FieryPhoenix7 wrote...
A plot is basically the why of a story.
You
FieryPhoenix7 wrote...
A plot is basically the why of a story.
Nightwriter wrote...
The N7 missions felt like watching silent movies. There's really no other way I can put it. I mean they were clearly full of sound, gunfire and explosions and whatnot, yet my memory of them is soundless, like I am recalling a silent movie.
smudboy wrote...
FieryPhoenix7 wrote...
A plot is basically the why of a story.
You
Malcolm Theory wrote...
Randy1083 wrote...
Yeah, but at least he didn't have to drive in the Mako and walk through the same old bunker to get there, right?
Unfortunately, it's a battle of style v. substance.
So when choosing between the two, I'd take the repeating bunkers.
wizardryforever wrote...
Yeah, I don't think either game did the side missions exactly right. In ME1, there was Mako driving in every mission that got tedious really fast, and the same two or three buildings were used for all missions. On the bright side, many of them had dialogue, and maybe even a moral choice at the end. In ME2, all the boring driving is gone, and every mission is unique, but there is no dialogue, and few moral choices. You run across some audio logs on occasion, but that's it. I think I prefer ME2's side missions because I don't feel like I'm wasting time doing them, they are largely fun.
Oh, and the Cerberus Operative on Lorek also has a Paragon/Neutral/Renegade choice at the end. FYI.
Don't worry, guys, I'm totally on your side. See the avatar? 99% of everything I say is sarcastic and/or passive-aggressive nonsense.iakus wrote...
I like this human. He understandsMalcolm Theory wrote...
Unfortunately, it's a battle of style v. substance.Randy1083 wrote...
Yeah, but at least he didn't have to drive in the Mako and walk through the same old bunker to get there, right?
So when choosing between the two, I'd take the repeating bunkers.
Christmas Ape wrote...
Huge piles of roughly climbable polygons and pretty wallpaper on the skybox are not gameplay. They're substitutes for gameplay that pad the playthrough timer.
Hmm. Interactive, win/lose conditions, requires player decision-making...nope, that looks like gameplay.iakus wrote...
Christmas Ape wrote...
Huge piles of roughly climbable polygons and pretty wallpaper on the skybox are not gameplay. They're substitutes for gameplay that pad the playthrough timer.
Much like, say, shooting mercs in pretty corridors?
Modifié par Christmas Ape, 16 octobre 2010 - 06:49 .
Guest_Brodyaha_*
Modifié par Brodyaha, 16 octobre 2010 - 07:26 .
Guest_Brodyaha_*
imaDEVIENT wrote...
This is a cop out but I love all things ME equally.
Epic777 wrote...
*snippage*
On a side note: for those exceptionally
dissatisfied with the story how should it have been?
Nightwriter wrote...
I think the setup of the story should start with TIM unearthing some Prothean data discs that actually reference the Collectors. He's looking for ways to beat the Collectors, so he wants to know what the Protheans are saying.
But he can't. Because it's in Prothean. So who does he need? Why, yes, Shepard. He resurrects Shepard.
And the recordings actually translate into the logs of Prothean freedom fighters during the Reaper war, who are talking about the Collectors like they're "abominations", some phantom enemy. You have to unravel the mystery of the logs as you learn about the Protheans' struggle with this enemy. And then in the end, you find out the main Prothean featured in the logs, who fought so hard against the Collectors, is actually the one who became the Collector General.
Modifié par khevan, 16 octobre 2010 - 08:25 .
smudboy wrote...
And why can't you tell us?Evil_Weasel wrote...
Some of you people need to know what plot is, and yes, it can be measured that is what critics do.
I had to analyze plots for my theater arts class and learned a lot about story structure in the process.
Here, allow let me help, and here..
Evil_Weasel wrote...
Gibb_Shepard wrote...
Much better soundtrack, much, much better story.RoninOmega wrote...
Go ahead, be blind sighted and think
all I'm worrying about is all nostalgia, how can you tell why I'm mad at
SOME of the changes? I personally think mass effect 2 had better story,
character, and was aiming for better mechanics, and the game engine was
definitely improved for the game, but the weapons and armor, vehicle,
and level design is pretty bad, level design because most of the time it
felt like I was playing levels similar in design to shooters, where it
is a one way path, and then you just get transported back to the
normandy... It's a better alternative to same level desgin, but it
should be improved to not have that feeling either.
Really????!!!!!!??!?!?!?!!!!!!!???
OK, lets look at this
Story is blue
Character development is white
The story of Mass Effect 2 is:
You were dead, but we fixed that so you can stomp these alians that may have something to do with reapers. Please go to a collonie and check things out please.
Build your team, get Mordin.
Build your team, get Garrus.
Build your team, get Jack.
Build your team, get Grunt.
Collecters are attacking Horizion
Build your team, get Samara.
Build your team, get Thane.
Build your team, get Tali.
Make Mordin loyal.
Make Jacob loyal.
Make Miranda loyal.
Take the fight to the Collectors on the disabled Collector ship.
Build your team, get DLC characters Zaeed, and Kasumi maybe.
Make Garrus loyal.
Make Tali loyal.
Make Grunt loyal.
Make Samara loyal.
Make Thane loyal.
Make DLC characters loyal, if you got them.
Go get the Reaper IFF / build your team, get Legion.
Make Legion loyal.
Suicide mission.
As you can see, the story to ME2 is almost non existant, but you think it is great? Really!?!?!?!?!?
Now, yeah you got to spend a lot of time getting to know your characters, but as many have complained; they live in their insular little worlds were they have virtualy no opinions on the goings on of anything eals but their recruitmen and loyalty missions.
But for real, the game lacked story wise and if you dont think so then you were too busy shooting things to notice.
Had to repost this again, so what was the plot to ME2 people? What is your favorite part of the story?
Do you know what a plot is? Here is the Wikipedia Plot (narrative) definition. The plot to ME2 is razor thin in that your purpose was to find a conection between the Collecters and the Reapers, and travel through the Omega 4 relay......thats it, thats the plot. Everything eals was character development.
Epic777 wrote...
I think me1 had a better story because
of a few reasons:
->Better antagonist in Saren
especially when dealing with an army of face lasses, personality-less
mooks such as the collectors, me1 krogan, geth, darkspawn, zerg,
splicers, borg etc.
You need a antagonist to be their face,
their voice such as Shodan, Andrew Ryan, Kerrigan etc. Me2 does not
have that and that's the one thing that was badly missed.
->All of the focus of me1 story was
stopping Saren, hell you have no idea what Saren is really up to or
even who the Reapers are until the the last parts of the game. The
player knows Saren is looking for the conduit and again the player
has no idea what that is but he has to find it. The rest of the me
universe was 'skipped through', the genophage, geth and quarian
conflict etc. Even Cerberus was given a casual glance.
->Everything came together,
everything is wrapped up, why Saren needed krogan, rachni and geth,
what the conduit was, who the reapers are. Importantly everything
makes sense
However I don't hate me2'story it is
above average but not exceptional. Since it does not have the linear
focus of me1 the player sees more of the me universe which I did like
plus it avoids the planets of hats which I also like. I disagree is
doesn't progress the story, as it answers the big question of why the
reapers reap the galaxy every 50,000 years which is the most
important question of me1.
On a side note: for those exceptionally
dissatisfied with the story how should it have been?
Modifié par Evil_Weasel, 16 octobre 2010 - 10:42 .
Oh pooh.Evil_Weasel wrote...
Well smudboy, I shouldnt have to as I already pointed out the plot of this story earlyer in this thread. I shouldnt have to every few pages, but I supose some people cant be bothered to read every page so Il repost it ......again.
This is from earlyer:
It is on page 29, its unedited on that page, so I did tell what the plot was thank you very much.
Evil_Weasel wrote...
Gibb_Shepard wrote...
Much better soundtrack, much, much better story.
Really????!!!!!!??!?!?!?!!!!!!!???
OK, lets look at this
Story is blue
Character development is white
The story of Mass Effect 2 is:
You were dead, but we fixed that so you can stomp these alians that may have something to do with reapers. Please go to a collonie and check things out please.
Build your team, get Mordin.
Build your team, get Garrus.
Build your team, get Jack.
Build your team, get Grunt.
Collecters are attacking Horizion
Build your team, get Samara.
Build your team, get Thane.
Build your team, get Tali.
Make Mordin loyal.
Make Jacob loyal.
Make Miranda loyal.
Take the fight to the Collectors on the disabled Collector ship.
Build your team, get DLC characters Zaeed, and Kasumi maybe.
Make Garrus loyal.
Make Tali loyal.
Make Grunt loyal.
Make Samara loyal.
Make Thane loyal.
Make DLC characters loyal, if you got them.
Go get the Reaper IFF / build your team, get Legion.
Make Legion loyal.
Suicide mission.
As you can see, the story to ME2 is almost non existant, but you think it is great? Really!?!?!?!?!?
Now, yeah you got to spend a lot of time getting to know your characters, but as many have complained; they live in their insular little worlds were they have virtualy no opinions on the goings on of anything eals but their recruitmen and loyalty missions.
But for real, the game lacked story wise and if you dont think so then you were too busy shooting things to notice.
Had to repost this again, so what was the plot to ME2 people? What is your favorite part of the story?
Do you know what a plot is? Here is the Wikipedia Plot (narrative) definition. The plot to ME2 is razor thin in that your purpose was to find a conection between the Collecters and the Reapers, and travel through the Omega 4 relay......thats it, thats the plot. Everything eals was character development.
Firstly, it's hard to take your thoughts and analysis of storytelling seriously when your posts are riddled with spelling and grammatical errors.Evil_Weasel wrote...
Think back to the movie X2 the second X-men movie got nothing done. They spent the whole movie trying to get to a secret facility in Canada and stop the neffarios plan of a madman.....with lots of action secqenceses in between. Sure, characters were developed, relationships were strengthend or altered, and a butt-load of foreshadowing was done. What was the plot of X2....mutants are to dangorus to go un-checked so war is virtualy declared upon them, mutants rebele and the X-men fight back. Basicly the same way ME2 ended up, in the middle with little progress.
Modifié par AmstradHero, 16 octobre 2010 - 12:43 .
I apologize. It is a constant struggle, my brain, keyboard, and fingers have other thoughts...AmstradHero wrote...
Firstly, it's hard to take your thoughts and analysis of storytelling seriously when your posts are riddled with spelling and grammatical errors.
When the narrative doesn't focus on a plot, we have problems. Or streams-of-consciousness. Same thing really.Books and movies aren't constrained by the need to create narrative based entirely around the plot, and some of the best films of all time are excellent because of their characterisation. Of course, there are some excellent plot-driven films and books as well.
That'd be the point.Why should games be constrained to only producing plot-driven narrative?
Why not? But then the character is the plot. And we all know ME2 was a plot driven story with 12 other stories tacked on.Can't we have a character driven title?
Of course. But those characters have to be woven into the narrative, they can't just have their own plot, completely independent of the main plot. Pick a damn protagonist and stick with it, ME2!Can't we have a game where we get to know and experience the journey of characters and how they mature rather than a "look at the huge explosions!" plot?
Well, I'm with you. However, ME2 didn't focus entirely on introducing and developing characters. It was a frame story. There was an actual plot, that went nowhere and magically ended.Why can't we have a game like ME2 that focuses entirely on introducing and developing characters? If those characters and their personalities and going to be used and demonstrated in the final chapter of the trilogy, surely the time spent developing their character in ME2 will be worth it?
AmstradHero wrote...
Why should games be constrained to only producing plot-driven narrative? Can't we have a character driven title? Can't we have a game where we get to know and experience the journey of characters and how they mature rather than a "look at the huge explosions!" plot? Why can't we have a game like ME2 that focuses entirely on introducing and developing characters? If those characters and their personalities and going to be used and demonstrated in the final chapter of the trilogy, surely the time spent developing their character in ME2 will be worth it?
Just a thought...
Did you perhaps fail to read that I was quoting Evil_Weasel and not you? I've generally found your posts to be gramatically correct, even if I've pretty much disagreed with your viewpoint on most issues.smudboy wrote...
I apologize. It is a constant struggle, my brain, keyboard, and fingers have other thoughts...AmstradHero wrote...
Firstly, it's hard to take your thoughts and analysis of storytelling seriously when your posts are riddled with spelling and grammatical errors.
Countless critically acclaimed and classic pieces of literature disagree with you. Sorry.smudboy wrote...
When the narrative doesn't focus on a plot, we have problems. Or streams-of-consciousness. Same thing really.
Why? Why should we do things exactly as they've been done before? Sounds a recipe for never getting anything new or innovative. Let's all go play Halo 357: Platform Hotel. Great. I can't contain my excitement.smudboy wrote...
That'd be the point.AmstradHero wrote...
Why should games be constrained to only producing plot-driven narrative?
Now this is actually a valid point. I do worry about this aspect of ME3, that it might completely ditch any prior knowledge or information we've received in ME1 and ME2. I'm hoping that's not the case.smudboy wrote...
Compounded with the facts that a) these side quests are optional, and some characters don't even need to be recruitedthese characters can die, c) these characters don't even need to be loyal, d) these characters don't even need to be imported, e) ME3 is labeled as a stand alone game, then yeah, you begin to see the problem.
Modifié par AmstradHero, 16 octobre 2010 - 01:05 .
But I wanna play too!AmstradHero wrote...
Did you perhaps fail to read that I was quoting Evil_Weasel and not you? I've generally found your posts to be gramatically correct, even if I've pretty much disagreed with your viewpoint on most issues.
Don't apologize. They're obviously wrong, whatever those pieces of literature are!Countless critically acclaimed and classic pieces of literature disagree with you. Sorry.
I don't see how a game has to relate to a plot.Why? Why should we do things exactly as they've been done before? Sounds a recipe for never getting anything new or innovative. Let's all go play Halo 357: Platform Hotel. Great. I can't contain my excitement.
How dare you! All my posts are valid and filled with meaning! (Or at least one seething hilarious article of wisdom.)Now this is actually a valid point. I do worry about this aspect of ME3, that it might completely ditch any prior knowledge or information we've received in ME1 and ME2. I'm hoping that's not the case.