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It's official, 2 handed warrior animations have been slowed down


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#1
ViSeiRa

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Yay, that really made my day....

Quote from the EuroGamer Expo thread by Mike:

Mike Laidlaw wrote...

 A lot of people have commented on that, especially after the gameplay video leaked, and so I did some digging. Since that demo "shipped," we've slowed down two-handers a bit. No, not to Origins slow (I personally found those anims kind of painful to watch. Who would enter into combat with a sword they couldn't swing effectively?), but we've changed what's called "the cancel window," so that you perform more of the swing before you can blend into another.

Quite pleased with the overall effect. That timing change and new audio have given two-handers quite a bit more heft.


Link: Here

I know it's there in the thread but lost of people might miss it, so to people who thought feedback doesn't change a thing, here it is.

I can only say that I love how the devs interact with us on the forums, I love you DA2 devs :wub:.

Modifié par ViSeirA, 04 octobre 2010 - 08:28 .


#2
Lotion Soronarr

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I'll wait till I see the speed in action.



The oppinions of fans who never held a real weapon in hand are worthless.

#3
marshalleck

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Lotion Soronnar wrote...

I'll wait till I see the speed in action.

The oppinions of fans who never held a real weapon in hand are worthless.


Not everyone's interested in being an SCA nerd, you know? Now run off and play in your medieval fair.

Modifié par marshalleck, 04 octobre 2010 - 08:51 .


#4
Lumikki

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mm.. but speed was never even my issue, it was the japanese anime style. You know character with over size weapon spinning, hopping and rolling in combat.

#5
HighMoon

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Yay!

#6
nightcobra

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i'm all for making the 2h movement looking like it has some heft, but i hope the change isn't significant enough to gimp the warrior as opposed to the rogue or mage

#7
Chanegade

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Thank you Mike.


#8
ViSeiRa

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Lotion Soronnar wrote...

I'll wait till I see the speed in action.

The oppinions of fans who never held a real weapon in hand are worthless.


Really? that's new, ever played a Sci-Fi? ever submitted feedback about them? have you handled a futuristic assault rifle that shoots mass energy so you can back up you feedback with actual experience? you know why we play games? because in them we can do things we can't do in real life.... being stuck up in the medieval age isn't what I had in mind, sorry.

Lumikki wrote...

mm.. but speed was never even my issue, it was the japanese anime style. You know character with over size weapon spinning, hopping and rolling in combat.


But it was, in the leaked gameplay video lots of us commented that the 2 handed sword felt weightless, at least something has been fixed.

#9
Tiax Rules All

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This is a step in the right direction. I didnt mind Origins' speed at all though many did apparently.



And to agree with you Lumikki, The new animations dont appeal to me at all. To the devs: There are ways to improve the enjoyability of combat that dont include speeding it up to goofy speeds, making JRPG style jumps and twirls and especially adding that horrid "dash" feature. I would have preferred taking wat you have done with Origins and just adding more. Like more animations to cycle through (for more varied looking combat) and more finishing moves (not necessarily the slow motion ones but more decaptations, dismemberments, shield bash finishers, flurry finishers and the like.



Once again, I LIKED Origins. I thought the speed was right on and the animations were for the most part accurate to the type of weapon being wielded.

#10
nightcobra

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Tiax Rules All wrote...

This is a step in the right direction. I didnt mind Origins' speed at all though many did apparently.

And to agree with you Lumikki, The new animations dont appeal to me at all. To the devs: There are ways to improve the enjoyability of combat that dont include speeding it up to goofy speeds, making JRPG style jumps and twirls and especially adding that horrid "dash" feature. I would have preferred taking wat you have done with Origins and just adding more. Like more animations to cycle through (for more varied looking combat) and more finishing moves (not necessarily the slow motion ones but more decaptations, dismemberments, shield bash finishers, flurry finishers and the like.

Once again, I LIKED Origins. I thought the speed was right on and the animations were for the most part accurate to the type of weapon being wielded.


the animation, yes but it was too slow. i've handled an italian claymore/zweihander for a few days in italy and though it was heavy (but not as much as people think), it was that very weight that enabled me to speed up on some movements due to the momentum.

#11
aaniadyen

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Lotion Soronnar wrote...

I'll wait till I see the speed in action.

The oppinions of fans who never held a real weapon in hand are worthless.


Wow, that's harsh. So you're saying your opinion is more valid because you know the actual weight and "feel" of a two-handed weapon? Guess what, I do too, and my opinion isn't nearly as valid as...wait for it...someone who holds the opinion of the average of the demographic Bioware is going for. They're not making a simulator, they're making a video game. People won't buy it if they don't get roped in and think it looks cool. I might be a kenshi, but I don't inject my tastes into every other medium expecting the two to comply, if I did, I wouldn't be able to enjoy a single movie, tv show, or video game set in a medieval setting.

It's a game, get over yourself.

#12
ViSeiRa

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nightcobra8928 wrote...

Tiax Rules All wrote...

This is a step in the right direction. I didnt mind Origins' speed at all though many did apparently.

And to agree with you Lumikki, The new animations dont appeal to me at all. To the devs: There are ways to improve the enjoyability of combat that dont include speeding it up to goofy speeds, making JRPG style jumps and twirls and especially adding that horrid "dash" feature. I would have preferred taking wat you have done with Origins and just adding more. Like more animations to cycle through (for more varied looking combat) and more finishing moves (not necessarily the slow motion ones but more decaptations, dismemberments, shield bash finishers, flurry finishers and the like.

Once again, I LIKED Origins. I thought the speed was right on and the animations were for the most part accurate to the type of weapon being wielded.


the animation, yes but it was too slow. i've handled an italian claymore/zweihander for a few days in italy and though it was heavy (but not as much as people think), it was that very weight that enabled me to speed up on some movements due to the momentum.


Yes I totally agree, it's not as heavy as most people think but it's not weightless as well, They wanted to rectify that and went over the top a little and now they fixed it... as for the whole JRPG style jumps, there's not any to be honest, the dash move seemed like teleporting only in the exaggerated part, check the Expo thread and read what people who actually played the game think.

#13
Tiax Rules All

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nightcobra8928 wrote...

the animation, yes but it was too slow. i've handled an italian claymore/zweihander for a few days in italy and though it was heavy (but not as much as people think), it was that very weight that enabled me to speed up on some movements due to the momentum.


Perhaps, I own one myself, did you ever swing it in full plate armor though?

Look im cool with it being, (a little), faster but i really didnt think it needs much. I do know that the leaked footage is supposed to be "exagerated" but it was FAR to fast and jumpy for me and my stomach sank a little when I saw it thinking that Bioware really screwed it up good this time.

#14
shootist70

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nightcobra8928 wrote...

the animation, yes but it was too slow. i've handled an italian claymore/zweihander for a few days in italy and though it was heavy (but not as much as people think), it was that very weight that enabled me to speed up on some movements due to the momentum.


There are a lot of medieval ceremonial swords knocking around as these tend to be well preserved. They're usually a lot heavier than the actual combat models that were used for real. The latter are fairly light, well-balanced and very quick to swing in expert hands. It could be that the ceremonial swords have led to the misconception that these things were heavy and slow to swing.

Still, good to hear that the two-handed combat has been slowed down a tad, but not to the awful pace of DAO's.

Modifié par shootist70, 04 octobre 2010 - 09:53 .


#15
Akka le Vil

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ViSeirA wrote...

you know why we play games? because in them we can do things we can't do in real life....

I can't shoot fireballs from my butt in real life, it doesn't mean that I want to be able in a game.

#16
ViSeiRa

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Akka le Vil wrote...

ViSeirA wrote...

you know why we play games? because in them we can do things we can't do in real life....

I can't shoot fireballs from my butt in real life, it doesn't mean that I want to be able in a game.


Then why are you checking a game that is more or less in the medieval/fantasy genre? you can go play modern day shooters or farmville for example... 

#17
iampool

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marshalleck wrote...

Lotion Soronnar wrote...

I'll wait till I see the speed in action.

The oppinions of fans who never held a real weapon in hand are worthless.


Not everyone's interested in being an SCA nerd, you know? Now run off and play in your medieval fair.


I approve +10.

#18
dislye

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Modifié par dislye, 04 octobre 2010 - 10:40 .


#19
DarthCaine

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In Origins they were too slow, so I'm glad they're not that slow

#20
Akka le Vil

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ViSeirA wrote...

Then why are you checking a game that is more or less in the medieval/fantasy genre? you can go play modern day shooters or farmville for example...

Did the poitn completely flown over your head ?

I just pointed that your reasoning was wrong. Something isn't inherently interesting because we can't do it IRL - sometimes it is, like being a hero, sometimes it isn't.
And in fact, usually something at least pseudo-realist is more interesting - though exceptions abound.

#21
ViSeiRa

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Akka le Vil wrote...
Did the poitn completely flown over your head ?

I just pointed that your reasoning was wrong. Something isn't inherently interesting because we can't do it IRL - sometimes it is, like being a hero, sometimes it isn't.
And in fact, usually something at least pseudo-realist is more interesting - though exceptions abound.


Well, the actual point is we're discussing a fantasy/medieval game, so I mostly consider the lore of the DA universe to be the most interesting aspect about it, you may like some realism, I do too believe me but to base your entire opinion on comparison between real life and a game is just wrong, that's what I was trying to tell him.

#22
Lotion Soronarr

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aaniadyen wrote...

Lotion Soronnar wrote...

I'll wait till I see the speed in action.

The oppinions of fans who never held a real weapon in hand are worthless.


Wow, that's harsh. So you're saying your opinion is more valid because you know the actual weight and "feel" of a two-handed weapon? Guess what, I do too, and my opinion isn't nearly as valid as...wait for it...someone who holds the opinion of the average of the demographic Bioware is going for. They're not making a simulator, they're making a video game. People won't buy it if they don't get roped in and think it looks cool. I might be a kenshi, but I don't inject my tastes into every other medium expecting the two to comply, if I did, I wouldn't be able to enjoy a single movie, tv show, or video game set in a medieval setting.


No, worthelss as in "they do not know what they're talking about".

How can they say it's "too fast" or "too slow" if they have no idea how fast/slow it should be in the first place.

Suffice to say that such feedback has some worth in the "player wishes" deparment....weather those wishes have solid grounds is a different matter.

#23
Akka le Vil

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ViSeirA wrote...

Well, the actual point is we're discussing a fantasy/medieval game, so I mostly consider the lore of the DA universe to be the most interesting aspect about it, you may like some realism, I do too believe me but to base your entire opinion on comparison between real life and a game is just wrong, that's what I was trying to tell him.

Hu...
I also am primarily interested into the lore, dialogues and the like. But the thread is about the 2-handed animations, so it just isn't the topic...
And it's not wrong at all to compare with real-life on this said subject. Animations look better when they are based on realistic movements after all. I can understand that the way it was formulated wasn't the most... courteous one, but the point still seems sound to me.

#24
Lucy Glitter

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YESSSSSSSSS



REALISM



YESSS



WOOO





One thing I am happy about!

#25
ViSeiRa

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Akka le Vil wrote...

ViSeirA wrote...

Well, the actual point is we're discussing a fantasy/medieval game, so I mostly consider the lore of the DA universe to be the most interesting aspect about it, you may like some realism, I do too believe me but to base your entire opinion on comparison between real life and a game is just wrong, that's what I was trying to tell him.

Hu...
I also am primarily interested into the lore, dialogues and the like. But the thread is about the 2-handed animations, so it just isn't the topic...
And it's not wrong at all to compare with real-life on this said subject. Animations look better when they are based on realistic movements after all. I can understand that the way it was formulated wasn't the most... courteous one, but the point still seems sound to me.


Well I understand what you're trying to say, Bioware did the whole motion capture thing with weapons animations in Origins, and I doubt a two hander would have been that slow in real life and as I even stated in the other thread I've read about the subject and even argued against the exaggerated animations but still, some fantasy doesn't hurt.

This article offers great historical and realistic insight into 2 handed swords and their respective weights, lengths and even the time and effort it takes to swing them, my feedback and arguments were never just wishes so I know realism in games is as important as fantasy and those animations were too slow in Origins and too fast in the leaked unofficial gameplay, now they're kind of middle ground which is the best.

Modifié par ViSeirA, 04 octobre 2010 - 11:37 .