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It's official, 2 handed warrior animations have been slowed down


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#101
Ayanko

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yukidama wrote...

Ayanko wrote...

I really don't see what the issue is, you want realistic? Go outside with a claymore and start swinging it. Now im going to have to Hasten Hawke now.
Also for those who complained about it, do you actually use the 2H weapons? Or are you just people who don't even know how slow the combat was to watch when you play DA:O with them.


Um, didn't you know? Dragon Age: Origins was a realistic, historical combat simulator. All the animations and stances and moves were thoroughly researched and motion captured from expert fighters and none of the moves were embellished in any way. It's practically an interactive documentary.


Then I know if I get to travel back in time, never to use a claymore.

#102
Sylvius the Mad

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Upsettingshorts wrote...

Decisions like "Do I need to lay down smoke here?" or "Can I get off my CC before he uses his big heal?" are tactical decisions that have to be made in split-seconds.

Real time with pause

That's the beauty of BioWare's combat system.  No decisions ever need to be made in split-seconds.

#103
Ayanko

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CoS Sarah Jinstar wrote...

nightcobra8928 wrote...

i get it CoS Sarah Jinstar, you don't like it.

i do like it, and i even agree to some degree that the weapon should feel with a little more weight than what we saw in the leaked video so i liked it when mike said they they were slowing it down just a little bit.
gameplay preferences are just that, preferences...and the way DA2 is turning out it seems it coincides with mine, does that make me better than you? no.
but it also doesn't mean you can bash every single person you see that likes the changes.


So you honestly found no issue at all with FemHawke swinging a 2 hander bigger than her, with the effort of swinging a pair of chop sticks? It honestly didn't look the least bit silly to you? I'm all for making combat more visceral looking but c'mon there's a limit that it ends up looking comical instead.


What and a Mage sending out lighting bolts like zeus isn't silly at all?

#104
Sylvius the Mad

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Ayanko wrote...

What and a Mage sending out lighting bolts like zeus isn't silly at all?

Can real-world mages not throw lightning bolts?

You find me one and we'll check.

There was an in-game explanation for magic.  It was magic.  There was no such explanation for the giant weapons.

#105
ViSeiRa

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Upsettingshorts wrote... 

Decisions like "Do I need to lay down smoke here?" or "Can I get off my CC before he uses his big heal?" are tactical decisions that have to be made in split-seconds.


That's why actually almost any skilled general would sit out in battle and manage his forces so he doesn't have to make split second decisions that'd cost him dearly, I'm not saying split-seconds decisions don't exist in warfare, but they are not to be taken lightly.

#106
upsettingshorts

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What you see as a feature I see as a crutch. Granted, I love real time w/ pause for strategy games like Europa Universalis III and the Total War series, so I can definitely see both sides of the argument.

Basically, I like to make my tactical decisions in real time and my strategic decisions paused. Bioware games don't really simulate strategic decision-making, so I'd prefer higher speed to a more deliberate one.

But I acknowledge that's more of a personal preference and not something I have written in stone anywhere.

ViSeirA wrote...
That's why actually almost any skilled general would sit out in battle and manage his forces so he doesn't
have to make split second decisions that'd cost him dearly, I'm not saying split-seconds decisions don't exist in warfare, but they are not to be taken lightly.


That actually relates to the above point regarding strategy vs. tactics.

In DA:O you aren't playing the equivalent of a general.  You're playing the equivalent of a sergeant.

Modifié par Upsettingshorts, 04 octobre 2010 - 08:08 .


#107
CoS Sarah Jinstar

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Ayanko wrote...

CoS Sarah Jinstar wrote...

nightcobra8928 wrote...

i get it CoS Sarah Jinstar, you don't like it.

i do like it, and i even agree to some degree that the weapon should feel with a little more weight than what we saw in the leaked video so i liked it when mike said they they were slowing it down just a little bit.
gameplay preferences are just that, preferences...and the way DA2 is turning out it seems it coincides with mine, does that make me better than you? no.
but it also doesn't mean you can bash every single person you see that likes the changes.


So you honestly found no issue at all with FemHawke swinging a 2 hander bigger than her, with the effort of swinging a pair of chop sticks? It honestly didn't look the least bit silly to you? I'm all for making combat more visceral looking but c'mon there's a limit that it ends up looking comical instead.


What and a Mage sending out lighting bolts like zeus isn't silly at all?


Its a fantasy game, mages spell slinging is expected, that doesn't mean every portion of combat needs to enter the realm of pure ridiculousness.

#108
soundchaser721

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I'm not entirely sold on the idea of having special attacks look bombastic and grandiose. Granted it will look visually appealing but I'm wondering about the practicality of jumping through the air cutting people down on wires. I know it sounds silly but I like some aspects of combat to have some realistic grounding.

#109
Ayanko

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Sylvius the Mad wrote...

Ayanko wrote...

What and a Mage sending out lighting bolts like zeus isn't silly at all?

Can real-world mages not throw lightning bolts?

You find me one and we'll check.

There was an in-game explanation for magic.  It was magic.  There was no such explanation for the giant weapons.


To be honest, if you've actually seen a real claymore...there really pretty big. But in truth, I don't see why we should all be slown down. At least put an option in so we can choose the speed setting the combat is on.

Modifié par Ayanko, 04 octobre 2010 - 08:11 .


#110
ViSeiRa

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Ayanko wrote...

CoS Sarah Jinstar wrote...

nightcobra8928 wrote...

i get it CoS Sarah Jinstar, you don't like it.

i do like it, and i even agree to some degree that the weapon should feel with a little more weight than what we saw in the leaked video so i liked it when mike said they they were slowing it down just a little bit.
gameplay preferences are just that, preferences...and the way DA2 is turning out it seems it coincides with mine, does that make me better than you? no.
but it also doesn't mean you can bash every single person you see that likes the changes.


So you honestly found no issue at all with FemHawke swinging a 2 hander bigger than her, with the effort of swinging a pair of chop sticks? It honestly didn't look the least bit silly to you? I'm all for making combat more visceral looking but c'mon there's a limit that it ends up looking comical instead.


What and a Mage sending out lighting bolts like zeus isn't silly at all?


And now we're back to the whole Real Vs. Fantasy thing, Magic does exist in Thedas so as far as I know it's as real as anything in the DA universe, however super women and super men who can carry super sized weapons do not exist as far as I can tell, so Weapon size needs to be adjusted and again to emphasize my personal opinion, I'm talking width not length here.

#111
Herr Uhl

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CoS Sarah Jinstar wrote...

nightcobra8928 wrote...

i get it CoS Sarah Jinstar, you don't like it.

i do like it, and i even agree to some degree that the weapon should feel with a little more weight than what we saw in the leaked video so i liked it when mike said they they were slowing it down just a little bit.
gameplay preferences are just that, preferences...and the way DA2 is turning out it seems it coincides with mine, does that make me better than you? no.
but it also doesn't mean you can bash every single person you see that likes the changes.


So you honestly found no issue at all with FemHawke swinging a 2 hander bigger than her, with the effort of swinging a pair of chop sticks? It honestly didn't look the least bit silly to you? I'm all for making combat more visceral looking but c'mon there's a limit that it ends up looking comical instead.


Well, if the eye-blurring speeds are removed, I'm pretty content with it. And I'm talking about the combat, I think that once the animations get polished and smoother it will look much better. I have made peace with the weapon size.

Ayanko wrote...

What and a Mage sending out lighting bolts like zeus isn't silly at all?


Don't go there, please.

#112
Ayanko

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Euh, fine. Aslong as we don't have greatswords looking like longswords and longswords looking like daggers, should be perfection.

#113
Dave of Canada

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CoS Sarah Jinstar wrote...

Good luck having room for tactics with the game moving at light speed btw.


You mean you've never played a game that requires thinking on the fly? 

#114
Ayanko

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Dave of Canada wrote...

CoS Sarah Jinstar wrote...

Good luck having room for tactics with the game moving at light speed btw.


You mean you've never played a game that requires thinking on the fly? 

Didn't ff12 have this? If you took off the pausing option. Also looking back on my Playthroughs I rarely used tactics, and yet was still able to overcome nightmare difficulty without falling. Guess it just depends on people's reaction times.

#115
CoS Sarah Jinstar

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Dave of Canada wrote...

CoS Sarah Jinstar wrote...

Good luck having room for tactics with the game moving at light speed btw.


You mean you've never played a game that requires thinking on the fly? 


In a game featuring real time with pause why should I have to? Just because some want the game to be Mass Effect with swords, doesn't nessecarily make it a good idea.

#116
Dave of Canada

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CoS Sarah Jinstar wrote...

In a game featuring real time with pause why should I have to?


Then pause the game? I mean... if you're going to pause the game and play from there, why does it matter what speed the game plays?

Modifié par Dave of Canada, 04 octobre 2010 - 08:22 .


#117
upsettingshorts

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I want the game to be Age of Conan with a good story, dialogue, and the rest of the Bioware package. Why does it always have to be Mass Effect?

#118
Guest_Puddi III_*

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Does that mean they actually fight slower now (like it takes 5 seconds to perform 4 actions instead of 4 seconds, for instance), or that the swings simply have more heft to them?

I also hope the slowdown doesn't make her seem like she's jumping in reduced gravity.

Modifié par filaminstrel, 04 octobre 2010 - 08:23 .


#119
TheChris92

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Dave of Canada wrote...

JrayM16 wrote...


I think it's more like a quick sprint over to them.  But either way, I don't see how speeding up the game a bit presents that big a problem.


Didn't you hear? Making the game faster and smoother instantly makes all strategy useless and into anime-god of war.

What?! Somebody call Interpol, we have a crisis on our hands.

#120
Ayanko

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filaminstrel wrote...

Does that mean they actually fight slower now (like it takes 5 seconds to perform 4 actions instead of 4 seconds, for instance), or that the swings simply have more heft to them?

I also hope the slowdown doesn't make her seem like she's jumping in reduced gravity.

Nah, will probably end up just like the ogre killing blows. Everything goes slow motion, Matrix style....yeah thats perfection. Because that happened in the Medieval times.
Someone should get the Gameplay video and slow it down a little, lets see how awesome it is then.

Modifié par Ayanko, 04 octobre 2010 - 08:29 .


#121
Monica83

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Maker be praised finally

#122
CoS Sarah Jinstar

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Dave of Canada wrote...

CoS Sarah Jinstar wrote...

In a game featuring real time with pause why should I have to?


Then pause the game? I mean... if you're going to pause the game and play from there, why does it matter what speed the game plays?


It doesn't really, aside from how silly it looks swinging a sword that size at the speed of light. :whistle:

#123
Gavinthelocust

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Was I the only one who liked the faster two handed combat? Just because it's an RPG doesn't mean the gameplay has to be the most painful part of it. I don't really care about the realism of how fast and heavy my blade is as long as it is fun, and when I am waiting for my character to finally bring the sword down only to get a miss I am not having fun. Eh, whatever, another reason to play as a mage.

Modifié par Gavinthelocust, 04 octobre 2010 - 08:41 .


#124
Guest_Puddi III_*

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Ayanko wrote...

filaminstrel wrote...

Does that mean they actually fight slower now (like it takes 5 seconds to perform 4 actions instead of 4 seconds, for instance), or that the swings simply have more heft to them?

I also hope the slowdown doesn't make her seem like she's jumping in reduced gravity.

Nah, will probably end up just like the ogre killing blows. Everything goes slow motion, Matrix style....yeah thats perfection. Because that happened in the Medieval times.
Someone should get the Gameplay video and slow it down a little, lets see how awesome it is then.


I get a sense that it's only a minor tweak, so hopefully those fears will prove incorrect.

Though I would have preferred for them to tweak the size of the weapons, not the new animation speed. Some weapons can be written off due to being made of Dragonbone, but there are probably large ones made of steel too. Unless red steel and blue steel (Asala, according to Sten, although its type in the game is simply Steel) are also special and super-light? But yeah, I quite liked the new animation speed.

Modifié par filaminstrel, 04 octobre 2010 - 08:43 .


#125
AlexXIV

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Someone else posted it in another thread, but I think a good joke can be told twice, so ...
Posted Image

Nobody really wants to play a realistic game, it would be really boring. You'd have to eat, sleep, clean your clothes, mend your armor, and journeys would take forever. So who cares if a warrior swings a two handed sword faster than it would be possible in real life? I don't know, but if it looks weird to you, it might be just you. I know for sure though that in DA:O it was too slow, even if maybe realistic. It was painful to watch and you felt like the enemy had all the time of the world to stun you when you started swinging. That's basically one of the main reasons I went with two weapons instead of a two-hander.