the_one_54321 wrote...
Still, you can't deny that people are complaining about the "gray and brown" in directly contradictory ways.
A contradictory way how?
the_one_54321 wrote...
Still, you can't deny that people are complaining about the "gray and brown" in directly contradictory ways.
Anarya wrote...
the_one_54321 wrote...
Purple mountains majesty?
But seriously, the range of the color pallette doesn't add or take away anything from the way the game is played. And I have to say that I almost have to lol when I read comments like "the gray and brown make everything so bleak and drab" and "to make it gritty and grimy all you can do is make everything gray and brown" right next to each other.
Conflicting subjectivity FTW. Again, arguing about art and style is completely pointless.
Well I kind of have to disagree with you. I mean no, the color palette does not affect gameplay in a technical sense, but color does a lot for conveying mood in an area. I would not say it's meaningless but I also don't think it has anything to do with the range of the palette so much as how the colors are being used. But lighting is also just as important for mood and tone as the palette, and from what I understand, lighting is being adjusted all the time. So that same color palette could look much different when lighting is finalized. Or it could look the same, I dunno. I'm going to trust John on this one because he does an inordinate amount of staring at the game's colors. *passes John some Visine*
Modifié par nightcobra8928, 05 octobre 2010 - 06:25 .
Modifié par DMC12, 05 octobre 2010 - 06:36 .
Brockololly wrote...
Even if the Blightlands is supposed to be all grim and gritty thats fine and makes sense. What irks me are the seemingly still bland backdrops that makes it seem as if everything is covered in a thick layer of smog, fog and haze.
For example:
[snip]


Anarya wrote...
Brockololly wrote...
Even if the Blightlands is supposed to be all grim and gritty thats fine and makes sense. What irks me are the seemingly still bland backdrops that makes it seem as if everything is covered in a thick layer of smog, fog and haze.
For example:
[snip]
Well it seems you don't like the lighting and atmospheric effects. Personally I like that effect, because it reminds me of Chinese landscape painting, like Hawke and co. are moving through a scroll.
Although I will point out that Chinese landscape painting is more realistic than you might think. Here's a photo of Guilin, China:
Anyway the approach to landscape in this game is supposedly more minimalistic and meant to serve as negative space. I think the Eastern tradition of painting is very thoughtful of negative space so hey, if they're taking cues from that I heartily approve.
JohnEpler wrote...
Oh, we're not going to arbitrarily make tunnels out of pink granite and dye every piece of armour a rich scarlet hue just to inject colour into things.
But we do try to colour things appropriately, and sometimes, that involves other colours besides brown and grey! It's a nice day-to-day variety, especially when you're staring at the same room for 8 hours in a single day.



Modifié par Faz432, 05 octobre 2010 - 06:53 .
Actually I like the first more than the ssecond. Much more gritty.Faz432 wrote...
JohnEpler wrote...
Oh, we're not going to arbitrarily make tunnels out of pink granite and dye every piece of armour a rich scarlet hue just to inject colour into things.
But we do try to colour things appropriately, and sometimes, that involves other colours besides brown and grey! It's a nice day-to-day variety, especially when you're staring at the same room for 8 hours in a single day.
This is the best way I can think of explaining what I mean
This is the original screen shot
This is my attemp of trying to remove the brown filter
Get rid of this
It just ruins the good work you've done.
The Masked Rog wrote...
Actually I like the first more than the ssecond. Much more gritty.
DMC12 wrote...
Tell me about it. It actually looks like the land was recently destroyed and corrupted with all the dust in the air.
The example is in the post Anarya quoted.TheMadCat wrote...
A contradictory way how?the_one_54321 wrote...
Still, you can't deny that people are complaining about the "gray and brown" in directly contradictory ways.
Well, yeah in Origins I hated the over done fogginess of all the settings. The lighting in Origins was rubbish really and I am happy to hear that they're working on that for DA2, even if its not evident in the screens as of yet.Anarya wrote...
Well it seems you don't like the lighting and atmospheric effects. Personally I like that effect, because it reminds me of Chinese landscape painting, like Hawke and co. are moving through a scroll.
*snip*


Oh, I know about all that and I'll be interested to see the final product. I just can't say I'm a fan of what I've seen thus far.Anarya wrote...
Anyway the approach to landscape in this game is supposedly more minimalistic and meant to serve as negative space. I think the Eastern tradition of painting is very thoughtful of negative space so hey, if they're taking cues from that I heartily approve.
Brockololly wrote...
And this screen from DA2 is also foggy:
Now is that genuinely supposed to be a spooky, foggy locale or just overdone atmospheric perspective?
Well, the Brecilian Forest is supposed to be place of many wars and battles, where the Veil is thin from all the bloodshed and spirits/demons cross it frequently and haunt the place. The blurry, foggy look lends to making the place spooky which i figure was the intention.Brockololly wrote...
I quite like Chinese landscape paintings too, but the issue I have is that every environment in Origins did the smoggy/foggy look:
If the area is actually supposed to be foggy- cool! But if not, why is the area only about 10-20 feet in front of you all blurry and foggy? In the landscapes you posted its fine since you only see that sort of stuff waaay off in the distance.
Modifié par tmp7704, 05 octobre 2010 - 07:41 .
tmp7704 wrote...
Well, the Brecilian Forest is supposed to be place of many wars and battles, where the Veil is thin from all the bloodshed and spirits/demons cross it frequently and haunt the place. The blurry, foggy look lends to making the place spooky which i figure was the intention.Brockololly wrote...
I quite like Chinese landscape paintings too, but the issue I have is that every environment in Origins did the smoggy/foggy look:
If the area is actually supposed to be foggy- cool! But if not, why is the area only about 10-20 feet in front of you all blurry and foggy? In the landscapes you posted its fine since you only see that sort of stuff waaay off in the distance.
edit: that said, the fog is also frequently used to mask the short drawing range the games have in general as well as the level of detail changes on the props farther out, and to fool the mind into perceiving environments as bigger than they really are. So there's some practical reasons for that, too.
Faz432 wrote...
When he's talking about the game being 'brown' he means the colour filter that is being applied for example
This has a Blue colour filter applied to it which makes everything have a blueish look = sad
This has a green filter applied that makes everything look greenish = futuristic
This has a brown filter applied which makes everything look brownish = dark & grimey
I will wait until it's released and I've read people's reactions before I make my decision.