Aller au contenu

Photo

Opinion: too many things in ME2 are optional


  • Veuillez vous connecter pour répondre
133 réponses à ce sujet

#126
smudboy

smudboy
  • Members
  • 3 058 messages

lazuli wrote...

smudboy wrote...

In my first set of videos I defined a variety of terms before I argued them.  I do not need to link to a variety of other people to explain where I'm coming from.


I closed the tab after you claimed that Pull and Lift were identical.


Not my Plot Analysis.

Besides, they are.

#127
scotchtape622

scotchtape622
  • Members
  • 266 messages

smudboy wrote...

scotchtape622 wrote...
That's the definition that the teacher gave me, wrote plot on the top of the board and everything.

That's great.  Writers, readers and editors in post-sec go a bit further.

In fiction writing, the "storyline" is that summary of the story, with no dialouge, themes, ect. It is what happened in the story, and every story has one. Even if it isn't good.

Yes, every story has a "storyline".  See, to me saying story, or storyline, is exactly the same.

"What happened in the story" = Event A->Event B->Event C...etc.

That is not a plot.  To me, at least.  A plot is more than a series of events.  A series of events?  Yeah, that's just a story.

A plot is the "->" between the events, the why the person is doing something, the cause of it all.  ME2 tries to have one of those.  It fails on so many levels.  That's what I'm saying.

http://dictionary.reference.com/browse/plot
Also called storyline. the plan, scheme, or main story of a literary or dramatic work, as a play, novel, or short story.

http://www.thefreedictionary.com/plot
The pattern of events or main story in a narrative or drama.

My definition is supported by these two definitions (plot=storyline, plot=pattern of events, storyline=events)

#128
lazuli

lazuli
  • Members
  • 3 995 messages

smudboy wrote...


That is not a plot.  To me, at least.  A plot is more than a series of events.  A series of events?  Yeah, that's just a story.


The bolded text is all I wanted to draw attention to.  When you feel the need to critique ME2's plot, please continue to provide context of this variety.

#129
CroGamer002

CroGamer002
  • Members
  • 20 673 messages

smudboy wrote...

lazuli wrote...

I closed the tab after you claimed that Pull and Lift were identical.


Not my Plot Analysis.

Besides, they are.


Lift: It LIFTS enemy/enemies in air for some time in one spot.

Pull: It PULLS enemy/enemies in air and they are pulled at your position so is easier to shot them or even use throw on them. Also LOKI Mechs can lost their arms or legs, sometimes even head.

Modifié par Mesina2, 05 octobre 2010 - 09:14 .


#130
Funker Shepard

Funker Shepard
  • Members
  • 818 messages

Xilizhra wrote...

CheeseEnchilada wrote...

The old characters are still available. If you lost members on the suicide mission, you should have to miss out on content. Simple.
I still say people are freaking out too much about squadmates in ME3. Then again, our roles as fans are to look too deeply into things Image IPB

What would be done about people who start an entirely new ME3 game without importing?


Random set of squadmates every time a new game is started. Variation and caters to everybody.

#131
Onyx Jaguar

Onyx Jaguar
  • Members
  • 13 003 messages
Lift an pull are essentially the same. The only difference is, is that Pull draws the enemy with force at whatever angle you hit them at while Lift sends enemies in the air but the force is dependent on their trajectory before hand.



TL;DR Lift and Pull are the same except you provide the force with Pull and your enemy provides the force with Lift

#132
Estelindis

Estelindis
  • Members
  • 3 700 messages
I disagree with the OP. The transition from ME1-2 is not like the transition from ME2-3. People are worried because of the smaller role of Wrex, Ash, and Kai in ME2 - but they were put on hold in keep them in the game for ME3 (assuming Wrex is still alive for the player). Now we're coming to ME3, there's no need to put anyone or anything on hold anymore.

#133
smudboy

smudboy
  • Members
  • 3 058 messages

lazuli wrote...

smudboy wrote...


That is not a plot.  To me, at least.  A plot is more than a series of events.  A series of events?  Yeah, that's just a story.


The bolded text is all I wanted to draw attention to.  When you feel the need to critique ME2's plot, please continue to provide context of this variety.


I have.

#134
JockBuster

JockBuster
  • Members
  • 459 messages

Lizardviking wrote...snip
Ah yes. Forgot that 8 un-loyal squadmates/no ship upgrades result in Shepard dying.
At any rate, I think we both can agree on that default Shepard=  few squadmates and no sidequest done (loyalty mission).
PS: I'm sure that default Shepard kills both Rachni queen and Shiala, destroyed Feros colony, killed council, killed Wrex.
Basicly. All the choices that will make it as easy as possible for new players to understand and enjoy the game.

AH, NO! I did one with all except Kasumi (I play as a Sentinel and the Kassa Locus is NICE!) un-loyal (Legion to Cerberus), NO ship upgrades and Shepard, Grunt & Samara survived (HtL). I have not had Shepard die in ANY of my games.
The "default" ME2 just eliminates any "loose ends" from ME1 that would confuse new players; IF you leave things out then you do not have to explain them, why they are there. Therefore; Helena Blake, Fist, Rachni Queen, Gianna, Conrad Verner etc simply aren't there, because ALL of those are decisions in that you made in ME1, NOT counting all the conversational decisions that WILL affect ME3.
Mass Effect does not have a dialogue tree it has a FOREST. Start a NEW ME1 character, change your responces during conversations and you get different reactions later in ME1 and then in ME2; it DOES happen.

Modifié par JockBuster, 05 octobre 2010 - 01:40 .