Killjoy Cutter wrote...
I'm not sure I understand this standard I see repeated, that a story can only be a certain character's story if the events therein could only have ever taken place with that one particular character's unique participation.
You've never seen the standard where a story is about the main character?
First, that's nonsense. It's the character's story because the events happened to that character, because of that character, or while that character was involved. Maybe it could be someone else's story, but it wasn't, because that someone else wasn't there.
First, telling a story about a person and how they change is not nonsense. I'd go to say that's the best way to tell a story. It's probably the most widely used concept when telling a tale. 'cause writers are people. They write best from experience.
And you're missing the point. We can start replacing main characters in some stories because there is nothing intrinsically special about them. This is related to a plot, that is to say, a character exists in a story, if the plot says they are part of the story, and thus, how much meaning is behind that reason. For example, Shepard, at certain point in ME can't be replaced, because in order for the plot to continue, it needs Shepard. In ME2, we can kill off Shepard and things roll along just fine.
Now ME2 tried something special: it was a frame story. That is, we have a base story that acts as a platform and envelops others. Take the movie The Yellow Rolls Royce, a frame story about the various owners of a car over the years. In order for that to be effective, the value of the Rolls Royce (to the characters) must be very high, and the reasons why they select that car have to be identified and proven in their plot. Some reasons are just because "It looks like a classy car to tour Italy", or it simply helps someone get from A to B, but that's fine: the plot becomes the peoples reason to have the car, and voila, the car is used as such. ME2 had a completely different plot, with a very specific, though completely unknown and undeveloped goal. Whereas the point of The Yellow Rolls Royce is to tell a bunch of stories that involve a car, the point of ME2 is to stop the bad guys. The reasonings at the beginning from Miranda and TIM do not get realized, as well as TIM prattling off a bunch of platitudes of why Shepard was The Chosen.
How do solving random peoples daddy issues stop the bad guys?
How is loyalty ever a theme? (If we are to believe the main theme (what a story is about) of ME2 is solving daddy issues, where is loyalty constantly tested?)
How do going on all these side stories develop the the plot?
You see, things like stories in a coffee shop, or some platform for storytelling is literally that sole function. We get that. The author has a bunch of things they want to say, and in a certain way. If that was ME2's case, then we didn't really need a plot, or for it to be about Stopping the Collectors. Shepard could've easily been on a sole journey, a story of discovery, revenge, or even of amnesia: trying to figure out what's going on with themselves, or about some other guy. Or even Stopping the Collectors. The problem is all these stories have to be woven into the plot as seamlessly as possible. They need to connect, to resonate to the purpose of the story.
Another failure was the lack of mystery. If we've got a goal we're hunting for, and we learn nothing, well, what the hell are we doing?
Second, many of the examples of things that people touting this standard put out as "anyone could have done", well, one, that's often not the case and it would have taken someone like Shep and not just anyone, and two, at some level of detail, almost every event takes place exactly as it does because of every person involved in particular.
Miranda. Jacob. Garrus. Anderson. Hackett. Any old competent guy with a gun, really. Seriously. Look at each example in the narrative and see where Shepard, and only Shepard, could've done the job, or kept the plot going.
As for your second point, I suggest you look to every event, as I asked before. You will soon discover that only Tali, Liara and Wrex's reactions is all that might be different, but in no way prevent the events of ME2 from happening. Tali might not join the SR2 (so what), Liara might not want you to hack terminals (so what), Wrex might not give you a warm greeting (game breaking, I know, but so what.)
Modifié par smudboy, 12 octobre 2010 - 06:32 .