I'm starting a project to convert the special ammo types into usable items you can drag to the quickbar and use at will, rather than having to equip/unequip. Anyone who's interested in helping out, testing or has any suggestions, check out the project page here: http://social.biowar...m/project/3586/
[WIP] Usable Ammo
Débuté par
dan_upright
, oct. 03 2010 10:56
#1
Posté 03 octobre 2010 - 10:56
#2
Posté 06 octobre 2010 - 02:14
I've posted an early version of this, all 10 special ammo types are converted to click-to-use items. The effects are more or less the same but the cooldowns are just arbitrary figures off the top of my head.
Known issues:
Known issues:
- Can use bolts with bows and arrows with crossbows.
- Proc rate for stun/knockback is too low.
- When loading a save from before the mod was enabled, existing ammunition will be changed to a quick item but have no ability associated with it.
- Archery talents don't affect the abilities (for example, you can still be interrupted by damage when you have "Melee Archer").
Modifié par dan_upright, 06 octobre 2010 - 02:15 .





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