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Vanguard on Hardcore/Insanity - What am I dong wrong?


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#151
godlike13

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lastpatriot wrote...

Ok, what is the secret to the platforms in the Collector ship? I've tried to charge from several positions and thus far, it never works for me.


Sadly i just try not to charge there, its just way too unreliable, and play it like a nerfed Adept. If u took sniper or assault training that would be a good time to start using um.

#152
Nooneyouknow13

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godlike13 wrote...

lastpatriot wrote...

Ok, what is the secret to the platforms in the Collector ship? I've tried to charge from several positions and thus far, it never works for me.


Sadly i just try not to charge there, its just way too unreliable, and play it like a nerfed Adept. If u took sniper or assault training that would be a good time to start using um.


I charged through it like everywhere else. You just have to vault up or down to the same level as your target before charging, and make sure you're not in cover and it'll work fine. If you try to go up or down levels, or from behind cover, it gets all kinds or weird though.

Just finished my first Vanguard+first insanity run. That was fun, and the tips in Sinosleep's first vid helped a lot.  I used Slam as my bonus power all the way through, and actually rather like it. So many places it actually ends up being instant death. Mech's pop when the hit the ceiling, and quite a few places have low upper boundaries to the area that result in slam killing as well. Especially the outside of the Shadow Broker base, I went through that treating the Shadow Broker mercs like they were husks.  Heavy Slam is more likely to get an instant kill from zone boundaries, but Crippling was just sickeningly effective, so I'm not sure if it matters which way you go with it.

#153
ashwind

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lastpatriot wrote...

Ok, what is the secret to the platforms in the Collector ship? I've tried to charge from several positions and thus far, it never works for me.

I think others mentioned it but from my personal experience:
1 ) 1st platform - after it lands, I cannot charge from a covered position (not even a standing position), I usually take position in front - take a step forward (edit: a very small step will do) into the newly landed platform, then charge. Watch out for the Scions platform when you charge -- that thing is annoying and deadly.

2 ) 2nd Platform - you have to climb it before you can charge.

3 ) 3rd Platform - Scions, (climb) charge if you can handle it or you can shoot from under -- there is a spot (corner), the Scions cannot hit you and you can just shoot it crazy.

4 ) 4th Platform -- Harbinger and friends platform -- this platform is strange... sometimes I can charge across platforms but to be safe, I usually do what I did with the 1st platform -- take a step into the newly landed platform then Charge. Since Harbinger is there with 3 other Collectors a bad Charge is often fatal (ie, sometimes they are jumping over cover etc) and I ended up in a very awkward position.

Modifié par ashwind, 12 octobre 2010 - 03:33 .


#154
sinosleep

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I'm probably going to be doing the platforms tonight but really I've never had many issues with them. I mean even in my ancient collector platform video from launch I didn't have any issues with charge. It doesn't seem that many of us on PC do actually (SabreSanDiego, Kronner, and RamsenC all made collector platform vids with no issues) I hear it happens more often on 360 though so who knows.

#155
ashwind

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sinosleep wrote...

I'm probably going to be doing the platforms tonight but really I've never had many issues with them. I mean even in my ancient collector platform video from launch I didn't have any issues with charge. It doesn't seem that many of us on PC do actually (SabreSanDiego, Kronner, and RamsenC all made collector platform vids with no issues) I hear it happens more often on 360 though so who knows.


Just tested the Charge with an old save - charging from positions similar to sino's video. It works :o and I didnt have to "take a small step from the edge of the platform" which usually gave them a split second of free fire on me.

Then tested charge from behind the triangle - works. Tested Charge from the side of the platform - works. Didnt work when I try Charging behind cover; basically shows the Charge graphics but I remain in the same spot.

#156
lastpatriot

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ashwind wrote...

lastpatriot wrote...

Ok, what is the secret to the platforms in the Collector ship? I've tried to charge from several positions and thus far, it never works for me.

I think others mentioned it but from my personal experience:
1 ) 1st platform - after it lands, I cannot charge from a covered position (not even a standing position), I usually take position in front - take a step forward (edit: a very small step will do) into the newly landed platform, then charge. Watch out for the Scions platform when you charge -- that thing is annoying and deadly.

2 ) 2nd Platform - you have to climb it before you can charge.

3 ) 3rd Platform - Scions, (climb) charge if you can handle it or you can shoot from under -- there is a spot (corner), the Scions cannot hit you and you can just shoot it crazy.

4 ) 4th Platform -- Harbinger and friends platform -- this platform is strange... sometimes I can charge across platforms but to be safe, I usually do what I did with the 1st platform -- take a step into the newly landed platform then Charge. Since Harbinger is there with 3 other Collectors a bad Charge is often fatal (ie, sometimes they are jumping over cover etc) and I ended up in a very awkward position.


This is pretty much what I had to do as well though it would be nice if you could charge once they are in your sights and not have to expose yourself to flanking fire before you get into a decent position.  Sadly enough, I killed off a few with my sniper before I was brave enough to try this.

#157
Guest_m14567_*

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lastpatriot wrote...

ashwind wrote...

lastpatriot wrote...

Ok, what is the secret to the platforms in the Collector ship? I've tried to charge from several positions and thus far, it never works for me.

I think others mentioned it but from my personal experience:
1 ) 1st platform - after it lands, I cannot charge from a covered position (not even a standing position), I usually take position in front - take a step forward (edit: a very small step will do) into the newly landed platform, then charge. Watch out for the Scions platform when you charge -- that thing is annoying and deadly.

2 ) 2nd Platform - you have to climb it before you can charge.

3 ) 3rd Platform - Scions, (climb) charge if you can handle it or you can shoot from under -- there is a spot (corner), the Scions cannot hit you and you can just shoot it crazy.

4 ) 4th Platform -- Harbinger and friends platform -- this platform is strange... sometimes I can charge across platforms but to be safe, I usually do what I did with the 1st platform -- take a step into the newly landed platform then Charge. Since Harbinger is there with 3 other Collectors a bad Charge is often fatal (ie, sometimes they are jumping over cover etc) and I ended up in a very awkward position.


This is pretty much what I had to do as well though it would be nice if you could charge once they are in your sights and not have to expose yourself to flanking fire before you get into a decent position.  Sadly enough, I killed off a few with my sniper before I was brave enough to try this.


I'm on the PC, and I have trouble on the collector platforms with charge.  But eventually you get an understanding of what things can cause trouble for charge and avoid them.  The one that always seems to get me is having my back against cover, that gives me the "can't get a lock" for some reason.

#158
sinosleep

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low level vanguard tutorial vol. 8 (Thane's Recruitment) is up, vol. 9, the collector ship is uploading as I post this.

Modifié par sinosleep, 13 octobre 2010 - 05:50 .


#159
Epic777

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Here are two videos by me, quickies from lotsb:
www.youtube.com/watch
www.youtube.com/watch

Modifié par Epic777, 13 octobre 2010 - 03:21 .


#160
sinosleep

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low level vanguard tutorial vol. 9 (collector ship)

Modifié par sinosleep, 13 octobre 2010 - 05:50 .


#161
lastpatriot

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sinosleep wrote...

low level vanguard tutorial vol. 9 (collector ship)



Great video.  I saw from watching how you did those platforms where I made a few mistakes.  I too took the sniper and found it really helps in a few areas where trying to charge wouldn't have ended all that well.

I still need to learn to be more aggressive though.

#162
Guest_m14567_*

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sinosleep wrote...

low level vanguard tutorial vol. 9 (collector ship)


Nice work, it is interesting that you have no problems charging from platform to platform.  For me that rarely works, I just go with climbing onto the same platform then charging.

#163
AngelCypher

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Love the vids, sino. The concepts are pretty much universal, and they've really helped polish my vanguard play. I will say that the three or less rule is a little iffy if you're still inexperienced with the vanguard. I have a little trouble when using that rule myself. Not sure what I'm doing that's different than you...

#164
lastpatriot

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sinosleep wrote...

low level vanguard tutorial vol. 9 (collector ship)


Just watched your video again and, um, you may want to see a Dr. about that cough...  Image IPB

#165
SmokeyNinjas

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m14567 wrote...

I'm on the PC, and I have trouble on the collector platforms with charge.  But eventually you get an understanding of what things can cause trouble for charge and avoid them.  The one that always seems to get me is having my back against cover, that gives me the "can't get a lock" for some reason.


^^^^This.
I'm on PC aswell & the platforms are bugged but since their predictable their easy to avoid so you can change with ease.

#166
SmokeyNinjas

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sinosleep wrote...

low level vanguard tutorial vol. 9 (collector ship)


I know your doing DLC lite runs but just though i'd put it out their that if people do have access to the Mattock then i'd take AR over SR on the DCS as it still fills in the Vanguards long range weakness while also being a beast of a gun to charge with making it more flexible & much better fit for the Vanguard then the Viper at least IMO;)

#167
sinosleep

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That utility really only comes into play if you aren't happy charging with the shotgun though. The viper outclasses the mattock by quite a wide margin against heavily armored targets which is primarily what I use AR/sniper training for any way. Although as with most things in this game, it kind of boils down to player preference. 

Modifié par sinosleep, 16 octobre 2010 - 04:00 .


#168
kstarler

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I just finished my Vanguard insanity play through last night, and I have to say it was the most frustrating of any of my insanity plays through so far (I've done every class but Engineer, because I hate Engineers). Maybe it's because I was doing it wrong, but I think at least 25% of my deaths were from charge failure (that's a low ball, felt more like 50%) due to buggy pathing or buggy targeting. Is there a listing of all the possible charge bugs that can take place, and suggestions on avoiding them? I think I caught one, which is if your back is against a wall or cover and you try to charge, it gives a targeting error.

And I don't mean the platforms. As long as I was out of cover, I actually had the fewest bugs on the platforms. I'm talking about staring right at an enemy with open, flat terrain between us both, no doorways or cover, and I'm spamming charge and getting, "I can't target them!" or getting the power cool down without anything actually happening (no animation, no movement, no shield boost, just a cool down followed by hot death, usually.)

Edit: I don't want this to seem like I'm bashing on the Vanguard in any way. I loved the challenge and so many times it was oh-so-satifying to royally own the mobs in an up close and personal way. It's just that, when I die as a soldier for example, nine times out of ten it is 100% my fault. But when a bug gets me killed and I have to re-do five minutes worth of fighting because I couldn't save between waves of guys... well, that makes me all kinds of angry.

Modifié par kstarler, 18 octobre 2010 - 01:52 .


#169
AngelCypher

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I've had that same problem as well, especially on Zaeed's loyalty mission. Also, there are charge bugs when trying to charge the Colossus from cross-map on Haestrom (Yes, that's usually a bad idea, but so satisfying when you actually kill it mano y mano. And it actually didn't take that many tries on my first attempt.)



Also, has anyone else had problems with randomly respawning enemies in the final room on Zorya? I walk into the side rooms, trying to cut off spawns, but baddies still show up randomly and nearly kill me... help appreciated...

#170
kstarler

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I believe that on Zorya, the spawns in that last room are not random or infinite, but the bad guys have a set amount of waves that they come in. The only way I could think to stop them would be to charge the YMIR mech and try to make it through the door, if it's even open.

Edit: Just checked masseffect.wikia.com/wiki/Zaeed:_The_Price_of_Revenge and they verify that the mobs are waves, and it is in fact possible to run for the door and bypass the whole fight, though the Mech is usually in the way. That being said, if you are seeing infinite mobs, it is possible you are getting a bug. I just know from experience that there are a LOT of enemies in that one section.

Modifié par kstarler, 18 octobre 2010 - 02:01 .


#171
PrinceLionheart

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Playing on hardcore right now, and I can proudly say this is the first time I managed to complete the Collector Ship mission, platform and all, without dying once. I've also finally come around, the Claymore is boss. I epically fail at the reload trick though.

#172
AngelCypher

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Thanks, kstarler. i guess by randomly respawning, I meant that they show up in rooms that I've already been in and cleared... really aggravating when you think you've cleared a room, then a couple of pyros show up on your flank, you know?



And I'll agree with you on the buggy charge system. That's one of the main ways I die too. Yes, there are times when I've died because of my own stupidity, but a lot of times its because charge bugs and either a) won't target, or B) gets the cool-down without anything actually happening (happened a lot when I was trying to charge the colossus from cross-map.) That definitely needs to be fixed for Mass Effect 3...

#173
ashwind

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kstarler wrote...

Edit: Just checked masseffect.wikia.com/wiki/Zaeed:_The_Price_of_Revenge and they verify that the mobs are waves, and it is in fact possible to run for the door and bypass the whole fight, though the Mech is usually in the way. That being said, if you are seeing infinite mobs, it is possible you are getting a bug. I just know from experience that there are a LOT of enemies in that one section.

Yes, there is a cheap way to pass that mission. The 2 rooms in the middle has loots and in the center there is a medikit. On a speed run, I usually, charge left, pick up loot, charge center, pick up 100 credit and charge right to get the other loot. After that find a heavy blue sun that is at the back of the room (love them), charge it, then charge the YMIR (but dont waste time attacking it) and run to the door. Once you hit the door, fight is over...

Yeah :P tis cheap but tis fast.

Edit: You can also charge the YMIR ASAP for a faster completion if you dont mind the credits but I am a sucker for loots :devil:

Modifié par ashwind, 18 octobre 2010 - 04:25 .


#174
kstarler

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AngelCypher wrote...

Thanks, kstarler. i guess by randomly respawning, I meant that they show up in rooms that I've already been in and cleared... really aggravating when you think you've cleared a room, then a couple of pyros show up on your flank, you know?


I do know what you mean. It happens elsewhere, but it is especially apparent in that particular mission.

#175
SmokeyNinjas

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PrinceLionheart wrote...

Playing on hardcore right now, and I can proudly say this is the first time I managed to complete the Collector Ship mission, platform and all, without dying once. I've also finally come around, the Claymore is boss. I epically fail at the reload trick though.


I had a nightmare using the reload trick at first aswell until i found out i could just keep the fire button held down & listen for the click of the round going in. Once you hear it tap melee & congrats you did the reload trick so much more simple then trying to time pressing fire & melee together.

Modifié par SmokeyNinjas, 18 octobre 2010 - 11:14 .