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#626
Killjoy Cutter

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Nightwriter wrote...

But not the Reapers. 


If the Collectors are trying to accomplish a mission from the Reapers, and the Collectors are stopped, doesn't that stop something that the Reapers were trying to accomplish? 

#627
Guest_Malcolm Theory_*

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Killjoy Cutter wrote...

I thought Shep stopped the Collectors, though. 


What Night said.

He's/she's earned their "bug squashing" badge, but have yet to achieve the highest honor of the "destroying a fleet of supersquid robots" badge.

#628
JaerWolfe

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Killjoy Cutter wrote...



I thought Shep stopped the Collectors, though.


No, actually, Shep didn't stop the Collectors. TIM did. Shepard was just the hired/resurrected gun he sent to do it.

#629
Nightwriter

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Killjoy Cutter wrote...

Nightwriter wrote...

But not the Reapers. 


If the Collectors are trying to accomplish a mission from the Reapers, and the Collectors are stopped, doesn't that stop something that the Reapers were trying to accomplish? 


You'd think so, wouldn't you? But yet it is simply not so.

Also I would like to add to everyone that I am not wearing rose-colored glasses. Thank you.

#630
Epic777

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-_- me1 vs me2 round X

#631
Guest_Malcolm Theory_*

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Nightwriter wrote...

Also I would like to add to everyone that I am not wearing rose-colored glasses. Thank you.


Me thinks the lady doth protest too much. Image IPB

#632
Fiery Phoenix

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That's three times you've said that now, Night. :P

Modifié par FieryPhoenix7, 15 octobre 2010 - 07:16 .


#633
Frybread76

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Killjoy Cutter wrote...

Frybread76 wrote...

Killjoy Cutter wrote...

Who were the Collectors working for, again?



The Reapers, but did we learn anything new about them or how to stop them?


I thought Shep stopped the Collectors, though. 


Did stopping the Collectors stop the Reapers?  I thought they were still coming, which is why there will be a ME3, right?

#634
Nightwriter

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What? No, I am NOT wearing rose-colored glasses, Frybread! I'm NOT!

#635
Nozybidaj

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JaerWolfe wrote...

Killjoy Cutter wrote...

I thought Shep stopped the Collectors, though.

No, actually, Shep didn't stop the Collectors. TIM did. Shepard was just the hired/resurrected gun he sent to do it.


Hehe, good point.  Ties in nicely as well with my "Cerberus is now the story, not the Reapers" idea. :lol:

#636
Fiery Phoenix

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ME2's story ended exactly where ME1's did. Therefore, no overall progress. Therefore, not a sequel. Therefore, BioWare took the whole stand-alone nonsense way too far, and that's exactly the whole reason behind this.

#637
Guest_Malcolm Theory_*

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Nightwriter wrote...

What? No, I am NOT wearing rose-colored glasses, Frybread! I'm NOT!


It's too late Nightwriter, I've shown him the truth! You sit on a throne of lies! Image IPB

Oh yeah, I finally figured out that his name is Javier A. Begazo, who knew that "A" was a middle initial? I'm not sure if you still remember that particualr discussion, seeing as its been almost a year since it took place, but there it is...

#638
RoninOmega

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The main part of why a lot of people feel betrayed is not because of change, we're not steam users who hate every change of counter strike, a lot of the improvements take away a lot from what mass effect 1 offered, look at the mass effect 3 wishlist topic in the general discussion forum to see what I'm talking about.



Go ahead, be blind sighted and think all I'm worrying about is all nostalgia, how can you tell why I'm mad at SOME of the changes? I personally think mass effect 2 had better story, character, and was aiming for better mechanics, and the game engine was definitely improved for the game, but the weapons and armor, vehicle, and level design is pretty bad, level design because most of the time it felt like I was playing levels similar in design to shooters, where it is a one way path, and then you just get transported back to the normandy... It's a better alternative to same level desgin, but it should be improved to not have that feeling either.



The hammerhead wasn't all that great, it definitely improved on driving, but there are barely any uses of it, and it needs a hud so I actually know when I'm dying. I wouldn't be complaining if I was just looking for complaints, and frankly I hated the mako's mechanics. My point is, there is definitely room for improvement.



Also, go ahead and generalize every complainer as a stupid blind fanboy nitpicking for complaints, why would they be complaining in the first place? They did not complain much about the first game, there is definitely a reason for everything but saying mass effect 2 is overall an improvement as a fact is definitely not going to help, 2 kids fighting on the playground is a perfect metaphor of what I'm trying to get at just because both sides are so blind and stupidly biased to one thing.



Why not both sides listen to reason and get along? It's obvious mass effect 2 did a better job, but it's not without serious error and flaws, and bioware did not do a good job by outright throwing away good mechanics, such as weapons and armor upgrade. Saying mass effect 2 is better at everything that mass effect 1 is just being as blind as the person who is saying all of the changes in mass effect 2 are horrible.




#639
Nightwriter

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I totally remember that discussion, do you know I called him "javiera"? I do not easily forget calling a man javiera. And now he's a moderator, thanks, Malcolm.

#640
Killjoy Cutter

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FieryPhoenix7 wrote...

ME2's story ended exactly where ME1's did. Therefore, no overall progress. Therefore, not a sequel. Therefore, BioWare took the whole stand-alone nonsense way too far, and that's exactly the whole reason behind this.


So at the end of ME1, the Collectors had been destroyed, and their base and the proto-Reaper therein had either been destroyed or turned over to Cerberus? 

I guess I missed that part of ME1.

#641
Killjoy Cutter

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Frybread76 wrote...

Killjoy Cutter wrote...

Frybread76 wrote...

Killjoy Cutter wrote...

Who were the Collectors working for, again?



The Reapers, but did we learn anything new about them or how to stop them?


I thought Shep stopped the Collectors, though. 


Did stopping the Collectors stop the Reapers?  I thought they were still coming, which is why there will be a ME3, right?


It stopped one of the Reapers' plans.

#642
Frybread76

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Killjoy Cutter wrote...

Frybread76 wrote...

Killjoy Cutter wrote...

Frybread76 wrote...

Killjoy Cutter wrote...

Who were the Collectors working for, again?



The Reapers, but did we learn anything new about them or how to stop them?


I thought Shep stopped the Collectors, though. 


Did stopping the Collectors stop the Reapers?  I thought they were still coming, which is why there will be a ME3, right?


It stopped one of the Reapers' plans.


What was their plan?  Oh yeah, to create a human baby Reaper by liquifying humans into "goo."  But why?  For what reason?  What was the baby Reaper going to do?

#643
Nozybidaj

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Frybread76 wrote...
What was their plan?  Oh yeah, to create a human baby Reaper by liquifying humans into "goo."  But why?  For what reason?  What was the baby Reaper going to do?


Travel back in time and kill Shepard's mother so he can never be born, would be my guess. :P

#644
Fiery Phoenix

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Killjoy Cutter wrote...

FieryPhoenix7 wrote...

ME2's story ended exactly where ME1's did. Therefore, no overall progress. Therefore, not a sequel. Therefore, BioWare took the whole stand-alone nonsense way too far, and that's exactly the whole reason behind this.


So at the end of ME1, the Collectors had been destroyed, and their base and the proto-Reaper therein had either been destroyed or turned over to Cerberus? 

I guess I missed that part of ME1.

ME2's main plot != the overarching plot

At the end of ME1, we are told the Reapers are coming. At the end of ME2, we are told (shown, actually) the Reapers are coming. No difference. We basically ran in circles.

LOTSB is ME1's true continuation, in my opinion. The most dangerous information broker in the galaxy has been replaced with a loyal friend, Liara, whose help will most definitely prove invaluable in the upcoming battle against the Reapers with all the information she now has.

Taking out the Collectors is good in its own right, but as long as it has done nothing to the overarching plot, it is, well, nothing.

#645
Frybread76

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Nozybidaj wrote...

Frybread76 wrote...
What was their plan?  Oh yeah, to create a human baby Reaper by liquifying humans into "goo."  But why?  For what reason?  What was the baby Reaper going to do?


Travel back in time and kill Shepard's mother so he can never be born, would be my guess. :P


Unless the Alliance sends Captain Anderson back in time to save Shepard's mother!  And, in the process, Anderson impregnates Sheprd's moms and becomes his father!

#646
Killjoy Cutter

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Frybread76 wrote...

Killjoy Cutter wrote...

Frybread76 wrote...

Killjoy Cutter wrote...

Frybread76 wrote...

Killjoy Cutter wrote...

Who were the Collectors working for, again?



The Reapers, but did we learn anything new about them or how to stop them?


I thought Shep stopped the Collectors, though. 


Did stopping the Collectors stop the Reapers?  I thought they were still coming, which is why there will be a ME3, right?


It stopped one of the Reapers' plans.


What was their plan?  Oh yeah, to create a human baby Reaper by liquifying humans into "goo."  But why?  For what reason?  What was the baby Reaper going to do?


It seems that it's part of the way Reapers "reproduce", and probably part of their "mission that you organics cannot comprehend".

#647
Nozybidaj

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Frybread76 wrote...

Nozybidaj wrote...

Frybread76 wrote...
What was their plan?  Oh yeah, to create a human baby Reaper by liquifying humans into "goo."  But why?  For what reason?  What was the baby Reaper going to do?


Travel back in time and kill Shepard's mother so he can never be born, would be my guess. :P


Unless the Alliance sends Captain Anderson back in time to save Shepard's mother!  And, in the process, Anderson impregnates Sheprd's moms and becomes his father!


If ME3 ends up with a "I am my own grandpa" ending I demand Bender be one of the new squadmates.

#648
darth_lopez

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Things i didn't like about ME 2
The button for cover/sprint/use, XD this is commical my reason here is from GamePlay in ME 1 i'm used to being able to Run away from comabt when indanger and hide semi-effectively in conver. The problem in ME 1 was sometimes i didn't always stick to cover the problem in ME 2 is now when i want to run i'm too often picking stuff up i didn't mean to opening a door i didn't want to or sticking to cover the wrong way. The vault thing was nice but they need to give Cover it's own button perhaps control? and bring back crouch crouch is just useful ingeneral sometimes you want to move with a low profile and crouch is how you do it very good mobility wise in the fire fight. make use E again and sprint Shift.  Cover sprint and us should never be combined as one button.

I liked ME 1's ammo concept and ME 2's ammo concept they need to fuse the 2 to make it really good and keep with lore at the same time.

There was no inventory, No abundance of armor, no way to custome mod your gun.
This for me was a big let down. I was excited for the amor pieces like yeah now i can mix and match armors to get awesome effects. Bonuses to damage and crap is not what i was hoping for :{ i was hoping to be in-depthly involved in teh creation of my own unique spectre armor. Not a hodgepodge of 2 or 3 items per piece that instead of increasing armor value increaed damage and health >.<  and sometimes shields and power. The DLC armors like terminus and **** were much more fun than the N7 armor i thought i would be able to be awesome in. The sheer amount of Default guns(what 10?) was a let down no longer could i view their stats and make decisions on what was better >.< no long could i mod them to due certain things. While the ammo powers were ok  i really wanted my modded rounds back >.< and frictionless materials and things that i could equip to the guns to make them work better, Not Ammo packs to put on my bloody armor. >.< from an RPG lovers aspect this was a BS move and was one of the things that minimized ME 2's RPG aspect.


Streamlined Talent Tree. My complaint here is simply there was no Charm there was no intimidate. in Mass Effect 1 i herald the morality system as the best in any game that i had seen mostly because you didn't have to be evil bastard to intimidate people from time to time and you didn't have to be a Naive Push over to be nice it had a true good cop bad cop feel to it. ME 2? what we got was a butched morality system that left a feeling of very little choice in conversations. Very little choice if you ever wanted to get anything done effectively. It was horrible.

the streamlined worlds was also pretty  bad. I enjoyed roving the surface in my Mako i'd have enjoyed roving the surface just to explore non-linearly in my hammerhead. What we got instead was also a travesty they cut the exploration out so that it was point clikc point click potn click! while the mini game was fun it was tedious after about 5 minutes and no longer had the ME feel of exploration to it. Instead of feeling like 1 man out to save the galaxy the mining mini game(as close to non-linear exploration of a planet we get in ME2) made you feel like a massive corporation mining pandora. a Comboniation of the 2 systems from ME 1 and ME 2 would've been ideal...

what was wrong with ME 1? it's combat was sorta poor on the occasion and powers took too long to regen. each class had the same relative play style too. that was it.

they fixed that in ME 2 and it was fun but they could've made it a lot better by Combining things From both games with eachother. Instead we got a game that was 75% shooter and 15% arcade and 5% tactics  5% RPG.  not a fair composition incomparison to ME 1 which was about 55% RPG 25% Tactics 20% Shooter.

#649
Frybread76

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Killjoy Cutter wrote...

Frybread76 wrote...

Killjoy Cutter wrote...

Frybread76 wrote...

Killjoy Cutter wrote...

Frybread76 wrote...

Killjoy Cutter wrote...

Who were the Collectors working for, again?



The Reapers, but did we learn anything new about them or how to stop them?


I thought Shep stopped the Collectors, though. 


Did stopping the Collectors stop the Reapers?  I thought they were still coming, which is why there will be a ME3, right?


It stopped one of the Reapers' plans.


What was their plan?  Oh yeah, to create a human baby Reaper by liquifying humans into "goo."  But why?  For what reason?  What was the baby Reaper going to do?


It seems that it's part of the way Reapers "reproduce", and probably part of their "mission that you organics cannot comprehend".


LOL.  I do agree the baby Reaper was done to show how they are produced and for "shock" value, but it was poorly implemented.

What was this baby Reaper going to do?  Was it going to attack the Citadel or cruise around Council or Alliiance space?  IMO, a good writer would not have left this open to such wild speculation on the fans' part.

#650
Killjoy Cutter

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FieryPhoenix7 wrote...

Killjoy Cutter wrote...

FieryPhoenix7 wrote...

ME2's story ended exactly where ME1's did. Therefore, no overall progress. Therefore, not a sequel. Therefore, BioWare took the whole stand-alone nonsense way too far, and that's exactly the whole reason behind this.


So at the end of ME1, the Collectors had been destroyed, and their base and the proto-Reaper therein had either been destroyed or turned over to Cerberus? 

I guess I missed that part of ME1.

ME2's main plot != the overarching plot

At the end of ME1, we are told the Reapers are coming. At the end of ME2, we are told (shown, actually) the Reapers are coming. No difference. We basically ran in circles.

LOTSB is ME1's true continuation, in my opinion. The most dangerous information broker in the galaxy has been replaced with a loyal friend, Liara, whose help will most definitely prove invaluable in the upcoming battle against the Reapers with all the information she now has.

Taking out the Collectors is good in its own right, but as long as it has done nothing to the overarching plot, it is, well, nothing.


I guess if that's how you judge it, then you'd be right by that standard. 

Modifié par Killjoy Cutter, 15 octobre 2010 - 07:46 .