Lizardviking wrote...snip
Ah yes. Forgot that 8 un-loyal squadmates/no ship upgrades result in Shepard dying.
At any rate, I think we both can agree on that default Shepard= few squadmates and no sidequest done (loyalty mission).
PS: I'm sure that default Shepard kills both Rachni queen and Shiala, destroyed Feros colony, killed council, killed Wrex.
Basicly. All the choices that will make it as easy as possible for new players to understand and enjoy the game.
AH, NO! I did one with all except Kasumi (I play as a Sentinel and the Kassa Locus is
NICE!) un-loyal (Legion to Cerberus), NO ship upgrades and Shepard, Grunt & Samara survived (HtL). I have not had Shepard die in ANY of my games.
The "default" ME2 just eliminates any "loose ends" from ME1 that would confuse new players; IF you leave things out then you do not have to explain them, why they are there. Therefore; Helena Blake, Fist, Rachni Queen, Gianna, Conrad Verner etc simply aren't there, because ALL of those are decisions in that you made in ME1, NOT counting all the conversational decisions that WILL affect ME3.
Mass Effect does not have a dialogue tree it has a FOREST. Start a NEW ME1 character, change your responces during conversations and you get different reactions later in ME1 and then in ME2; it DOES happen.
Modifié par JockBuster, 05 octobre 2010 - 01:40 .