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#376
Gibb_Shepard

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iakus wrote...

Randy1083 wrote...

Nozybidaj wrote...

Lot of good posts last few pages.  Too bad no one with say ever reads this stuff. :P

I wish Casey Hudson, Mac Walters, and other Mass Effect developers were as active here as Mike Laidlaw, David Gaider, Mary Kirby, etc., are up in the Dragon Age forum. Alas... :(


Agreed. 


Maybe as soon as ME3 is announced the ME devs will start to become active on the forums. Thats what the DA devs did when DA 2 was announced.

#377
MassEffect762

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^ Who's to say they aren't lurking on the site every now and then, no one knows.

Some folks don't like the attention their job brings.

I'd collect data silently, avoid "conflict" and turn it into profit. :alien:

Modifié par MassEffect762, 11 octobre 2010 - 04:42 .


#378
Gibb_Shepard

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MassEffect762 wrote...

^ Who's to say they aren't lurking on the site every now and then, no one knows.

Some folks don't like the attention their job brings.

I'd collect data silently, avoid "conflict" and turn it into profit. :alien:


Because it would be nice to get info from a dev to give hints in what direction the ME series is going. Thats what the DA team are doing, and i think everyone appreciates it a lot.

#379
MassEffect762

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Gibb_Shepard wrote...

MassEffect762 wrote...

^ Who's to say they aren't lurking on the site every now and then, no one knows.

Some folks don't like the attention their job brings.

I'd collect data silently, avoid "conflict" and turn it into profit. :alien:


Because it would be nice to get info from a dev to give hints in what direction the ME series is going. Thats what the DA team are doing, and i think everyone appreciates it a lot.


It would be nice but they're a buisness first and not necessarily our pal.

Again, avoid conflict  and make profit.

I.E. Remember all the previews/trailers on ME2, you remember seeing any heavy glipse in the RPG mechanics.(save interrupts)

The lack of that info I suspect was intentionally left out to avoid "conflict". Right or wrong, just my opinion.

#380
Randy1012

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MassEffect762 wrote...

Again, avoid conflict  and make profit.

I.E. Remember all the previews/trailers on ME2, you remember seeing any heavy glipse in the RPG mechanics.(save interrupts)

The lack of that info I suspect was intentionally left out to avoid "conflict". Right or wrong, just my opinion.

Have you seen some of David Gaider's (awesome) posts up in the DA2 forum? He tells it like it is, and good on him for doing so. I don't think anyone at BioWare is worried about conflict. :lol:

#381
Lucifer_Cheney

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Don't know how many sports fans frequent here, but to me, I would compare Mass Effect 2 to the 2007 New England Patriots, who went went 18-0 in the regular season and their first two playoff games, but ultimately lost the Superbowl. I compare Mass Effect 1 to the 2001 Patriots, that went 11-5 and sneaked their way into the playoffs and wound up winning the SB.

#382
Icinix

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Lucifer - I don't know anything about the sport you just said, but that analogy is an awesome one.



To throw my own in there because I'm trying real hard to avoid uni work...

ME2: A lot of polish and damn finely cut, good looking but ending up a zirconia.

ME1: A bit dirty, not polished and cut, but a real diamond.




#383
Iakus

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MassEffect762 wrote...

^ Who's to say they aren't lurking on the site every now and then, no one knows.

Some folks don't like the attention their job brings.

I'd collect data silently, avoid "conflict" and turn it into profit. :alien:


A completely understandable reaction too.  Things do tend to get...heated...don't they?

While I could wish for developer responses, I also totally understand why they'd want to stay away.  I just wish I could be certain that what is being said is being noted and taken under advisement. 

I guess I'll just have to keep citing my disappointment as clearly and intelligently as I can.  Never know who might be Casey Hudson in disguise Image IPB

#384
wulf3n

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i kinda hope the developers aren't listening. I wasn't around these parts before ME2 came out, but from my unconfirmed opinion, the majority of things i dislike about ME2, are a result of peoples complaints and suggestion following ME1.

Having said that, there are a few ideas people suggest that are well thought out, and doable, but they don't receive much praise, however the majority of suggestions would be terrible for the ME franchise, and almost impossible to do correctly,and yet they receive the most attention in the forums.

#385
Burdokva

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Randy1083 wrote...
I wish Casey Hudson, Mac Walters, and other Mass Effect developers were as active here as Mike Laidlaw, David Gaider, Mary Kirby, etc., are up in the Dragon Age forum. Alas... :(


Me too. I'd appreciate even occasional comments in threads, if not the regular feedback like the Dragon Age team...

The last time I remember a developer posting about game development and feedback for Mass Effect 3 was (I think) Dusty Everman, who said he was taking notes from a discussion about the interior design and features on the SR-2 and he said they were considering improvements for ME3 based on feedback - what colors work best, the Cerberus logo, etc.

As vague as it was, it's awesome to see devs reacting to forum discussions. And IMHO it tends to keep discussions more civil and in-depth because people try to convince each other what is best rather than just argue.  

#386
Guest_Spuudle_*

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Icinix wrote...

Lucifer - I don't know anything about the sport you just said, but that analogy is an awesome one.

To throw my own in there because I'm trying real hard to avoid uni work...
ME2: A lot of polish and damn finely cut, good looking but ending up a zirconia.
ME1: A bit dirty, not polished and cut, but a real diamond.


Brilliant :)

#387
hellfirev1

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For me in ME1 I loved the story. I liked the side missions and LOVED the Mako :devil:.
Now in ME2 again loved the story. Side mission where brill but could have done with a few more. We can do with more weapons in ME3 in the way they were in ME2 (not having the same weapon 10'00000 times is annoying). I liked the armour sets but instead of having a n upgrade researched for all armours how about bringing in say three slots for each squade mate like in ME1? Last didn't like the fact the mako was out  :(.I mean it was one of the reasons I played the first.

#388
Archereon

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ME1: Crappy combat, decent RPG elements, wonderful story.



ME2: GoW wanabie combat, virtually nonexistent RPG elements, subpar story.



I'll take the first, even if that means combat isn't as fun.

#389
wizardryforever

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wulf3n wrote...

i kinda hope the developers aren't listening. I wasn't around these parts before ME2 came out, but from my unconfirmed opinion, the majority of things i dislike about ME2, are a result of peoples complaints and suggestion following ME1.
Having said that, there are a few ideas people suggest that are well thought out, and doable, but they don't receive much praise, however the majority of suggestions would be terrible for the ME franchise, and almost impossible to do correctly,and yet they receive the most attention in the forums.


I can agree with this in spirit.  ME2 fixed a lot of problems with ME1, though it did introduce some new ones.  So if ME3 fixes the problems of ME2 without reintroducing the problems of ME1, that would be ideal.

It's worth noting that the fanbase is definitely not united on the issue, just look at all the bickering that's taken place in this very thread.  There are quite a few suggestions that have been made (usually by "hardcore" fans) that would be a large step backward in terms of development that I hope the devs don't listen to.  There are some that would be interesting but impractical, there are some that are just plain stupid (and impractical to boot), and here and there are a few suggestions that seem not only doable, but desirable.  I can understand the devs giving this place a wide berth though, simply because of the thriving threads on "disappointment" and "really bad moments."  Such threads do not scream maturity to the devs, nor are they in the least bit constructive.  And actual constructive threads get buried under complaint threads simply because no one bothers to post in them.  Which is a dam shame.  I even started my own constructive thread about how to handle powers in ME3 here:social.bioware.com/forum/1/topic/103/index/4632282, but it promptly died.

#390
The Spamming Troll

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Lucifer_Cheney wrote...

Don't know how many sports fans frequent here, but to me, I would compare Mass Effect 2 to the 2007 New England Patriots, who went went 18-0 in the regular season and their first two playoff games, but ultimately lost the Superbowl. I compare Mass Effect 1 to the 2001 Patriots, that went 11-5 and sneaked their way into the playoffs and wound up winning the SB.


you like ME and football? i thought i would be the only one.


i ****ing love ME1. ive never played a game more or joined an online forum or passed up prolly atleast a handjob from a girl, as i had with ME1. ME1 is the reason i own a 360, practically the single reason that i bought a PS3 was becasue of what ME1 gave me, tho no game has come close. untill ME2.

long story short, i would take ME2, reintroduce overheating weapons, add an inventory(weapon mods, armor mods, armor), crouching, and give it a story thatll make me interested still on my 30th playthrough like it was for ME1....sortof.

#391
Frybread76

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i ****ing love ME1. ive never played a game more or joined an online forum or passed up prolly atleast a handjob from a girl

>.>

Modifié par Frybread76, 11 octobre 2010 - 10:42 .


#392
Praetor Knight

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The Spamming Troll wrote...

Lucifer_Cheney wrote...

Don't know how many sports fans frequent here, but to me, I would compare Mass Effect 2 to the 2007 New England Patriots, who went went 18-0 in the regular season and their first two playoff games, but ultimately lost the Superbowl. I compare Mass Effect 1 to the 2001 Patriots, that went 11-5 and sneaked their way into the playoffs and wound up winning the SB.


you like ME and football? i thought i would be the only one.


i ****ing love ME1. ive never played a game more or joined an online forum or passed up prolly atleast a handjob from a girl, as i had with ME1. ME1 is the reason i own a 360, practically the single reason that i bought a PS3 was becasue of what ME1 gave me, tho no game has come close. untill ME2.

long story short, i would take ME2, reintroduce overheating weapons, add an inventory(weapon mods, armor mods, armor), crouching, and give it a story thatll make me interested still on my 30th playthrough like it was for ME1....sortof.


That would then make three

Go Bears!

#393
The Spamming Troll

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go pack!

#394
phatpat63

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bjdbwea wrote...

This again? No, it's not nostalgia. I've played ME 1, then ME 2, then ME 1 again, then ME 2 again. Yes, I prefer ME 1. It has:

  • A better written and better presented main story.
  • A more believable setting.
  • Companions that play an actual role during the story.
  • Better written romances.
  • More and better chances to give Shepard personality and let Shepard act like a human.
  • Exploration on planets.
  • Larger hub worlds that feel more alive.
  • Less linear levels, no doors that constantly close behind you.
  • Spoken briefings for side quests, and also interaction with NPCs and decisions during the side quests.
  • A better RPG system and an inventory.

And I could go on, but it has all been mentioned in the numerous threads that describe the flaws of ME 2. LotSB is pretty much like I hoped that ME 2 as a whole would have been, though. Then I might even have preferred it over ME 1.


QFT

ME2 has a number of drastic improvements over ME1. The engine, no texture popping, the combat, the consistant cinematic quality, and even the over all level of the voiceacting.
But in all the ways listed above it is simply mind boggling how vastly, vastly, inferior it is to ME1. I still cannot wrap my head around what Casey Hudson et al were thinking. Making all the improvments to ME2 didn't have to preclude tossing out all of what made the first game so incredible inspite of its deep mechanical flaws.

#395
Foolsfolly

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iakus wrote...

MassEffect762 wrote...

^ Who's to say they aren't lurking on the site every now and then, no one knows.

Some folks don't like the attention their job brings.

I'd collect data silently, avoid "conflict" and turn it into profit. :alien:


A completely understandable reaction too.  Things do tend to get...heated...don't they?

While I could wish for developer responses, I also totally understand why they'd want to stay away.  I just wish I could be certain that what is being said is being noted and taken under advisement. 

I guess I'll just have to keep citing my disappointment as clearly and intelligently as I can.  Never know who might be Casey Hudson in disguise Image IPB


Yeah, if I were the guys at BioWare I wouldn't post in these threads.

A lot of posters feel like guests who walk into your home and tell you how lousy your house is.

#396
Pocketgb

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iakus wrote...
So what do you call it with the posters who have played ME 1 and ME 2 back to back and like ME 1 better?

Edit:  And those of us who have replayed ME 1 just to make sure it isn't just nostalgia?


What of people who prefer ME2?

/shrug

#397
Nicodemus

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ME1 felt like I was exploring the galaxy looking for clues. The inventory system was bad, but the ability to modify weapons, change armour and immersion was good.



ME2 didn't feel like I was exploring the galaxy but it ended up more like a weekend city break where I explored well thought out set pieces. The research idea was good, the armour tweaking was good and the lack of inventory was good. However, at the start there should have been a lot more armour choices and ammo types should have been weapon mods that you find/research/buy. Same with armour mods. Take away some of the ammo abilities as talent trees and add instead weapon abilities for some characters and it would have been more interesting.



Both games are good for different reasons, although I do feel that the Devs wanted to tap into the console shooter market rather than the PC rpg market for the second game.

#398
Ch40sFox

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Brodyaha wrote...

I played ME1 and loved it.
I played ME2 and loved it.
There were differences about both I loved/hated.
I loved how they got a way from the Mako, and some of the world exploration. ME1 always had the same environments, and the Mako was clunky.


I love how when anyone tries to complain about the original Mass Effect, all they can really do, is diss the Mako. It just wasnt Halo standard driving, took some getting used to.

Sure the first wasnt as graphically impressive as the second, but the first's story was much more, epic.

Racing across the galaxy to stop a mad alien with near unlimited political and technological power, only to find that he's being manipulated like all the rest. The crew may not have super interacted with each other like they shouldve, but there's about 180% more squad interaction in the first than there is in the second.

I played the original for about 3 years straight.

Mass Effect 2, Im having a hard time sticking to it for more than 3 months at a time.

#399
Foolsfolly

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Nicodemus wrote...

ME1 felt like I was exploring the galaxy looking for clues. The inventory system was bad, but the ability to modify weapons, change armour and immersion was good.

ME2 didn't feel like I was exploring the galaxy but it ended up more like a weekend city break where I explored well thought out set pieces. The research idea was good, the armour tweaking was good and the lack of inventory was good. However, at the start there should have been a lot more armour choices and ammo types should have been weapon mods that you find/research/buy. Same with armour mods. Take away some of the ammo abilities as talent trees and add instead weapon abilities for some characters and it would have been more interesting.

Both games are good for different reasons, although I do feel that the Devs wanted to tap into the console shooter market rather than the PC rpg market for the second game.


Mass Effect was a console shooter before it was even ported to PC by EA.

#400
smudboy

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phatpat63 wrote...

bjdbwea wrote...

This again? No, it's not nostalgia. I've played ME 1, then ME 2, then ME 1 again, then ME 2 again. Yes, I prefer ME 1. It has:

  • A better written and better presented main story.
  • A more believable setting.
  • Companions that play an actual role during the story.
  • Better written romances.
  • More and better chances to give Shepard personality and let Shepard act like a human.
  • Exploration on planets.
  • Larger hub worlds that feel more alive.
  • Less linear levels, no doors that constantly close behind you.
  • Spoken briefings for side quests, and also interaction with NPCs and decisions during the side quests.
  • A better RPG system and an inventory.

And I could go on, but it has all been mentioned in the numerous threads that describe the flaws of ME 2. LotSB is pretty much like I hoped that ME 2 as a whole would have been, though. Then I might even have preferred it over ME 1.


QFT

ME2 has a number of drastic improvements over ME1. The engine, no texture popping, the combat, the consistant cinematic quality, and even the over all level of the voiceacting.
But in all the ways listed above it is simply mind boggling how vastly, vastly, inferior it is to ME1. I still cannot wrap my head around what Casey Hudson et al were thinking. Making all the improvments to ME2 didn't have to preclude tossing out all of what made the first game so incredible inspite of its deep mechanical flaws.

Very good.  Although I've yet to compare the two, there are the obvious qualities to the story and storytelling that simply did a wonderful job.

The funny thing is, I think of LOTSB as ME2 more than ME2. It didn't quite do what it should've done (reaction from Liara about Shepard, Shepard's reaction about themselves, squad interaction, etc.) but it had the better idea: a more personal, character driven narrative at each turn, even during the drawn out ship hull level.  You could even say it was Liara's loyalty mission done right; it all tied into the main story arc of the Reapers, even if that wasn't the goal.  People say that is usually a contrived ending, that it all comes to a "help the plot" conclusion, but ME2 could really use some of that with all of its multiple Threads to Nowhere.