AntiChri5 wrote...
That has to be the least appealing playstyle to me.
Why have suh awesome armour if you are going to hang back?
Ah well, its your game, play the way you want.
Thats kinda how I felt, and why I didnt really even want to reply
Adept+Energy drain+Sniper Rifle
OR
Engineer+Reave+Sniper Rifle
Both have all necessary protections covered then, and then you're also not wasting your bonus power, not to mention you have better crowd control abilities with both of those classes.
Tech Armor without playing some CQC is kinda worthless... unless you're playing on Insanity I suppose and even then I dont think its extra protection is better than the crowd control you gain with the other classes I suggested.
HOWEVER, lets pretend anyway and indulge your idea
class: Sentinel
3 Throw
6 Warp
10 Tech Armor (probably go +power damage version)
10 Overload (area)
1 Cryo Blast
10 Defender
1-10 Neural Shock - Warp Ammo - Armor Piercing Ammo
You can change Overload/Warp to 10 based on who you prefer to bring more, but I prefer the 10 in Overload to get Area Overload vs 10 in Warp for heavy/unstable which doesnt have area of effect ability. Your choice though, but 6 warp still works just fine for warp bombs.
Bonus power really just depends on what you want I guess, I like Neural Shock or Warp Ammo as neither interfere too much with your current power selection/strategy, and I should mention I dont think Throw is particularly valuable if you're just gonna chill back all day, but the 3pts are necessary to get warp.