Spectre Master Weapons-Over-powered or not?
#1
Posté 05 octobre 2010 - 08:35
#2
Posté 05 octobre 2010 - 09:04
#3
Posté 05 octobre 2010 - 09:25
#4
Posté 05 octobre 2010 - 09:32
And there won't be any further patches for ME1 anyhows, so it's kind of a mute point to discuss.
#5
Posté 05 octobre 2010 - 11:49
Kai Hohiro wrote...
barrier makes you invunerable,
Wrong.Barrier didnt protect against rockets,colossus blasts and melee attacks(and also poison ignores barrier).Now,even on insanity,every class could survive two colossus blasts.
#6
Posté 05 octobre 2010 - 12:52
I ment figuratively speaking. As soon as you max out barrier and have some cooldown reductions in ME1 you can have it up 24/7 and simply waltz through any regular encounter with an additional 1000 shieldpoints, even on insanity, without any enemy posing remotely a threat.tonnactus wrote...
Kai Hohiro wrote...
barrier makes you invunerable,
Wrong.Barrier didnt protect against rockets,colossus blasts and melee attacks(and also poison ignores barrier).Now,even on insanity,every class could survive two colossus blasts.
Not even sure why you bring up the colossus because there's no comparison. In ME1 you never fight a colossus on foot, only armatures.
And the boss fight in Haelstrom would suck if the boss would insta kill you.
Modifié par Kai Hohiro, 05 octobre 2010 - 01:02 .
#7
Posté 05 octobre 2010 - 01:00
#8
Posté 05 octobre 2010 - 01:05
Modifié par Kai Hohiro, 05 octobre 2010 - 01:06 .
#9
Posté 05 octobre 2010 - 01:43
Kai Hohiro wrote...
Not even sure why you bring up the colossus because there's no comparison. In ME1 you never fight a colossus on foot, only armatures.
Just because you don't fight Colossi on foot doesn't mean it's not possible. I took down every Colossus I came across on foot on two seperate run-throughs, and never had any problems. I took the occasional hit from their big energy ball and didn't die, as well. Admittedly, I was spamming Immunity, but the point remains that you can easily face Colossi on foot and survive.
#10
Posté 05 octobre 2010 - 01:46
Kronner wrote...
If you want the best damage output, get Master Marksman talent and Spectre Pistol. By far the most effective weapon in the game.
My god, I totally remember that as The Gun That Never Stops Firing.
#11
Guest_Aotearas_*
Posté 05 octobre 2010 - 01:55
Guest_Aotearas_*
Tony Gunslinger wrote...
Kronner wrote...
If you want the best damage output, get Master Marksman talent and Spectre Pistol. By far the most effective weapon in the game.
My god, I totally remember that as The Gun That Never Stops Firing.
Snowblind Round X + 2xRail Extension VII + Spectre Pistol X + Master Marksman = Death, death, death, death, death [...], death and death.
#12
Posté 05 octobre 2010 - 02:18
You're missing my point. In ME1 you are never forced to fight a Colossus on foot, in ME2 you are. That's why it's pointless to bring up this comparison in a balance discussion as the poster above did, because the Colossi in ME1 were not balanced towards non-vehicular combat.swk3000 wrote...
Just because you don't fight Colossi on foot doesn't mean it's not possible. I took down every Colossus I came across on foot on two seperate run-throughs, and never had any problems. I took the occasional hit from their big energy ball and didn't die, as well. Admittedly, I was spamming Immunity, but the point remains that you can easily face Colossi on foot and survive.
Modifié par Kai Hohiro, 05 octobre 2010 - 02:19 .
#13
Posté 05 octobre 2010 - 02:38
Kai Hohiro wrote...
You're missing my point. In ME1 you are never forced to fight a Colossus on foot, in ME2 you are. That's why it's pointless to bring up this comparison in a balance discussion as the poster above did, because the Colossi in ME1 were not balanced towards non-vehicular combat.swk3000 wrote...
Just because you don't fight Colossi on foot doesn't mean it's not possible. I took down every Colossus I came across on foot on two seperate run-throughs, and never had any problems. I took the occasional hit from their big energy ball and didn't die, as well. Admittedly, I was spamming Immunity, but the point remains that you can easily face Colossi on foot and survive.
I understand your point, but your post made it sound like you never have the option of taking down a Colossus on foot. Hence my response. Now that you've cleared that up, we're good.
#14
Posté 05 octobre 2010 - 02:50
rightswk3000 wrote...
I understand your point, but your post made it sound like you never have the option of taking down a Colossus on foot. Hence my response. Now that you've cleared that up, we're good.
Modifié par Kai Hohiro, 05 octobre 2010 - 02:58 .
#15
Posté 05 octobre 2010 - 03:19
#16
Posté 05 octobre 2010 - 03:49
#17
Posté 05 octobre 2010 - 04:03
But yeah, minor concern in the face of Singularity and Immunity.
Modifié par OniGanon, 05 octobre 2010 - 04:04 .
#18
Posté 05 octobre 2010 - 09:09
#19
Posté 06 octobre 2010 - 12:32
#20
Posté 06 octobre 2010 - 04:05
Pistols for example.
Spectre VII dps of 256 & 24 rounds before overheat
karpov VII dps of 240 & 22 rounds before overheat
razer VII dps of 224 & 23 rounds before overheat
brawler VII dps of 208 & 24.6 rounds before overheat
The simple solution for the early availability is to simply not buy them. You are not held at gun point and forced to buy them.
Neofelis Nebulosa wrote...
Snowblind Round X + 2xRail Extension VII + Spectre Pistol X + Master Marksman = Death, death, death, death, death [...], death and death.
No, no, no... Never snowblind in an AR or pistol. The 40% reduction in rate of fire kills your dps. Once you get master marksman try a rail extension VII, a frictionless X and tungsten or shredder VII.
Modifié par The Grey Ranger, 06 octobre 2010 - 04:14 .
#21
Guest_Aotearas_*
Posté 06 octobre 2010 - 05:19
Guest_Aotearas_*
The Grey Ranger wrote...
No, not really, it's just that they are available earlier. They are not overpowered compared to several others in the same level range.
Pistols for example.
Spectre VII dps of 256 & 24 rounds before overheat
karpov VII dps of 240 & 22 rounds before overheat
razer VII dps of 224 & 23 rounds before overheat
brawler VII dps of 208 & 24.6 rounds before overheat
The simple solution for the early availability is to simply not buy them. You are not held at gun point and forced to buy them.Neofelis Nebulosa wrote...
Snowblind Round X + 2xRail Extension VII + Spectre Pistol X + Master Marksman = Death, death, death, death, death [...], death and death.
No, no, no... Never snowblind in an AR or pistol. The 40% reduction in rate of fire kills your dps. Once you get master marksman try a rail extension VII, a frictionless X and tungsten or shredder VII.
You seem to forget that Master Marksman adds two shots per second adding to your rate of fire for free. Snowblinds rate of fire reduction is not affected by this. This loadout is beast I tell you. Never did things die that fast!
#22
Posté 06 octobre 2010 - 05:35
I'd check myself but I'm at work right now.
Modifié par The Grey Ranger, 06 octobre 2010 - 05:36 .
#23
Posté 06 octobre 2010 - 01:37
Kai Hohiro wrote...
Not even sure why you bring up the colossus because there's no comparison. In ME1 you never fight a colossus on foot, only armatures.
I killed all colossus units on virmire on foot.Its up to the player to do that or not.I dont have such freedom in overlord
where i cannot even leave the vehicle if are no enemies around.
Modifié par tonnactus, 06 octobre 2010 - 01:37 .
#24
Posté 06 octobre 2010 - 01:42
Kai Hohiro wrote...
You're missing my point. In ME1 you are never forced to fight a Colossus on foot, in ME2 you are. That's why it's pointless to bring up this comparison in a balance discussion as the poster above did, because the Colossi in ME1 were not balanced towards non-vehicular combat.
The thing on therum,a armature,you have to fight on foot.And even armatures kill a non immunity user in one hit.
Also snipers could kill someone in low level armor in one hit.
Or rocket drones.
Or if a krogan get in melee range.
Krogans are complete jokes now compared with the first game.
Modifié par tonnactus, 06 octobre 2010 - 01:43 .
#25
Posté 06 octobre 2010 - 04:57
Neofelis Nebulosa wrote...
You seem to forget that Master Marksman adds two shots per second adding to your rate of fire for free. Snowblinds rate of fire reduction is not affected by this. This loadout is beast I tell you. Never did things die that fast!
Ok I just did a little test on virmire with a level 50 engineer on insanity with master marksman pistol and a couple of geth armatures. Note I cheated in some super armor so all I had to do is stand there and shoot. I then used the console to kill both of my companions.
Running a 2 Rail extension VII+Snowblind X in a Spectre X pistol with master marksman active on a clean armature it took 27-28 seconds to kill an armature from full shields to dead. I then switched to a rail extension VII+Frictionless X+ Tungsten VII. This kill took 19 seconds.
So the snowblind takes 50% longer to achieve the same kill.
Like I said no snowblind in a pistol or ar for me.
Modifié par The Grey Ranger, 06 octobre 2010 - 04:59 .





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