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New DA2 Preview from bit-tech. *warning... not overly positive!*


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#201
tmp7704

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Bryy_Miller wrote...

Video games don't have filters. The textures are created.

Post-processing filters are pretty common in modern games, actually. You can play with them in the Toolset, they are very similar to the filters you can apply in Photoshop to adjust hue, saturation, contrast etc of the final rendered image. DA also has equivalent of gradient map filter which can selectively adjust colours, and pretty much each area in DAO utilizes it.

Modifié par tmp7704, 05 octobre 2010 - 08:13 .


#202
Bryy_Miller

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That's interesting.

#203
Faz432

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Bryy_Miller wrote...


Video games don't have filters. The textures are created.

I will wait until it's released and I've read people's reactions before I make my decision.


Maybe you should play it and form your own opinion?


Firstly you're wrong

Secondly, you've never made a decision on whether to get a game or go and see a movie based on reviews or recommendation?

If the reviews are good, then I will get it and form my own opinions.

Actually that's not right, I will get it unless the reviews are bad, then I tell you all my own opinions ;)

Modifié par Faz432, 05 octobre 2010 - 08:29 .


#204
AtreiyaN7

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Ah yes, those halcyon days in DA:O when I could be a...dwarven taxidermist? Of course, of course, how could I forget stuffing that giant black bear that I slew in the Brecialian Forest! Those glass eyes were terribly difficult to obtain, not to mention being horribly expensive! *cough* I'm assuming that that was their snarky jab at race selection - that taxidermist thing couldn't possibly be serious.

As for what the author of the article said, so what? He saw the same thing everyone else who has played the demo did and gave his impression of it - big whoop. Other people have played the demo and enjoyed it. Is his opinion supposed to be more significant than the opinions of others because he's attached to a website, and is his "authority" supposed to really wow me as a result? It doesn't.

Since the fighting took place in a location where the darkspawn have clearly been encroaching, I wouldn't expect fields of daisies or lush landscapes. Whether or not there's any variety in other areas, I don't know. He could be right - it could be brown everywhere ultimately, but we'll have to see more of  the game first to make that determination. I do remember seeing some blue skies in one screenshot - nothing majorly impressive, but it was clearly blue and not brownish in any way at least. :P 

The one thing I take issue with in the article is the "can't import your DA:O character" thing - umm...duh? New protagonist, hellooooooooooooo - it should be a total non-issue in this case. If you were playing the same character and did NOT get to import your character from the previous game, then that would be a legitimate gripe (obviously, that situation does not apply). Besides, you do get to import your saves from DA:O and the choices that you made.

Modifié par AtreiyaN7, 05 octobre 2010 - 08:45 .


#205
Lethal_Liam

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Fantastic use of unmarked spoilers in the article.

That combined with the fact that they seem to have gone into this preview already making their minds up and, from what I can tell, not even liking Origins means I'll hold fire on this one.

#206
Merced256

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Faz432 wrote...

Bryy_Miller wrote...


Video games don't have filters. The textures are created.

I will wait until it's released and I've read people's reactions before I make my decision.


Maybe you should play it and form your own opinion?


Firstly you're wrong

Secondly, you've never made a decision on whether to get a game or go and see a movie based on reviews or recommendation?

If the reviews are good, then I will get it and form my own opinions.

Actually that's not right, I will get it unless the reviews are bad, then I tell you all my own opinions ;)


Don't you know who, or rather what, you're arguing with? :whistle:

#207
JrayM16

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As we have seen on this very forum, people have a multitude of opinions about initial viewing of DA2. Therefore it is only natural that one or more previews would be negative, just as I fully expect negative reviews to come out for it in the future.



However, one preview is not enough for anyone to champion it as proof of their point, on either side. All this preview proves is that whoever wrote it is not a fan of where DA2 is going, conversely, all that a positive preview would prove is that the writer does like it.

#208
DOYOURLABS

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My biggest problem with DA2 so far is the darkspawn art direction. Posted Image

Please tell me that this is an alpha build and they won't look like that. And look at the darkspawn on the right's sword! It looks ridiculous.

#209
tmp7704

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Lethal_Liam wrote...

Fantastic use of unmarked spoilers in the article.

Yeah, the death bit thrown so casually in got me go all "fffffffuuuuuuuuuuu". I was trying to generally avoid the spoilers beyond the most basic stuff that there's this character named Hawke and they got a sister, so that was rather unexpected Posted Image

#210
SoR82

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DOYOURLABS wrote...

My biggest problem with DA2 so far is the darkspawn art direction. Posted Image
Please
tell me that this is an alpha build and they won't look like that. And
look at the darkspawn on the right's sword! It looks ridiculous.



tbh the make me laugh more than anything

Modifié par SoR82, 05 octobre 2010 - 08:56 .


#211
JrayM16

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Yeah, the darkspawn look pretty lame so far. Still, these screenshots are definetely alpha, the devs said so.

#212
Russalka

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Why is it so hard to understand that the Darkspawn are supposed to look lame, discoloured and stupid? It's the lack of a blight.



And I do think, and would do so without being some fan, that the preview was not very professional. Yes, constructive criticism is welcome, but not from a misinformed critic.

#213
nightcobra

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Russalka wrote...

Why is it so hard to understand that the Darkspawn are supposed to look lame, discoloured and stupid? It's the lack of a blight.

And I do think, and would do so without being some fan, that the preview was not very professional. Yes, constructive criticism is welcome, but not from a misinformed critic.


the darkspawn in the demo were from the escape from ferelden section of the game, no lack of blight during that time

#214
Merced256

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yea i mean its like all the reviews praising DA2 up to this point were literary works of art with no misinformation or anything of the sort. But clearly because their opinions aligns with mine, they are informed, and thus a proper critic.

#215
Maverick827

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Bit-tech tries too hard to be Cracked.

Let's put what we believe to be funny comments below every picture! Herp derp, Wizard Archdemon!


#216
Russalka

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Merced256 wrote...

yea i mean its like all the reviews praising DA2 up to this point were literary works of art with no misinformation or anything of the sort. But clearly because their opinions aligns with mine, they are informed, and thus a proper critic.


I agree with some of the things in this preview, but mostly it is riddled with goofs and oddities, something a proper journalist should avoid.

nightcobra8928 wrote...
the darkspawn in the demo were from
the escape from ferelden section of the game, no lack of blight during
that time


That part is weird, yes. I think I recall official explanation about the appearance having to do with the lethargy and withdrawal of the Blight, though. It is strange that they should all look so jaundiced both before and after the death of the Archdemon.

Modifié par Russalka, 05 octobre 2010 - 10:06 .


#217
errant_knight

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Russalka wrote...

Why is it so hard to understand that the Darkspawn are supposed to look lame, discoloured and stupid? It's the lack of a blight.

And I do think, and would do so without being some fan, that the preview was not very professional. Yes, constructive criticism is welcome, but not from a misinformed critic.

Oh. come on, now.... That's really reaching. Did they loose all their swords and have to make new stupid ones? Deform over night, with a weird tendency toward 45 degree angles?

The point is moot, anyway, as the blight is still going, here. We're just kissing continuity goodbye, and being handed butt-ugly, instead.

The story is bound to be good, combat...well, that depends on how one feels about action-RPGs. It will probably be great for people who like that, and not so good for people who don't. If there's a toolset, that won't be an issue that can't be modded. This art direction, though.... Gah!

#218
Russalka

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The rest of the game has it explained, at least.

And weapon designs can be different in other parts of the world.



I am not trying to seem like some loyalist, but every thing can be turned around, not the appearance in Lothering though.

#219
Maverick827

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errant_knight wrote...

combat...well, that depends on how one feels about action-RPGs.

DA2 is no more action oriented than DA1.  "Things actually respond to player input now" is not action.  It's a bug fix.

#220
errant_knight

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Maverick827 wrote...

errant_knight wrote...

combat...well, that depends on how one feels about action-RPGs.

DA2 is no more action oriented than DA1.  "Things actually respond to player input now" is not action.  It's a bug fix.

I've read all the same previews and seen the same video that you have, so clearly that's a matter of opinion. It remains to be seen, though. Personally, I had no problem with the companions reacting like independent individuals rather than some kind of hive mind reactions to the PC's will.

Modifié par errant_knight, 05 octobre 2010 - 10:20 .


#221
errant_knight

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Russalka wrote...

The rest of the game has it explained, at least.
And weapon designs can be different in other parts of the world.

I am not trying to seem like some loyalist, but every thing can be turned around, not the appearance in Lothering though.

It will be interesting to see if they offer some kind of retcon, or if we'll be expected to just accept it as branding.

#222
The Masked Rog

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Maverick827 wrote...

errant_knight wrote...

combat...well, that depends on how one feels about action-RPGs.

DA2 is no more action oriented than DA1.  "Things actually respond to player input now" is not action.  It's a bug fix.

From what I've seen I'd argue it is at least a bit more action oriented than Origins. Not bashing it though, I like the action aspects of what I have seen so far!

#223
Bryy_Miller

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The Masked Rog wrote...

Maverick827 wrote...

errant_knight wrote...

combat...well, that depends on how one feels about action-RPGs.

DA2 is no more action oriented than DA1.  "Things actually respond to player input now" is not action.  It's a bug fix.

From what I've seen I'd argue it is at least a bit more action oriented than Origins. Not bashing it though, I like the action aspects of what I have seen so far!


I really wonder if this would even be an issue if the demo's camera had been panned out.

#224
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DMC12 wrote...

Brockololly wrote...

And this screen from DA2 is also foggy:
Posted Image
Now is that genuinely supposed to be a spooky, foggy locale or just overdone atmospheric perspective?




Dude, that's in a mountain range. Of course it's going to look foggy. There's nothing exciting about about fighting demons and the undead in a sunny, clear environment with pretty tulip gardens all around you. Dark, foggy, and generally spooky environments may seem overdone because they work.


Is this really a screen from DA2? It looks rather good. I really like what they've done with the moss on the stone steps. My only complaint about this shot is I think it could really use more bump mapping and the texture res could be increased a little. Also, on the color of the grass and moss, the chroma should be increased in the thicker, more populated regions. Make it really stand out without sacrificing the overall scene and mood they're trying to achieve here.

#225
DOYOURLABS

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Russalka wrote...

Why is it so hard to understand that the Darkspawn are supposed to look lame, discoloured and stupid? It's the lack of a blight.

And I do think, and would do so without being some fan, that the preview was not very professional. Yes, constructive criticism is welcome, but not from a misinformed critic.

Actually, this scene was right after the warden left Lothering. Which means that here is a blight. And we battled darkspawn at Lothering, and they didn't look as ridiculous. They wanted to have a more unique art direction, but instead they just made them bad.