Frybread76 wrote...
wizardryforever wrote...
The first game's story was all about Shepard. The other characters were an afterthought by comparison. If they had done the same thing in the second game, people would cry foul because it cloned the first game's story and didn't try anything new. Shepard had his/her time in the spotlight, the second game is about building up the setting and foreshadowing. I don't know why this makes ME2 so absolutely horrible that Mass Effect is ruined FOREVER because of it.Therion942 wrote...
wizardryforever wrote...
Oh? So ME2 is not about a Spectre named Shepard and his/her epic struggle to save the galaxy from an overarching threat?
What exactly did we do to stop the reapers? Oh and can you point out which part of the story was Shepard's, you know the part where there's gross amounts of reflection and character exposition and definition of a personality?
Oh right nothing at all and none of it. Shepard may as well have not been in the game in the first place, you could have subbed him out for, let's say, Dr. Phil or the corpse of Freddie Mercury and it would have been very much the same.
People wouldn't have cried foul because ME is supposed to be "Shepard's story." About Shepard's motivation, development, beliefs, etc. We get none of that in ME2.
Is it? Frodo is the main character in the Lord of the Rings, and yet substantial portions of the books ignore his motivation, development, beliefs, etc. Just because Shepard is the main character doesn't mean it's all about him/her. There are other people in the galaxy who need character development as well, and the story would be hollow if all we did was examine Shepard's character. I admit that Shepard should have had more development, but it's not like there was nothing there. We know how Shepard feels about Cerberus, how he/she feels about his/her crewmates, past and present. We know that Shepard is willing to stop human colonies from being abducted by the Reapers' agents, and Shepard's beliefs are molded by the player quite often in ME2. The difference is that this is not the main focus, and that's what's got everyone's quads in a twist.
If they basically copied the format of the first game: theres an individual that is trying to bring back the Reapers through an unknown means, and we learn all about the hero in his/her attempt to stop said individual, I guarantee people would cry even more that there was no plot progression, because it was exactly the same as the first game. It's hard to duplicate what makes a game great without it being obvious that it's a copy. This is a point I think most people are missing.
Modifié par wizardryforever, 08 octobre 2010 - 06:20 .




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