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It's official, 2 handed warrior animations have been slowed down


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#226
CoS Sarah Jinstar

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Bryy_Miller wrote...

CoS Sarah Jinstar wrote...

Bryy_Miller wrote...

CoS Sarah Jinstar wrote...

Bryy_Miller wrote...

I think you'll need to define "traditional storytelling", because the guy just said that he liked where DA2 was going, but he also liked BG2, which, if this is the standard of being an old timer, must have had your idea of traditional storytelling.


You don't need me to define anything Bryy


Are you seriously not going to answer the question just because you have an eGrudge? That's a huge cop-out. 


Non voiced PC, non paraphrased responses, the ability to fill in the blanks on a personal level for RP aspects, I'm sure you knew this already though. It has very little to do with having any sort of EGrudge, I just don't find the "go out of my way to defend every design decision" That you and a couple others constantly try and do very constructive or helpful to anyone.


You really need to get over the fact that not everyone agrees with you on what is or is not bad. If you go into every discussion with such an attitude, then yes, that's all you are going to see. People blindly defending BioWare. People sucking up. People not being constructive simply because you deem it non-constructive. 


Actually I'm fine with most people who disagree with me, as thats generally what different opinions offer and what spurs actual discussion. Theres about 4 or 5 people, that run to defend Bioware, or make inane replies that contribute nothing to the topic at hand to those with criticism on a regular basis no matter what the topic of dicussion is in the first place.

#227
jsachun

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Check this video out.



Their not as big, heavy & clumsy as lot of people think.

Two hands were prefered for more power in the swing & reach as oppose to needing both hands to hold it up.

Actually in Asian Culture, two handed pole weapon with varying blades at the end could be & was used very acrobatically.

Question remains as to whether anyone in real life had enough strength & agillity to do this in a full plate armour.

Modifié par jsachun, 06 octobre 2010 - 08:37 .


#228
Lotion Soronarr

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Haha..great vid..shows jsut how fast that weapons can be - and wielded by a fat, out of shape guy to boot!

But your link is not working..so for the lazy poeple:
www.youtube.com/watch

#229
ViSeiRa

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jsachun wrote...

Check this video out.



Their not as big, heavy & clumsy as lot of people think.

Two hands were prefered for more power in the swing & reach as oppose to needing both hands to hold it up.

Actually in Asian Culture, two handed pole weapon with varying blades at the end could be & was used very acrobatically.

Question remains as to whether anyone in real life had enough strength & agillity to do this in a full plate armour.


Finally, some real video showcasing a two handed greatsword, and while I know the sword models won't probably be changed, this is very helpful.

#230
Amioran

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CoS Sarah Jinstar wrote...

Um yeah It's always worked for me in just about every Bioware game I've played from BG on up. Back in those days it wasn't really tied to a difficulty level, it was tied to a slider denoting using various levels of  the D&D ruleset.Granted we're no longer dealing with the D&D license but considering DA;O's patches made the game pretty easy to begin with even with FF, I highly doubt it would be much of an issue for DA2 either. I think you're trying to make it into a bigger balancing issue than it really is.


In BG1/2 FF was tied to difficulty. Easy had no FF, normal had half FF, hard (full DnD rules) full FF. So, you see, also there the FF on/off was inherently tied to difficulty and how devs balanced the levels, it was not an indipendent toggle.

What you don't understand is that enabling/disabling FF indipendently from a difficulty is not a tiny issue from the point of view of gameplay, all the contrary. If you balance the game with Normal without FF the game will become much more difficult to play with FF, more so than the same balance of Nightmare with FF. It is a gameplay mechanic that changes all other parameters exponentially, it is like the difference from 2^2 and 2^3. People would like to have Normal +/- FF, but this is not possible. You would not like Normal to become Nightmare just because you enable a Toggle, you choose a difficulty and if it goes above that range people will complain, rightly so. You cannot retain the same difficulty (within a range) altering a paramount gameplay change. It is not that easy and also in the past it has never been done for a reason. Your example of BG confirms, in fact, what I said.

Modifié par Amioran, 06 octobre 2010 - 09:33 .


#231
CoS Sarah Jinstar

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Amioran wrote...

CoS Sarah Jinstar wrote...

Um yeah It's always worked for me in just about every Bioware game I've played from BG on up. Back in those days it wasn't really tied to a difficulty level, it was tied to a slider denoting using various levels of  the D&D ruleset.Granted we're no longer dealing with the D&D license but considering DA;O's patches made the game pretty easy to begin with even with FF, I highly doubt it would be much of an issue for DA2 either. I think you're trying to make it into a bigger balancing issue than it really is.


In BG1/2 FF was tied to difficulty. Easy had no FF, normal had half FF, hard (full DnD rules) full FF. So, you see, also there the FF on/off was inherently tied to difficulty and how devs balanced the levels, it was not an indipendent toggle.

What you don't understand is that enabling/disabling FF indipendently from a difficulty is not a tiny issue from the point of view of gameplay, all the contrary. If you balance the game with Normal without FF the game will become much more difficult to play with FF, more so than the same balance of Nightmare with FF. It is a gameplay mechanic that changes all other parameters exponentially, it is like the difference from 2^2 and 2^3. People would like to have Normal +/- FF, but this is not possible. You would not like Normal to become Nightmare just because you enable a Toggle, you choose a difficulty and if it goes above that range people will complain, rightly so. You cannot retain the same difficulty (within a range) altering a paramount gameplay change. It is not that easy and also in the past it has never been done for a reason. Your example of BG confirms, in fact, what I said.


With the way spells work, being either direct damage, or AoE, its not this dire balancing act you're making it out to be. Don't want to hurt your party? Move them out of the line of fire. DA:O and Awakening are not that difficult to begin with even with friendly fire on.

I'm just about postive I've seen a friendly fire toggle in past Bioware titles, though I very well could be thinking of a different title, age will do that to you.

#232
Amioran

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CoS Sarah Jinstar wrote...

With the way spells work, being either direct damage, or AoE, its not this dire balancing act you're making it out to be. Don't want to hurt your party? Move them out of the line of fire. DA:O and Awakening are not that difficult to begin with even with friendly fire on.


It is not only you and your party. It changes a lot others parameters. It changes enemies abilities behaviour, it changes difficulty of encounters at the root. Suppose you only have a parameter, that of health. To balance enemies without FF to accustom to that you give them 100 health on Normal, 80 health + FF on Nightmare. Now you toggle on FF on Normal, it becomes 100 + FF, harder than Nightmare. And this is only a parameter. To make a gameplay balanced you have to make encounters balanced for that gameplay. Altering FF now changes all those parameters at the root so you cannot anticipate how things will work.

Changing FF can seem a little issue, but it is not. It is like others gameplay changes that alters the way things works at the root, as health, stamina etc. In DA2 then you have also warrior talents using FF, so it changes those parameters even more. If you balance a gameplay to have FF off then enemies encounters difficulty will be tied to that particular gameplay, if you alter it all the balance alters in unpredictable ways. Now, in a title where all encounters have little variables (as in a FPS) this can be done, in an rpg it is much more difficult, because the gameplay is tied to rolls and parameters to work.

I'm just about postive I've seen a friendly fire toggle in past Bioware titles, though I very well could be thinking of a different title, age will do that to you.


As I said I don't remember a single rpg that have done this in the past. It is not only a coincidence. When I was young I tried making some games with some friends and I understood how changing gameplay root variables altered the balance in exponential ways. It seems a so little issue, for example, just changing enemies health of 10%, but when you play it balance is totally altered. Now imagine something more drastic as FF how much it really changes behind the lines.

#233
shootist70

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Akka le Vil wrote...

shootist70 wrote...

Yes, they used it...in formation. Apart from the jousting field that's pretty much the only place you'll find a warrior fighting in full plate. That's for several reasons - less mobility, reduced field of vision, and most important of all - heat exhuastion.

Yes, In formation. In set-piece battles.

This whole part doesn't make any sense. Plate armours were used by footmen when they could get one, and footmen weren't exactly systematically charging and then going back. They were actually fighting toe to toe for extended periods.


This idea of armies full of knights in full plate slugging it out on foot belongs to the movies and computer games only. Where did you get your ideas about history from? The Total War games? Some other RTS?

 It just didn't happen in reality. Most infantry of the period are found fighting in lighter armours - not just because full plate was more expensive and the province of nobility, but also because heavier armours are more suited to mounted cavalry who have more mobility, who won't tire as quickly, and who can withdraw faster. When heavily armoured shock infantry is used its purpose is to break enemy formations and they were always supported by other infantry types who would exploit the gaps created.



You realize that the French knights fought Agincourt on foot, not mounted ? The defeat was caused because of the press of bodies, making fighting impossible for the French who were far too much densely packed and the fact that they had to run in the mud for a long distance in heavy armor (and on top of many bodies on the ground


Did you read what I posted? Did you understand it? I'll reiterate - footsoldiers in full plate tire quickly and need to maintain momentum and formation cohesion to break enemy formations and so avoid lengthy melee combat that they have neither the mobility or stamina for. That's exactly why they failed at Agincourt, and why they were overcome by mostly unarmoured enemies - because due to the conditions they could not maintain momentum and cohesion. 

This is why the swiss pikemen were so successful. It wasn't simply 'discipline' alone, it was their disciplined use of tactics. Namely to maintain mobility and so be able to refuse their flanks to fast moving cavalry and also to outflank slower moving infantry. That was the reason they fought mostly without armour. In this way they didn't suffer the weaknesses usually associated with phalanx-style tactics. That's also why they were able to defeat heavily armoured opponents so often - they were more mobile. Are you beginning to understand?

Oh, and any non-ranged, melee combat is 'hand-to-hand fighting', for crying out loud. 

As for sources, I'm not here to educate you. You can find these descriptions in most battle accounts. Do your own reading.

 

Modifié par shootist70, 06 octobre 2010 - 10:46 .


#234
CoS Sarah Jinstar

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Amioran wrote...

CoS Sarah Jinstar wrote...

With the way spells work, being either direct damage, or AoE, its not this dire balancing act you're making it out to be. Don't want to hurt your party? Move them out of the line of fire. DA:O and Awakening are not that difficult to begin with even with friendly fire on.


It is not only you and your party. It changes a lot others parameters. It changes enemies abilities behaviour, it changes difficulty of encounters at the root. Suppose you only have a parameter, that of health. To balance enemies without FF to accustom to that you give them 100 health on Normal, 80 health + FF on Nightmare. Now you toggle on FF on Normal, it becomes 100 + FF, harder than Nightmare. And this is only a parameter. To make a gameplay balanced you have to make encounters balanced for that gameplay. Altering FF now changes all those parameters at the root so you cannot anticipate how things will work.

Changing FF can seem a little issue, but it is not. It is like others gameplay changes that alters the way things works at the root, as health, stamina etc. In DA2 then you have also warrior talents using FF, so it changes those parameters even more. If you balance a gameplay to have FF off then enemies encounters difficulty will be tied to that particular gameplay, if you alter it all the balance alters in unpredictable ways. Now, in a title where all encounters have little variables (as in a FPS) this can be done, in an rpg it is much more difficult, because the gameplay is tied to rolls and parameters to work.

I'm just about postive I've seen a friendly fire toggle in past Bioware titles, though I very well could be thinking of a different title, age will do that to you.


As I said I don't remember a single rpg that have done this in the past. It is not only a coincidence. When I was young I tried making some games with some friends and I understood how changing gameplay root variables altered the balance in exponential ways. It seems a so little issue, for example, just changing enemies health of 10%, but when you play it balance is totally altered. Now imagine something more drastic as FF how much it really changes behind the lines.


FF is on by default on normal though isn't it? I generally play on Hard to begin with so again I could be wrong about that.

#235
Akka le Vil

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shootist70 wrote...

This idea of armies full of knights in full plate slugging it out on foot belongs to the movies and computer games only. Where did you get your ideas about history from? The Total War games? Some other RTS?

Must be why I talked about the non-knights footmen also. Maybe you should check your reading abilities, or simply not use selective reading.

It just didn't happen in reality. Most infantry of the period are found fighting in lighter armours - not just because full plate was more expensive and the province of nobility, but also because heavier armours are more suited to mounted cavalry who have more mobility, who won't tire as quickly, and who can withdraw faster. When heavily armoured shock infantry is used its purpose is to break enemy formations and they were always supported by other infantry types who would exploit the gaps created.

It's true that heavy armour was easier to use by mounted warriors, was more tiring, more prone to heat and the like.
This doesn't mean at all that plate armour was not designed to withstand prolonged hand to hand fighting, which was the original point I'm disputing. The very design of plate armour makes it obvious that preventing blows from hand to hand fighting was the basis - which is why they bothered with covering the inner joints in protective chainmail, which is not something you need against distant attack or in the few seconds a charge crashes onto a line, but only during actual toe to toe combat where the enemy has the time to aim for these weak points.
Tiring more quickly is certainly a disadvantage. But having much improved protection is a large advantage, and that's the very point of having armour.

It's obvious that you use heavy infantry or cavalry for breaking formations and charges, because their heavy armour make them better at it. It doesn't mean they are not supposed to fight in mélée - the formation doesn't necessarily break, and infantry at the very least has to actually fight once they have charged and are in contact.

Did you read what I posted? Did you understand it? I'll reiterate - footsoldiers in full plate tire quickly and need to maintain momentum and formation cohesion to break enemy formations and so avoid lengthy melee combat that they have neither the mobility or stamina for. That's exactly why they failed at Agincourt, and why they were overcome by mostly unarmoured enemies - because due to the conditions they could not maintain momentum and cohesion.

Did you read what I answered ? They made ridiculous mistakes, allowing the english to play on their weaknesses. It doesn't prove that plate armour is unsuitable for mélée fighting, it proves that inane tactics make you lose a battle.

Also, the simple fact that the bulk of the french army was formed of heavily armoured men-at-arms just show how ridiculous your previous argument that "infantry from that period didn't wear plate armour" is.
You basically called me an idiot that take my idea of historical battle from Medieval Total War, say that infantry by large didn't use plate armour, and then you use right after that as an example a battle that included thousands of heavy armoured infantry forming a sizable chunk, if not the majority, of the army. Hello consistency ?

This is why the swiss pikemen were so successful. It wasn't simply 'discipline' alone, it was their disciplined use of tactics. Namely to maintain mobility and so be able to refuse their flanks to fast moving cavalry and also to outflank slower moving infantry. That was the reason they fought mostly without armour. In this way they didn't suffer the weaknesses usually associated with phalanx-style tactics. That's also why they were able to defeat heavily armoured opponents so often - they were more mobile. Are you beginning to understand?

I understand. That's about exactly what I said : they were disciplined. This is what made them able to use all these tactics without making a mess. Less discplined pikemen were slaughtered by swordsmen when they lose their formation.

By the way, the Swiss pikemen were outclassed later by the tercio organisaiton, which centered around ARMOURED infantry, to be replaced by the then-largely improved firearms making armour more and more obsolete.

As for sources, I'm not here to educate you. You can find these descriptions in most battle accounts. Do your own reading.

I'm not the one looking like I need to be educated. Actually, battle accounts and history show that heavy armour were seen as desirable. It shows that heavy armour were actually constantly improved for a thousand years to answer to the specifics problems and weapons of each era. It shows that sure, there were drawback about wearing very heavy armour, and sometimes it paid to lighten them (like during the Crusades), but that they were still considered very powerful and useful for fighting.

What I see for now is just you pretending it worked that way and, despite many requests for sources, not giving any. Everything data elsewhere I had put my hand on tend to prove the opposite and yet again, the very design of plate armour is based on deflecting strikes, which would be useful only during prolonged mélée fighting - particularly all the refinement in deflecting downward strikes toward the neck, which would simply not happen to a horseman that just charged and went back.

If you're going to pretend that the very design and the actual use by soldiers are all wrong, you'll require more than simply you saying so.

Modifié par Akka le Vil, 06 octobre 2010 - 11:50 .


#236
Lotion Soronarr

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shootist70 wrote...
 When heavily armoured shock infantry is used its purpose is to break enemy formations and they were always supported by other infantry types who would exploit the gaps created.


Heavy shock troops on foot in plate armor existed and were used.
And of course, they never made up a majority of an army - being a shock trooper requred experience and godo equipment - and both was limited in supply.
Plate mail never had a widespread use in the army - just like you don't see every soldier with an .50cal Barret sniper rifle. That hardly makes it useless on the battlefield.

Was it tireing? Yes it was. So was chainmail. So is leather (it doesn't let your skin breathe)
There wasn't a big difference really.

Did you read what I posted? Did you understand it? I'll reiterate - footsoldiers in full plate tire quickly and need to maintain momentum and formation cohesion to break enemy formations and so avoid lengthy melee combat that they have neither the mobility or stamina for. That's exactly why they failed at Agincourt, and why they were overcome by mostly unarmoured enemies - because due to the conditions they could not maintain momentum and cohesion.


The french didn't loose because of heavy armor. They lost because the english had a funnel and that funell was full of incredibly sticky mud. A huge number of french soldiers was trampled to death by their own side. Armor or no armor would hcange nothing there.

Smart use of terrain by the english, HORRIBLE tactics by the french and favorable weather conditions were the cause of victory.

#237
Schneidend

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Sylvius the Mad wrote...

The length of DAO's weapons was entirely reasonable.

The bulk of DAO's weapons was absurd.  The head of a DAO maul would have weighed 20-30 lb.  Now put that on the end of a 2 metre poll and swing it around. 


You've been surprising me a lot lately, Sylvius, making excellent points instead of living up to your epithet. I had in fact completely forgotten about mauls when I made that post, and I apologize.

I was more referring to swords and axes. The swords are a bit too wide, but not of unreasonable length, though they are closer to the lengths of ceremonial greatswords than those used in combat. The axes, on the other hand, seemed perfectly fine, even if the blade designs on some of the models were wholly unattractive to my sensibilities.

#238
Brockololly

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jsachun wrote...

Check this video out.



Their not as big, heavy & clumsy as lot of people think.


Yeah, but still, the sword in that video is no where near as large both in width and height as the one Hawke was twilring around in the gameplay video. The one in that youtube video is like the equivalent of a DA one handed sword.

#239
Schneidend

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Brockololly wrote...

Yeah, but still, the sword in that video is no where near as large both in width and height as the one Hawke was twilring around in the gameplay video. The one in that youtube video is like the equivalent of a DA one handed sword.

Hawke's trailer sword has the advantage of having a grip nearly as long as the blade itself. It's more of a nagamaki than a claymore.

#240
Herr Uhl

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Schneidend wrote...

Brockololly wrote...

Yeah, but still, the sword in that video is no where near as large both in width and height as the one Hawke was twilring around in the gameplay video. The one in that youtube video is like the equivalent of a DA one handed sword.

Hawke's trailer sword has the advantage of having a grip nearly as long as the blade itself. It's more of a nagamaki than a claymore.


Not that trailer. Not even a trailer in fact.

Someone filmed the demo in a convention.

#241
Schneidend

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Ooohh. Velly eentereshting. Mind linking?

#242
nightcobra

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as for me i don't mind big swords or strangely designed weapons.

if they aren't "realistic" i won't have a problem with it, in an rpg one of my favorite things to do is acquiring cool looking weapons and armor. also to me this is thedas's swordcraft not earth's so i can have suspension of disbelief regarding that.

#243
marbatico

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Brockololly wrote...

jsachun wrote...

Check this video out.



Their not as big, heavy & clumsy as lot of people think.


Yeah, but still, the sword in that video is no where near as large both in width and height as the one Hawke was twilring around in the gameplay video. The one in that youtube video is like the equivalent of a DA one handed sword.

yea, he twirled that thing around like it was a bo staff (alright, maybe not that fast, but still)

#244
Brockololly

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Schneidend wrote...

Ooohh. Velly eentereshting. Mind linking?

I won't link as BioWare is taking it down anytime somebody posts it, but its easy enough to find. Here are a couple of crummy screens to give you an idea, but it looks sillier in motion when she is twirling it around with one hand, IMO.

Posted Image
Posted Image

#245
jsachun

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Brockololly wrote...

jsachun wrote...

Check this video out.



Their not as big, heavy & clumsy as lot of people think.


Yeah, but still, the sword in that video is no where near as large both in width and height as the one Hawke was twilring around in the gameplay video. The one in that youtube video is like the equivalent of a DA one handed sword.


It's not the sword that's big, apparently Hawke had an Elven ancestry somewhere along his family tree which makes him small compared to the sword. Posted Image

#246
blothulfur

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Whoa there tex you're saying that hawke is a little fella, I can't play as a tiny unless they're broad as a dwarf. Seriously I know we can't change our physical build but i'm an extemely large dude and I just can't play as elves or other frail looking shapes, if this is true it might be a deal breaker for me as I just can't roleplay that much.

#247
ViSeiRa

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jsachun wrote...

Brockololly wrote...

jsachun wrote...

Check this video out.



Their not as big, heavy & clumsy as lot of people think.


Yeah, but still, the sword in that video is no where near as large both in width and height as the one Hawke was twilring around in the gameplay video. The one in that youtube video is like the equivalent of a DA one handed sword.


It's not the sword that's big, apparently Hawke had an Elven ancestry somewhere along his family tree which makes him small compared to the sword. Posted Image


Elven ancestry? is that confirmed? if it is then you just made my day, I'm a sucker for anything elvish :wizard:

#248
Schneidend

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Brockololly wrote...

I won't link as BioWare is taking it down anytime somebody posts it, but its easy enough to find. Here are a couple of crummy screens to give you an idea, but it looks sillier in motion when she is twirling it around with one hand, IMO.


Seems fine in the second pic where all you can really see is the length, but yeah, that sword is a little wide. Still playable to me, though.

#249
Vicious

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It's a Qunari sword, of course it's a monstrosity. Yes, it was scaled up in size from DA1 to DA2, but so were the Qunari themselves.

And as for the special moves... They are meant for the kids to watch them and say COOL! If you don't like it, be aware that you are outside Bioware's chosen demographic, because you are simply too nerdy and/or can't seperate fact from fiction, which I have noticed to my fascination, that the kids these days are actually pretty good at seperating the two, and not comparing books directly to their movie versions, stuff like that.

Modifié par Vicious, 07 octobre 2010 - 12:01 .


#250
Taritu

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Akka le Vil wrote...

The Woldan wrote...

Not really, two handed swords were able to cut through chain mail quiet easily (arrows were able to penetrate it).

No.
Sword weren't able to CUT a chainmail - they would dislocate some rings with a blow, and would hurt the wearer by the concussive strength, but unlike in Hollywood, you don't slice through metal rings effortlessly. Of course, it happened that some very powerful blow would smash enough rings to penetrate the chainmail, but most of the time the armor absorbed most of the damage - which could be enough to have the soldier barely grazed, or not enough and have him killed, but anyway it increased a lot his survivability.
Samely, standard arrows had a lot of trouble penetrating the chainmails - it's why they designed special arrows with small heads to slide between the rings.

In fact, two handed weapons have been invented to give them some extra power to be able to defeat enemies in platemail. Its hard to kill somebody in full platemail with a sword? No, its not. A full power swing to the helmet and the neck is broken, a decent hit on the arm and its broken too, despite the armor.
A full swing to the chest might not penetrate the armor but it will dent the armor and break the bones behind it, your enemy will also have troubles to breathe in a completely dented armor.
Of course, blunt weapons worked even better (hammer, flail)

Actually, two-handed weapons were more designed about range than extra power. Two-handed swords were more about cutting the haft of polearms (though yes, they were ALSO designed to penetrate armour), and most "armor-piercing" weapons were maces, warhammers, halberds and the like (blunt weapons to conduct the energy through the rigid plate or the flexible chainmail, and piercing weapons to concentrate the power of the blow on a small area and get through the armour), many of them being one-handed weapons.

And again, of course that you COULD kill someone in armour (or else the battles would never end...), but it was clearly not as easy as you describe "just land a hit on him and his armour will be crushed !". If they invented such heavy and expensive armour, it's because they actually worked. You required a lucky heavy blow to harm someone wearing one, which isn't easy to do (they ARE fighting you and not just laying low waiting for the strike after all).
As a testament of how efficient armour were, they made shields obsolete with time. You don't throw away your shield if your armour doesn't do the job well.


A lot of this depends on the time period.  Late medieval crossbows and longbows were hellishly efficient at punching through most armor, for example.  And of course, when facing a knight, shoot the horse out from under him, even barding ain't that effective as a rule.  Mongols with composite bows ripped knights apart.

In the early period shields were necessary, and very effective.  There are accounts of duels between armored shielded knights going on until the shield of one of the knights was literally hacked to bits.

That said, the 2 handed animations in DAO drove me nuts.  I coudln't help but think "um, I'm already dead, why aren't they hitting me in this 2 second opening?"  As a result, I never got far with a 2 hander, prefered the s/b or 2 weapon warriors.