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It's official, 2 handed warrior animations have been slowed down


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#201
Schneidend

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darkiddd wrote...

Lumikki wrote...

mm.. but speed was never even my issue, it was the japanese anime style. You know character with over size weapon spinning, hopping and rolling in combat.


No no, the japanese style would be having an oversized weapon (as the one you had in DA) and swinging it effortlessly ala FFVII:whistle: 


Oversized weapons? Have any of you seen historical two-handed weapons? They're huge. Swords like claymores are as tall as a relatively short human being just like in Dragon Age. Some two-handed axes such as pole axes were up to seven feet long.

Dragon Age's exaggerations were slight at worst.

#202
ViSeiRa

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Schneidend wrote...

darkiddd wrote...

Lumikki wrote...

mm.. but speed was never even my issue, it was the japanese anime style. You know character with over size weapon spinning, hopping and rolling in combat.


No no, the japanese style would be having an oversized weapon (as the one you had in DA) and swinging it effortlessly ala FFVII:whistle: 


Oversized weapons? Have any of you seen historical two-handed weapons? They're huge. Swords like claymores are as tall as a relatively short human being just like in Dragon Age. Some two-handed axes such as pole axes were up to seven feet long.

Dragon Age's exaggerations were slight at worst.


Dah...http://www.thearma.o...ssays/2HGS.html

Long but now too wide and bulky... I don't want to wield buster sword :blink:

#203
shootist70

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Akka le Vil wrote...

shootist70 wrote...

Read the sentence again:


Full plate armour was never designed for toe-to-toe prolonged melee fighting

If you need me to explain that for you, just ask...

I'd prefer it if you didn't, though.  Posted Image

Considering plate armor was developped through hand to hand fighting and was used both for mounted warfare and on foot, I will require detailed sources before believing it was designed simply for charges and short fighting.

I suppose you have some ?


Sources? Here's a big one for you: history. Study it, bud. You'll see that full plate was used mostly by heavy cavalry. And we all know how they fought. Cavalry without momentum were generally dead meat against all but the weakest opponents.

Full plate was used by foot-soldiers, yes, but not to the same extent. Agincourt is a decent example of what happens to heavyily armoured foot-soldiers who lose momentum and cohesion. Also, there's a very good reason why the best infantry of the period - the Swiss pikemen and halberdiers, chose to fight mostly without armour.

#204
Perfect-Kenshin

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Wow, what about of whiners you guys are. I thought the sword speed was just fine as it was. Why the heck are you gonna listen to people who haven't even played the game? If you got this information from those who played the demo, that's one thing, but these people here will complain over just about anything.

#205
Herr Uhl

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Perfect-Kenshin wrote...

Wow, what about of whiners you guys are. I thought the sword speed was just fine as it was. Why the heck are you gonna listen to people who haven't even played the game? If you got this information from those who played the demo, that's one thing, but these people here will complain over just about anything.


Yes, they changed it due to the forum's reaction after the leaked demo-footage.

/sarcasm

#206
blothulfur

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Thought at agincourt the flower of french nobility only became foot soldiers when we slaughtered their mounts with our arrow storm while they crossed the stream and boggy fields that lay between us, and that a damn lot were incapacitated by their own mounts. As I remember it was the english who had started using heavier infantry after the scots devastated the norman cavalry at was it stirling bridge. Could be wrong as its been a long time since I studied the hundred years, I do remember that our yeomans hand axes and poinards at groin, armpit and visor wrought bloody carnage supposedly.

Would be nice to see a few more realistic weapons in dragon age, the royal armouries at leeds has a mouth watering selection.

#207
Akka le Vil

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shootist70 wrote...

Sources? Here's a big one for you: history. Study it, bud. You'll see that full plate was used mostly by heavy cavalry. And we all know how they fought. Cavalry without momentum were generally dead meat against all but the weakest opponents.

Actually, it was mainly used by heavy cavalry during most of the middle-age simply because it was expensive, and if you could pay for this, you could also usually pay for horses. But footsoldiers who could have plate armor definitely used it.
But it was more and more used by infantry as the middle-age advanced and the cost of plate was reduced. During the end of the Middle-age, regular  plate armor was even often less expensive than chainmail, and was massively used by infantry - like many italian mercenaries.
So well, when looking at history - and when looking at actual plate design - I still don't see anything about armour not being made for actual dirty toe-to-toe fighting, sorry.

Full plate was used by foot-soldiers, yes, but not to the same extent. Agincourt is a decent example of what happens to heavyily armoured foot-soldiers who lose momentum and cohesion. Also, there's a very good reason why the best infantry of the period - the Swiss pikemen and halberdiers, chose to fight mostly without armour.

Agincourt is actually a very bad example, as the problem was not really lack of momentum, but excessive body press (making it very difficult to actually fight), muddy terrain and fatigue - in fact the english were close to lose that one precisely because they had such a hard time killing heavily armoured soldiers.

As for the Swiss, you realize that their strength was precisely that they DENIED opponents hand-to-hand fighting due to their pike/halberds formations ? As soon as the formation collapsed, pike armies were slaughtered by armoured ennemies - what made Swiss so deadly was precisely their excellent discipline, making them able to keep formation, prevent disruption of ranks and as such keeping foes in the killing zone of the pikes/halberd heads.

Modifié par Akka le Vil, 05 octobre 2010 - 07:31 .


#208
Perfect-Kenshin

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Herr Uhl wrote...

Perfect-Kenshin wrote...

Wow, what about of whiners you guys are. I thought the sword speed was just fine as it was. Why the heck are you gonna listen to people who haven't even played the game? If you got this information from those who played the demo, that's one thing, but these people here will complain over just about anything.


Yes, they changed it due to the forum's reaction after the leaked demo-footage.

/sarcasm

Forum reaction aside, they changed it base on people watching footage of the demo (meaning, people who haven't played the demo). That's just silly. Glancing over everyone who has played the demo, I don't recall a single person complaining about sword speed.

#209
CoS Sarah Jinstar

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Bryy_Miller wrote...

I think you'll need to define "traditional storytelling", because the guy just said that he liked where DA2 was going, but he also liked BG2, which, if this is the standard of being an old timer, must have had your idea of traditional storytelling.


You don't need me to define anything Bryy, you know exactly where I'm coming from as you've surely read enough post from myself and others about the topic by now. Most of which are old fans, the Brocks, the Merins, the Tsugas of the forums. I know its difficult for you to believe that anyone could take issue with design decisions in a Bioware game but it happens. Now climb back under your little rock and be quiet since I don't think I've seen you positively contribute to a thread in a good week plus.

#210
The Masked Rog

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CoS Sarah Jinstar wrote...

Bryy_Miller wrote...

I think you'll need to define "traditional storytelling", because the guy just said that he liked where DA2 was going, but he also liked BG2, which, if this is the standard of being an old timer, must have had your idea of traditional storytelling.


You don't need me to define anything Bryy, you know exactly where I'm coming from as you've surely read enough post from myself and others about the topic by now. Most of which are old fans, the Brocks, the Merins, the Tsugas of the forums. I know its difficult for you to believe that anyone could take issue with design decisions in a Bioware game but it happens. Now climb back under your little rock and be quiet since I don't think I've seen you positively contribute to a thread in a good week plus.

You really do think the world is yours for you to order others around do you not?

#211
John Epler

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Hey, friendly reminder - disagreeing with a poster can be done in a polite and reasonable fashion. Personal insults and ad hominem attacks are in no way acceptable.

#212
ViSeiRa

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Perfect-Kenshin wrote...

Herr Uhl wrote...

Perfect-Kenshin wrote...

Wow, what about of whiners you guys are. I thought the sword speed was just fine as it was. Why the heck are you gonna listen to people who haven't even played the game? If you got this information from those who played the demo, that's one thing, but these people here will complain over just about anything.


Yes, they changed it due to the forum's reaction after the leaked demo-footage.

/sarcasm

Forum reaction aside, they changed it base on people watching footage of the demo (meaning, people who haven't played the demo). That's just silly. Glancing over everyone who has played the demo, I don't recall a single person complaining about sword speed.


If you read Mike's post you'll understand they actually might have changed it before we said anything, he said "Since that demo has shipped" which was at at Comic Con? I don't remember the first expo they showed DA2 at but that doesn't matter, why shouldn't they? after all the people who got their hands on the demo are a fraction of DA players and to be honest if I got to play a DA2 demo I wouldn't mind flying swords and brooms if I got my hands on an early build, the people who actually play it are more susceptible to forming good opinions based on hype, excitement and/or actual interest.

And why should they not listen to their community? if there's one developer who listens to their community it'd be Bioware, they sped it up based on actual DA:O reviews and community feedback, maybe they sped it up too much, and now they've fixed it themselves, or maybe they listened to the people who provided valid reasons for their feedback and then fixed it, either way I can't see why you're angry, and some people who played the demo complained about the speed, check the EuroGamer Expo thread if you want to see for yourself.

Modifié par ViSeirA, 05 octobre 2010 - 08:07 .


#213
ViSeiRa

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JohnEpler wrote...

Hey, friendly reminder - disagreeing with a poster can be done in a polite and reasonable fashion. Personal insults and ad hominem attacks are in no way acceptable.


I agree, nothing is better than a civil on-topic discussion. 

#214
CoS Sarah Jinstar

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The Masked Rog wrote...

CoS Sarah Jinstar wrote...

Bryy_Miller wrote...

I think you'll need to define "traditional storytelling", because the guy just said that he liked where DA2 was going, but he also liked BG2, which, if this is the standard of being an old timer, must have had your idea of traditional storytelling.


You don't need me to define anything Bryy, you know exactly where I'm coming from as you've surely read enough post from myself and others about the topic by now. Most of which are old fans, the Brocks, the Merins, the Tsugas of the forums. I know its difficult for you to believe that anyone could take issue with design decisions in a Bioware game but it happens. Now climb back under your little rock and be quiet since I don't think I've seen you positively contribute to a thread in a good week plus.



You really do think the world is yours for you to order others around do you not?


Not really, just tired of Bryy following me around trying to bring the snark and failing at it.

#215
Bryy_Miller

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CoS Sarah Jinstar wrote...

Bryy_Miller wrote...

I think you'll need to define "traditional storytelling", because the guy just said that he liked where DA2 was going, but he also liked BG2, which, if this is the standard of being an old timer, must have had your idea of traditional storytelling.


You don't need me to define anything Bryy


Are you seriously not going to answer the question just because you have an eGrudge? That's a huge cop-out. 

Modifié par Bryy_Miller, 05 octobre 2010 - 08:24 .


#216
Amioran

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CoS Sarah Jinstar wrote...

Brockololly wrote...

Herr Uhl wrote...
Well, they've said that easy will be easier at least (normal too IIRC). I think that is to accommodate the non-pausing.

And that they also had it such that Nightmare would be the only difficulty level with any friendly fire.


Wait they really said that? Whats wrong with having a toggle for it? Thats always worked in the past.


In the "past"? When it has ever worked? People really invent things to prove a point these days.

It's not as easy as it seems. Think about it. Suppose they balance gameplay on normal for "no friendly fire", the interesed guy enables FF, bam!, balance broken, normal becomes harder than nightmare (in fact it is difficult to have middle grounds when you change these total altering gameplay mechanics) and bam! people complaining. Normal becomes much more difficult than meant to, people cry at Bioware not balancing the game with the toggle they implemented, things don't work as supposed, others get broken in the meantime (since or you script everything, or just you cannot understand how things will work the more parameters you add).

Same happens on the exact contrary. You have "hard" and it becomes easier than easy toggling off FF, people complain about lack of balance therein (or you balance it for the FF or without it, not both). More, levels usually are created useful for one way or the other, it is difficult doing them balanced for both. This can be fine for a very difficult range, as nightmare or hard, not much so for lower difficulties.

Apart then increased or decreased difficulty there's also the problem of balancing enemies abilities accordingly with the change and the already mentioned problem with scripting general behaviour. Again, this can be plausible at higher difficulties, lesser so on lower ones.

A toggle for FF has never worked before, and it will never will. No good game ever used a toggle for that aspect just for what I mentioned. The toggle was specifically tied with the difficulty, in fact. In my memory (and I played quite a lot of rpgs) there have been neither one that had that particular toggle, or if it had, balance was broken when used differently than prescribed.

Modifié par Amioran, 05 octobre 2010 - 10:17 .


#217
shootist70

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Akka le Vil wrote...

Actually, it was mainly used by heavy cavalry during most of the middle-age simply because it was expensive, and if you could pay for this, you could also usually pay for horses. But footsoldiers who could have plate armor definitely used it.



Yes, they used it...in formation. Apart from the jousting field that's pretty much the only place you'll find a warrior fighting in full plate. That's for several reasons - less mobility, reduced field of vision, and most important of all - heat exhuastion.



But it was more and more used by infantry as the middle-age advanced and the cost of plate was reduced. During the end of the Middle-age, regular  plate armor was even often less expensive than chainmail, and was massively used by infantry - like many italian mercenaries.


Yes, In formation. In set-piece battles.



So well, when looking at history - and when looking at actual plate design - I still don't see anything about armour not being made for actual dirty toe-to-toe fighting, sorry.


Like I said about heat exhaustion, imagine fighting in full plate and padded gambeson. It doesn't take a huge leap of the imagination to see that point.



Agincourt is actually a very bad example, as the problem was not really lack of momentum, but excessive body press (making it very difficult to actually fight), muddy terrain and fatigue - in fact the english were close to lose that one precisely because they had such a hard time killing heavily armoured soldiers.


The muddy terrain and fatigue caused...yep, you guessed it - lack of momentum! That's exactly why the French knights...stopped moving! And no, if you look at the accepted casualty figures it's widely accepted it was something of a slaughter.



As for the Swiss, you realize that their strength was precisely that they DENIED opponents hand-to-hand fighting due to their pike/halberds formations ?


You do understand that fighting with a polearm is still classed as hand-to-hand infantry combat?

Ok, interesting discussion for the sake of a discussion, but we're not going to get anything worthwhile out of this, and it's going way off topic.

Modifié par shootist70, 05 octobre 2010 - 10:53 .


#218
Sylvius the Mad

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Schneidend wrote...

Dragon Age's exaggerations were slight at worst.

The length of DAO's weapons was entirely reasonable.

The bulk of DAO's weapons was absurd.  The head of a DAO maul would have weighed 20-30 lb.  Now put that on the end of a 2 metre poll and swing it around. 

#219
CoS Sarah Jinstar

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Bryy_Miller wrote...

CoS Sarah Jinstar wrote...

Bryy_Miller wrote...

I think you'll need to define "traditional storytelling", because the guy just said that he liked where DA2 was going, but he also liked BG2, which, if this is the standard of being an old timer, must have had your idea of traditional storytelling.


You don't need me to define anything Bryy


Are you seriously not going to answer the question just because you have an eGrudge? That's a huge cop-out. 


Non voiced PC, non paraphrased responses, the ability to fill in the blanks on a personal level for RP aspects, I'm sure you knew this already though. It has very little to do with having any sort of EGrudge, I just don't find the "go out of my way to defend every design decision" That you and a couple others constantly try and do very constructive or helpful to anyone.

#220
Meltemph

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I dunno, when you are dealing with fantasy settings, specifically with a medieval feel in mind, I like exaggerated aesthetics, personally.

#221
Akka le Vil

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shootist70 wrote...

Yes, they used it...in formation. Apart from the jousting field that's pretty much the only place you'll find a warrior fighting in full plate. That's for several reasons - less mobility, reduced field of vision, and most important of all - heat exhuastion.

Yes, In formation. In set-piece battles.

This whole part doesn't make any sense. Plate armours were used by footmen when they could get one, and footmen weren't exactly systematically charging and then going back. They were actually fighting toe to toe for extended periods.

The ceremonial armours were, of course, much heavier and cumbersome than field armours, but I've never talked about formers, only the latters. And the field armours WERE used in prolonged mélée and, again, they were DESIGNED to deflect and absorb impacts from hand to hand weapons.

Like I said about heat exhaustion, imagine fighting in full plate and padded gambeson. It doesn't take a huge leap of the imagination to see that point.

I'm talking about facts, not leap of imagination. Armour were used in close combat for long period of time, and you've yet to actually provide serious informations proving the opposite.

The muddy terrain and fatigue caused...yep, you guessed it - lack of momentum! That's exactly why the French knights...stopped moving! And no, if you look at the accepted casualty figures it's widely accepted it was something of a slaughter.

You realize that the French knights fought Agincourt on foot, not mounted ? The defeat was caused because of the press of bodies, making fighting impossible for the French who were far too much densely packed and the fact that they had to run in the mud for a long distance in heavy armor (and on top of many bodies on the ground).
It doesn't prove anything about armour not being useful in mélée - actually, the fact that they went to fight with it tend to show that it was actually expected to be used as such.

You do understand that fighting with a polearm is still classed as hand-to-hand infantry combat?

Hu, no ?

Polearms' very point is to strike the enemy at a distance so he can't strike you back. That's not exactly hand to hand fighting, no. That's why it was actually effective at breaking cavalry charge, and why there was the "push of the pike".

Ok, interesting discussion for the sake of a discussion, but we're not going to get anything worthwhile out of this, and it's going way off topic.

And you just made a lot of false affirmations with nothing to back them up.

Considering how many weapons were specifically designed to pierce plate armours, considering plate armours were designed to deflect impacts from hand to hand weapons, considering how much clever design went into both finding weapons and methods to reach the man under the armour, and protecting the user against such tactics and weapons, considering how footmen used plate armours when they could afford it, considering the very concept of armour is to protect you during fighting, saying that they were not used nor efficient in long fighting is a very, very bold statement that just contradict most available data.
It can only be taken seriously if you provide actual reliable sources that support this point with examples, explanations and the like. For now you've provided nothing but your own personnal affirmations, so don't be surprised if nobody is convinced.

Modifié par Akka le Vil, 05 octobre 2010 - 11:29 .


#222
CoS Sarah Jinstar

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Amioran wrote...

CoS Sarah Jinstar wrote...

Brockololly wrote...

Herr Uhl wrote...
Well, they've said that easy will be easier at least (normal too IIRC). I think that is to accommodate the non-pausing.

And that they also had it such that Nightmare would be the only difficulty level with any friendly fire.


Wait they really said that? Whats wrong with having a toggle for it? Thats always worked in the past.


In the "past"? When it has ever worked? People really invent things to prove a point these days.

It's not as easy as it seems. Think about it. Suppose they balance gameplay on normal for "no friendly fire", the interesed guy enables FF, bam!, balance broken, normal becomes harder than nightmare (in fact it is difficult to have middle grounds when you change these total altering gameplay mechanics) and bam! people complaining. Normal becomes much more difficult than meant to, people cry at Bioware not balancing the game with the toggle they implemented, things don't work as supposed, others get broken in the meantime (since or you script everything, or just you cannot understand how things will work the more parameters you add).

Same happens on the exact contrary. You have "hard" and it becomes easier than easy toggling off FF, people complain about lack of balance therein (or you balance it for the FF or without it, not both). More, levels usually are created useful for one way or the other, it is difficult doing them balanced for both. This can be fine for a very difficult range, as nightmare or hard, not much so for lower difficulties.

Apart then increased or decreased difficulty there's also the problem of balancing enemies abilities accordingly with the change and the already mentioned problem with scripting general behaviour. Again, this can be plausible at higher difficulties, lesser so on lower ones.

A toggle for FF has never worked before, and it will never will. No good game ever used a toggle for that aspect just for what I mentioned. The toggle was specifically tied with the difficulty, in fact. In my memory (and I played quite a lot of rpgs) there have been neither one that had that particular toggle, or if it had, balance was broken when used differently than prescribed.


Um yeah It's always worked for me in just about every Bioware game I've played from BG on up. Back in those days it wasn't really tied to a difficulty level, it was tied to a slider denoting using various levels of  the D&D ruleset.Granted we're no longer dealing with the D&D license but considering DA;O's patches made the game pretty easy to begin with even with FF, I highly doubt it would be much of an issue for DA2 either. I think you're trying to make it into a bigger balancing issue than it really is.

#223
Bryy_Miller

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CoS Sarah Jinstar wrote...

Bryy_Miller wrote...

CoS Sarah Jinstar wrote...

Bryy_Miller wrote...

I think you'll need to define "traditional storytelling", because the guy just said that he liked where DA2 was going, but he also liked BG2, which, if this is the standard of being an old timer, must have had your idea of traditional storytelling.


You don't need me to define anything Bryy


Are you seriously not going to answer the question just because you have an eGrudge? That's a huge cop-out. 


Non voiced PC, non paraphrased responses, the ability to fill in the blanks on a personal level for RP aspects, I'm sure you knew this already though. It has very little to do with having any sort of EGrudge, I just don't find the "go out of my way to defend every design decision" That you and a couple others constantly try and do very constructive or helpful to anyone.


You really need to get over the fact that not everyone agrees with you on what is or is not bad. If you go into every discussion with such an attitude, then yes, that's all you are going to see. People blindly defending BioWare. People sucking up. People not being constructive simply because you deem it non-constructive. 

#224
blothulfur

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Damn mixed up agincourt and crecy been a long time, anybody else not like how they hold the two handers in the batting pose i'd prefer something more stylish/realistic.

#225
Josielyn

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Cool article, makes me want to go buy a 2 handed sword and start swinging it in the backyard.