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Opinion: too many things in ME2 are optional


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#51
unclee

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Dionkey wrote...

Mesina2 wrote...

Dionkey wrote...

THEN DONT LET THEM DIE! Its your story. Thats like saying : I chopped my leg off and now I only have one LEG!


When did I say I let them die.
Also only replacement from old crew is only Ashley or Kaidan since Tali and Garrus joined you in ME2.
ME3 is going to need 2-4 new squadmates for balance.

While I see replacements I dont think they will be optional, you will either have more squad members or you wont. If you lost a bunch in ME2 you will have less in ME3. Anything else would feel like a episode of Power rangers.


It would also feel completely out of place in the 3rd act of a tilogy. "The reapers are on their way, but first you need to recruit all these new people! Don't worry, the main plot will wait!"

It's simple logic really: there isn't any time to recruit new people and develop their characters enough to be anything more than one dimensional. Giving us the same squad (the squad that has already fleshed out characters), minus the people who died, makes the most sense for plot reasons.

#52
smudboy

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Dionkey wrote...
Squadmates:

Ah?

Main Plot:
TIM and Shepard both realize the collectors are a problem. To say they pull stuff out of his ass is a little far. The Colonies are an intro. You confirm its collectors, no need to keep running into them, you wont catch all of them. You then start your recruitment process and begin to prepare for the Omega 4 relay.  But then you might say well why aren't they trying to stop you? They aren't all knowing or all seeing, any game that puts the same threat in front of you constantly is un realistic and just plain trying too hard. At this point you board the collector ship and figure out their protheans (Pretty easy to figure out) and then steal the IFF to cross the relay. They then board your ship and take your crew. Here is a sign of motive, you realize you have to act now. (At this point not only have they abducted multiple colonies but also killed you once, destroyed your original ship, took your crew and are working with the reapers. That is plenty of motive to a mediocre enemy). You go to the collector base, (possibley take some losses) figure out how the reapers are made and then give TIM the bird or cash in the reward.

-TIM is pretty much the plot giver.  He pulls stuff out of nowhere.  (Disabled Cruiser time!  Derelict Reaper time!  etc.)
-There's no reason to recruit soldiers for a mission whose parameters we know nothing of.  A plot demands a reason, and a good one, to take a certain path over another (for example, doing recon before committing ground troops to do something.)
-We figure out how Reapers are made?
-The Collectors simply don't know what to do with Shepard and his friends.  Do they kill them?  Destroy them?  Capture them?  Ignore them?  They do this all over the place.  We have no idea what the motives are of our alien opposing force, and we should.  Especially why they're building a Human Reaper.  If we don't understand the motives behind our bad guys, they remain completely enigmatic.  In a story, you need a clear understanding of what's going on and why, or at least, why the protagonist and group are behaving a certain way to an unknown, let alone acknowleding that this is an unknown and they have no idea.  Whereas good conflicts can be seen on various levels (physical, metaphysical, and ideological manners), instead, the only conflict is physical, and that magically works out in the end.

Nitpicking:
Thermal Clips, of course they dont make sense. Has any game EVER not had ammo around?

ME...

Sure they could put corpses or some battle signs beside them ( Which they have done, sometimes) but is it really necessary? If your doing a mission and you just randomly see bodies throughout the mission (Some which have very little combat or wouldn't fit in) you wouldn't call that poor design? It would happen both ways and to complain about something like this is to complain about why Shepard cant jump, its not really needed.

I wouldn't argue jumping, but I would argue crouching (see ME.)

The Blue Suns leaders are explained for the most part in quite a few missions. Sure not all of them but again, superhuman abilties were talking about. This would require Shepard always being able to explain why something is there, you are asking to much out of a simply placeholder, it doesnt have to make sense. If you really want BW to waste time on that then be my guest, but I would much rather have them make some fun missions and interesting twists.

The Blue Suns leader was retconned, that is to say, Zaeed was not previously the founder of the Blue Suns.

When it comes down to it ME2's plot wasnt bad, it wasnt that good either. But thats not why its there, its a filler. You don't need to be a English Major to tear it apart but at the same time all the real interesting story comes from the side characters.Look at it like this.

I think your definition of plot is different from mine.  For example, a story is a series of events.  ME2 had a story.  THAT did it's job.  A plot is something on top of a story.  It's the why of a story.  ME2 tries to have a plot and fails, through illogic, lack of exposition, retconning, unclarity, and the massive number of holes it creates.

ME1: Main Threat, Motive
ME2: Support Characters, Semi Motive
ME3: (This is a theory of course) Testing the Alliance you have made throughout the other 2 and Shepards character himself.

Anyway thats my two cents. Sorry for the long wall of text. I broke it up the best I could.:happy:


The way I understand the concept is 1) Identify the main threat, 2) Learn about stopping the main threat, 3) Stop main threat.  Now ME2 doesn't have to follow 2).  Support characters and...semi-motives...are fine, but the support  characters and their motives had nothing to do with the overarching plot, or Shepard's motives.  In fact, the LOTSB DLC did more of that then the entire game.

#53
Talogrungi

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I maintain that ME3's squad will consist of:

The Virmire survivor.
The two (or more) surviving members of the ME2 crew.

#54
Guest_MysticMage44_*

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I was carefull and well prepared enough to have all my squadmates survive. So this isn't too much of an issue for me. I mean lets face it. the game tells you numerous times to make sure you are completely ready and well prepared before you go into the suicide mission. If losing squadmates is that big of a deal to you, you should have prepared better. In other words the game rewards you for skill as well as preperation as well as punishes you for impatience, carelessness, and lack of combat experience. in other words, if your squadmates died and you didn't want them too, it's your fault.

#55
Elite Midget

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They wont alienate, pun intended, default Shepard players who pick ME3 up as their only ME game. They'll get the same number of squad members as everyone else outside of DLC.



So no... Unless they're DLC I don't see the ME2 squadmembers getting more than cameos or being called in for dates if they're a LI. They did the exact same thing to Ashley/Kaiden and Wrex as well as Liara(Outside her DLC).



What makes you think that many characters than can die in ME2 will get anything more than 4 characters in ME1. Hell, Liara survives no matter what and 1 Virmire survivor makes it no matter what and they only got cameo roles. Liara the most screentime out of them since Liara has to survive.

#56
Mr. Gogeta34

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Don't necessarily need new people. A mix between old and new chars would probably be enough.

#57
Elite Midget

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Yeah... If you ignore the fact that everyone in ME2 can die except Joker, EDI, and Shepard(Unless you fail in ME2, than you can't import anyways) +2 random Squad Members.



They're side characters. Shepard can get away with dieing and the chance of dieing because Mass Effect, the Trilogy, is Shepards story. You can't continue it if Shepard is dead at the end of ME2 though you can continue into ME3 with only 2 surviving squad mates.

#58
Saibh

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Mr. Gogeta34 wrote...

Don't necessarily need new people. A mix between old and new chars would probably be enough.


Well, pretty much everyone can be dead except for Liara and the VS, and two other squadmates. I'd say about two-four new squadmates should cover the bases thoroughly. It might not even be necessary to recruit these people.

On that note, I'd forgo new romances in favor of developing old ones, I really would. I'm just not sure how the ME development team would consider new players who have never imported a save. I imagine you'll get two new squadmates that are romancable.

#59
Elite Midget

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They can develop old romances without them being in the party.



I see Bioware having a new squad party for everyone with old characters making cameos, or maybe more, but not as squadmembers. Liara can't because she's the Shadow Broker now. Ashley/Kaiden might.... If Shepard isn't a part of Cerberus anymore. That's what push them away in ME2. Wrex can't because he can die in ME1 and a defualt Shepard would have him dead.



I can see the default ME2 squadmates surviving being Garrus/Tali(Due to popularity) or Jacob/Miranda. However, I doubt they would be ME3 Squadmates because than they would have to consider the saves with everyone alive. Thus a just cameo roles for them, and ayone else alive in other saves.



So, expect totally new squadmates and cameos from the old squadmates. Maybe a little more for LIs but don't expect any of them in your party. The ME1 crowd expected it and were severely dissapointed. So, don't set yourself up for dissapointment like we did.

#60
Onyx Jaguar

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Disagree with OP purely on the basis of RPG functionality. Eliminating that would eliminate one of the sole strengths of the game.

#61
philiposophy

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It might have been a good idea to make some squadmates invincible for the Suicide Mission, so there's some continuity to ME3. Right now there's the chance that the whole team will be missing in ME3 just because they might die in ME2.

The potential for deaths on a so called "suicide mission" is sensible though, but the problem is that the characters who are least likely to be on your team in ME3 (thinking mainly Kasumi and Zaeed) can end up the only survivors.

I think the best solution (along with making the overall story better, lol) would have been to have some particularly plot essential characters have plot armour, but make the others able to die during the mission.

#62
Onyx Jaguar

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Theoretically they could just bring over whatever characters they choose as they don't realloy have any real bearing on the story. Hell one subtle change could even eliminate Miranda from ME 2. The only real character you deal with is TIM

#63
Gibb_Shepard

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For default shepard in ME3 BW will try and limit as much referencing to the previous games as possible. Thats what they did with ME2, so i'm guessing the ME3 default will have Miranda and Jacob alive.

#64
Haventh

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Elite Midget wrote...

So, expect totally new squadmates and cameos from the old squadmates. Maybe a little more for LIs but don't expect any of them in your party. The ME1 crowd expected it and were severely dissapointed. So, don't set yourself up for dissapointment like we did.


I played ME 1 first when it was released on PC, my favorite chars in ME 1 being Tali, Garrus and Wrex, Wrex didn't return as squadmate, but i got two of my two favorites in ME 2.  I am part of the ME 1 crowd, i wasn't dissapointed.  Many who played ME 1 first wasn't dissapointed, and many also was dissapointed like you. 

#65
CheeseEnchilada

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Haventh wrote...

Elite Midget wrote...

So, expect totally new squadmates and cameos from the old squadmates. Maybe a little more for LIs but don't expect any of them in your party. The ME1 crowd expected it and were severely dissapointed. So, don't set yourself up for dissapointment like we did.


I played ME 1 first when it was released on PC, my favorite chars in ME 1 being Tali, Garrus and Wrex, Wrex didn't return as squadmate, but i got two of my two favorites in ME 2.  I am part of the ME 1 crowd, i wasn't dissapointed.  Many who played ME 1 first wasn't dissapointed, and many also was dissapointed like you. 


I truly feel for the ME1 crowd, I do. I'll admit I played ME2 first, went back to ME1, and had a small fit about Wrex not being able to join me, and Kaidan acting the way he did on Horizon. I can't imagine waiting two years and seeing those results.

However, I agree Haventh's statement, and would like to remind people that this is the last installment. ME1, ME2--we're all on equal footing now. Liara already got DLC, and there's more on the way. Why can't we just have our ME1 and 2 squad back (with the possible exception of Wrex) with us? I see some people cite that the reason we won't get our main squad back in ME3 is because that's what they did in ME2, but it's obvious that they have a plan for these characters. It would be a waste to go through all ME2's loyalty missions, leave no man behind, and then start with a new squad all over again. Just doesn't add up.

And I'm really, really hoping I won't see "ME2 squad deserves cameos because ME1 squad got them!" It's the last part guys, let's bond together and be friends! Image IPB

#66
StarcloudSWG

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Saibh wrote...


Are we sure it's that Shiala and the Rachni queen died, and it's not that in a default playthrough the game just doesn't make any random cameo appearances that confuse you? I almost always play an imported save file, so I'm not sure. I mean, do we get a reference about killing them, or is the flagged raised if you look into the save game file?

...

tl;dr version:

In any given situation, the person who doesn't go with you to the final boss dies, either as Escort, or Holding the Line. There are only two people alive at this point; in one situation, three. Because they are not loyal, whoever goes with you will die and there is no one left to get Shepard because no one is loyal. Even if Legion was recruited, I don't think there are enough people to survive anyway.

Shepard dies.

So, according to this, either loyalty missions must be done, or Shepard must recruit more people. If anyone feels that I missed something, please tell me. If the algorithim is not obeyed, anything is possible.

EDIT: Actually, I have to correct myself here; I did find a permutation that allowed for Shepard to live provided no escort is made, using the assume SMSR tool. I also didn't realize that you must have eight squad members, so that jumps up the amount of variables on who is recruited and why, since it means you have to recruit one of the post-Horizon dossiers.


The "Official" ME 1 decisions are based, apparently, on a speed run of ME 1 with the default male Shepard and no points in the persuade/intimidate skills. As a result, every option that requires a persuade/intimidate is assumed to have failed and Shepard apparently has slight Renegade leanings, meaning Shiala and the Rachni Queen are both dead.

I would assume that the "official" ME 2 import will be the same. A speed run with only the minimal things done  to get Shepard through alive.

#67
brfritos

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Xilizhra wrote...

I had a longer post originally, but it was rambling and incoherent, so I'll just say this: loyalty and recruitment missions in ME2 should not have been optional, and neither squad- nor crewmates should have been able to die. The fact that all of this is optional makes a coherent plot that works from all possible outcomes much harder to design for ME3 without making a bunch of new characters; a process that would be unnecessary if the old ones were available.


I don't see loyalty missions THAT "optional", they are fairly mandatory if you think about it.

And this is not because squad members can die, I have a playthrough with Zaeed, Miranda, Tali and Samara not loyal and they survived the suicide mission.
A non loyal Zaeed can hold the line against thousands of collectors alone, but can't survive a single shot while a door is closing? <_<

I don't know if this decisions will be accountable for ME3, I hope they will, but what ME2 show us is they won't, besides references for cameos or e-mails.
And Casey Hudson said that ME3 gameplay will not deviate too much from ME2.
But I still hold faith in ME3, let's see.

But the main point is that in loyalty missions and some side quests is where you gain upgrades, so you can't really skip them without being punished by the game.
That's my main grip with ME2.
I wish I had the option to not recruit some characters besides Legion, Thane, Samara and Tali (or Grunt if you switch him for one of those), but that's not a problem, in ME1 you don't have the option to not recruit Tali or Liara.

Modifié par brfritos, 04 octobre 2010 - 01:38 .


#68
Aedan_Cousland

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FlyinElk212 wrote...

Your second point I completely disagree with: squad & crewmates possibly dying is the main point of Mass Effect 2. Without it, you lose the game's initial appeal. If anything, it should've been impossible for some squadmates to NOT die. Going through a suicide mission unscathed is ridiculous.


I agree. 

I don't think it should have been possible to get your entire crew through unscathed in ME2. Part of what made Virmire such a great mission is that it was impossible to save both Ashley and Kaiden. We need more of those moments in the Mass Effect series. Besides being a good portrayal of the realities of combat leadership (even if it is set in a Sci Fi universe), losing a squadmate on Virmire established Saren & Sovereign as legitimate threats to be feared, and gave the game more emotional depth.

Hopefully in ME3 we will be faced with another Virmire or two, and hopefully it will also be impossible to get your squad through the entire end run unscathed. I also hope that whether a party member lives or dies isn't based on whether or not you do a loyalty mission. I'm all for loyalty quests returning, but it should only open up new abilities, dialogue options, and outfits, armor or weapons. It shouldn't have an impact on the character's survivability. The way ME2 is set up the player is punished for losing teammates. After all anything less than everyone surviving means that Shepard either made tactical mistakes in assigning personnel, or he didn't inspire loyalty. In ME3 Shepard should be faced with losing friends & squadmates even if he makes all the right decisions and inspires loyalty. That is the reality of combat. You can't save everyone.

Modifié par Aedan_Cousland, 04 octobre 2010 - 01:54 .


#69
PsyrenY

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People are complaining about too MANY choices now?

I don't blame the devs for staying far away from this place.

#70
Aedan_Cousland

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Optimystic_X wrote...

People are complaining about too MANY choices now?
I don't blame the devs for staying far away from this place.


I agree.

The more choices a player has in an RPG, the better.

#71
CroGamer002

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unclee wrote...

It would also feel completely out of place in the 3rd act of a tilogy. "The reapers are on their way, but first you need to recruit all these new people! Don't worry, the main plot will wait!"

It's simple logic really: there isn't any time to recruit new people and develop their characters enough to be anything more than one dimensional. Giving us the same squad (the squad that has already fleshed out characters), minus the people who died, makes the most sense for plot reasons.


I say only few people.
You should get 2-3 people from start while later in game how story is progressing you get 1-2 more.

#72
CroGamer002

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smudboy wrote...

That's more or less a premise.  A plot needs a good premise and a good reason, or complication, as to why they're going that way.  So you could say "Build the team to stop the Collectors from abducting colonists, out of heroism/revenge", but those themes are never present.  You see the theme also needs to change the character, and Shepard never changes.


Since when Bioware's main character changes or has personality?

No you're missing what I'm getting at.

The story involves stopping the Collectors, but we don't know what that involves.  It's a pretty generic thing to say "stop the bad guys", so we need a clear, measurable target.  The plot never gives us that until the end.  It's like the quest for the Golden Fleece; but we don't know how big it is, that's it's broken into 16 different pieces, or it's the size of the moon.


It's still a plot.

And how did the game order you to go to Horizon, the Derelict Reaper, and collect people?


By forcing me to go on Horizon and Derelic Ship. While for coolecting people only those pre-Horizon so I can continue with game.

Well it certainly has some colony saving activities in there, but that's not what the story is about.  The theme is what a story is about.  Now if ME2 was about saving colonists, well, there'd be lots more colonies to save, and colonists to pull out of pods.


Collectors attack at random and only reason why you stop them on Horizon is because TIM set it up. Blowing up Collectors( or use EMP one them) is best sollution. I mean, Shepard doesn't have army while Citadel can't get it self involved in Terminus System.


Well there are quite a few plot holes...of course you'd know all about that, wouldn't you Mesina? :)



No I don't.
Please enlighten me.

#73
Babli

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[quote]Mesina2 wrote...
[quote]smudboy wrote...
[quote]
Well there are quite a few plot holes...of course you'd know all about that, wouldn't you Mesina? :)
[/quote]
No I don't.
Please enlighten me.[/quote]

*cough*take the shuttle on your next mission*cough*

Modifié par Babli, 04 octobre 2010 - 07:58 .


#74
Onyx Jaguar

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That is really a design oversight as that will trigger if you go to an open mission, but if you have none then it makes no sense. Kind of like doing Overlord if you quit Cerberus

#75
CroGamer002

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Babli wrote...

Mesina2 wrote...

smudboy wrote...
Well there are quite a few plot holes...of course you'd know all about that, wouldn't you Mesina? :)

No I don't.
Please enlighten me.


*cough*take the shuttle on your next mission*cough*


Already told that one in previous page.
Besides that one name me other one.( Wilson is Shadow Broker agent)