Sylvius the Mad wrote...
I'm not claiming it's not fun.
I'm claiming it's stupid.
I was replying to Steve, not you.
Also, no.
Sylvius the Mad wrote...
I'm not claiming it's not fun.
I'm claiming it's stupid.
Sylvius the Mad wrote...
No design decision is made in isolation.DMC12 wrote...
Your post reminds me of a buddy of mine when I used to blaze (I quit a long time ago). He would always want us all to have his high, when we really didn't find it that awesome. Play it your way, but let the rest of us have our fun in our own way too. Hopefully Bioware will implement the respec option from Awakening, like what they did with stamina potions (I remember them apparently being in DA2 from one preview).
If the respec option is available, then the game's design needs to take it into account.
Look at DAO. There were some talents that weren't very useful, but they were prereqs for talents that were. A respec option allows you to take a different, actually useful talent, and then once you have the extra point you can respec to undo that last talent and add the prereq plus the top-notch talent.
That would make the game easier at low levels (you could maximise your build for each talent point total), and thus change the balance.
Let's say you have Force Field, and you just got another point to spend. You want Crushing Prison, but you don't have Telekinetic Weapons yet (prereq for Crushing Prison), and you don't really need another weapon buff right then.DMC12 wrote...
I don't see where you're coming from. You can't just go from the various talents you had, then respec and fill up certain talent trees.
Sylvius the Mad wrote...
Let's say you have Force Field, and you just got another point to spend. You want Crushing Prison, but you don't have Telekinetic Weapons yet (prereq for Crushing Prison), and you don't really need another weapon buff right then.DMC12 wrote...
I don't see where you're coming from. You can't just go from the various talents you had, then respec and fill up certain talent trees.
So instead, you take some other talent that is useful right now (say Glyph of Paralysis).
But the next time you level up, you till want Crushing Prison, you you respec to regain last level's point and then buy both Telekinetic Weapons and Crushing Prison.
The respec allowed you to get Crushing Prison as soon as possible, but you didn't have to pay the price in the intervening level by carrying a talent you didn't need. That intervening level because easier by respeccing.
If the game expects this sort of player behaviour, the game will be balanced differently.
So even if I never use the respec, its inclusion in the game does affect me, and as such it is not unreasonable of me to voice my opposition.
Modifié par DMC12, 04 octobre 2010 - 09:09 .
You're not listening.DMC12 wrote...
Also, the respec option won't affect you. If DA had multiplayer à la Demon's Souls, then yes it would, but it's an entirely single player experience - your experience.
Sylvius the Mad wrote...
You're not listening.DMC12 wrote...
Also, the respec option won't affect you. If DA had multiplayer à la Demon's Souls, then yes it would, but it's an entirely single player experience - your experience.
That you respec would not affect me.
That the game (which I'm playing - we're all playing the same game) expects players to respec - that affects me.
Try to solve problems more than one layer deep.
Sylvius the Mad wrote...
You're not listening.DMC12 wrote...
Also, the respec option won't affect you. If DA had multiplayer à la Demon's Souls, then yes it would, but it's an entirely single player experience - your experience.
That you respec would not affect me.
That the game (which I'm playing - we're all playing the same game) expects players to respec - that affects me.
Try to solve problems more than one layer deep.
Sylvius the Mad wrote...
You're not listening.DMC12 wrote...
Also, the respec option won't affect you. If DA had multiplayer à la Demon's Souls, then yes it would, but it's an entirely single player experience - your experience.
That you respec would not affect me.
That the game (which I'm playing - we're all playing the same game) expects players to respec - that affects me.
I can't believe you still don't get it.DMC12 wrote...
The only way it would affect you was if the enemies reacted differently to certain talents/skills/abilities that you have. They only react to your level.
If they think twinking out the characters will be easy and "fun", then they'd probably count the players who don't do it as outliers.Tantum Dic Verbo wrote...
I see what you're saying, but I don't think the designers would see this as an imperative to change the game balance. I think the designers know that some players are going to twink out their characters, and they just write those players off as outliers.
But why should any "intervening" talent be considered a price in the sense of a hindrance? Shouldn't all talents be equally useful?Sylvius the Mad wrote...
The respec allowed you to get Crushing Prison as soon as possible, but you didn't have to pay the price in the intervening level by carrying a talent you didn't need.
Why should they be? I have no idea why you would think this.Maverick827 wrote...
But why should any "intervening" talent be considered a price in the sense of a hindrance? Shouldn't all talents be equally useful?
If there's going to be a talent that's exceedingly useful, I would certainly design a game such that its prereqs were less useful than other talents.To suggest such masochistic gaming principals is so...Sylvius of you.
Sylvius the Mad wrote...
I can't believe you still don't get it.DMC12 wrote...
The only way it would affect you was if the enemies reacted differently to certain talents/skills/abilities that you have. They only react to your level.
Each encounter is designed to produce a specific level of challenge of the player. If the player is expected to have an optimised build at all times, the encounter's design will need to be less forgiving in order to achieve that challenge level. If the player is not expected to have an optimised build at all times, the encounter will need to be more forgiving to produce that challenge level.
Do you honestly not understand?
We already have that.JrayM16 wrote...
Then perhaps a compromise. Limited amounts of respecs. Thus, the respec could not be used to twink a character, but instead would be used to get rid of a bad talent that turned out to be lame for one's character build.
Sylvius the Mad wrote...
We already have that.JrayM16 wrote...
Then perhaps a compromise. Limited amounts of respecs. Thus, the respec could not be used to twink a character, but instead would be used to get rid of a bad talent that turned out to be lame for one's character build.
It's called Reload.
Sylvius the Mad wrote...
Why should they be? I have no idea why you would think this.
But if you have too many "exceedingly useful" talents, then you entirely omit choice.If there's going to be a talent that's exceedingly useful, I would certainly design a game such that its prereqs were less useful than other talents.
So then the player could choose between a series of talents that were all equally useful, or a series that started out weak and grew more powerful toward the end.
Choice is good.
To create barriers to entry for the better talents.Maverick827 wrote...
Perhaps "equally" was out of place, but why should any talent be considered a price?
There were some useless talents, but that forced the player to give his selections careful consideration.Perhaps another talent would be more beneficial at the given time, but none should be considered absolutely useless, which was the case with many Origin talents.
I don't follow.But if you have too many "exceedingly useful" talents, then you entirely omit choice.