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It's official, 2 handed warrior animations have been slowed down


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#76
nightcobra

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AlexXIV wrote...

Maybe not on topic but does DA2 feature charging or at least sprinting? I hated the way you walked into combat in DA:O. Not to mention chasing enemies.


there is a closing attack for warriors, so no more chasing enemies aroundB)

#77
upsettingshorts

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AlexXIV wrote...

Maybe not on topic but does DA2 feature charging or at least sprinting? I hated the way you walked into combat in DA:O. Not to mention chasing enemies.


Oh yeah.

Charging never got old in Age of Conan.  No matter what class you had it with, it was always fun as hell.  And tactically useful, too.

#78
Tsuga C

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Mike Laidlaw wrote...

Just so you folks don't go thinking it's down to swinging a hunk of rebar, it's still pretty damn fast. So if you hate the speed and agility or jumping, none of that has changed. I'm unapologetic about special moves actually looking special. But the basic attacks are retimed, so enjoy.


Yes, Mike.  The special moves look special, alright--designed for the credulity level of a Special Eduction student, that is.  Congratulations on allowing a glimmer of reality to enter the melee animations.  Who knows?  It might even begin to spread and significantly enhance the levels of realism in this "dark, heroic, and gritty world".   One can only hope.  Posted Image

#79
dislye

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darn it!! I liked the combat in the gameplay footage Mike. Ah well, you win some you lose some lol DA2 is still going to be awesome either way.

Modifié par dislye, 04 octobre 2010 - 07:31 .


#80
errant_knight

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Mike Laidlaw wrote...

errant_knight wrote...

Mike Laidlaw wrote...

Just so you folks don't go thinking it's down to swinging a hunk of rebar, it's still pretty damn fast. So if you hate the speed and agility or jumping, none of that has changed. I'm unapologetic about special moves actually looking special. But the basic attacks are retimed, so enjoy.

 And here I was happy for a moment. Good thing that got nipped in the bud.


Would you rather be minorly disappointed now, or build up the changes until they are right back to Origins and then be rabidly pissed off at me for lying to you?

Well, neither, really. Hence the mild sarcasm. ;)

#81
CoS Sarah Jinstar

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nightcobra8928 wrote...

good to know warriors won't look like they're trying to swing a lampost... in winter.


No instead they'll look like they're in a Vaudeville show, swinging a sword as big as they are with the effort it would take to swing a toothpick. If you seriously didn't find the first leaked footage plain silly looking, then I fear there's little hope for you.

#82
Akka le Vil

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Phaelducan wrote...

Really? You are going to be that guy?

Well, depends what you mean by "being that guy".

#83
upsettingshorts

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As someone who puts the combat in Age of Conan on a pedestal*, I doubt anything DA2 does is going to blow me away, but I'm not playing the series for the combat. As long as it works the way it's supposed to, then I'll adapt to the system as a means to an end - advancing the story.

Good combat in an RPG is, to me, more or less a bonus.

* Single exception being that while 2H weapons looked reasonably sized with male toons, they didn't scale so you had petite blondes swinging claymores... like they were toothpicks.  But overall I still love how the game does combat.

Modifié par Upsettingshorts, 04 octobre 2010 - 07:42 .


#84
tmp7704

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Sylvius the Mad wrote...

I hear there's a sword & shield talent that summons a dragon from behind the moon.

That seems relatively mild given the competition out there...

#85
CoS Sarah Jinstar

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nightcobra8928 wrote...

AlexXIV wrote...

Maybe not on topic but does DA2 feature charging or at least sprinting? I hated the way you walked into combat in DA:O. Not to mention chasing enemies.


there is a closing attack for warriors, so no more chasing enemies aroundB)


Yes now instead of physically moving, you unrealistically teleport/warp across the screen to said enemy. Such a huge improvement. :whistle:

#86
JrayM16

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CoS Sarah Jinstar wrote...

nightcobra8928 wrote...

AlexXIV wrote...

Maybe not on topic but does DA2 feature charging or at least sprinting? I hated the way you walked into combat in DA:O. Not to mention chasing enemies.


there is a closing attack for warriors, so no more chasing enemies aroundB)


Yes now instead of physically moving, you unrealistically teleport/warp across the screen to said enemy. Such a huge improvement. :whistle:


I think it's more like a quick sprint over to them.  But either way, I don't see how speeding up the game a bit presents that big a problem.

#87
Akka le Vil

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Mike Laidlaw wrote...

Just so you folks don't go thinking it's down to swinging a hunk of rebar, it's still pretty damn fast. So if you hate the speed and agility or jumping, none of that has changed. I'm unapologetic about special moves actually looking special. But the basic attacks are retimed, so enjoy.

Sooo...
You forbid the warriors from using two weapons because you want to make warriors and rogues distincts and give rogues an acrobatic style, but you still give warriors, with two-handed weapons, flashy and very fast moves ?
Duh...

#88
CoS Sarah Jinstar

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JrayM16 wrote...

CoS Sarah Jinstar wrote...

nightcobra8928 wrote...

AlexXIV wrote...

Maybe not on topic but does DA2 feature charging or at least sprinting? I hated the way you walked into combat in DA:O. Not to mention chasing enemies.


there is a closing attack for warriors, so no more chasing enemies aroundB)


Yes now instead of physically moving, you unrealistically teleport/warp across the screen to said enemy. Such a huge improvement. :whistle:


I think it's more like a quick sprint over to them.  But either way, I don't see how speeding up the game a bit presents that big a problem.


I'd be fine with a quick sprint if it LOOKED like a quick sprint. Granted it early and there's still plenty of time to polish up animations, but the "warp" across the screen deal going on in the leak footage I'm sorry to say looked terrible.

#89
ViSeiRa

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JrayM16 wrote...

CoS Sarah Jinstar wrote...

nightcobra8928 wrote...

AlexXIV wrote...

Maybe not on topic but does DA2 feature charging or at least sprinting? I hated the way you walked into combat in DA:O. Not to mention chasing enemies.


there is a closing attack for warriors, so no more chasing enemies aroundB)


Yes now instead of physically moving, you unrealistically teleport/warp across the screen to said enemy. Such a huge improvement. :whistle:


I think it's more like a quick sprint over to them.  But either way, I don't see how speeding up the game a bit presents that big a problem.


Actually it's teleport in the exaggerated part, I wouldn't mind it if the exagerrated parts are far and few in the game.

#90
upsettingshorts

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Isn't that misrepresenting their argument? Making warrior animations fast and visceral may have nothing to do with the gameplay implications of warrior-type AOE (think the sweep attack for 2H in DAO) and rogue-type single target damage (like backstabbing).



Making the special attacks interesting without making them silly is a challenge but until we see video that isn't Hawke going nuts in Varric's exaggeration, all we can do is speculate as to which side the animations fall under. Ultimately though, it's going to be a subjective thing.

#91
nightcobra

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i get it CoS Sarah Jinstar, you don't like it.



i do like it, and i even agree to some degree that the weapon should feel with a little more weight than what we saw in the leaked video so i liked it when mike said they they were slowing it down just a little bit.

gameplay preferences are just that, preferences...and the way DA2 is turning out it seems it coincides with mine, does that make me better than you? no.

but it also doesn't mean you can bash every single person you see that likes the changes.




#92
Dave of Canada

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JrayM16 wrote...


I think it's more like a quick sprint over to them.  But either way, I don't see how speeding up the game a bit presents that big a problem.


Didn't you hear? Making the game faster and smoother instantly makes all strategy useless and into anime-god of war.

#93
Ayanko

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I really don't see what the issue is, you want realistic? Go outside with a claymore and start swinging it. Now im going to have to Hasten Hawke now.
Also for those who complained about it, do you actually use the 2H weapons? Or are you just people who don't even know how slow the combat was to watch when you play DA:O with them. I had to use Haste, then a quick salve to get my warden up to the speed I wanted them at.

Modifié par Ayanko, 04 octobre 2010 - 07:56 .


#94
CoS Sarah Jinstar

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Dave of Canada wrote...

JrayM16 wrote...


I think it's more like a quick sprint over to them.  But either way, I don't see how speeding up the game a bit presents that big a problem.


Didn't you hear? Making the game faster and smoother instantly makes all strategy useless and into anime-god of war.


Faster doesn't automatically equate to smoother. If the animations don't look right, with the charge for example, it ends up looking worse than what we already had. Good luck having room for tactics with the game moving at light speed btw.

#95
mellifera

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Ayanko wrote...

I really don't see what the issue is, you want realistic? Go outside with a claymore and start swinging it. Now im going to have to Hasten Hawke now.
Also for those who complained about it, do you actually use the 2H weapons? Or are you just people who don't even know how slow the combat was to watch when you play DA:O with them.


Um, didn't you know? Dragon Age: Origins was a realistic, historical combat simulator. All the animations and stances and moves were thoroughly researched and motion captured from expert fighters and none of the moves were embellished in any way. It's practically an interactive documentary.

Modifié par yukidama, 04 octobre 2010 - 08:01 .


#96
Wulfram

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I do wonder how closing will work with archery. I have always seen the point of having a bow as being able to shoot them before they're chopping me into small pieces.

#97
CoS Sarah Jinstar

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nightcobra8928 wrote...

i get it CoS Sarah Jinstar, you don't like it.

i do like it, and i even agree to some degree that the weapon should feel with a little more weight than what we saw in the leaked video so i liked it when mike said they they were slowing it down just a little bit.
gameplay preferences are just that, preferences...and the way DA2 is turning out it seems it coincides with mine, does that make me better than you? no.
but it also doesn't mean you can bash every single person you see that likes the changes.


So you honestly found no issue at all with FemHawke swinging a 2 hander bigger than her, with the effort of swinging a pair of chop sticks? It honestly didn't look the least bit silly to you? I'm all for making combat more visceral looking but c'mon there's a limit that it ends up looking comical instead.

#98
upsettingshorts

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CoS Sarah Jinstar wrote...

Good luck having room for tactics with the game moving at light speed btw.


They're not mutually exclusive.  In fact, faster paced games such as shooters like Battlefield 2: Bad Company and an MMORPG like Age of Conan require tactical though to a degree that DA:O does not.  Why?  There's much, much less room for error.  

Decisions like "Do I need to lay down smoke here?" or "Can I get off my CC before he uses his big heal?" are tactical decisions that have to be made in split-seconds.

#99
Ayanko

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Guessing we can't back flip or actually use Riposte. Note the Duel weidling talent Riposte wasn't even an actual Riposte, what was that about.

#100
Sylvius the Mad

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yukidama wrote...

Um, didn't you know? Dragon Age: Origins was a realistic, historical combat simulator. All the animations and stances and moves were thoroughly researched and motion captured from expert fighters and none of the moves were embellished in any way. It's practically an interactive documentary.

Historical warriors didn't use comically oversized weapons.

I'd support faster animation iff the weapons got smaller.