It's official, 2 handed warrior animations have been slowed down
#126
Posté 04 octobre 2010 - 08:47
#127
Posté 04 octobre 2010 - 08:50
_-Greywolf-_ wrote...
Hey guys I found a preview for of the new ultra realistic 2 hander sword animations being used in DA2.
LMAO
#128
Guest_Puddi III_*
Posté 04 octobre 2010 - 08:55
Guest_Puddi III_*
AlexXIV wrote...
I know for sure though that in DA:O it was too slow, even if maybe realistic.
I've seen someone else post that if a person were to swing a 2-handed weapon in the manner and speed that they do it in DAO, they'd be dead after their first battle. Though I would not presume to know what I'm talking about when it comes to realistic sword fighting, so all I have is the word of others to go on. (or, you know, research.. pfft. like I'm going to do that just to win an argument on the internet.)
Modifié par filaminstrel, 04 octobre 2010 - 08:57 .
#129
Posté 04 octobre 2010 - 08:59
For what playstyle is the game designed?Dave of Canada wrote...
Then pause the game? I mean... if you're going to pause the game and play from there, why does it matter what speed the game plays?
If it's intended to be playable without pausing (DAO was not - they said so in the manual), then the tactical difficulty will be lower.
If it's intended to be paused, then, as you say, who cares what the speed is?
I fear that DA2 will be significantly easier than DAO from a tactical perspective, as the faster-paced combat seems to be aimed at the non-pausing players.
#130
Posté 04 octobre 2010 - 09:02
Sylvius the Mad wrote...
For what playstyle is the game designed?Dave of Canada wrote...
Then pause the game? I mean... if you're going to pause the game and play from there, why does it matter what speed the game plays?
If it's intended to be playable without pausing (DAO was not - they said so in the manual), then the tactical difficulty will be lower.
If it's intended to be paused, then, as you say, who cares what the speed is?
I fear that DA2 will be significantly easier than DAO from a tactical perspective, as the faster-paced combat seems to be aimed at the non-pausing players.
according to apollo starfire who played the demo:
Lastly! The difficulty was actually harder than I expected. The demo has Hawke set to invincible but his/her health still goes down. If I wasn't invincible I would have died fighting the Ogre one time and I saw a few others in the same boat, it's not a walk in the park (well... The exaggerated bit is, but it's suppsosed to be!). That said I couldn't see any health potions available and such which meant a mistake killed you quick. It just underlined the importance the Tank still has in the game, I found keeping Aveline alive and agro'ing the thing made it much easier (yay tactics).
#131
Posté 04 octobre 2010 - 09:02
#132
Posté 04 octobre 2010 - 09:08
Sylvius the Mad wrote...
For what playstyle is the game designed?Dave of Canada wrote...
Then pause the game? I mean... if you're going to pause the game and play from there, why does it matter what speed the game plays?
If it's intended to be playable without pausing (DAO was not - they said so in the manual), then the tactical difficulty will be lower.
If it's intended to be paused, then, as you say, who cares what the speed is?
I fear that DA2 will be significantly easier than DAO from a tactical perspective, as the faster-paced combat seems to be aimed at the non-pausing players.
Well, they've said that easy will be easier at least (normal too IIRC). I think that is to accommodate the non-pausing.
#133
Posté 04 octobre 2010 - 09:19
But DA.O warriors swung it really slow though.
#134
Posté 04 octobre 2010 - 09:20
Ayanko wrote...
...Has anyone considered that it's like this for the console players only? They did say they was going to make the fighting style diffrent...
They said that across platforms, the fighting was going to involve less down-time (faster, visceral, whatever buzz words you want to use). But the fact remains that from a control standpoint, the PC controls worked much better for the platform than the PS3 or Xbox controls. I've played it on both platforms, and lemme tell you, playing the kind of AoE blasty mage I usually play in 360 would have been a bloody nightmare. Basically, what I've gathered is that rather than treating DA2 like a PC port the way DA:O was, the game's controls will be tailored from the ground up to each platform.
#135
Posté 04 octobre 2010 - 09:24
#136
Posté 04 octobre 2010 - 09:50
Exactly- the "sprint" or closing move, looks like the warrior is just magically sliding over at the speed of light- you ca't actually see Hawke's legs moving or running at all. I don't want it to be supre realistic, but as it is, it looks like something out of a comic book and it looks silly. If it actually looked like Hawke was making a mad dash, with legs pumping, plowing through a crowd to get to the target, that would be cool.CoS Sarah Jinstar wrote...
I'd be fine with a quick sprint if it LOOKED like a quick sprint. Granted it early and there's still plenty of time to polish up animations, but the "warp" across the screen deal going on in the leak footage I'm sorry to say looked terrible.
Thats the big fallacy everyone is getting into now- the exaggerarted sectionsof the game only cover the relative ease of combat, how powerful Hawke is and how much gore is being dumped on screen. The combat animations and relative speed of the game won't change.Upsettingshorts wrote...
Making the special attacks interesting without making them silly is a challenge but until we see video that isn't Hawke going nuts in Varric's exaggeration, all we can do is speculate as to which side the animations fall under. Ultimately though, it's going to be a subjective thing.
The exaggerated mode is simply playing as a levl 20 character with near infinite health with messy kills on- I don't think it wil be as night and day as some suspect.
They;ve said that the only difference between the PC and consoles this go around is the keyboard and mouse and GUI. How the game looks and plays will be the same.Ayanko wrote...
...Has anyone considered that it's like this for the console players only? They did say they was going to make the fighting style diffrent...
Modifié par Brockololly, 04 octobre 2010 - 09:50 .
#137
Posté 04 octobre 2010 - 09:52
Not really, two handed swords were able to cut through chain mail quiet easily (arrows were able to penetrate it). In fact, two handed weapons have been invented to give them some extra power to be able to defeat enemies in platemail. Its hard to kill somebody in full platemail with a sword? No, its not. A full power swing to the helmet and the neck is broken, a decent hit on the arm and its broken too, despite the armor.What you say is true for unarmoured fighting. But armour were VERY efficient (even the "lowly" chain mail is incredibly resilient) and could keep a fighter going for a long time.
A full swing to the chest might not penetrate the armor but it will dent the armor and break the bones behind it, your enemy will also have troubles to breathe in a completely dented armor.
Of course, blunt weapons worked even better (hammer, flail)
#138
Posté 04 octobre 2010 - 09:58
the only thing i did not like about 2h warrior was that they swing so slow that i had to use swift salves alot and put on haste
#139
Posté 04 octobre 2010 - 10:00
#140
Posté 04 octobre 2010 - 10:01
Brockololly wrote...
Thats the big fallacy everyone is getting into now- the exaggerarted sectionsof the game only cover the relative ease of combat
Regardless, I'm not going to be sucked in to commenting on something I haven't evaluated.
#141
Posté 04 octobre 2010 - 10:05
Modifié par Kerilus, 04 octobre 2010 - 10:07 .
#142
Posté 04 octobre 2010 - 10:15
The Woldan wrote...
Not really, two handed swords were able to cut through chain mail quiet easily (arrows were able to penetrate it). In fact, two handed weapons have been invented to give them some extra power to be able to defeat enemies in platemail. Its hard to kill somebody in full platemail with a sword? No, its not. A full power swing to the helmet and the neck is broken, a decent hit on the arm and its broken too, despite the armor.What you say is true for unarmoured fighting. But armour were VERY efficient (even the "lowly" chain mail is incredibly resilient) and could keep a fighter going for a long time.
A full swing to the chest might not penetrate the armor but it will dent the armor and break the bones behind it, your enemy will also have troubles to breathe in a completely dented armor.
Of course, blunt weapons worked even better (hammer, flail)
No they dind´t cut through,but like you said they were used to break the bones of your oponent(or your bones). Yes arrows penetrate through chainmail but that is because there is some small space between the chain links, so a even a small pointed knife could enter the mail. But it still protects the wearer from cuts that don´t land with full force on your torso,linbs or head.
Modifié par LOLZAO, 04 octobre 2010 - 10:23 .
#143
Posté 04 octobre 2010 - 10:17
I don't mind the jump as much as I mind the inconsistent rate of downward acceleration during the jump.Kerilus wrote...
I'm very glad that you guys listen to our advice. Thank you. However, keeping that stupid jump is really a no go.
Hawke leaps into the air, stops suddenly, and then flies quickly downward. It's like he's a Samurai Shodown character.
Gravity doesn't work like that; I want to see that force diagram.
#144
Posté 04 octobre 2010 - 10:19
You must be joking.Sylvius the Mad wrote...
I don't mind the jump as much as I mind the inconsistent rate of downward acceleration during the jump.Kerilus wrote...
I'm very glad that you guys listen to our advice. Thank you. However, keeping that stupid jump is really a no go.
Hawke leaps into the air, stops suddenly, and then flies quickly downward. It's like he's a Samurai Shodown character.
Gravity doesn't work like that; I want to see that force diagram.
#145
Posté 04 octobre 2010 - 10:20
Very true. If we have to take the jump-and-shockwave thing, at least do it naturally.Sylvius the Mad wrote...
I don't mind the jump as much as I mind the inconsistent rate of downward acceleration during the jump.Kerilus wrote...
I'm very glad that you guys listen to our advice. Thank you. However, keeping that stupid jump is really a no go.
Hawke leaps into the air, stops suddenly, and then flies quickly downward. It's like he's a Samurai Shodown character.
Gravity doesn't work like that; I want to see that force diagram.
#146
Posté 04 octobre 2010 - 10:21
How so? He described the jump quite accurately.Ortaya Alevli wrote...
You must be joking.Sylvius the Mad wrote...
I don't mind the jump as much as I mind the inconsistent rate of downward acceleration during the jump.Kerilus wrote...
I'm very glad that you guys listen to our advice. Thank you. However, keeping that stupid jump is really a no go.
Hawke leaps into the air, stops suddenly, and then flies quickly downward. It's like he's a Samurai Shodown character.
Gravity doesn't work like that; I want to see that force diagram.
#147
Posté 04 octobre 2010 - 10:23
I was talking about the force diagram.Kerilus wrote...
How so? He described the jump quite accurately.
#148
Posté 04 octobre 2010 - 10:24
Sylvius the Mad wrote...
I don't mind the jump as much as I mind the inconsistent rate of downward acceleration during the jump.Kerilus wrote...
I'm very glad that you guys listen to our advice. Thank you. However, keeping that stupid jump is really a no go.
Hawke leaps into the air, stops suddenly, and then flies quickly downward. It's like he's a Samurai Shodown character.
Gravity doesn't work like that; I want to see that force diagram.
...Rule of cool? But I don't think I get your point, probably because of some language barriers. You mean it sucks because the sword should be too heavy to do such things or it sucks because he stops in mid-air?
#149
Posté 04 octobre 2010 - 10:25
#150
Posté 04 octobre 2010 - 10:26
Phaelducan wrote...
In all fairness it was exceptionally rare for even a "2-handed" sword to weigh more than 5 lbs. Most standard longswords were around 3lbs. The speed of 2h warrior attacks in Origins was absurd. You could swing a sledgehammer faster than that.
Again... less then 5 lbs... for a greatsword.... IRL.
Edit: For that matter, the entire premise of slow, prolonged melee combat is invalid. I don't care who you are, if you got hit by a blade swung at full force by a 200lb man (or woman, or darkspawn, or whatever) you...are...dead. Same goes for Hawke/Warden swinging 5-6 times on some mob.
Realism and Video Games typically don't meet very often. You think Charles Martel and company "tanked" the Turks at the Battle of Tours? No, that's ridiculous. If you got hit, you either died or were incapacitated. History and reality have nothing to do with the combat in an RPG.
It's badly interpreted(geez that word) in video game.Health bar are there because simulation of fighting in video game would be boring .Just think of this fight and add a Hp bar and stamina bar for the lawl.





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