wizardryforever wrote...
Putting aside the fact that I made that point initially to point out that ME2 is no less of an RPG than ME1 simply because it lacks a bulky inventory and pointless customization of tons of skill points, I'll say this:
1. Consider that having all your squadmates interact with NPCs in conversation, or even each other, is a relatively new phenomenon. Add to that the fact that all characters are fully voiced and the fact that you have twice as many characters this time around, and it becomes prohibitively expensive. Sure, it'd be nice to have everyone have an opinion on everything, but that's a lot of stuff that really isn't necessary. You listed some of the glaring examples, and I'll admit that they suck, but its understandable.
And I was using those as specific examples as to why I think ME 2 was a poor story. A character centric game needs charactarization. Not just a personal mission.
As to "relatively new phenomenon" Bioware has been doing this since the Baldur's Gate games. (Baldur's Gate 2 had
sixteen potential companions). ME2 is the first Bioware game that allowed more than one companion to travel with you that had no interaction. Oddly enough, this is also the first "character centered" game Bioware has done that I'm aware of. You'd think that would demand more charactarization, not less.
Yes would be expensive. Maybe they should have cut back a little on characters, then? KOTOR had nine. Dragon Age had seven (eight with Dog, nine with Shale) Those characters were certainly not afraid to express themselves. Dragon Age characters even talked to each other. Neither of these was a "character centered" game.
2. This is "sequel syndrome" again, just in a different form. It's the way trilogies are set up. The second installment usually makes little headway in the story, instead fleshing out the characters and the setting. As for continuity, name a trilogy in which the second work could have been completely omitted and the overall story still been as rich. I certainly can't think of one. Kudos to you if you can.
The Two Towers:
Frodo gets from teh Anduin to CIrith Ungol, temporarilly taming Smeagol and using him as a guide to Mordor. Saruman is defeated by Merry and Pippin and the Ents. Aragorn mobilizes the Rohirim. The story advanced.
Empire Strikes Back
Luke receives training as a Jedi, begun in A New Hope, now continues in earnest under Yoda. The Empire devestates the rebellion And is actively hunting for Luke (for reasons made known in the confrontation between Vader and Luke) Han and Leia's relationship develops, going from "Either I'm gonna kill her or I'm beginning to like her" to "I love you" "I know" The story advanced.
trilogy which the middle portion could have been omitted? Well, it's not a trilogy anymore, but the "Die Hard" trilogy springs to mind

There seemed to be that level of connection between ME 1 and ME 2.
3. I personally think that there were plenty of decisions that changed the way things happened in the game, just not as majorly as we might have liked. The council decision, for example, is one of the biggest changes in terms of NPC attitudes, especially on the Citadel, depending on which choice you made. Overall story influence is something that I think they are saving for the finale. I fully expect all big decisions to matter, and a fair amount of small decisions to show up in some form or another. As for newcomers, I don't really know how they'll handle it. I hope that they'll allow at least some of the squadmates to return, and you would have to choose which ones you take with you aboard the Normandy. This rewards imports by giving us more choices, but doesn't bother newcomers since they never knew these people anyway, and they'll get some default selection.
"Not as majorly as we might have liked" is an understatement. The Council decision changes a few lines of dialogue, a pair of asari tourists are rude to you, or not, and a store will sell to you, or not. Oh, and the Council might or might not see you, since there appears to be no VAs fro the new Council. At least then you're spared teh "Ah, yes 'Reapers'" line.
If decisions are being held over for the thrid game, why didn't they just make the game a duology? Why spend a whole game just spinning our wheels? You may think it'll all miraculously fit together in ME 3. I hope you're right. Truly I do. But I'm bracing myself for another slew of emails. Because otherwise it "wouldn't be fair to newcomers"
Choosing which squadmates to return might be ideal, but then we'd have a crew full of mimes. Remember, they couldn't be bothered to voice the characters in ME 2 to provide input on your missions. What are the odds they'll give them lines if you have up to twelve returning charcters, plus any new characters they'll introduce (and you know they will) plus any other returning characters (Ashley/Kaiden being the most likely)?