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Spectre Master Weapons-Over-powered or not?


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29 réponses à ce sujet

#1
Katamariguy

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 Immediately after gaining these hallowed weapons, I soon noticed enemies would fall extremely- Geth Destroyers would die in about a second. I instantly threw all tactics out the window and started pointing and pulling the trigger until the enemy died. Did anyone have a similar experience, and do you think the weapons should be nerfed? (casual)

#2
Kronner

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On Casual, any high level weapon is godlike I guess. It is not really OP compared to all the crazy powers. And best "regular" weapons are not much worse than Spectre gear. If you want the best damage output, get Master Marksman talent and Spectre Pistol. By far the most effective weapon in the game.

#3
thq95

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Doesn't matter to me if stuff is overpowered, I play these games for the story not for the challenge.

#4
Kai Hohiro

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Eh there really isn't any balance in ME1 to speak of, so I wouldn't break my head over it. Singularity lets you effortlessly clean out a room, barrier makes you invunerable, any specter weapon will kill any enemy over any distance easily enough, etc...

And there won't be any further patches for ME1 anyhows, so it's kind of a mute point to discuss.

#5
tonnactus

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Kai Hohiro wrote...
barrier makes you invunerable,


Wrong.Barrier didnt protect against rockets,colossus blasts and melee attacks(and also poison ignores barrier).Now,even on insanity,every class could survive two colossus blasts.

#6
Kai Hohiro

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tonnactus wrote...

Kai Hohiro wrote...
barrier makes you invunerable,


Wrong.Barrier didnt protect against rockets,colossus blasts and melee attacks(and also poison ignores barrier).Now,even on insanity,every class could survive two colossus blasts.

I ment figuratively speaking. As soon as you max out barrier and have some cooldown reductions in ME1 you can have it up 24/7 and simply waltz through any regular encounter with an additional 1000 shieldpoints, even on insanity, without any enemy posing remotely a threat.

Not even sure why you bring up the colossus because there's no comparison. In ME1 you never fight a colossus on foot, only armatures.
And the boss fight in Haelstrom would suck if the boss would insta kill you.

Modifié par Kai Hohiro, 05 octobre 2010 - 01:02 .


#7
Teknor

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Casual dude. Try insanity. It's boring though with its immunity spamming enemies.

#8
Kai Hohiro

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nm

Modifié par Kai Hohiro, 05 octobre 2010 - 01:06 .


#9
swk3000

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Kai Hohiro wrote...

Not even sure why you bring up the colossus because there's no comparison. In ME1 you never fight a colossus on foot, only armatures.


Just because you don't fight Colossi on foot doesn't mean it's not possible. I took down every Colossus I came across on foot on two seperate run-throughs, and never had any problems. I took the occasional hit from their big energy ball and didn't die, as well. Admittedly, I was spamming Immunity, but the point remains that you can easily face Colossi on foot and survive.

#10
Tony Gunslinger

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Kronner wrote...
If you want the best damage output, get Master Marksman talent and Spectre Pistol. By far the most effective weapon in the game.


My god, I totally remember that as The Gun That Never Stops Firing.

#11
Guest_Aotearas_*

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Tony Gunslinger wrote...

Kronner wrote...
If you want the best damage output, get Master Marksman talent and Spectre Pistol. By far the most effective weapon in the game.


My god, I totally remember that as The Gun That Never Stops Firing.


Snowblind Round X + 2xRail Extension VII + Spectre Pistol X + Master Marksman = Death, death, death, death, death [...], death and death.

#12
Kai Hohiro

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swk3000 wrote...
Just because you don't fight Colossi on foot doesn't mean it's not possible. I took down every Colossus I came across on foot on two seperate run-throughs, and never had any problems. I took the occasional hit from their big energy ball and didn't die, as well. Admittedly, I was spamming Immunity, but the point remains that you can easily face Colossi on foot and survive.

You're missing my point. In ME1 you are never forced to fight a Colossus on foot, in ME2 you are. That's why it's pointless to bring up this comparison in a balance discussion as the poster above did, because the Colossi in ME1 were not balanced towards non-vehicular combat.

Modifié par Kai Hohiro, 05 octobre 2010 - 02:19 .


#13
swk3000

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Kai Hohiro wrote...

swk3000 wrote...
Just because you don't fight Colossi on foot doesn't mean it's not possible. I took down every Colossus I came across on foot on two seperate run-throughs, and never had any problems. I took the occasional hit from their big energy ball and didn't die, as well. Admittedly, I was spamming Immunity, but the point remains that you can easily face Colossi on foot and survive.

You're missing my point. In ME1 you are never forced to fight a Colossus on foot, in ME2 you are. That's why it's pointless to bring up this comparison in a balance discussion as the poster above did, because the Colossi in ME1 were not balanced towards non-vehicular combat.


I understand your point, but your post made it sound like you never have the option of taking down a Colossus on foot. Hence my response. Now that you've cleared that up, we're good.

#14
Kai Hohiro

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swk3000 wrote...
I understand your point, but your post made it sound like you never have the option of taking down a Colossus on foot. Hence my response. Now that you've cleared that up, we're good.

right :)

Modifié par Kai Hohiro, 05 octobre 2010 - 02:58 .


#15
Killjoy Cutter

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No, not "overpowered".


#16
sinosleep

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They're a MONUMENTAL upgrade considering the crap you have available to you when they are unlocked, but considering the rest of the game could hardly be called balanced it doesn't really matter or change anything unless you get mad about collecting vendor trash.

#17
OniGanon

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Spectre VII weapons were overpowered (easily obtained, available not far into game, can easily get multiple copies, better than any gun until level X). Spectre X was fine.

But yeah, minor concern in the face of Singularity and Immunity.

Modifié par OniGanon, 05 octobre 2010 - 04:04 .


#18
JaegerBane

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I just wish they had a set of these things in ME2. The Spectre X set looked like state of the art death pieces.... while a lot of the kit in ME2 has all sorts of weird colours (I mean, is there ever a reason given for why the Revenant is bright red?)

#19
Miss Yuna of Atlanta

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Immunity was overpowered as hell. Spectre weapons, not so much.

#20
The Grey Ranger

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No, not really, it's just that they are available earlier.  They are not overpowered compared to several others in the same level range.
Pistols for example.
Spectre VII dps of 256 & 24 rounds before overheat
karpov VII dps of 240 & 22 rounds before overheat
razer VII dps of 224 & 23 rounds before overheat
brawler VII dps of 208 & 24.6 rounds before overheat

The simple solution for the early availability is to simply not buy them.  You are not held at gun point and forced to buy them.

Neofelis Nebulosa wrote...

Snowblind Round X + 2xRail Extension VII + Spectre Pistol X + Master Marksman = Death, death, death, death, death [...], death and death.


No, no, no... Never snowblind in an AR or pistol.  The 40% reduction in rate of fire kills your dps.  Once you get master marksman try a rail extension VII, a frictionless X and tungsten or shredder VII. 

Modifié par The Grey Ranger, 06 octobre 2010 - 04:14 .


#21
Guest_Aotearas_*

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The Grey Ranger wrote...

No, not really, it's just that they are available earlier.  They are not overpowered compared to several others in the same level range.
Pistols for example.
Spectre VII dps of 256 & 24 rounds before overheat
karpov VII dps of 240 & 22 rounds before overheat
razer VII dps of 224 & 23 rounds before overheat
brawler VII dps of 208 & 24.6 rounds before overheat

The simple solution for the early availability is to simply not buy them.  You are not held at gun point and forced to buy them.

Neofelis Nebulosa wrote...

Snowblind Round X + 2xRail Extension VII + Spectre Pistol X + Master Marksman = Death, death, death, death, death [...], death and death.


No, no, no... Never snowblind in an AR or pistol.  The 40% reduction in rate of fire kills your dps.  Once you get master marksman try a rail extension VII, a frictionless X and tungsten or shredder VII. 


You seem to forget that Master Marksman adds two shots per second adding to your rate of fire for free. Snowblinds rate of fire reduction is not affected by this. This loadout is beast I tell you. Never did things die that fast!

#22
The Grey Ranger

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So does it still affect the base pistol rate of fire? Thus dropping the base rate from 4 to 2.4 rounds per second. With master marksman active are you at 6 rps or 4.4? If it is 4.4 it's not going to have any advantage as you're just back up to the base rate of fire + 0.4 rps.

I'd check myself but I'm at work right now.

Modifié par The Grey Ranger, 06 octobre 2010 - 05:36 .


#23
tonnactus

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Kai Hohiro wrote...


Not even sure why you bring up the colossus because there's no comparison. In ME1 you never fight a colossus on foot, only armatures.


I killed all colossus units on virmire on foot.Its up to the player to do that or not.I dont have such freedom in overlord
where i cannot even leave the vehicle if are no enemies around.

Modifié par tonnactus, 06 octobre 2010 - 01:37 .


#24
tonnactus

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Kai Hohiro wrote...


You're missing my point. In ME1 you are never forced to fight a Colossus on foot, in ME2 you are. That's why it's pointless to bring up this comparison in a balance discussion as the poster above did, because the Colossi in ME1 were not balanced towards non-vehicular combat.


The thing on therum,a armature,you have to fight on foot.And even armatures kill a non immunity user in one hit.
Also snipers could kill someone in low level armor in one hit.
Or rocket drones.
Or if a krogan get in melee range.
Krogans are complete jokes now compared with the first game.

Modifié par tonnactus, 06 octobre 2010 - 01:43 .


#25
The Grey Ranger

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Neofelis Nebulosa wrote...

You seem to forget that Master Marksman adds two shots per second adding to your rate of fire for free. Snowblinds rate of fire reduction is not affected by this. This loadout is beast I tell you. Never did things die that fast!


Ok I just did a little test on virmire with a level 50 engineer on insanity with master marksman pistol and a couple of geth armatures.  Note I cheated in some super armor so all I had to do is stand there and shoot.  I then used the console to kill both of my companions.

Running a 2 Rail extension VII+Snowblind X in a Spectre X pistol with master marksman active on a clean armature it took 27-28 seconds to kill an armature from full shields to dead.  I then switched to a rail extension VII+Frictionless X+ Tungsten VII.  This kill took 19 seconds.

So the snowblind takes 50% longer to achieve the same kill.

Like I said no snowblind in a pistol or ar for me.:D

Modifié par The Grey Ranger, 06 octobre 2010 - 04:59 .