Who likes Engineers?
#51
Posté 03 octobre 2010 - 11:01
#52
Guest_Flies_by_Handles_*
Posté 03 octobre 2010 - 11:03
Guest_Flies_by_Handles_*
#53
Posté 03 octobre 2010 - 11:11
#54
Guest_Flies_by_Handles_*
Posté 03 octobre 2010 - 11:43
Guest_Flies_by_Handles_*
#55
Posté 04 octobre 2010 - 12:31
#56
Posté 04 octobre 2010 - 02:23
ElectronicFerret wrote...
clennon8 wrote...
AI Hacking isn't a very good skill. Much better to put your points into Overload and ignore AI Hacking.
Enginner is my main but I never used AI hacking. I found it difficult to tell A: what I'd just controlled and B: how long the control would last. Especially since you can deal damage to whatever you've hacked. If the mechanics for it were better, I'd be happy to try it out, but I found it way too annoying to deal with as it is now.
Oh yeah? Take a look at this, the Master of Puppets engineer.
AI Hacking is very usefull, but it's situational.
#57
Posté 04 octobre 2010 - 02:26
#58
Posté 05 octobre 2010 - 10:17
I must say that I enjoy the sight of hacked enemies attacking each other. Especially heavy mechs.
And it brings a tear to me eye when the boss is after me and I toss a little drone at em. Especially the Scion, and especially when he's got me on the ropes (I don't use heavy weaponry). It zaps him in the ****, and he turns around all "Why, you!" Then you tear him up with the Locust, which gets his attention. Then the little guy zaps him in the **** again, and he's all "Why I oughta!" Love. It. Pure comedy. "Go for the optics!"
I also don't get Tali or Legion til the end, so if I want to launch drones or hack, it's up to me.
And don't forget, you can always retrain before the Collector Base if you don't want the AI Hacking any more.
Modifié par Notker_Biloba, 05 octobre 2010 - 10:17 .
#59
Posté 06 octobre 2010 - 04:22
#60
Posté 06 octobre 2010 - 04:54
HTTP 404 wrote...
AI Hacking still isnt worth it either as infiltrator or engineer
Agreed. At least in ME1 AI Hacking had a lol-factor with its berserk ability. The hacked geth would just charge off into the sunset, racing for some turret that I still hadn't spotted.
#61
Posté 06 octobre 2010 - 05:05
Unless you respec for every level and the next one is completely free of synthetics, that is.
Modifié par OniGanon, 06 octobre 2010 - 05:10 .
#62
Posté 06 octobre 2010 - 05:27
What makes me laugh is, Dominate. (Off topic, I know). Those grunts and screams that the Asari make. hehehehe...
#63
Posté 06 octobre 2010 - 05:37
In terms of role-playing, he's very flexible in terms of armor, weapon selections, and looks very suited to the cutscenes. Vanguards need the melee shoulder pads. Soldiers and Infiltrators carry gigantic phallic guns. The adept shouldn't be wearing metal plates. The sentinel's tech armor makes him look like a wuss. But the engineer doesn't have all that stuff sticking out, so in terms cinematics, he/she fits right in with the role. Choose the shotgun and you're playing a Tali on steroids. Choose the AR and you play like a soldier with the added offensive powers that soldiers wish they had. Choose the SR and you're the classic infiltrator from ME1. The engineer is very vanilla, but that's his strength because of the broad choices of customizations.
#64
Posté 06 octobre 2010 - 06:35
#65
Posté 06 octobre 2010 - 07:46
Inflitrator, Sentinel and Engineer, is all I play. The novelity of the Adept wore off. Just like the Vanguard.
#66
Posté 06 octobre 2010 - 02:05
Tony Gunslinger wrote...
The name 'engineer' does have a subtle dork factor in comparison to the very phallic 'vanguard' and 'infiltrator'. Engineers like Tali and Mordin don't look very combat-ish, and I bet they get passed over in favor of Garrus, Zaeed, and Grunt on the team selection menu even though they're extremely good at what they do. I've played the engineer, and I find it to be a very classic design. Tech powers don't have synergies, they do what they do, so the engineer really brings out the chess-matching aspect of the system. Shields? Use overload. Armor? Use incinerate. Crowd control? Freeze, mind control, or remote control. His weakness are biotics, which plays right into The Collectors storyline.
In terms of role-playing, he's very flexible in terms of armor, weapon selections, and looks very suited to the cutscenes. Vanguards need the melee shoulder pads. Soldiers and Infiltrators carry gigantic phallic guns. The adept shouldn't be wearing metal plates. The sentinel's tech armor makes him look like a wuss. But the engineer doesn't have all that stuff sticking out, so in terms cinematics, he/she fits right in with the role. Choose the shotgun and you're playing a Tali on steroids. Choose the AR and you play like a soldier with the added offensive powers that soldiers wish they had. Choose the SR and you're the classic infiltrator from ME1. The engineer is very vanilla, but that's his strength because of the broad choices of customizations.
I can agree that the Engineer doesn't seem as heroic as some of the other classes, but is it really all about phallic imagery?
#67
Posté 06 octobre 2010 - 02:39
#68
Posté 06 octobre 2010 - 04:38
#69
Posté 06 octobre 2010 - 06:37
I can understand people not liking the class because it seems like a fragile, boring, back row caster class but you really do get tremendous results taking GSB as your bonus power, grabbing a shotgun and getting up in people's faces with support from long or mid-range squaddies like Tali (with GPS), Legion or anyone else with a sniper rifle.
#70
Posté 06 octobre 2010 - 09:11
HTTP 404 wrote...
AI Hacking still isnt worth it either as infiltrator or engineer
Hacking synthetics or Dominating organics provide much better distration than Combat Drones ever can, plus it's very funny to watch a group of enemies tear eachother apart
lazuli wrote...
At least in ME1 AI Hacking had a
lol-factor with its berserk ability. The hacked geth would just charge
off into the sunset, racing for some turret that I still hadn't spotted.
No sunset-running Geth in ME2
#71
Posté 06 octobre 2010 - 10:30
OniGanon wrote...
I'd have given that one to the Adept, what with their using their gun to breach kinetic Barriers so they can Slam and Pull until they Warp explode all over the place...
LOL that's a good way to describe it





Retour en haut







