Trailer: Talking while on fire?
#1
Posté 25 octobre 2009 - 05:00
I'm not sure whether it's a bug or just how the game is, but should characters really be starting conversations after a battle while they're still ON FIRE? Not a game breaker by any means but dang Bioware, it shouldn't be too hard to simply wait for the fire to wear off before starting any post battle conversation...
#2
Posté 25 octobre 2009 - 05:16
#3
Posté 25 octobre 2009 - 05:19
#4
Posté 25 octobre 2009 - 05:23
lionsfan208 wrote...
I think Seagloom has the right idea. It was pretty darn funny. I also have seen things like this in most games that try to splice realtime conversations into the game after fights. Its actually pretty common. I agree you would think it could be turned off but its just one of those things.
Yeah but it's 2009 and such things should be easy to avoid...
#5
Posté 25 octobre 2009 - 05:29
delijoe wrote...
lionsfan208 wrote...
I think Seagloom has the right idea. It was pretty darn funny. I also have seen things like this in most games that try to splice realtime conversations into the game after fights. Its actually pretty common. I agree you would think it could be turned off but its just one of those things.
Yeah but it's 2009 and such things should be easy to avoid...
You're right. Writing games without bugs has become so much easier since the code involved got simplified. I didn't mind seeing the odd bug in Nibbles and Gorillas and Scorch, but this is 2009. You would think that in this day and age we'd be past buggy software.
#6
Posté 25 octobre 2009 - 05:35
#7
Posté 25 octobre 2009 - 05:46
#8
Posté 25 octobre 2009 - 05:56
#9
Posté 25 octobre 2009 - 05:57
#10
Posté 25 octobre 2009 - 06:10
It's pretty funny IMO.
#11
Posté 25 octobre 2009 - 06:11
soteria wrote...
You're right. Writing games without bugs has become so much easier since the code involved got simplified. I didn't mind seeing the odd bug in Nibbles and Gorillas and Scorch, but this is 2009. You would think that in this day and age we'd be past buggy software.
I am not sure from your tone if you are being facetious or not, but writing bug-free software is more difficult now, not less. As the complexity increases the number of bugs increases, too. Writing a game like Pong is trivial and with enough testing could probably become bug-free, but that is because it can be written in a couple hundred lines, so fixing errors does not require much analysis.
Having 1 bug per 1000 lines of code is considered acceptable for a lot of commercial software, and Dragon Age: Origins has many, many thousands of lines of code, so do the math. World of Warcraft, for example, had 5.5 million lines of code at last count, but it probably is one of the largest video games in existence.
The problem is that the toughest bugs are the most subtle, manifesting only when precise conditions are met and rely on dozens of concurrent processes. So, tracking them down involves scouring a huge code base and can be very tedious. Maybe a certain bug only occurs when you talk to a certain NPC at a certain time of day in a certain location and choose a certain line of dialogue. Also, a lot of software relies on third-party tools and the in-house developers may not fully understand how they work, so that makes things even tougher.
Anyway, give programmers a break - it is tough work, and quite thankless.
#12
Posté 25 octobre 2009 - 06:25
#13
Posté 25 octobre 2009 - 06:50
#14
Posté 25 octobre 2009 - 06:55
It's what they call a 'heated' debateDarthnemesis2 wrote...
I personally don't see the problem. My friends and I often chat whilst aflame. I feel it really adds some... flavor to the conversation.
#15
Posté 25 octobre 2009 - 06:58
#16
Posté 25 octobre 2009 - 07:04
Fulgrim88 wrote...
It's what they call a 'heated' debateDarthnemesis2 wrote...
I personally don't see the problem. My friends and I often chat whilst aflame. I feel it really adds some... flavor to the conversation.
#17
Posté 25 octobre 2009 - 07:09
Seagloom wrote...
It looks like the flaming visual effects were frozen in a loop once the conversation began. Definitely weird and immersion breaking, but I've seen this sort of thing before in NWN and KotOR. It can make for amusing moments at times. This being one such case. =)
You mean like this?
http://lordjierdanfi...busted-67532897
#18
Posté 25 octobre 2009 - 07:17
Cuuniyevo wrote...
Your sarcasm detector needs a tune-up. I used to know a good engineer who could fix that up for you, but I think he got lit on fire. Haven't heard from him since.
Oh really? I think I've seen him around - I had quite a lively discussion with him. Albeit, he was still on fire.
#19
Posté 25 octobre 2009 - 07:35
#20
Posté 25 octobre 2009 - 07:36
Fulgrim88 wrote...
It's what they call a 'heated' debateDarthnemesis2 wrote...
I personally don't see the problem. My friends and I often chat whilst aflame. I feel it really adds some... flavor to the conversation.
Haha, you're on fire today aren't you?
#21
Posté 25 octobre 2009 - 08:19
Darthnemesis2 wrote...
Fulgrim88 wrote...
It's what they call a 'heated' debateDarthnemesis2 wrote...
I personally don't see the problem. My friends and I often chat whilst aflame. I feel it really adds some... flavor to the conversation.
Haha, you're on fire today aren't you?
#22
Posté 25 octobre 2009 - 08:27
#23
Posté 25 octobre 2009 - 08:29
#24
Posté 25 octobre 2009 - 08:40
#25
Posté 25 octobre 2009 - 08:59
Lucy_Glitter wrote...
I also noticed how all the graphics for the NPCs were fine, but the Hurlock Alpha looked pretty scratchy.
Perhaps a console limitation? :/





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