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Why do people praise cryo ammo but rip on shredder?


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#26
SweetPuff

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I find that as soon as I strip off all defences, most enemies are almost as good as dead anyway.



Shredder vs Cryo, Cryo is more useful because affected enemies will stop shooting. Whereas with Shredder, you are still forced to trade shots. And a frozen charging krogan makes a happy Shephard.

#27
EffectedByTheMasses

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Shredder, imo, is cool because it's green. No joke. I used it on my engineer on hardcore and it was decent, not awesome, but decent. And green.



However, in terms of practical usage cryo is far better.

#28
PnXMarcin1PL

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Shredder ammo is a perfect ammo power against everything on Casual, Normal and Veteran difficulty levels. Above those levels, it makes no sense to use Shredder.

#29
Sailears

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EffectedByTheMasses wrote...

Shredder, imo, is cool because it's green. No joke. I used it on my engineer on hardcore and it was decent, not awesome, but decent. And green.

However, in terms of practical usage cryo is far better.

That's the most compelling reason I have read, for using shredder ammo. :D

#30
OniGanon

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PnXMarcin1PL wrote...

Shredder ammo is a perfect ammo power against everything on Casual, Normal and Veteran difficulty levels.


I'd still prefer Cryo. Of course, not every class gets that option.

#31
PnXMarcin1PL

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i have never used shredder ammo in my entire me2 gameplay experience. still i find slam to be quite universal ;)

i played since 1st walkthrough on insanity :P

#32
Athenau

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Some fun with Mattock + improved cryo. The freeze effect is extremely reliable, typically one shot on health is all it takes.


Modifié par Athenau, 09 octobre 2010 - 03:23 .


#33
Alamar2078

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Personally I rip on both Shredder & Cryo ammo for Insanity. Both shine on lower difficulties where a lot of enemies don't have protections. Shredder does kill undefended targets faster but honestly I'd probably want crowd control more than a quick kill per-se on higher difficulties.



The reason that I rip on both ammo types is that I'd rather have my teammates help strip the enemy's defenses so that other [more fun?] powers can be brought to bare. In my book Squad Disruptor and Squad Incindiary >> Squad Cryo for many builds.



Note: Ignore everything I said above for CQC builds as any free CC you get can and will be a life saver at times!! For classes that stand-off a little more I think you want stripped defenses as a priority.

#34
PsyrenY

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Tony Gunslinger wrote...

We're not ripping the shredder ammo... we're... shredding it.

Seriously, I have thought about using it on a caster build as well.


AP is still better there. Works on synthetics, and it's easier to punch through really heavy armor (Praetorian, Harbinger, Gunship, Reaper) with Tungsten than with Warp/Reave spam.

Shredder is pointless.

#35
JimL68

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I only like squad cryo for a vanguard. For Infiltrator, I'd rather spend my points on tungsten and disruptor ammo.



Since I end up spending 3 points on Thane's shredder ammo, I activate it for him figuring the 50% bonus to health damage can't hurt.


#36
Lake88

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Cyro ammo also instantly kills husks when the freeze effect happens. Love using it for those husks-fights as you only need to spend your cool-downs for stripping their armor bar.

#37
JaegerBane

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PnXMarcin1PL wrote...

Shredder ammo is a perfect ammo power against everything on Casual, Normal and Veteran difficulty levels. Above those levels, it makes no sense to use Shredder.


I'm not sure it's 'perfect'. It's not hugely ahead of AP and it only does anything to organics.

I think that's the biggest issue Shredder has. It's loaded with some absolutely horrific disadvantages it's sole advantage is that it does 10-20% extra damage over the more versatile powers - it's just total crap.

#38
Athenau

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www.youtube.com/watch

More fun with cryo.  Effective, but very aim intensive.  Not sure it would work on a class without time dilation.   Console users might have trouble too, since a controller is significantly slower at acquiring multiple targets in quick succession.

Modifié par Athenau, 10 octobre 2010 - 02:59 .


#39
Graunt

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I started playing again after a 9 month break, and I've found Cryo to be both awesomely good, and awesomely awful -- depending on what you want to do with your character.  

If you want to ignore biotic synergies and simply use high DPS/Utility characters and just focus on killing with a class like a Vanguard or Infiltrator then it's great.  If you want to setup any kind of combos though it gets extremely annoying because often when you try to use Pull (off your main character anyway), they get frozen right before your pull lands, even if you cast it right before the protection is removed and Warp won't cause an explosion.  It also sometimes slows down killing when you're trying to kill a distant target that keeps falling over, but it's not safe yet to Charge to, and there's not any opportunitues for other Charge points yet.  

It's nice that enemies that are frozen take increased damage, but I generally don't use ally abilities on frozen targets since they are CC'd anyway and other shields/barriers may need to be removed.  Cryo's use is also directly proportional to how dumb the squad AI performs.  If they are never shooting and constantly stuck in "crouch mode" or simply dead, it serves no purpose.  I'm also wondering how useful it is compared to simply taking group Inferno (or just bringing Jacob for this) considering how much it helps burning down armored opponents and it also has a small CC effect and it doesn't interfere at all with biotic combos.

If we are talking about bonus powers with a non Inflitrator, Vanguard or Soldier, I would never take Shredder over Warp or Armor Piercing on the higher difficulties...ever.

Modifié par Graunt, 20 novembre 2010 - 09:56 .


#40
kiltysue

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One of my most fun (albeit inefficient) insanity playthroughs
was as a shatter/freeze/heavy throw sentinel.  It may very well
be that during the transition to frozen, some biotic abilities can
be inconsistent.  However, that really is not a problem.  You
rapidly fall into a rhythm where applying heavy throws to frozen
enemy characters becomes near 100% effective.

Perhaps pulls are more buggy with freeze effects.

lazuli wrote...

brfritos wrote...

Don't forget that the moment they start freezing, they stop shooting. ;)


...and become immune to Biotics, for some reason.  When fully frozen, you can usually toss them around.  It's just that transition phase that prevents Biotics.  Let's hope animations no longer have the ability to negate Biotics like Pull in ME3.



#41
Locutus_of_BORG

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I think the main points have been repeated enough times...

I wasn't convinced about cyro ammo either until I tried a playthrough with squad cyro. Just try it and you will understand. Cyro ammo makes a mockery of many battles in ME2.

Modifié par Locutus_of_BORG, 23 novembre 2010 - 05:36 .


#42
Graunt

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kiltysue wrote...

One of my most fun (albeit inefficient) insanity playthroughs
was as a shatter/freeze/heavy throw sentinel.  It may very well
be that during the transition to frozen, some biotic abilities can
be inconsistent.  However, that really is not a problem.  You
rapidly fall into a rhythm where applying heavy throws to frozen
enemy characters becomes near 100% effective.

Perhaps pulls are more buggy with freeze effects.

lazuli wrote...

brfritos wrote...

Don't forget that the moment they start freezing, they stop shooting. ;)


...and become immune to Biotics, for some reason.  When fully frozen, you can usually toss them around.  It's just that transition phase that prevents Biotics.  Let's hope animations no longer have the ability to negate Biotics like Pull in ME3.


You don't get Cryo ammo as a Sentinel, so I'm not really sure what your point is.  It's a better use of a cooldown to simply throw something and then either throw it again or just Warp it instead of using Cryo Freeze.

#43
Praetor Knight

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kittysue did say inefficient,

but I've been sold on Cryo ammo

#44
Captain_Obvious_au

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I was never interested in Cryo until I started playing as a Vanguard instead of a Soldier. Extremely useful in fights against Husks, but also acts as the Vanguards anti-mech/geth ammo as well.

#45
somebody99000

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Captain_Obvious_au wrote...

I was never interested in Cryo until I started playing as a Vanguard instead of a Soldier. Extremely useful in fights against Husks, but also acts as the Vanguards anti-mech/geth ammo as well.


I just finished a Hardcore playthrough as a Vanguard and found Cryo Ammo exceedingly helpful as a CC mechanism. With an upgraded Eviscerator and Heavy Charge, I could usually freeze my target in one shot even if fully shielded (unless they were something like a miniboss--a Geth Prime, "named" merc, etc.). I could then often freeze another target if there was one close enough to hit with all the shotgun pellets. Together very very useful for keeping me alive after a charge.

#46
ScroguBlitzen

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I think I've found a theoretical use for Shredder ammo (on Insanity). For collector missions, I've found that the classes with Warp or Reave are the very best. They make quick work of Collectors or Harbinger. Between Miranda, Samara and Thane, only Thane has any ammo power available. If you're playing an Adept or a Sentinel and you don't want to use an ammo bonus power then Thane with Squad Shredder may be a valid choice for collector missions.