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New DA2 Preview from bit-tech. *warning... not overly positive!*


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#101
Guest_BrotherWarth_*

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Akinra wrote...

Most of the criticisms seem to be personal dislikes rather objective critique.


Most of the defense of DAII seems to be personal bias rather than objective opinions.
Seriously, some people don't like Dragon Age being merged with Mass Effect. And yes, that is what's happening, don't say its not. I'm personally not thrilled by the graphics change(needs to be more distinct? what other fantasy RPG looks like Origins? I can't think of any) or the change in character style. I like my character being silent because I picture myself as that character. I can't picture myself as Shepard so I have a hard time seeing myself being able to imagine myself as Hawke. It's a step back for the franchise IMO. Dragon Age doesn't need to be Mass Effect. I like Mass Effect, and I like Dragon Age, but I don't need them to come together. I like tacos and I like milkshakes, but I don't want a gosh darn taco milkshake.

#102
Eldragon

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I will take a critical preview over a fan-boy or "cut-and-paste the press release" preview any day. I'm very tired of previews (for any game) where the writer just gushes over the wonderful things, and glosses over the bad parts.



How many times have you read a dozen previews that talk about how wonderfully awesome a game is going to be, then the actual review comes along and the game is widely panned?



If more game journalists acted like journalists and less like fanboys begging for beta invites it would be better for the industry as a whole.

#103
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Eldragon wrote...

I will take a critical preview over a fan-boy or "cut-and-paste the press release" preview any day. I'm very tired of previews (for any game) where the writer just gushes over the wonderful things, and glosses over the bad parts.

How many times have you read a dozen previews that talk about how wonderfully awesome a game is going to be, then the actual review comes along and the game is widely panned?

If more game journalists acted like journalists and less like fanboys begging for beta invites it would be better for the industry as a whole.


I couldn't agree more.

#104
nightcobra

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Eldragon wrote...

I will take a critical preview over a fan-boy or "cut-and-paste the press release" preview any day. I'm very tired of previews (for any game) where the writer just gushes over the wonderful things, and glosses over the bad parts.

How many times have you read a dozen previews that talk about how wonderfully awesome a game is going to be, then the actual review comes along and the game is widely panned?

If more game journalists acted like journalists and less like fanboys begging for beta invites it would be better for the industry as a whole.


i agree with you, but for writing a good preview you at least have to have some background knowledge of DA2 and DA:origins and by reading his article i can only say that sadly the writer didn't have neither.

#105
Balek-Vriege

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I guess if Kirkwall looks like the Kirkwall in the concept art and trailer we will be complaining about how it's too grey as well heheheh.



It is brown and all those pics are the first screenshots released. That's not to say that part of the game won't always looks that, but it definately seems to be lacking any shaders compared to screens of say femhawke etc.



Regardless I think it's good to have criticism early on so the devs know what people aren't really keen about.

#106
Wyndham711

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From a roleplaying perspective adding the voice is not a good decision. From a storytelling point of view it's an excellent decision. These days most people play BioWare games more for the story and decision making, than the roleplaying. The people looking for full-on roleplaying are in a minority. From that point of view the decision to add PC voice makes a lot of sense.

I'm not looking forward to how the voicing is going to limit my roleplaying, but I am looking forward to the ways it's going to enhance storytelling. This time it's going to be Hawke giving the inspirational speeches, not Alistair. It's a win-lose situation. :)

#107
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Wyndham711 wrote...

From a roleplaying perspective adding the voice is not a good decision. From a storytelling point of view it's an excellent decision. These days most people play BioWare games more for the story and decision making, than the roleplaying. The people looking for full-on roleplaying are in a minority. From that point of view the decision to add PC voice makes a lot of sense.
I'm not looking forward to how the voicing is going to limit my roleplaying, but I am looking forward to the ways it's going to enhance storytelling. This time it's going to be Hawke giving the inspirational speeches, not Alistair. It's a win-lose situation. :)


Why do people make statements like this? The massive success of Origins proved that the base for "full-on roleplaying" is clearly there, and clearly quite large. I don't know why people so eagerly validate Bioware's desire to make their games less like roleplaying games and more like mindless action games using this BS reasoning that the RPG fan base isn't there any more. If it wasn't there then we wouldn't even be getting DAII.

#108
DPB

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Eldragon wrote...

I will take a critical preview over a fan-boy or "cut-and-paste the press release" preview any day. I'm very tired of previews (for any game) where the writer just gushes over the wonderful things, and glosses over the bad parts.

How many times have you read a dozen previews that talk about how wonderfully awesome a game is going to be, then the actual review comes along and the game is widely panned?

If more game journalists acted like journalists and less like fanboys begging for beta invites it would be better for the industry as a whole.


It's all very well and good being critical but when they can't even get the most basic facts right (which anyone could have found with a couple of minutes in a search engine) the preview loses all credibility.

#109
ErichHartmann

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Never heard of bit-tech.

#110
Guest_Acharnae_*

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I also love freedom of press but what exactly was their problem?

I don't get it? Was it that it's too brown?

They didn't really do a journalistic piece did they?

They just said it's too brown and then voiced their opposition that there's no dialogue.

All good and fair but I don't see anything that can be called "review".

#111
Wyndham711

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BrotherWarth wrote...

Why do people make statements like this? The massive success of Origins proved that the base for "full-on roleplaying" is clearly there, and clearly quite large. I don't know why people so eagerly validate Bioware's desire to make their games less like roleplaying games and more like mindless action games using this BS reasoning that the RPG fan base isn't there any more. If it wasn't there then we wouldn't even be getting DAII.


Perhaps there is still a huge number of people who commit into traditional roleplaying in BioWare games. I just don't see that as being the case. Most of the people I know didn't roleplay in DA:O, at least in not in the traditional sense. They played an avatar character just like in most other games. They didn't create a character, they played the game in the clothes of the avatar they had customized. Regardless, they enjoyed the game, be it because of the story, the lore, the decisions, the characters, the battle system etc.

#112
Balek-Vriege

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BrotherWarth wrote...

Wyndham711 wrote...

From a roleplaying perspective adding the voice is not a good decision. From a storytelling point of view it's an excellent decision. These days most people play BioWare games more for the story and decision making, than the roleplaying. The people looking for full-on roleplaying are in a minority. From that point of view the decision to add PC voice makes a lot of sense.
I'm not looking forward to how the voicing is going to limit my roleplaying, but I am looking forward to the ways it's going to enhance storytelling. This time it's going to be Hawke giving the inspirational speeches, not Alistair. It's a win-lose situation. :)


Why do people make statements like this? The massive success of Origins proved that the base for "full-on roleplaying" is clearly there, and clearly quite large. I don't know why people so eagerly validate Bioware's desire to make their games less like roleplaying games and more like mindless action games using this BS reasoning that the RPG fan base isn't there any more. If it wasn't there then we wouldn't even be getting DAII.


That still doesn't mean a majority like full-on role playing games.  Also great combat, voice acting PCs and great roleplaying are not mutually exclusive.  They're only somewhat mutually exclusive in our experience of RPGs so far.  As time goes on and games like Mass Effect, Dragon Age and Dragon Age 2 are made, RPGs will become more popular among action game and RPG players alike as inclusion of both aspects gets better and better.  Does that mean Dragon Age 2 will be one of those games? No. :)

#113
The Hardest Thing In The World

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Onyx Jaguar wrote...

I'd rather fight like a Viking

TOO BAD VIKING ISN'T THE IN THING RIGHT NOW AS NOW THAT I THINK ABOUT IT THAT WOULD BE A TAD MORE APPROPRIATE< ALL CAPITALS. NEXT WE BE FIGHTING LIKE MONGOLS IN A SPINOFF WHERE WE RIDE AROUND ON MOUNTS EYAH



Lo, there do I see my father.

Lo, there do I see my mother.

And my sister and my brother

Lo, there do I see the line of my people

Back to the beginning.

Lo, they do call to me.

They bid me take my place among them

In the halls of Valhalla

Where the brave may live forever.

#114
lazuli

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The writer makes it sound as if there were more than the standard 3 class choices in DA:O. Maybe I should drop out of my current career path and start writing video game previews. I imagine infinitely less research is required.

#115
Bullets McDeath

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I'm all for constructive criticism, but this "preview" was majorly half-assed. It messed up several basic facts and even called the fiction of DA:O "drab" and the endgame "underwhelming". Erm... OK.

I don't see the browness, either. To me, it honestly sounds like the guy was pissed about something personal and was just in a snarky mood.

Modifié par outlaworacle, 05 octobre 2010 - 02:09 .


#116
AlexXIV

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Wyndham711 wrote...

BrotherWarth wrote...

Why do people make statements like this? The massive success of Origins proved that the base for "full-on roleplaying" is clearly there, and clearly quite large. I don't know why people so eagerly validate Bioware's desire to make their games less like roleplaying games and more like mindless action games using this BS reasoning that the RPG fan base isn't there any more. If it wasn't there then we wouldn't even be getting DAII.


Perhaps there is still a huge number of people who commit into traditional roleplaying in BioWare games. I just don't see that as being the case. Most of the people I know didn't roleplay in DA:O, at least in not in the traditional sense. They played an avatar character just like in most other games. They didn't create a character, they played the game in the clothes of the avatar they had customized. Regardless, they enjoyed the game, be it because of the story, the lore, the decisions, the characters, the battle system etc.


Well if that isn't a proof then I don't know. Rule is simple: Speak for yourself only, then you won't end up looking like an idiot.

Back on topic.

The review was quite negative, but not so much because of DA2, but rather because of a quite negative attitude of the editor. He touched things that bother me aswell, i.e. the narrative style which I have no clue what to think about, but the overall negativity of the whole review makes it hard for me to give it alot of credit. So in effect reading it was a bit of a waste of time, since nothing I read changed my opinion positively or negatively.

#117
SpiderFan1217

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I get the feeling the reviewers opinion of the game was set before he looked at it. (That's just my opinion. I can't confirm it.) I'm still buying DA2 when it comes out.

#118
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Wyndham711 wrote...

BrotherWarth wrote...

Why do people make statements like this? The massive success of Origins proved that the base for "full-on roleplaying" is clearly there, and clearly quite large. I don't know why people so eagerly validate Bioware's desire to make their games less like roleplaying games and more like mindless action games using this BS reasoning that the RPG fan base isn't there any more. If it wasn't there then we wouldn't even be getting DAII.


Perhaps there is still a huge number of people who commit into traditional roleplaying in BioWare games. I just don't see that as being the case. Most of the people I know didn't roleplay in DA:O, at least in not in the traditional sense. They played an avatar character just like in most other games. They didn't create a character, they played the game in the clothes of the avatar they had customized. Regardless, they enjoyed the game, be it because of the story, the lore, the decisions, the characters, the battle system etc.


What does that even mean? You're talking out of your ass.

#119
Wyndham711

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BrotherWarth wrote...


What does that even mean? You're talking out of your ass.


There's a difference between playing as a character and roleplaying a character. I know of relatively few cases where the latter took place. Most don't even seem to recognize there is any distinction, let alone cherish the distinction.

#120
RyuAzai

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I am not too worried either.



Remember the demo is not the finished product. Bioware has said that it is not the final copy.



I think the demo, in it's current state, is really to just show the VO and combat improvements. Give you a hint of the framed narrative, but nothing more. And I believe it does show you all that.

#121
Eldragon

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I didn't actually see anything factually wrong in the preview. The reviewer had several opinions that differ from how a lot of people feel about DA:O than on these forums, but everyone gets their own opinion.



Out of my friends who bought DA:O (six people), at least three of them feel the same way as that reviewer does about drab locations and overuse of blood.



So I didn't find the writers opinions to be unfair.

#122
SoR82

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Fyi Spartans before 300 were ridicilously well trained brave and heroic soldiers. After 300 they were men in leather undies with a superman complex.

On the preview..... it comes across as a casual gamer who played origins not obsseivly played like i know I did. they give me the impression of some of my friends who tried it and werent overly impressed.... obviously a problem when your trying to review something hehe

Modifié par SoR82, 05 octobre 2010 - 02:37 .


#123
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Wyndham711 wrote...

BrotherWarth wrote...


What does that even mean? You're talking out of your ass.


There's a difference between playing as a character and roleplaying a character. I know of relatively few cases where the latter took place. Most don't even seem to recognize there is any distinction, let alone cherish the distinction.


Again you're talking out of your ass, but now you're saying that most people don't know how to play video games.

#124
nightcobra

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BrotherWarth wrote...

Wyndham711 wrote...

BrotherWarth wrote...


What does that even mean? You're talking out of your ass.


There's a difference between playing as a character and roleplaying a character. I know of relatively few cases where the latter took place. Most don't even seem to recognize there is any distinction, let alone cherish the distinction.


Again you're talking out of your ass, but now you're saying that most people don't know how to play video games.


look who's talking, i don't where you took the "most people don't know how to play video games" part in that phrase.

#125
HoonDing

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Wyndham711 wrote...

I'm not looking forward to how the voicing is going to limit my roleplaying, but I am looking forward to the ways it's going to enhance storytelling. This time it's going to be Hawke giving the inspirational speeches, not Alistair. It's a win-lose situation. :)

Roleplaying != reading dialogue options in an imagined tone.