#64
hawat333

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It's the second on my list favorites, only topped by Adept,

#65
EKozski

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I used to like the Adept. That was the only class I played. Found the Solider to be boring. All you do is, switch weapons. YAWN! Nor, does the Solider have access to the SMG (Locust) The only gun I use.

Inflitrator, Sentinel and Engineer, is all I play. The novelity of the Adept wore off. Just like the Vanguard.

#66
lazuli

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Tony Gunslinger wrote...

The name 'engineer' does have a subtle dork factor in comparison to the very phallic 'vanguard' and 'infiltrator'. Engineers like Tali and Mordin don't look very combat-ish, and I bet they get passed over in favor of Garrus, Zaeed, and Grunt on the team selection menu even though they're extremely good at what they do. I've played the engineer, and I  find it to be a very classic design. Tech powers don't have synergies, they do what they do, so the engineer really brings out the chess-matching aspect of the system. Shields? Use overload. Armor? Use incinerate. Crowd control? Freeze, mind control, or remote control. His weakness are biotics, which plays right into The Collectors storyline.

In terms of role-playing, he's very flexible in terms of armor, weapon selections, and looks very suited to the cutscenes. Vanguards need the melee shoulder pads. Soldiers and Infiltrators carry gigantic phallic guns. The adept shouldn't be wearing metal plates. The sentinel's tech armor makes him look like a wuss. But the engineer doesn't have all that stuff sticking out, so in terms cinematics, he/she fits right in with the role. Choose the shotgun and you're playing a Tali on steroids. Choose the AR and you play like a soldier with the added offensive powers that soldiers wish they had. Choose the SR and you're the classic infiltrator from ME1. The engineer is very vanilla, but that's his strength because of the broad choices of customizations.


I can agree that the Engineer doesn't seem as heroic as some of the other classes, but is it really all about phallic imagery?

#67
OniGanon

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I'd have given that one to the Adept, what with their using their gun to breach kinetic Barriers so they can Slam and Pull until they Warp explode all over the place...

#68
Major Truth

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Currently on an Insanity runthrough of ME1 for the first time as engineer. Have to say I'm enjoying it and will import it into ME2 when I'm finished

#69
DavidElwinGunn

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 My favorite thing to do is bring Tali and Legion along for triple drone spam on my shotgun Engineer (NG+ Insanity).  It's the only class/build/strat that's managed to pull me away from my Vanguard for more than half a play through.  (I mod them both into my party as soon as I finish Freedom's Progress.)

I can understand people not liking the class because it seems like a fragile, boring, back row caster class but you really do get tremendous results taking GSB as your bonus power, grabbing a shotgun and getting up in people's faces with support from long or mid-range squaddies like Tali (with GPS), Legion or anyone else with a sniper rifle.

#70
Bozorgmehr

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HTTP 404 wrote...

AI Hacking still isnt worth it either as infiltrator or engineer


Hacking synthetics or Dominating organics provide much better distration than Combat Drones ever can, plus it's very funny to watch a group of enemies tear eachother apart :lol:

lazuli wrote...

At least in ME1 AI Hacking had a
lol-factor with its berserk ability.  The hacked geth would just charge
off into the sunset, racing for some turret that I still hadn't spotted.


No sunset-running Geth in ME2 :( but using Area Hacking / Group Dominate will result in total chaos - everybody/-thing shoot one another (best not to come to close or you'll be next). Looks pretty berserk to me :D

#71
Tony Gunslinger

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OniGanon wrote...

I'd have given that one to the Adept, what with their using their gun to breach kinetic Barriers so they can Slam and Pull until they Warp explode all over the place...


LOL that's a good way to describe it