It's official, 2 handed warrior animations have been slowed down
#251
Posté 07 octobre 2010 - 12:26
#252
Posté 07 octobre 2010 - 12:48
JohnEpler wrote...
disagreeing with a poster can be done in a polite and reasonable fashion.
Lies I tell you, LIES!
#253
Posté 07 octobre 2010 - 01:20
Aside from the fact that the history of battlefield armor and other hardware is interesting to read (and not the least bit esoteric... or nerdy), what exactly does this have to do with the topic? Namely: "2 handed warrior animations have been slowed down."
Moreover (and now, more to the point), couldn't BW have slowed down the 2-handed sword animation because a warrior whizzing around the battlefield deftly and rapidly dealing AOE attacks might be a wee bit unbalancing? Slowing down the animation means reducing the DPS, right? I could easily imagine a warrior overtaking a rogue in this department (the latter, purportedly, the DPS class), purely because her weapon of choice can slice through multiple foes at a time.
#254
Posté 07 octobre 2010 - 01:40
#255
Posté 07 octobre 2010 - 01:59

...looks ridiculous to me.
#256
Posté 07 octobre 2010 - 02:21
One of the reasons for the oversized weapons in DA:O was to aid the player when the camera was zoomed out; if they're not going to have the tactical camera move out as far as in Origins, or have it be free roaming instead, then (hopefully) the buster is just a placeholder.
#257
Posté 07 octobre 2010 - 02:31
#258
Posté 07 octobre 2010 - 02:42
ErichHartmann wrote...
I really like that sword to be honest. Gives off the don't **** with me aura. I hated how slow swings were in Origins. So the faster the better from my perspective.
I like the vibe of badassery, but I'd like said badassery to be achieved either with less oversized weaponry, or weaponry that looks like it might take some effort to wield (Hawke is slinging that sword over her shoulder as though it were a towel or something).
I don't have many qualms about the speed of combat; it was a tad fast for my tastes, but so long as pause-and-play is still available (which, to my knowledge, it is) then I'm fine. My biggest concern with this topic is the ridiculousness of that sword and how that ridiculousness will translate to single hand weapons and non-exaggerated gameplay.
#259
Posté 07 octobre 2010 - 03:03
Oh wait, this is just 11 pages of nonsense, my bad
#260
Posté 07 octobre 2010 - 03:19

say what you will of what equals "realistic" weapon size in a fantasy game. But, there's no denying that this pic, and the way Hawke's posing with her big a** sword resting on her shoulder, screams bad a**!! At least it does to me.......lol.
As a warrior player in Origins, I ALWAYS played as Sword and Shield. When I saw the leaked gameplay footage, I actually found myself interested in playing as a 2h warrior in DA2!
True, the speed of attack seemed a bit too fast and the animation a bit too jerky, and yes the sword perhaps a tad too large, but it was pretty cool seeing Hawke mow down Darkspawn with her sword!!
I'm pleased that they have tweaked the 2h animation to tone it down a bit..........just as long as it doesn't go back to Origins speed..........
#261
Posté 07 octobre 2010 - 06:52
Kail Ashton wrote...
lol oh good, lets discuss real world physics in a fantasy video game, one where there's evil demons and magic fireballs! what's the scienntific validity of that again?
Oh wait, this is just 11 pages of nonsense, my bad
Magic IS real in the world of Thedas, superhuman beings who can't weild 9-10 lbs bulky swords and swing them like a piece of wood are not..... Reality VS. Fantasy depends on the game world.
#262
Posté 07 octobre 2010 - 08:53
Actually, armour were much LESS easy to pierce by ranged weapons than many think. The efficiency of longbows to pierce plate armour is still debated - it was possible, but it seems that it's clearly not as powerful as popular opinion make it.Taritu wrote...
A lot of this depends on the time period. Late medieval crossbows and longbows were hellishly efficient at punching through most armor, for example. And of course, when facing a knight, shoot the horse out from under him, even barding ain't that effective as a rule. Mongols with composite bows ripped knights apart.
Take Agincourt for instance, as we already have talked about it : French men-at-arms had to walk a LONG way under a dense rain of arrows from thousands of longbowmen. They did take noticeable casualties, but they litterally ran the English out of arrows, and for the most part they were taken prisonners, killed in hand to hand fight or drowned in the mud by being trampled. The longbow DID had some effect, but it had obviously a very hard time penetrating plate armour.
The arbalest (later large crossbows with a metal bow) was much more powerful, and could in fact pierce plate armour... at SHORT range (it probably could sometimes at longer range too, but the reliable piercing needed a rather close target).
The success of the Mongols is, like the Swiss, more due to their excellent and very advanced tactics and discpline.
Yes, which is why I said that it's the evolution of plate armour with time that made shields obsoleteIn the early period shields were necessary, and very effective. There are accounts of duels between armored shielded knights going on until the shield of one of the knights was literally hacked to bits.
And this evolution imply that armour was actually used in mélée fighting, which was my point.
#263
Posté 07 octobre 2010 - 08:57
The "there is magic so nothing has to make sense !" cliché is the degree zero in reasoning. You can dispense of it and avoid the general drop in IQ that is involved each time this idiocy appears. Thanks in advance.Kail Ashton wrote...
lol oh good, lets discuss real world physics in a fantasy video game, one where there's evil demons and magic fireballs! what's the scienntific validity of that again?
Oh wait, this is just 11 pages of nonsense, my bad
#264
Posté 07 octobre 2010 - 07:41
jhawke wrote...
say what you will of what equals "realistic" weapon size in a fantasy game. But, there's no denying that this pic, and the way Hawke's posing with her big a** sword resting on her shoulder, screams bad a**!! At least it does to me.......lol.
Meh...it looks more like it's screaming "LOOK AT ME! LOOK AT ME!"...like some pitifull attention hog.
Badasses don't need big-ass weaponry or pretensions poses. their badassery is enough.
#265
Posté 07 octobre 2010 - 07:44
* Mild grumble about the trending towards huge weapons in fantasy art styles.
* Cursing that the combo-based melee of Conan will probly die with that game.
* etc
Stock comment.
#266
Posté 07 octobre 2010 - 07:51
Lotion Soronnar wrote...
jhawke wrote...
say what you will of what equals "realistic" weapon size in a fantasy game. But, there's no denying that this pic, and the way Hawke's posing with her big a** sword resting on her shoulder, screams bad a**!! At least it does to me.......lol.
Meh...it looks more like it's screaming "LOOK AT ME! LOOK AT ME!"...like some pitifull attention hog.
Badasses don't need big-ass weaponry or pretensions poses. their badassery is enough.
Well it's not like the size is anything new. So why not give them badass poses instead of generic ones like in Origins?
#267
Posté 07 octobre 2010 - 08:50
If we're talking about bows, yes, but if we are talking about ranged weapons in general - crossbows easily penetrated the thickest armor because they were able to shoot projectiles 3-5 times the weight of a longbow arrow (hows that for sectional density!) much faster with more accuracy up to several hundred yards.Actually, armour were much LESS easy to pierce by ranged weapons than many think. The efficiency of longbows to pierce plate armour is still debated - it was possible, but it seems that it's clearly not as powerful as popular opinion make it.
Some hand-drawn crossbows had draw weights of up to 220 lbs and the bigger ones (drawn with a crannequinn) had draw weights in excess of 600lbs-1000lbs.. (Some of them were siege-crossbows though, operated by one man but heavy and unwieldy. But quiet a few crannequinn-drawn crossbows were used in battles as well)
It took some time to load them, but it was well worth the effort because one good shot could kill a knight in plate mail.
Just wanted to mention that, some ranged weapons were able to penetrate plate mail with no problems at all,
Modifié par The Woldan , 07 octobre 2010 - 08:53 .
#268
Posté 07 octobre 2010 - 09:53
Well, you did notice that I actually mentioned these crossbows in the post you quoted, right ?The Woldan wrote...
If we're talking about bows, yes, but if we are talking about ranged weapons in general - crossbows easily penetrated the thickest armor because they were able to shoot projectiles 3-5 times the weight of a longbow arrow (hows that for sectional density!) much faster with more accuracy up to several hundred yards.
Some hand-drawn crossbows had draw weights of up to 220 lbs and the bigger ones (drawn with a crannequinn) had draw weights in excess of 600lbs-1000lbs.. (Some of them were siege-crossbows though, operated by one man but heavy and unwieldy. But quiet a few crannequinn-drawn crossbows were used in battles as well)
It took some time to load them, but it was well worth the effort because one good shot could kill a knight in plate mail.
Just wanted to mention that, some ranged weapons were able to penetrate plate mail with no problems at all,
#269
Posté 07 octobre 2010 - 10:00
#270
Posté 07 octobre 2010 - 10:11
Woops, totally missed that....Well, you did notice that I actually mentioned these crossbows in the post you quoted, right ?
I just ran the numbers about recoil, I calculated a heavy crossbow, some (vague) numbers:1000lb pull on a crossbow? Damn. That would be some brutal recoil.
2500 grain bolt, 300 fp/s,15 lbs crossbow weight - 11.88 ft/lbs @ 7 fps pure recoil (500 ft/lbs bolt energy)
A .308 makes about 10-12 ft. lbs, so its really not bad, it recoils about as much as a modern hunting rifle. I've never shot such a heavy crossbow tough. (You can buy accurate replicas with 1000lbs though)
Modifié par The Woldan , 07 octobre 2010 - 10:13 .
#271
Posté 07 octobre 2010 - 10:16
#272
Posté 07 octobre 2010 - 10:20
Dr. wonderful wrote...
Are people really that upset over small stuff?
The little things in life make all the difference
#273
Posté 07 octobre 2010 - 10:26
The Woldan wrote...
Dr. wonderful wrote...
Are people really that upset over small stuff?
The little things in life make all the difference
Yes, but this is a tad annoying.
I just see it as whining.
"The sword is too slow"
"OMG! Hawke is swinging that sword with one hand! It's going to turn into an Animu"
See where I'm getting at?
#274
Posté 10 octobre 2010 - 04:36
Dr. wonderful wrote...
The Woldan wrote...
Dr. wonderful wrote...
Are people really that upset over small stuff?
The little things in life make all the difference
Yes, but this is a tad annoying.
I just see it as whining.
"The sword is too slow"
"OMG! Hawke is swinging that sword with one hand! It's going to turn into an Animu"
See where I'm getting at?
I do. The issue at hand can be simply expressed as:
Dedicated fan base + limited product information = wild speculation, asinine nitpicking and/or endless cyclical analysis of minor details.
But - it passes the time!
#275
Posté 10 octobre 2010 - 09:12
Or maybe the "Its's official, jumping attack animations have been removed" thread
Or even the "Jokes over, we have restored the swords back to normal size now" thread





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