mopotter wrote...
The only game I've played and kept that, as far as I'm concerned, had a story that was good till the ending which made no sense, was KOTOR2.
Rose-colored glasses
#701
Posté 15 octobre 2010 - 10:36
#702
Guest_Malcolm Theory_*
Posté 15 octobre 2010 - 10:39
Guest_Malcolm Theory_*
Nightwriter wrote...
See, I am constantly astounded by the way people say ME1's gameplay sucks.
I noticed, literally, no difference. That's how story-focused I am. I've been replaying ME1 and I don't understand how people groan when they go back to ME1's gameplay. I was actually delighted by the lack of global cooldowns and the return of the barrier ability.
So was I!
I don't understand what's up with the combat hatin', either.
#703
Posté 15 octobre 2010 - 10:58
Jebel Krong wrote...
smudboy wrote...
Jebel Krong wrote...
at least in mass effect 2 you are told to go after certain individuals because of the skills they bring.
What individuals?
What skills?
i'm not going to waste my time recounting the obvious to stupid questions, thanks.
LOL, that was awesome.....let me translate that:
Im right, so I dont have to explain myself to the likes of you.
#704
Posté 15 octobre 2010 - 11:12
Frybread76 wrote...
You're right, at least two crew members have to survive. So I guess it's POSSIBLE, but not REQUIRED, that two squad mates from ME2 will transfer to ME3. Still leaves the other 10 up for grabs, according to what's been said.
And if only two transfer, then to me that would make ME2 seem like a filler to tide us over from ME1 to ME3.
Chris said specifically that the reason the LI, Ash, Kadian and Liara, from Me1 were not in ME2 is because they will be in ME3. They had ____well better be able to join my crew.
As for the others from ME2, if they want to BioWare can set it up so they join if they survived and you have an empty space if they died. Whether they want to do this much work only they know. A crew of 2 from ME1 plus who ever survived would be interesting.
#705
Posté 15 octobre 2010 - 11:21
Gibb_Shepard wrote...
Much better soundtrack, much, much better story.
RoninOmega wrote...
Go ahead, be blind sighted and think
all I'm worrying about is all nostalgia, how can you tell why I'm mad at
SOME of the changes? I personally think mass effect 2 had better story,
character, and was aiming for better mechanics, and the game engine was
definitely improved for the game, but the weapons and armor, vehicle,
and level design is pretty bad, level design because most of the time it
felt like I was playing levels similar in design to shooters, where it
is a one way path, and then you just get transported back to the
normandy... It's a better alternative to same level desgin, but it
should be improved to not have that feeling either.
Really????!!!!!!??!?!?!?!!!!!!!???
OK, lets look at this
Story is blue
Character development is white
The story of Mass Effect 2 is:
You were dead, but we fixed that so you can stomp these alians that may have something to do with reapers. Please go to a collonie and check things out please.
Build your team, get Mordin.
Build your team, get Garrus.
Build your team, get Jack.
Build your team, get Grunt.
Collecters are attacking Horizion
Build your team, get Samara.
Build your team, get Thane.
Build your team, get Tali.
Make Mordin loyal.
Make Jacob loyal.
Make Miranda loyal.
Take the fight to the Collectors on the disabled Collector ship.
Build your team, get DLC characters Zaeed, and Kasumi maybe.
Make Garrus loyal.
Make Tali loyal.
Make Grunt loyal.
Make Samara loyal.
Make Thane loyal.
Make DLC characters loyal, if you got them.
Go get the Reaper IFF / build your team, get Legion.
Make Legion loyal.
Suicide mission.
As you can see, the story to ME2 is almost non existant, but you think it is great? Really!?!?!?!?!?
Now, yeah you got to spend a lot of time getting to know your characters, but as many have complained; they live in their insular little worlds were they have virtualy no opinions on the goings on of anything eals but their recruitmen and loyalty missions.
But for real, the game lacked story wise and if you dont think so then you were too busy shooting things to notice.
Had to repost this again, so what was the plot to ME2 people? What is your favorite part of the story?
Do you know what a plot is? Here is the Wikipedia Plot (narrative) definition. The plot to ME2 is razor thin in that your purpose was to find a conection between the Collecters and the Reapers, and travel through the Omega 4 relay......thats it, thats the plot. Everything eals was character development.
#706
Posté 15 octobre 2010 - 11:32
Nightwriter wrote...
See, I am constantly astounded by the way people say ME1's gameplay sucks.
I noticed, literally, no difference. That's how story-focused I am. I've been replaying ME1 and I don't understand how people groan when they go back to ME1's gameplay. I was actually delighted by the lack of global cooldowns and the return of the barrier ability.
Nightwriter, I hate to break it to you.
But ME1's gameplay is awful.
ME2's is... is... sort of better.
I hate to be the one that informs you of this. I just can't let you go on living in a fantasy world.
#707
Posté 15 octobre 2010 - 11:32
Nightwriter approves + 10.
#708
Posté 15 octobre 2010 - 11:36
Nightwriter wrote...
I love color coded demonstrations. I love them. They're so laziness friendly.
Nightwriter approves + 10.
I personally liked the neon green. That was a nice touch.
#709
Posté 15 octobre 2010 - 11:37
Eden Prime == Freedom's ProgressEvil_Weasel wrote...
snip
Therum == Any recruitment mission
Feros == Horizon
Noveria == Collector's Ship
Virmire == Reaper IFF
Ilos == Suicide Mission
What's the problem ? ME2 has the same ammount of story missions
Modifié par DarthCaine, 15 octobre 2010 - 11:38 .
#710
Posté 15 octobre 2010 - 11:38
Frybread76 wrote...
Upsettingshorts wrote...
Frybread76 wrote...
Someone has said that Bioware says each game would be a stand-alone experience. So it seems to me that no matter what you do, your squad won't transfer to ME3, just like your squad from ME1 didn't transfer to ME2 (outside of cameo appearances and LotSB).
I do hope you are right and our efforts to recruit and do loyalty missions in ME2 were not in vain. But from what has been said in interviews and such, it doesn't sound to me like many characters from ME2 outside of the ones fans will demand be in ME3 (Garrus and Tali) will transfer.
Yeah, I concede the possibility. That's why ultimately my opinion is based on hope.
Otherwise then many of the core story decisions in the Mass Effect series will have been mistakes.
However, the "stand alone" experience of ME3 could simply be to assume that certain members of your squad in ME2 are fated to survive, given how strong the plot armor is on characters like Miranda I wouldn't discount that either.
In any case, it's all wild speculation and/or reading into vague statements by the developers. Until concrete information is released it's all much ado about nothing.
True. I want to add that Liara, Mordin and Kaidan/Ashley also have very strong fan followings and might make it into ME3 as squad mates. Or, which I think is more likely, they will make cameo appearances and might join your squad for a mission or so (like Liara in LotSB) but not be permanent members, all of which will be new save for Garrus and Tali.
However, Kaidan/Ashley might have been written off as squad mates with how negatively they view Shepard's working with Cerberus, and might be striclty cameos as a result.
I have to admit it they did this, it would be the end of my love affair with BioWare. Depending on my game, some of my Shepard's still care about the LI from ME1 and those Shepard's are planing on having that LI deeply involved with the destruction of the Reapers, and at lease one "rose color glasses firework" ending with the same emotional high I had in ME1.
#711
Posté 15 octobre 2010 - 11:39
Weasel's post now with 50% more color!
Modifié par Evil_Weasel, 15 octobre 2010 - 11:39 .
#712
Posté 15 octobre 2010 - 11:53
And hey, not even on topic. Why am I not surprised?
#713
Posté 16 octobre 2010 - 12:10
DarthCaine wrote...
Eden Prime == Freedom's Progress
Therum == Any recruitment mission
Feros == Horizon
Noveria == Collector's Ship
Virmire == Reaper IFF
Ilos == Suicide Mission
What's the problem ? ME2 has the same ammount of story missions
No. Because ME1 missions were multi-layered.
Feros:
Zhu's Hope
The tunnels
The Skyways
Jeong's encampment
ExoGeni facility
Thorian's layer
Noveria:
Port Hanshan
Port Hanshan missions (get a garage pass, raid Synethetic Insights, Anoleis)
Aleutsk Valley
Rift Station
Peak 15
Peak 15 missions (help the infected, confront Benezia, the rachni decision)
And each one had their own merchants, side quest and interactive NPCs.
THAT is how you do a plot mission. To compare the Collector ship or the derelict Reaper to this is just...
Modifié par Nightwriter, 16 octobre 2010 - 12:11 .
#714
Posté 16 octobre 2010 - 12:23
Remove all the crappy side quests and you'll see they're the same length. ME2's side quests were just located on more interesting planetsNightwriter wrote...
snip
#715
Posté 16 octobre 2010 - 12:24
DarthCaine wrote...
Eden Prime == Freedom's ProgressEvil_Weasel wrote...
snip
Therum == Any recruitment mission
Feros == Horizon
Noveria == Collector's Ship
Virmire == Reaper IFF
Ilos == Suicide Mission
What's the problem ? ME2 has the same ammount of story missions
You also forgot the mission to expose Saren, which takes place on the Citadel.
#716
Posté 16 octobre 2010 - 12:27
DarthCaine wrote...
Remove all the crappy side quests and you'll see they're the same length. ME2's side quests were just located on more interesting planetsNightwriter wrote...
snip
They weren't crappy. And they had actual people in them. I can't tell you how much more awesome that makes them.
And I seriously doubt they were the same length. Seriously doubt. Especially with all that mako driving.
#717
Posté 16 octobre 2010 - 12:31
Frybread76 wrote...
DarthCaine wrote...
Eden Prime == Freedom's ProgressEvil_Weasel wrote...
snip
Therum == Any recruitment mission
Feros == Horizon
Noveria == Collector's Ship
Virmire == Reaper IFF
Ilos == Suicide Mission
What's the problem ? ME2 has the same ammount of story missions
You also forgot the mission to expose Saren, which takes place on the Citadel.
In ME2, the main plot missions consist of Freedom's Progress, Horizon, Collector Ship investigation, IFF retrieval and the Suicide Mission.
In ME1, we have Eden Prime, Expose Saren on the Citadel, Therum (to find Liara) Feros, Noveria, Virmire, Ilos, and to the Citadel to confront Saren.
If you notice, most of the main plot missions in ME2 are just shooting galleries, whereas Feros, Noveria, and the Citadel have sidequests.
#718
Posté 16 octobre 2010 - 12:35
I like when places have actual people in them. The ones you can't shoot.Nightwriter wrote...
DarthCaine wrote...
Remove all the crappy side quests and you'll see they're the same length. ME2's side quests were just located on more interesting planetsNightwriter wrote...
snip
They weren't crappy. And they had actual people in them. I can't tell you how much more awesome that makes them.
And I seriously doubt they were the same length. Seriously doubt. Especially with all that mako driving.
It's nice.
#719
Posté 16 octobre 2010 - 12:37
But if we can't shoot everyone, what's the point of them even being in the game?smudboy wrote...
I like when places have actual people in them. The ones you can't shoot.Nightwriter wrote...
They weren't crappy. And they had actual people in them. I can't tell you how much more awesome that makes them.DarthCaine wrote...
Remove all the crappy side quests and you'll see they're the same length. ME2's side quests were just located on more interesting planetsNightwriter wrote...
snip
And I seriously doubt they were the same length. Seriously doubt. Especially with all that mako driving.
It's nice.
#720
Posté 16 octobre 2010 - 12:40
So replace that with Citadel+Ilium.Frybread76 wrote...
You also forgot the mission to expose Saren, which takes place on the Citadel.
They just moved the sidequests. Instead of one big bland hub world (Citadel), we now get 4 (Omega, Citadel, Ilium, Tuchanka)smudboy wrote...
I like when places have actual people in them. The ones you can't shoot.
It's nice.
I would have rather they skip that part 'cos it always sucked assNightwriter wrote...
Especially with all that mako driving.
#721
Posté 16 octobre 2010 - 12:43
Four small, bland hub worlds?DarthCaine wrote...
They just moved the sidequests. Instead of one big bland hub world (Citadel), we now get 4 (Omega, Citadel, Ilium, Tuchanka)smudboy wrote...
I like when places have actual people in them. The ones you can't shoot.
It's nice.
#722
Posté 16 octobre 2010 - 12:50
Afterlife >>>> Any area of ME1's CitadelRandy1083 wrote...
Four small, bland hub worlds?
#723
Posté 16 octobre 2010 - 12:53
DarthCaine wrote...
I would have rather they skip that part 'cos it always sucked ass
I agree. I could've done without it.
DarthCaine wrote...
They just moved the sidequests. Instead of one big bland hub world
(Citadel), we now get 4 (Omega, Citadel, Ilium, Tuchanka)
You don't understand. Even if you take the sidequests out of Feros or Noveria, they would still be richer, bigger, and better.
They'd still be multi-step missions. Noveria still has Port Hanshan, Aleutsk, Rift Station, Peak 15. Feros still has Zhu's Hope, the tunnels, the Skyway, Jeong's encampment, the ExoGeni facility, the Thorian's layer.
#724
Posté 16 octobre 2010 - 12:56
This is subjective, 'cos I personally think ME1's boring sidquests and fetch quests sucked ass, while ME2's were a big improvment.Nightwriter wrote...
You don't understand. Even if you take the sidequests out of Feros or Noveria, they would still be richer, bigger, and better.
Combine all of ME2's hub areas and you'll see there's about the same, if not more areas.They'd still be multi-step missions. Noveria still has Port Hanshan, Aleutsk, Rift Station, Peak 15. Feros still has Zhu's Hope, the tunnels, the Skyway, Jeong's encampment, the ExoGeni facility, the Thorian's layer.
It's just that it's more on task now, instead of doing a buch of destractions to get to the real mission (much like DAO)
Modifié par DarthCaine, 16 octobre 2010 - 01:00 .
#725
Posté 16 octobre 2010 - 01:05
DarthCaine wrote...
This is subjective, 'cos I personally think ME1's boring sidquests and fetch quests sucked ass, while ME2's were a big improvment.Nightwriter wrote...
You don't understand. Even if you take the sidequests out of Feros or Noveria, they would still be richer, bigger, and better.Combine all of ME2's hub areas and you'll see there's about the same, if not more areas.They'd still be multi-step missions. Noveria still has Port Hanshan, Aleutsk, Rift Station, Peak 15. Feros still has Zhu's Hope, the tunnels, the Skyway, Jeong's encampment, the ExoGeni facility, the Thorian's layer.
It's just that it's more on task now, instead of doing a buch of destractions to get to the real mission (much like DAO)
Sorry, man, but ME2 just is short of the main plot than ME1. All those loyalty and recruitment missions don't even directly deal with the main plot, except for Mordin's, Okeer's and (maybe) Tali's.




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