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Trailer: Talking while on fire?


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26 réponses à ce sujet

#1
delijoe

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This trailer: www.gametrailers.com/video/dog-and-dragon-age/58136

I'm not sure whether it's a bug or just how the game is, but should characters really be starting conversations after a battle while they're still ON FIRE?  Not a game breaker by any means but dang Bioware, it shouldn't be too hard to simply wait for the fire to wear off before starting any post battle conversation...

#2
Seagloom

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It looks like the flaming visual effects were frozen in a loop once the conversation began. Definitely weird and immersion breaking, but I've seen this sort of thing before in NWN and KotOR. It can make for amusing moments at times. This being one such case. =)

#3
lionsfan208

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I think Seagloom has the right idea. It was pretty darn funny. I also have seen things like this in most games that try to splice realtime conversations into the game after fights. Its actually pretty common. I agree you would think it could be turned off but its just one of those things.

#4
delijoe

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lionsfan208 wrote...

I think Seagloom has the right idea. It was pretty darn funny. I also have seen things like this in most games that try to splice realtime conversations into the game after fights. Its actually pretty common. I agree you would think it could be turned off but its just one of those things.


Yeah but it's 2009 and such things should be easy to avoid...

#5
soteria

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delijoe wrote...

lionsfan208 wrote...

I think Seagloom has the right idea. It was pretty darn funny. I also have seen things like this in most games that try to splice realtime conversations into the game after fights. Its actually pretty common. I agree you would think it could be turned off but its just one of those things.


Yeah but it's 2009 and such things should be easy to avoid...


You're right.  Writing games without bugs has become so much easier since the code involved got simplified.  I didn't mind seeing the odd bug in Nibbles and Gorillas and Scorch, but this is 2009.  You would think that in this day and age we'd be past buggy software.

#6
hexaligned

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If nothing else that trailer shows just how trivial having FF off makes combat.

#7
Cuuniyevo

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Notice, it does rub it in that you're playing on a lower difficulty by showing all those 0's though. That'd make me up the difficulty the first time I saw it. Still, flaming highwaymen are always cool. =]

#8
Lucy Glitter

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Hrm. Strange. They stated this wouldn't happen in-game.

#9
Darthnemesis2

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I love how the PC and Alistair both say "Darkspawn" at the same time, then each do on with their own thing.

#10
chiliztri

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Ahh, reminds me of the good old Gann starting conversation while covered in rock. What's the name of that spell again...



It's pretty funny IMO.

#11
Sornin

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soteria wrote...

You're right.  Writing games without bugs has become so much easier since the code involved got simplified.  I didn't mind seeing the odd bug in Nibbles and Gorillas and Scorch, but this is 2009.  You would think that in this day and age we'd be past buggy software.


I am not sure from your tone if you are being facetious or not, but writing bug-free software is more difficult now, not less. As the complexity increases the number of bugs increases, too. Writing a game like Pong is trivial and with enough testing could probably become bug-free, but that is because it can be written in a couple hundred lines, so fixing errors does not require much analysis.

Having 1 bug per 1000 lines of code is considered acceptable for a lot of commercial software, and Dragon Age: Origins has many, many thousands of lines of code, so do the math. World of Warcraft, for example, had 5.5 million lines of code at last count, but it probably is one of the largest video games in existence.

The problem is that the toughest bugs are the most subtle, manifesting only when precise conditions are met and rely on dozens of concurrent processes. So, tracking them down involves scouring a huge code base and can be very tedious. Maybe a certain bug only occurs when you talk to a certain NPC at a certain time of day in a certain location and choose a certain line of dialogue. Also, a lot of software relies on third-party tools and the in-house developers may not fully understand how they work, so that makes things even tougher.

Anyway, give programmers a break - it is tough work, and quite thankless.

#12
Cuuniyevo

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Your sarcasm detector needs a tune-up. I used to know a good engineer who could fix that up for you, but I think he got lit on fire. Haven't heard from him since.

#13
Darthnemesis2

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I personally don't see the problem. My friends and I often chat whilst aflame. I feel it really adds some... flavor to the conversation.

#14
Fulgrim88

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Darthnemesis2 wrote...

I personally don't see the problem. My friends and I often chat whilst aflame. I feel it really adds some... flavor to the conversation.

It's what they call a 'heated' debate

#15
gethsemani87

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I think the lesson from that movie is "Don't turn Friendly Fire off in Dragon Age".

#16
Marinade Plushie

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Fulgrim88 wrote...

Darthnemesis2 wrote...

I personally don't see the problem. My friends and I often chat whilst aflame. I feel it really adds some... flavor to the conversation.

It's what they call a 'heated' debate


:lol::lol::lol::lol::lol:

#17
SnakeStrike8

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Seagloom wrote...

It looks like the flaming visual effects were frozen in a loop once the conversation began. Definitely weird and immersion breaking, but I've seen this sort of thing before in NWN and KotOR. It can make for amusing moments at times. This being one such case. =)


You mean like this?
http://lordjierdanfi...busted-67532897

#18
SwankyMcSwish

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Cuuniyevo wrote...

Your sarcasm detector needs a tune-up. I used to know a good engineer who could fix that up for you, but I think he got lit on fire. Haven't heard from him since.


Oh really? I think I've seen him around - I had quite a lively discussion with him. Albeit, he was still on fire.

#19
kansadoom

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I just dont get how people can call that terrible graphics

#20
Darthnemesis2

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Fulgrim88 wrote...

Darthnemesis2 wrote...

I personally don't see the problem. My friends and I often chat whilst aflame. I feel it really adds some... flavor to the conversation.

It's what they call a 'heated' debate


Haha, you're on fire today aren't you?

#21
Lucy Glitter

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Darthnemesis2 wrote...

Fulgrim88 wrote...

Darthnemesis2 wrote...

I personally don't see the problem. My friends and I often chat whilst aflame. I feel it really adds some... flavor to the conversation.

It's what they call a 'heated' debate


Haha, you're on fire today aren't you?


Posted Image

#22
Arttis

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I think its pretty cool.Always fun in oblivion to shoot a fireball with a radius of 30 feet that lasts for 10 seconds in the market section.Everyone is still on fire when a guard comes talk to you.

#23
Lucy Glitter

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I also noticed how all the graphics for the NPCs were fine, but the Hurlock Alpha looked pretty scratchy.

#24
Arttis

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I thought they were suppose to look a bit bad...Or they got a tiny bit lazy and decided your not gonna take a good look at them so they could get away with it.Maybe.

#25
Veyt

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Lucy_Glitter wrote...

I also noticed how all the graphics for the NPCs were fine, but the Hurlock Alpha looked pretty scratchy.


Perhaps a console limitation? :/