Why do people praise cryo ammo but rip on shredder?
#26
Posté 05 octobre 2010 - 03:52
Shredder vs Cryo, Cryo is more useful because affected enemies will stop shooting. Whereas with Shredder, you are still forced to trade shots. And a frozen charging krogan makes a happy Shephard.
#27
Posté 06 octobre 2010 - 04:05
However, in terms of practical usage cryo is far better.
#28
Posté 07 octobre 2010 - 04:29
#29
Posté 07 octobre 2010 - 04:54
That's the most compelling reason I have read, for using shredder ammo.EffectedByTheMasses wrote...
Shredder, imo, is cool because it's green. No joke. I used it on my engineer on hardcore and it was decent, not awesome, but decent. And green.
However, in terms of practical usage cryo is far better.
#30
Posté 07 octobre 2010 - 05:34
PnXMarcin1PL wrote...
Shredder ammo is a perfect ammo power against everything on Casual, Normal and Veteran difficulty levels.
I'd still prefer Cryo. Of course, not every class gets that option.
#31
Posté 07 octobre 2010 - 07:24
i played since 1st walkthrough on insanity
#32
Posté 08 octobre 2010 - 04:10
Modifié par Athenau, 09 octobre 2010 - 03:23 .
#33
Posté 08 octobre 2010 - 01:57
The reason that I rip on both ammo types is that I'd rather have my teammates help strip the enemy's defenses so that other [more fun?] powers can be brought to bare. In my book Squad Disruptor and Squad Incindiary >> Squad Cryo for many builds.
Note: Ignore everything I said above for CQC builds as any free CC you get can and will be a life saver at times!! For classes that stand-off a little more I think you want stripped defenses as a priority.
#34
Posté 08 octobre 2010 - 03:59
Tony Gunslinger wrote...
We're not ripping the shredder ammo... we're... shredding it.
Seriously, I have thought about using it on a caster build as well.
AP is still better there. Works on synthetics, and it's easier to punch through really heavy armor (Praetorian, Harbinger, Gunship, Reaper) with Tungsten than with Warp/Reave spam.
Shredder is pointless.
#35
Posté 08 octobre 2010 - 07:19
Since I end up spending 3 points on Thane's shredder ammo, I activate it for him figuring the 50% bonus to health damage can't hurt.
#36
Posté 09 octobre 2010 - 07:49
#37
Posté 09 octobre 2010 - 11:51
PnXMarcin1PL wrote...
Shredder ammo is a perfect ammo power against everything on Casual, Normal and Veteran difficulty levels. Above those levels, it makes no sense to use Shredder.
I'm not sure it's 'perfect'. It's not hugely ahead of AP and it only does anything to organics.
I think that's the biggest issue Shredder has. It's loaded with some absolutely horrific disadvantages it's sole advantage is that it does 10-20% extra damage over the more versatile powers - it's just total crap.
#38
Posté 10 octobre 2010 - 02:56
More fun with cryo. Effective, but very aim intensive. Not sure it would work on a class without time dilation. Console users might have trouble too, since a controller is significantly slower at acquiring multiple targets in quick succession.
Modifié par Athenau, 10 octobre 2010 - 02:59 .
#39
Posté 20 novembre 2010 - 09:51
If you want to ignore biotic synergies and simply use high DPS/Utility characters and just focus on killing with a class like a Vanguard or Infiltrator then it's great. If you want to setup any kind of combos though it gets extremely annoying because often when you try to use Pull (off your main character anyway), they get frozen right before your pull lands, even if you cast it right before the protection is removed and Warp won't cause an explosion. It also sometimes slows down killing when you're trying to kill a distant target that keeps falling over, but it's not safe yet to Charge to, and there's not any opportunitues for other Charge points yet.
It's nice that enemies that are frozen take increased damage, but I generally don't use ally abilities on frozen targets since they are CC'd anyway and other shields/barriers may need to be removed. Cryo's use is also directly proportional to how dumb the squad AI performs. If they are never shooting and constantly stuck in "crouch mode" or simply dead, it serves no purpose. I'm also wondering how useful it is compared to simply taking group Inferno (or just bringing Jacob for this) considering how much it helps burning down armored opponents and it also has a small CC effect and it doesn't interfere at all with biotic combos.
If we are talking about bonus powers with a non Inflitrator, Vanguard or Soldier, I would never take Shredder over Warp or Armor Piercing on the higher difficulties...ever.
Modifié par Graunt, 20 novembre 2010 - 09:56 .
#40
Posté 23 novembre 2010 - 05:22
was as a shatter/freeze/heavy throw sentinel. It may very well
be that during the transition to frozen, some biotic abilities can
be inconsistent. However, that really is not a problem. You
rapidly fall into a rhythm where applying heavy throws to frozen
enemy characters becomes near 100% effective.
Perhaps pulls are more buggy with freeze effects.
lazuli wrote...
brfritos wrote...
Don't forget that the moment they start freezing, they stop shooting.
...and become immune to Biotics, for some reason. When fully frozen, you can usually toss them around. It's just that transition phase that prevents Biotics. Let's hope animations no longer have the ability to negate Biotics like Pull in ME3.
#41
Posté 23 novembre 2010 - 05:35
I wasn't convinced about cyro ammo either until I tried a playthrough with squad cyro. Just try it and you will understand. Cyro ammo makes a mockery of many battles in ME2.
Modifié par Locutus_of_BORG, 23 novembre 2010 - 05:36 .
#42
Posté 24 novembre 2010 - 01:28
kiltysue wrote...
One of my most fun (albeit inefficient) insanity playthroughs
was as a shatter/freeze/heavy throw sentinel. It may very well
be that during the transition to frozen, some biotic abilities can
be inconsistent. However, that really is not a problem. You
rapidly fall into a rhythm where applying heavy throws to frozen
enemy characters becomes near 100% effective.
Perhaps pulls are more buggy with freeze effects.lazuli wrote...
brfritos wrote...
Don't forget that the moment they start freezing, they stop shooting.
...and become immune to Biotics, for some reason. When fully frozen, you can usually toss them around. It's just that transition phase that prevents Biotics. Let's hope animations no longer have the ability to negate Biotics like Pull in ME3.
You don't get Cryo ammo as a Sentinel, so I'm not really sure what your point is. It's a better use of a cooldown to simply throw something and then either throw it again or just Warp it instead of using Cryo Freeze.
#43
Posté 24 novembre 2010 - 06:25
but I've been sold on Cryo ammo
#44
Posté 24 novembre 2010 - 07:45
#45
Posté 25 novembre 2010 - 11:05
Captain_Obvious_au wrote...
I was never interested in Cryo until I started playing as a Vanguard instead of a Soldier. Extremely useful in fights against Husks, but also acts as the Vanguards anti-mech/geth ammo as well.
I just finished a Hardcore playthrough as a Vanguard and found Cryo Ammo exceedingly helpful as a CC mechanism. With an upgraded Eviscerator and Heavy Charge, I could usually freeze my target in one shot even if fully shielded (unless they were something like a miniboss--a Geth Prime, "named" merc, etc.). I could then often freeze another target if there was one close enough to hit with all the shotgun pellets. Together very very useful for keeping me alive after a charge.
#46
Posté 26 novembre 2010 - 01:31





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