I have read quite a bit about how a respec option muight break the game but so far none of the objections make any sense,what difference does it make if the option is in the game for a respec? You feel it is a lore breaking aspect where as some might feel it is just fine, options are nice in that the player can decide just what they want to use and pass on the rest. I myself preffer options i may or may not use still be present in the game, i will not dictate to another player how they should play the game. My feeling is that if you or other folks do not like the respec option do not use it, just because it is there does not mean you have to use it. As i said in my earlier post if it is a matter of the option being provided and your not strong enough to resist the temptation to utalize the option, that is not anybodie's fault but your own. As such it is a problem that for the most part is one on your end, so keep it there on your end. You are entitled to your opinion when something will definatly break the game, like fixed ammo, or like sprint use crouch/cover all assigned to one key did to ME2. Those things that broke ME2 are not choices the player can excercise, as such are game breaking. But having the option to respec a character at anytime the player chooses does not break the game, damage the lore, or hamper the players choice in the game, because this is up to the player. The game is a single player experience, and my experience should be different from yours, that is IMHO what provides depth to a game.
You can run around in the best gear in DAO with your skill level set on insanity complaining the game is too easy, these same folks want the game to be made more difficult. The truth is they need to change the options they use, as in use gear with no buffs then tell me how easy the game is. You as the player have the option to use good gear or gear with out buffs, but it would not be a better game if Bioware decided to satisfy those individuals by removing all the good gear from the game entirely.
Conceptually it is the same, the game is as difficult or not as the player chooses it to be. Choice is always a good thing. The only people who do not like choice are those who stand to gain from lack of choice, are too weak to avoid the other choice, or to indecisive to arrive at a decision at all. Why should we allow those people to get to the front of the line?
Asai
Modifié par asaiasai, 09 octobre 2010 - 06:39 .