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So how are you going to make the companions interesting :P


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#1
Hurrrr

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Must be running low on ideas after all these games! 

#2
upsettingshorts

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Please, there's so much material out there - fiction and nonfiction - to draw inspiration from that anyone willing to do the reading will never run out of ideas.

#3
ShrinkingFish

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Upsettingshorts wrote...

Please, there's so much material out there - fiction and nonfiction - to draw inspiration from that anyone willing to do the reading will never run out of ideas.


Seriously. Never.

#4
aaniadyen

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The key to making characters seem unique and interesting is to make them believable. At this point, everything is a cliche, so a lot of people will try to use a cliche in a unique way, or add traits/characteristics that aren't commonly associated with that cliche. Cliche characters aren't cliche if they don't come off as being cliche. So making them believable will add detail exclusive to your setting. This will further differentiate them from the cliche. There aren't very many tricks to draw from here, so when a character is ever at risk of seeming too cliche, it's up to the dialogue. Making a cliche character appraoch a problem differently, think differently, or hold differing preconceptions to the norm is also a valuable tool.

Modifié par aaniadyen, 04 octobre 2010 - 01:01 .


#5
Ortaya Alevli

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One of the companions is the Maker.

There, I said it.

#6
addiction21

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ShrinkingFish wrote...

Upsettingshorts wrote...

Please, there's so much material out there - fiction and nonfiction - to draw inspiration from that anyone willing to do the reading will never run out of ideas.


Seriously. Never.


Never? Well that is a long time. Good thing with the chicken uprising of 2012 you wont need to worr... I think I have said too much.

#7
The Sauce of Awesome

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One of your companions has six limbs, likes sitting on peoples shoulders, and is addicted to celery. Cookie for the one who knows what I'm talking about.

Modifié par Pantsthief, 04 octobre 2010 - 01:06 .


#8
ShrinkingFish

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aaniadyen wrote...

The key to making characters seem unique and interesting is to make them believable. At this point, everything is a cliche, so a lot of people will try to use a cliche in a unique way, or add traits/characteristics that aren't commonly associated with that cliche. Cliche characters aren't cliche if they don't come off as being cliche. So making them believable will add detail exclusive to your setting. This will further differentiate them from the cliche. There aren't very many tricks to draw from here, so when a character is ever at risk of seeming too cliche, it's up to the dialogue.


What?! :blink:

Anyways, I think a better word than "Cliche" for what you're talking about is "Archetype". People use archetypes and change them and give them varied characteristics, sometimes breaking the common mold of the archetype, in order to create something new and unique.

The best of writers can use archetypes in such a way that you would never recognize the character's origins. The worst of writers just have a bunch of framed archetypes standing around saying exactly what you'd expect them to say.

After all, a cliche is an expression, idea, or element of an artistic work which has been
overused to the point of losing its original meaning or effect... none of these character types are like that.

Modifié par ShrinkingFish, 04 octobre 2010 - 01:08 .


#9
ShrinkingFish

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addiction21 wrote...

ShrinkingFish wrote...

Upsettingshorts wrote...

Please, there's so much material out there - fiction and nonfiction - to draw inspiration from that anyone willing to do the reading will never run out of ideas.


Seriously. Never.


Never? Well that is a long time. Good thing with the chicken uprising of 2012 you wont need to worr... I think I have said too much.


By the time an idea repeats itself exactly the original will have passed out of memory and vanished. Thus the repeated idea is considered new and by all evidence is. And that is the worst case cenario, meaning that mankind is not constantly changing, growing and adapting and as such will never produce new ideas.

Modifié par ShrinkingFish, 04 octobre 2010 - 01:09 .


#10
aaniadyen

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ShrinkingFish wrote...

aaniadyen wrote...

The key to making characters seem unique and interesting is to make them believable. At this point, everything is a cliche, so a lot of people will try to use a cliche in a unique way, or add traits/characteristics that aren't commonly associated with that cliche. Cliche characters aren't cliche if they don't come off as being cliche. So making them believable will add detail exclusive to your setting. This will further differentiate them from the cliche. There aren't very many tricks to draw from here, so when a character is ever at risk of seeming too cliche, it's up to the dialogue.


What?! :blink:

Anyways, I think a better word than "Cliche" for what you're talking about is "Archetype". People use archetypes and change them and give them varied characteristics, sometimes breaking the common mold of the archetype, in order to create something new and unique.

The best of writers can use archetypes in such a way that you would never recognize the character's origins. The worst of writers just have a bunch of framed archetypes standing around saying exactly what you'd expect them to day.

After all, a cliche is an expression, idea, or element of an artistic work which has been
overused to the point of losing its original meaning or effect... none of these character types are like that.


I'm tired. Don't take anything I say too seriously. You're right, the word I was trying to think of was archetype.

#11
ShrinkingFish

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aaniadyen wrote...

ShrinkingFish wrote...

aaniadyen wrote...

The key to making characters seem unique and interesting is to make them believable. At this point, everything is a cliche, so a lot of people will try to use a cliche in a unique way, or add traits/characteristics that aren't commonly associated with that cliche. Cliche characters aren't cliche if they don't come off as being cliche. So making them believable will add detail exclusive to your setting. This will further differentiate them from the cliche. There aren't very many tricks to draw from here, so when a character is ever at risk of seeming too cliche, it's up to the dialogue.


What?! :blink:

Anyways, I think a better word than "Cliche" for what you're talking about is "Archetype". People use archetypes and change them and give them varied characteristics, sometimes breaking the common mold of the archetype, in order to create something new and unique.

The best of writers can use archetypes in such a way that you would never recognize the character's origins. The worst of writers just have a bunch of framed archetypes standing around saying exactly what you'd expect them to day.

After all, a cliche is an expression, idea, or element of an artistic work which has been
overused to the point of losing its original meaning or effect... none of these character types are like that.


I'm tired. Don't take anything I say too seriously. You're right, the word I was trying to think of was archetype.


Okay cool. Just making sure. Got very confused so I thought I might try to help clarify for anyone as confused as me.

#12
Skellimancer

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Hurrrr wrote...

Must be running low on ideas after all these games! 


Carth and Alistair ring a bell?

#13
Sneelonz

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Skellimancer wrote...

Hurrrr wrote...

Must be running low on ideas after all these games! 


Carth and Alistair ring a bell?


Shale and HK-47?

#14
SgtElias

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Skellimancer wrote...

Hurrrr wrote...

Must be running low on ideas after all these games! 


Carth and Alistair ring a bell?


You know, I didn't really think they were that much alike. I played Dragon Age first, and when I finally played KotOR I kept waiting for Carth to act like Alistair but then he. . .  mostly didn't. That's my interpretation, however. To others, I'm sure that they seemed really similar. I thought Anders and Alistair were more similar than Alistair and Carth.

Anyway, I don't worry that Bioware's characters are going to get old or be repeats of pervious characters, personally. I haven't felt that way yet, ever, and I'm usually the benefit-of-the-doubt sort.

#15
Hurrrr

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Imoen: So... Sarevok. You've had an itty-bitty piece of my soul in there for quite a while now. What's it been like?
Sarevok: Well, other than a slight obsession with my weight and the resurgence of a few pimples, it's been simply grand.


Yoshimo: [after Edwin is transformed into a woman by the Nether Scroll] Tell me, Edwina, would you like me to let out the seams on your robe? I'm quite handy with a needle. You do, after all, have more...bulk..in the upper chest area.
Edwin: [Slavic woman voice] Silence, you fool! Chauvinist pig! (what am I saying?) I mean to say IDIOT!
Yoshimo: It was only an offer, m'lady. There is no cause for anger.


Cernd: Well, that was unpleasant. I guess I should expect more of the same to come. As the trees are buffeted and snapped in the face of the gale, I shall be as the bamboo and flex.
Protagonist: Oh shut up.

Modifié par Hurrrr, 04 octobre 2010 - 01:35 .


#16
naledgeborn

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Please don't bring Carth up unless it has to do with NOT ever using anything remotely related to that character. The whiny paranoia was so bad it polluted Kaidan's rep and he was reasonably tolerable.

#17
Ortaya Alevli

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naledgeborn wrote...

Please don't bring Carth up unless it has to do with NOT ever using anything remotely related to that character. The whiny paranoia was so bad it polluted Kaidan's rep and he was reasonably tolerable.

Everyone was furious with the whiney ****.

Then BioWare answered with Alistair.

#18
Rake21

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Skellimancer wrote...

Hurrrr wrote...

Must be running low on ideas after all these games! 


Carth and Alistair ring a bell?


Except Alistair is only slightly obnoxious while the off chance of killing Carth was the main reason I went Dark side (and was then dissapointed).

#19
Ortaya Alevli

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Rake21 wrote...

Except Alistair is only slightly obnoxious while the off chance of killing Carth was the main reason I went Dark side (and was then dissapointed).

Try playing a female character and romancing him.

#20
bobolda7

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Alistair was always my best bud and the only time i found him annoying was if you spared loghain

#21
naledgeborn

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Ortaya Alevli wrote...

naledgeborn wrote...

Please don't bring Carth up unless it has to do with NOT ever using anything remotely related to that character. The whiny paranoia was so bad it polluted Kaidan's rep and he was reasonably tolerable.

Everyone was furious with the whiney ****.

Then BioWare answered with Alistair.


At least you can make Loghain his father in law

#22
Ortaya Alevli

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naledgeborn wrote...

Ortaya Alevli wrote...

naledgeborn wrote...

Please don't bring Carth up unless it has to do with NOT ever using anything remotely related to that character. The whiny paranoia was so bad it polluted Kaidan's rep and he was reasonably tolerable.

Everyone was furious with the whiney ****.

Then BioWare answered with Alistair.


At least you can make Loghain his father in law

And Anora his wife. Hmm...I'm almost satisfied.

#23
Rake21

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Ortaya Alevli wrote...

Rake21 wrote...

Except Alistair is only slightly obnoxious while the off chance of killing Carth was the main reason I went Dark side (and was then dissapointed).

Try playing a female character and romancing him.


No thanks, I'll pass.  I think I hate Carth more than any game charecter ever... except maybe the owl from LoZ.

#24
Dave of Canada

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Nope. David Gaider went to the writer's pit and said "Let's make uninteresting companions.".

#25
Ortaya Alevli

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Rake21 wrote...

Ortaya Alevli wrote...

Rake21 wrote...

Except Alistair is only slightly obnoxious while the off chance of killing Carth was the main reason I went Dark side (and was then dissapointed).

Try playing a female character and romancing him.


No thanks, I'll pass.  I think I hate Carth more than any game charecter ever... except maybe the owl from LoZ.

No, really. At least you get to kill him and ensure that he'll bother no one else.