Aller au contenu

Photo

Rose-colored glasses


  • Ce sujet est fermé Ce sujet est fermé
815 réponses à ce sujet

#751
mopotter

mopotter
  • Members
  • 3 742 messages

Frybread76 wrote...

mopotter wrote...

Onyx Jaguar wrote...

Only 50% of people finished Half-Life 2 Episode 2 and that is a 4 hour linear game

Most people do not finish games.


I agree and I'm one of them.  

I did not finish - Resident Evil 5; Assassin creed 2 and Halo. I did finish, more than once, Morrowind, Oblivion, all BioWare games; FallOut 3.     If you start a game and don't care for something about it, you won't finish it.  


Sometimes, people do not finish games because they do not like their character, so they quit and start a new game.

 

Definitely.  If we are taking any game where I can change my character, I've been known to start over 5 or 6 times in a row either because the face didn't look like I thought it would, or I decided I didn't like the class or wanted to see what one of the other races looked like.  My husband laughs at me.  Eventually I get one I like and finish the game so I can start a new one all over.  

#752
Nightwriter

Nightwriter
  • Members
  • 9 800 messages

DarthCaine wrote...

Exactly, it's character development, it doesn't need to have anything to do with the plot


When a character develops in reaction to the plot, it has something to do with the plot.

Julie Shepard wrote...

I was having an "argument' with my girlfriend in the car while we were driving into the city this morning about the fact that Shepard doesn’t show much emotion at all.

She thought that it was fine, because Shepard is a "badass solider" and also plays renegade
While I want more emotion out of Shepard and always play paragon, I do have a bit of renegade but not much

Do you guys think that people who prefer different alignments actually like the "brick" Shepard?


I'd like to think neither renegades or paragons like brick Shepards. I'd like to think no one does.

#753
mopotter

mopotter
  • Members
  • 3 742 messages

smudboy wrote...

mopotter wrote...
The setup for ME3 wasn't in the Collector missions.

And it should have been.

We learned much more useful information in recruitment and loyalty missions.  I'm inclined to say that the Collector missions really were more of a background story.  Although learning the Collectors' plans to build a Reaper (no matter how contrived that is) is valuable information.  Now we can learn more about the Reapers from the base or its wreckage.  This is not insignificant.

Or we can not go on any side stories and blow up the base, and ME2 is completely insignificant.

(as much as I dislike Star Wars)
I am a star wars fan, 

:mellow:



umm, I had problems with quotes apparently, because most of this was from wizideryforever.  Mine was just the last 2 paragraphs edit - which you didn't use.      

Modifié par mopotter, 16 octobre 2010 - 02:22 .


#754
Nightwriter

Nightwriter
  • Members
  • 9 800 messages

AmstradHero wrote...

A plot is the events that occur within the story, it is what happens. Constrast this with narrative, which is the means by which the story is told, characterisation and the means the media is used to tell that story.

In my opinion, ME1 has a better plot, but ME2 has a better narrative.  Some people still consider BG2 the best RPG ever because they love its plot, overlooking its many weaknesses because of it. ME1 does some things better than ME2, but ME2 also does some things a lot better than ME1.

Gameplay mechanics, NPC characterisation, visual presentation, audio atmosphere via sound and music, level design... I'd consider these aspects far improved in ME2.  They're polished and technically improved and make the game better. The let down of ME2 is the lack of a core plot running through events. I was just as excited by the ending of both games; even though ME1's ending was more epic, the improved narrative of ME2 meant that it was just as gripping for me.

But note how I prefaced this: "In my opinion".  Ultimately that's what this comes down to, and some people aren't going to change their opinion because "it's the vibe". I'm quietly confident that ME3 will not only feature the excellent narrative form and skills showcased in ME2, but also a grandiose plot that will complete the trilogy with an emphatic climax.


I essentially agree. ME2 can be said as having a better narrative, yes, but the value of the narrative is hugely dependent upon what is being narrated.

The absolute best motion capture camera in the world, pointed at a rock, isn’t very useful. The most high-tech blu ray HD tv, tuned to the golf channel, isn’t very entertaining. ME2 got a boost in storytelling ability, yet the story it told was of low quality.

I would rather they used their incredible narrative ability to tell an amazing story. Not one which continually drives me to ask what the point of everything is. 

#755
mopotter

mopotter
  • Members
  • 3 742 messages

wizardryforever wrote...

Smudboy, mopotter screwed up the quote process, everything above the last two paragraphs in his/her post was stuff that I wrote in the first few pages of the thread, hence the contradictions.


Yes I did.  fixed it.  thank you for telling Smudboy.  

#756
Xeranx

Xeranx
  • Members
  • 2 255 messages

Modifié par Xeranx, 16 octobre 2010 - 02:52 .


#757
mopotter

mopotter
  • Members
  • 3 742 messages

smudboy wrote...

mopotter wrote...

The only game I've played and kept that, as far as I'm concerned, had a story that was good till the ending which made no sense, was KOTOR2.  


:o


If :o is because it's not a BioWare game, I know.  If it's because you didn't get what I was going for, then sorry.

#758
Xeranx

Xeranx
  • Members
  • 2 255 messages

Xeranx wrote...

Randy1083 wrote...
But if we can't shoot everyone, what's the point of them even being in the game?


I know it's a few pages back, but that line with your avatar.  Priceless. :D


DarthCaine wrote...

Nightwriter wrote...

Story, presentation and handling can make a small area feel big and a big area feel limited.

Which is why I much prefer ME2 over ME1. It's the presentation that matters the most, Avatar isn't the highest grossing movie of all time 'cos of it's story


I actually like avatar because of it's story.

#759
Shockwave81

Shockwave81
  • Members
  • 527 messages
Can someone name a single (non-hub world) side quest in ME2 that was resolved with Paragon/Renegade choices and/or conversation?

Can someone name a single side quest in ME2 that didn't end with a 'button press', all-out fire fight, or picking up an item/datapad?

I've played the game a fair few times now and I'm struggling to think of any. Happy to be enlightened.

#760
Nightwriter

Nightwriter
  • Members
  • 9 800 messages
I can't think of any.

#761
GodWood

GodWood
  • Members
  • 7 954 messages

Shockwave81 wrote...
Can someone name a single (non-hub world) side quest in ME2 that was resolved with Paragon/Renegade choices and/or conversation?

N7: Javeline Missiles Launched.

Modifié par GodWood, 16 octobre 2010 - 03:10 .


#762
smudboy

smudboy
  • Members
  • 3 058 messages

mopotter wrote...

smudboy wrote...

mopotter wrote...

The only game I've played and kept that, as far as I'm concerned, had a story that was good till the ending which made no sense, was KOTOR2.  


:o


If :o is because it's not a BioWare game, I know.  If it's because you didn't get what I was going for, then sorry.

Kreia's motives were the plot.  The entire story focused around her plan, and her hatred of the Force.  She wanted to destroy the Force, and saw The Exile and Malachor V as her means to do so, and she would either see them dead or she herself would be destroyed, thus also killing the Exile.

Of course this still raises questions, as to how the Exile, killing Kreia, didn't die themselves...

But her motives and what she wants are spelled out.  I think she's got the most lines out of any other character in the entire story.

#763
Nightwriter

Nightwriter
  • Members
  • 9 800 messages

GodWood wrote...

Shockwave81 wrote...
Can someone name a single (non-hub world) side quest in ME2 that was resolved with Paragon/Renegade choices and/or conversation?

N7: Javeline Missiles Launched.


:blink:

... There was conversation or charm/intimidate options in that mission?

#764
GodWood

GodWood
  • Members
  • 7 954 messages

Nightwriter wrote...

GodWood wrote...

Shockwave81 wrote...
Can someone name a single (non-hub world) side quest in ME2 that was resolved with Paragon/Renegade choices and/or conversation?

N7: Javeline Missiles Launched.


:blink:

... There was conversation or charm/intimidate options in that mission?

No, but there was a paragon/renegade choice.

#765
Shockwave81

Shockwave81
  • Members
  • 527 messages

GodWood wrote...

Shockwave81 wrote...
Can someone name a single (non-hub world) side quest in ME2 that was resolved with Paragon/Renegade choices and/or conversation?

N7: Javeline Missiles Launched.


Partial answer - +0.5 points. ;)

#766
Nightwriter

Nightwriter
  • Members
  • 9 800 messages
I must have misinterpreted Shockwave, I thought "paragon/renegade choice" referred to paragon/renegade dialogue options. Which require dialogue.

Alas, no dialogue in ME2's UNC missions. :(

#767
Terror_K

Terror_K
  • Members
  • 4 362 messages

Shockwave81 wrote...

Can someone name a single (non-hub world) side quest in ME2 that was resolved with Paragon/Renegade choices and/or conversation?
Can someone name a single side quest in ME2 that didn't end with a 'button press', all-out fire fight, or picking up an item/datapad?
I've played the game a fair few times now and I'm struggling to think of any. Happy to be enlightened.


Not to mention dialogue, squaddies putting in their 2 cents or interesting NPCs or antagonists. That's why the N7 missions were so made of fail: they were either straightforward combat with datapad collection or some unpolished gimmicky thing with no real subtance, polish or decent integration. Not to mention almost none of them felt important.

Modifié par Terror_K, 16 octobre 2010 - 03:24 .


#768
Nightwriter

Nightwriter
  • Members
  • 9 800 messages
The N7 missions felt like watching silent movies. There's really no other way I can put it. I mean they were clearly full of sound, gunfire and explosions and whatnot, yet my memory of them is soundless, like I am recalling a silent movie.

#769
Guest_Malcolm Theory_*

Guest_Malcolm Theory_*
  • Guests

Nightwriter wrote...

The N7 missions felt like watching silent movies. There's really no other way I can put it. I mean they were clearly full of sound, gunfire and explosions and whatnot, yet my memory of them is soundless, like I am recalling a silent movie.


Remember that time Shepard walked one hundred meters to the tip of a solar array, and pushed a few buttons to save the planet? That one was great!

#770
Randy1012

Randy1012
  • Members
  • 1 314 messages

Malcolm Theory wrote...

Nightwriter wrote...

The N7 missions felt like watching silent movies. There's really no other way I can put it. I mean they were clearly full of sound, gunfire and explosions and whatnot, yet my memory of them is soundless, like I am recalling a silent movie.

Remember that time Shepard walked one hundred meters to the tip of a solar array, and pushed a few buttons to save the planet? That one was great!

Yeah, but at least he didn't have to drive in the Mako and walk through the same old bunker to get there, right? ;)

#771
Guest_Malcolm Theory_*

Guest_Malcolm Theory_*
  • Guests

Randy1083 wrote...
Yeah, but at least he didn't have to drive in the Mako and walk through the same old bunker to get there, right? ;)


Unfortunately, it's a battle of style v. substance.

So when choosing between the two, I'd take the repeating bunkers.

Modifié par Malcolm Theory, 16 octobre 2010 - 04:19 .


#772
Evil_Weasel

Evil_Weasel
  • Members
  • 226 messages
Some of you people need to know what plot is, and yes, it can be measured that is what critics do.

I had to analyze plots for my theater arts class and learned a lot about story structure in the process.

(the whole pdf can be found here)
How to analyze a play.

Plot
1. What are the main elements? Into how many "chapters of action" is the play divided,
regardless of the act divisions? Can you summarize each chapter of action after you have
read it? Is the progress of the action clear or confused?
2. Is the plot of sufficient scope and importance to engage our interest?
3. What brings on the dramatic conflict? Where does the play really begin?
4. Are the incidents well and plausibly connected? Is there sufficient causation? How are
gaps in time treated?
5. Is the resolution sufficiently inevitable, or is the denouement brought about by arbitrary
coincidence?
6. Is there dramatic irony present? To what degree? What does it achieve?

Modifié par Evil_Weasel, 16 octobre 2010 - 04:32 .


#773
Fiery Phoenix

Fiery Phoenix
  • Members
  • 18 943 messages
Even after completing all of the N7 missions across 4 of my playthrough's, I still can't make sense of them. They feel so out of place, so unrelated, and so impractical. It's like I'm playing a Halo game with a bunch of short missions, except it's a 3-rd person Halo.



There isn't even that awesome sci-fi feeling that makes you feel you're in outer space, which just about all of ME1's UNC missions entailed.

#774
smudboy

smudboy
  • Members
  • 3 058 messages

Evil_Weasel wrote...

Some of you people need to know what plot is, and yes, it can be measured that is what critics do.

I had to analyze plots for my theater arts class and learned a lot about story structure in the process.

And why can't you tell us?

Here, allow let me help, and here..

#775
Fiery Phoenix

Fiery Phoenix
  • Members
  • 18 943 messages
A plot is basically the why of a story.