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New DA2 Preview from bit-tech. *warning... not overly positive!*


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#301
Morroian

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CoS Sarah Jinstar wrote...

Not really, wizard is another name for mage, though it was cute of the BDF to try and use that as a reason to disqualify a preview that wasn't totally gushing and glowing over what they saw of the game. 

What a surprise another post from Sarah dripping with condescension.

So let me get this straight, you think a preview that describes the writing for ME2 as superior to that of DAO is a good, well written and relevant preview of the game.

Modifié par Morroian, 06 octobre 2010 - 09:45 .


#302
SirOccam

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I don't think anyone here is "outraged" about him saying "wizard" instead of "mage." Nor has anyone's argument hinged on it.

But taken all together, that, the "Archdemon" thing, making it sound like DAO's character creator was infinitely more complex, saying you can "now" move the camera around, but only while paused, etc. paint a picture of someone who doesn't know what he's talking about. He makes it sound like he's a DAO fan, but he gets all that wrong and then later complains about it to no end, including, most astonishingly, the "drab fiction" thing. Now everyone's entitled to their opinion, but DAO's writing is widely known as one of its strongest points. I wonder what he DID like about DAO.

It's funny how [insert clever nickname for people who want to attack BioWare for everything they do] cling to this review like it's some kind of bold and courageous stand against mindless BW fanboyism, no matter how weak its points. Simply for the fact that it's critical of BioWare.

BTW, someone needs to make a BioWare Defense Force group. I'd totally join.

#303
They call me a SpaceCowboy

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SirOccam wrote...

I don't think anyone here is "outraged" about him saying "wizard" instead of "mage." Nor has anyone's argument hinged on it.

But taken all together, that, the "Archdemon" thing, making it sound like DAO's character creator was infinitely more complex, saying you can "now" move the camera around, but only while paused, etc. paint a picture of someone who doesn't know what he's talking about. He makes it sound like he's a DAO fan, but he gets all that wrong and then later complains about it to no end, including, most astonishingly, the "drab fiction" thing. Now everyone's entitled to their opinion, but DAO's writing is widely known as one of its strongest points. I wonder what he DID like about DAO.

It's funny how [insert clever nickname for people who want to attack BioWare for everything they do] cling to this review like it's some kind of bold and courageous stand against mindless BW fanboyism, no matter how weak its points. Simply for the fact that it's critical of BioWare.

BTW, someone needs to make a BioWare Defense Force group. I'd totally join.


A lot of people have brought up the moving camera around thing, bu that IS different. It means the camerais no longer anchored to one of your characters like it was in DAO.

#304
Taura-Tierno

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That’s slightly disappointing for those of us who slogged through Origins’ underwhelming end-game purely so they could carry the savegame over.




That's a good way of saying that DA1 sucks. If you have to refer to playing through Dragon Age as "slogging", maybe you shouldn't be playing it at all? And if you do like DA1, I don't see the problem.



I definitely don't care about not being able to import your Warden. I don't see what that should be important, just because that's how it was in Mass Effect. I hope that a new protagonist will be refreashing.

#305
Razhathael

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I think as the Blighlands it should have more corrupted scenery around, similar to all those darkspawn eggs/whatever around highly populated Darkspawn areas in origins. I don't mind brown in that place, fits it, but it could have some purple/red of the corruption. Also I saw nothing wrong with origins graphics. They say it wasn't unique enough? I thought it was. Haven't seen a similar art style in other games so far.



I didn't think it was all brown and gloomy either. It was nicely enough colored and I never saw any need for more colors really. It's not like the old Baldur's gate games were the most colorful thing ever were they? (not bashing them, just pointing out)



Bioware released a rather crappy demo for what I've sighted, they should have selected a part which shows more of what's going on. Such as showing the exceggeration(or something) parts might be confusing to some, and they propably think that's how they are. But what do I know, I'll reserve judgment till the game comes out.

#306
Morrigans God son

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Oh Dragon Age! Where are you going? I wish I could go with you.........but alas I cannot. *Disapointing whine*

#307
Sidney

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A few thoughts on his concerns:



"It is brown". What you see is brown, doesn't mean everything is brown. Other screenshots are not so browned out.



"Pre-Established Character" Really? So the Vault Dweller didn't have a pre-established background and race - no mutants or ghouls here? The Bhaalspawn in BG/BG2 didn't have a distinct fixed background and while you could pick races did it matter one lick in terms of role playing? Your Jedi in KoTOR had a fixed backstory. The Nameless One in PST has fixed pretty much across the board. I'm not sure "old school" RPG's had the blizzard of freedom to be whoever you wanted in terms of that background and when you do choose it is often cosmetic. The 6 openings in DAO were sort of the abnormality in a lot of games not the old school standard. Those fixed characters allow for a deeper character experience and to be honest the 6 origins didn't much affect the story in a substantive way after they ended so they were largely cosmetic but at least Bioware tried to sprinkle in some "you are a mage/elf/dwarf/cousland" stuff to make it seem more meaningful.



"Combat hasn't changed". I like that he gripes about both change and a lack of change here but the camera movement might be new if he only played the consoles where you couldn't do that.



"Can't import". There was never an expectation you could. The Bioware line it is about the "Age" and not about the "character" has been pretty much there from the get go.

#308
In Exile

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The issue with wizard over witch/sorceress in game is essentially the issue with class descrption versus in-game reference. You can call someone a solider, thief, assassin, whatever and it's no big deal. If you're going to describe the classes, though, you might as well use their actual names.

#309
Faz432

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Sidney wrote...

A few thoughts on his concerns:

"It is brown". What you see is brown, doesn't mean everything is brown. Other screenshots are not so browned out.

"Pre-Established Character" Really? So the Vault Dweller didn't have a pre-established background and race - no mutants or ghouls here? The Bhaalspawn in BG/BG2 didn't have a distinct fixed background and while you could pick races did it matter one lick in terms of role playing? Your Jedi in KoTOR had a fixed backstory. The Nameless One in PST has fixed pretty much across the board. I'm not sure "old school" RPG's had the blizzard of freedom to be whoever you wanted in terms of that background and when you do choose it is often cosmetic. The 6 openings in DAO were sort of the abnormality in a lot of games not the old school standard. Those fixed characters allow for a deeper character experience and to be honest the 6 origins didn't much affect the story in a substantive way after they ended so they were largely cosmetic but at least Bioware tried to sprinkle in some "you are a mage/elf/dwarf/cousland" stuff to make it seem more meaningful.

"Combat hasn't changed". I like that he gripes about both change and a lack of change here but the camera movement might be new if he only played the consoles where you couldn't do that.

"Can't import". There was never an expectation you could. The Bioware line it is about the "Age" and not about the "character" has been pretty much there from the get go.



Just to comeback at a few of your thoughs.

* Brown - I've done to death so cba carrying on with that.

* Pre-establish character - A valid gripe as the 1st game allowed you to have a choice and that's what he says. Other games that have a pre-established protag have always been that way, and the way DA2 has gone from DA:O is easily seen as taking away more than adding, which remains to be seen.

* Combat - The demo is on the Xbox, so the camera thing is new. If he feels underwelmed I think that mirrors a lot of opinion on here after the gameplay video was leaked.

* Can't import- Here I think you've tried to rewrite history. I think everyone expected the story of The Warden to continue and everyone was surprised when we learnt about Hawke.

Modifié par Faz432, 06 octobre 2010 - 01:26 .


#310
Sidney

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Faz432 wrote...

* Pre-establish character - A valid gripe as the 1st game allowed you to have a choice and that's what he says. Other games that have a pre-established protag have always been that way, and the way DA2 has gone from DA:O is easily seen as taking away more than adding, which remains to be seen.

* Combat - The demo is on the Xbox, so the camera thing is new. If he feels underwelmed I think that mirrors a lot of opinion on here after the gameplay video was leaked.

* Can't import- Here I think you've tried to rewrite history. I think everyone expected the story of The Warden to continue and everyone was surprised when we learnt about Hawke.


The PEC (to shorten it) is a change clearly but the notion that it is a change away from "old-school feels" ignores that a lot of old school didn't have nearly as much background flexibility as DAO did. You could easily say it is getting back to the roots of old school RPG's by setting you more firmly in place like the Vault Dweller or Nameless One.

I didn't think the tactical camera was ever going to be a feature on the consoles or maybe I misunderstood what he's seeing.

The concept was always that the Warden has a short lifepsan - in game and real terms. He has a function and once that function is filled he's done. If the series had been sold as an epic story about your warden the way ME is about your Shep but Bioware has always pimped Dragon Age as being about the setting and that's not rewriting.

#311
Faz432

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Sidney wrote...

The concept was always that the Warden has a short lifepsan - in game and real terms. He has a function and once that function is filled he's done. If the series had been sold as an epic story about your warden the way ME is about your Shep but Bioware has always pimped Dragon Age as being about the setting and that's not rewriting.


If it was, then what was the point of the ultimate sacrifice (US) or dark ritual (DR) choice? Which was built up to be the most  important decision in DA:O if it has seemingly no consequence now? It was built up to be a decision on whether your warden would appear in the sequel or start with another.

The majority of expectation for DA2 was that your warden (if you chose the DR) or another (US) was to follow Morrigan into Orlais and find the child, because that's what we were being lead to believe.

Modifié par Faz432, 06 octobre 2010 - 01:56 .


#312
Rhayth

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Not really lead to believe, but its what you chose to believe...my point is DAO was about choice making and the player making his/her own story...personally when I heard sequel I assumed new char. And tbh I did the US with Loghain while Alistair married Anora and I returned to Orzammar to become King when Harrowmont died...so with all that said when would my dwarf noble have time to commit to non-darkspawn issues?

#313
Snelle Jaap

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the-expatriate wrote...

 Bit-tech doesn't have a whole lot that's nice to say. The many fanboys and fangirls may be disappointed... others may find themselves agreeing. It's a sharp critque, and not overly hopeful sounding; at least they're honest.

It begins:

'It’s very brown,’ we thought to ourselves, as we got comfortable during the opening minutes of Bioware’sDragon Age 2 presentation. ‘It looks a bit washed out and bland too. Are we in the right room? This isn’t Call of Duty, is it?


Yikes. Nevertheless, here it is.



Aye good one

good thing a have a cold so i dont smell his EPIC troll skills :wizard:

Joe Martin :

it’s marred by many of the same flaws that plagued the first game; the
excessive bloodiness, drab fiction and endless expanses of brown
textures.


this made me larf :o:lol::P

#314
In Exile

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Faz432 wrote...

If it was, then what was the point of the ultimate sacrifice (US) or dark ritual (DR) choice? Which was built up to be the most  important decision in DA:O if it has seemingly no consequence now? It was built up to be a decision on whether your warden would appear in the sequel or start with another.


The dark ritual wasn't a get out of jail free card. It was just a guarantee you wouldn't die fighting the archdemon, so long as you agreed to create a potentially unholy abomination on the side.

The US shouldn't have any major consequences, any more so than any other time a Warden died to kill an archdemon, since that is the natural order of things. Now, the DR on the other hand, you would expect that to have a dramatic impact, but it's mere inclusion should have been a hit there would be no Warden sequel.

In fact, I'm very confused as to why people expected a Warden sequel at all.

The majority of expectation for DA2 was that your warden (if you chose the DR) or another (US) was to follow Morrigan into Orlais and find the child, because that's what we were being lead to believe.


What? How was this the case at all? It was very obvious, especially with the repeated lines by Morrigain that you would never see her again, up to and including the epilogue where you pine away for her alone, that there was absolutely going to be no meeting up of the Warden and Morrigan at all.

#315
tmp7704

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Faz432 wrote...

The difference is having things that are brown, such as the ground, and just applying a brown filter over everything.
I thought I'd explained this clearly with pictures.

Yes, but the description you've cited talks rather clear about "everything turning dry and brown". You may find the "brown filter" a primitive cop-out, but it does imo do decent work at creating that impression of arid, dusty landscape which taints everything walking on it.

#316
Faz432

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tmp7704 wrote...

Faz432 wrote...

The difference is having things that are brown, such as the ground, and just applying a brown filter over everything.
I thought I'd explained this clearly with pictures.

Yes, but the description you've cited talks rather clear about "everything turning dry and brown". You may find the "brown filter" a primitive cop-out, but it does imo do decent work at creating that impression of arid, dusty landscape which taints everything walking on it.


It does do a OK job, of making things look dusty, but that's just 1 small aspect of the description. What about everything else described?

The black rolling clouds which are now brown because of the filter, where's are the decaying crops and trees, the dying animals and people?

In my humble opinion it would be better to remove the filter as shown in the picture I posted. It still looks arid and dry, then add the other things described like the black rolling clouds, the tainted plants, trees, animals, people etc.

In Exile wrote...

Faz432 wrote...

If it was,
then what was the point of the ultimate sacrifice (US) or dark ritual
(DR) choice? Which was built up to be the most  important decision in
DA:O if it has seemingly no consequence now? It was built up to be a
decision on whether your warden would appear in the sequel or start with
another.


The dark ritual wasn't a get out of jail
free card. It was just a guarantee you wouldn't die fighting the
archdemon, so long as you agreed to create a potentially unholy
abomination on the side.

The US shouldn't have any major
consequences, any more so than any other time a Warden died to kill an
archdemon, since that is the natural order of things. Now, the DR on the
other hand, you would expect that to have a dramatic impact, but it's
mere inclusion should have been a hit there would be no Warden sequel.

In fact, I'm very confused as to why people expected a Warden sequel at all.

The
majority of expectation for DA2 was that your warden (if you chose the
DR) or another (US) was to follow Morrigan into Orlais and find the
child, because that's what we were being lead to believe.


What?
How was this the case at all? It was very obvious, especially with the
repeated lines by Morrigain that you would never see her again, up to
and including the epilogue where you pine away for her alone, that there
was absolutely going to be no meeting up of the Warden and Morrigan at
all.


Are you In Exile in the twighlight zone?

Modifié par Faz432, 06 octobre 2010 - 04:57 .