bjdbwea wrote...
It's all a matter of taste, and of course a matter of preferences. I do not doubt that people who are mostly interested in the pew-pew, will give ME 2 a higher score than ME 1. And since pure shooters sell so well, the number of shooter fans is obviously quite high. It is therefore very likely that they make up a large percentage of people who gave ME 2 any score in the first place. Likewise, since they aren't really interested in the story and dialogue and all the other "nonsense", it is no surprise that ME 1 received a lower score from them.
Popularity alone however says nothing about the actual quality of a product, you just have to take a look at politics to understand that.
Now see, for me, story is highly important, but I do have realistic expectations when it comes to video game stories. Expecting the story to be something with no loose ends and no holes whatsoever is a great way to not like any games ever. As important as story is for me, gameplay is almost as important. As in, practically tied for most important. So any improvement in gameplay, as long as story is not utterly abysmal, makes for a better game. I've played games that have good story but horrendous gameplay. Arcanum is the best example I can think of. The thing is, unless the gameplay is halfway decent, no matter how good the story is, I won't replay it over and over.
Furthermore, dialogue and actual role-playing is integral to an RPG. A bulky inventory and ludicrous amounts of character customization is not. They've become synonomos somehow, and it's getting ridiculous. Dialogue, story, and an opportunity to influence that story is all that is necessary to be an RPG. ME2 has that, making it no less of an RPG than ME1, which also had that. Note: this second paragraph is not directed at anyone in particular.
Modifié par wizardryforever, 06 octobre 2010 - 08:24 .




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