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Grenades should be tech abilities


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21 réponses à ce sujet

#1
Dasher10

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Same with concossuve shot and fortification. There is no way to upgrade those abilities.

#2
Whereto

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sorry, what are you talking about. I take it as your saying you want grenades but in the post your saying concussive and fortification aren't upgradeable, which they are.

#3
Veen130

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Then what does the Soldier get? Its the most popular class, it needs some abilities that arn't ammo powers. Any class can get the grenades and fortification so Im not sure what your complaining about.

#4
AntiChri5

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He wants to be able to upgrade them at the terminal.

#5
Whereto

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AntiChri5 wrote...

He wants to be able to upgrade them at the terminal.

is he asking for grenades or not?

#6
MisterDyslexo

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Shame you can't really upgrade them. They're still pretty decent though. Soldiers need more offensive powers in general. I know that they're supposed to use guns (hence the ammo powers), but give them an exclusive grenade or something, as part of the class. Concussive shot isn't really useful at all

Modifié par MisterDyslexo, 03 octobre 2010 - 05:20 .


#7
AntiChri5

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is he asking for grenades or not?


He wants to be able to upgrade combat abilities the way you do biotic or tech.

#8
Schneidend

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I'd like to see this as well. Except for the awesome might of Adrenaline Rush, most of the "combat" powers aren't particularly powerful. There's no need to deny them a -20% cooldown upgrade or an extra 60% damage. Hell, Concussive Shot really NEEDS an extra 60% damage.


#9
AdamNW

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Whereto wrote...

AntiChri5 wrote...

He wants to be able to upgrade them at the terminal.

is he asking for grenades or not?

Zaeed and Kasumi's loyalty abilities are Inferno and Flash grenades.

#10
sinosleep

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The reason they made fortification a combat ability was to balance Grunt, it had nothing to do with the PC.

#11
Schneidend

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True. Grunt -is- pretty damn overpowered. Sometimes I just take cover and watch him run wild.

#12
AdamNW

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sinosleep wrote...

The reason they made fortification a combat ability was to balance Grunt, it had nothing to do with the PC.

Did you say balance, because I think you meant "make completely ****ing broken"

#13
sinosleep

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AdamNW wrote...
Did you say balance, because I think you meant "make completely ****ing broken"


Yes balance, as in with a 20% cd reduction on fortification he'd be even harder to kill than he already is.

Modifié par sinosleep, 03 octobre 2010 - 06:11 .


#14
JaegerBane

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sinosleep wrote...

AdamNW wrote...
Did you say balance, because I think you meant "make completely ****ing broken"


Yes balance, as in with a 20% cd reduction on fortification he'd be even harder to kill than he already is.


Yeah. I can sort of see where he's going with Concussive, but upgrading Grunt's resiliance - in any fashion - is silly. He's already made out of concrete. He'd end up being made out of Reapers with such an upgrade.

I don't know about the rest of you, but grenades sound like the exact kind of concept a combat power is supposed to be to me.

#15
mosor

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Schneidend wrote...

I'd like to see this as well. Except for the awesome might of Adrenaline Rush, most of the "combat" powers aren't particularly powerful. There's no need to deny them a -20% cooldown upgrade or an extra 60% damage. Hell, Concussive Shot really NEEDS an extra 60% damage.


What concussive shot really needs is a better cooldown.  I'd love to use that on my soldier for more crowd control, but at 6 seconds, whats the point of taking it? I'd rather use a squaddie's version and just spam AR. Same with the flashbang and inferno grenade. If they had better cooldowns, I'd use them more often on a soldier.

#16
Dasher10

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JaegerBane wrote...

sinosleep wrote...

AdamNW wrote...
Did you say balance, because I think you meant "make completely ****ing broken"


Yes balance, as in with a 20% cd reduction on fortification he'd be even harder to kill than he already is.


Yeah. I can sort of see where he's going with Concussive, but upgrading Grunt's resiliance - in any fashion - is silly. He's already made out of concrete. He'd end up being made out of Reapers with such an upgrade.

I don't know about the rest of you, but grenades sound like the exact kind of concept a combat power is supposed to be to me.


Except you can't upgrade them, making inferno grenades useless.

#17
JaegerBane

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Dasher10 wrote...

JaegerBane wrote...

sinosleep wrote...

AdamNW wrote...
Did you say balance, because I think you meant "make completely ****ing broken"


Yes balance, as in with a 20% cd reduction on fortification he'd be even harder to kill than he already is.


Yeah. I can sort of see where he's going with Concussive, but upgrading Grunt's resiliance - in any fashion - is silly. He's already made out of concrete. He'd end up being made out of Reapers with such an upgrade.

I don't know about the rest of you, but grenades sound like the exact kind of concept a combat power is supposed to be to me.


Except you can't upgrade them, making inferno grenades useless.


That isn't reason alone just to hack them into being a tech power. Besides, do you really think Flashbangs need any further upgrades?

#18
cruc1al

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Grenades aren't tech powers. (Except if there was an EMP grenade... well, overload sort of is). What could be done is gimp the flashbang a little and make combat powers upgradeable with combat upgrades.

#19
SmokeyNinjas

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nvm

Modifié par SmokeyNinjas, 03 octobre 2010 - 10:07 .


#20
Guest_kajtarp_*

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grenades should be equipment, stronger then in ME2 but limited.

#21
TheBestClass

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Grenades should have been an upgradeable "combat" power that function like an insta-cast power. The latch onto an enemy and you decide when to detonate it by pressing the same button you used to throw the grenade. Kinda like the ME grenades.

The enemy can pull grenades off, however, if they're not detonated quickly. While the grenade is attached to someone, you cannot use your own powers because the cooldown would start after you detonated it.

Grenade effects would be determined by what ammo power you currently have equipped. That way, you can list it as a single power ("Grenades") and they can still be viable against different defense types.

#22
Tony Gunslinger

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From a role-playing perspective, combat powers represent natural abilites that are honed through training, so it shouldn't be improved by swapping a circuit board or updating software. If any combat improvements should be made, it should be through passives. There is no "combat implant" or "combat omnitool." Any sort of augmentation through those means would re-classify combat powers as tech powers.

The soldier class gets no cooldown bonuses at all because there's a reason for it. They get the best weapon damage, fastest reaction times, speed boost, the best health bonuses, and power duration. That's 5 bonuses already that you can get, through experience. The other classes don't have that many bonuses because they rely on either tech or biotics, so those powers get upgraded, by using money or resources.

Even if a soldier Shepard has an upgradeable "combat implant" of some sort, other soldiers should have it as well. Shepard's soldier class (at least for now) is not some unique super secret soldier cyborg, and gameplay-wise, it's kind of cheap if Shepard and his squad have special attributes that no one else has. That takes away not only game balance, but also lack of trust in the system, in that since your abilites don't match your opponents', everything feels arbitrary. As of now, your squad are already tweaked a bit, but generally speaking, they still follow the universal class structure. If combat skills get upgradable cooldowns, enemies should have them too. Expect a lot of enemy soliders spamming concussive blast on your team, stun-locking them to death.

Modifié par Tony Gunslinger, 04 octobre 2010 - 03:18 .