Know your abilities. I cannot emphasize that enough. I'm gonna go through a quick run-through of what you can do with your abilities.
Charge: This serves as a great mobility tool, and more importantly, it recharges your shields. People cover this enough.
Pull: While somewhat situational, Pull can prove to be useful. If you're stuck in a situation where charging will only cause you to die, then a properly arced Pull disables 1 enemy - often enough to charge in on any others to take them out.
Shockwave - This is more useful if you've got groups of enemies, or if you have a choke point. Not a very wise use of a power, in my opinion, but you can still work with it. I've used it to stage two-front assaults before. Tricky, but useful.
Your Ammo powers: Squad Cryo is very useful, especially if you roll with a powerful party (Zaeed/Miranda or Miranda/Grunt or whatever). Pop that, and switch to your other Ammo power almost instantly (be it Warp Ammo or Incendiary or whatever). That freezing effect has saved my behind more times than I can count.
By the way, Shotguns have more than one pellet, so you're really dealing less damage with your shotgun blasts if you aim for the head (since you have a statistically higher chance to miss). With the Claymore, this is especially important. You can be brave and bring that fast-firing rifle to the front lines, but only if you're bored and/or know what you're doing.
A dude earlier emphasized pausing. It's a great way to learn. After a while, lining your shots comes intuitively, and you'll only use pause to quickly assign a teammate to use a power. But, until you get to the point of such skill, you'll want to use it.
Finally, don't think of each death as "Ugh, I died, now I have to do it again argh." The mentality you need is the "So I failed because of X. Maybe if I tried Y approach..." From what I learned as playing a Vanguard and observing other friends try Insanity Vanguards, it's got its own learning curve. The Vanguard focuses on front-line combat and requires a proper on-the-spot evaluation of the tactical situation in order to play with skill. It takes time to understand the little tricks that go behind it. Be patient. In time, you'll be able to rush that Geth Colossus on Insanity in record time (well, compared to the other classes).
I haven't played in a long time, but I didn't notice any gameplay difference with that 1.04 patch or whatever it was. If I made mistakes in this post, people can feel free to correct me.
Modifié par ChaoticBroth, 05 octobre 2010 - 03:25 .