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NowGamer: Dragon Age II Interview with BioWare


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#76
aaniadyen

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marshalleck wrote...

tennyochan wrote...

Merced256 wrote...

still trying to sell that "think like a general" line i see.

have you forgotten the mass effect 2 marketing lines already?:P

Who could forget that dark second chapter of emotional engagement?


Can't wait for ME 3, wonder what the marketing lines for it will be like. "Find cover like a ground squirrel, deal with issues like a space psychologist!" Maybe?

#77
Chanegade

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YES!! enhancements!!

#78
The Hardest Thing In The World

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aaniadyen wrote...

marshalleck wrote...

tennyochan wrote...

Merced256 wrote...

still trying to sell that "think like a general" line i see.

have you forgotten the mass effect 2 marketing lines already?:P

Who could forget that dark second chapter of emotional engagement?


Can't wait for ME 3, wonder what the marketing lines for it will be like. "Find cover like a ground squirrel, deal with issues like a space psychologist!" Maybe?


"Think like Kirk, fight light Luke", most likely. <_<

#79
Nerevar-as

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The Hardest Thing In The World wrote...

aaniadyen wrote...

marshalleck wrote...

tennyochan wrote...

Merced256 wrote...

still trying to sell that "think like a general" line i see.

have you forgotten the mass effect 2 marketing lines already?:P

Who could forget that dark second chapter of emotional engagement?


Can't wait for ME 3, wonder what the marketing lines for it will be like. "Find cover like a ground squirrel, deal with issues like a space psychologist!" Maybe?


"Think like Kirk, fight light Luke", most likely. <_<


Change it to "Think like Adama, fight like Luke", and I´m sold.

#80
Sylvius the Mad

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The Hardest Thing In The World wrote...

"Think like Kirk, fight light Luke", most likely. <_<

Of course, if we were fighting like Kirk we'd still have DAO's shuffle.

#81
sw33t nothings

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Good interview that actually answers questions and reveals some interesting tidbits. I've been seeing a few interviews that just reuse the marketing slogans and a few screencaps without adding much context, whereas this one actually has some good information on the DA2 changes. Nice!

#82
Ryllen Laerth Kriel

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Thank you for the link to the interview OP, and since you conducted the interview too...nice work!

As others have mentioned, that was more informative than most prior interviews. Tell your boss you deserve a raise and I that said so! And...when he laughs in your face and paces off toward the coffee machine, know with great satisfaction, deep in your heart that one day he'll be shoveling coal in a dank Welsh coal mine when I TAKE OVER THE WORLD!!!! Muhuhahaha!

Modifié par Ryllen Laerth Kriel, 07 octobre 2010 - 12:58 .


#83
tmp7704

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Sylvius the Mad wrote...

The Hardest Thing In The World wrote...

"Think like Kirk, fight light Luke", most likely. <_<

Of course, if we were fighting like Kirk we'd still have DAO's shuffle.

Ok, now i can't unsee this as a fight between darkspawn and Hawke in that game zone they've shown in the demo... Posted Image

#84
Face of Evil

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From a fellow writer's perspective, I thought it was a good interview.

Modifié par Face of Evil, 08 octobre 2010 - 07:24 .


#85
Fadook

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I'm a little surprised at the emphasis on providing a gentle introduction to combat in the early stages of the game. Given that less than a year and a half will have elapsed between the release of DA:O and DA2, I'd imagine that the majority of DA2 customers will have played the first game and be quite familiar with the gameplay. Would've thought it would be ok to make things challenging from the beginning. I know that many people found DA:O too difficult at first, and the difficulty progression certainly was off, but I'd think that most DA2 players will be reasonably experienced.

#86
Mike Laidlaw

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Fadook wrote...

I'm a little surprised at the emphasis on providing a gentle introduction to combat in the early stages of the game. Given that less than a year and a half will have elapsed between the release of DA:O and DA2, I'd imagine that the majority of DA2 customers will have played the first game and be quite familiar with the gameplay. Would've thought it would be ok to make things challenging from the beginning. I know that many people found DA:O too difficult at first, and the difficulty progression certainly was off, but I'd think that most DA2 players will be reasonably experienced.


I think you're right about that, but I don't think that experienced players will be put off by the difficulty being a bit lower at the start of the game. That's pretty standard issue; after all, even veterans get a bit rusty between releases.

More importantly, though, imagine you're new to Dragon Age. There's a LOT going on in our combats: four people to control when most games focus on one is pretty daunting, for instance. By creating a smoother progression into complexity, we're essentially inviting those new players to come in, try the water, discover it's nice and then sink into the complexity of balancing cunning vs. dex for their rogue, or choosing what talents to upgrade.

As a general rule, my personal goal is to have more people playing my next game than my last. It can't always happen, but there are steps that we can take to make sure that number doesn't shrink. If it shrinks too much, it's over, after all. And then you'll never find out what Morrigan is up to. <_<

As much as I firmly believe that there's artistry in making games, artistry alone doesn't keep our teams of creators employed.

#87
AxelBat

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Great interview! Thanks!

#88
Brockololly

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Mike Laidlaw wrote...
I think you're right about that, but I don't think that experienced players will be put off by the  difficulty being a bit lower at the start of the game. That's pretty  standard issue; after all, even veterans get a bit rusty between
releases.

On the flip side though too, you don't want the combat to stay too basic and simple- its got ramp up or else it likewise can get boring and that can put people off to it just as much as having it too difficult could as well.

Mike Laidlaw wrote...
And then you'll never find out what Morrigan is up to. <_<


Clarification, the Warden needs to find out what Morrigan is up to, not some random new Epic Hero of Thedas. Emotional engagement and all that;)

Modifié par Brockololly, 09 octobre 2010 - 07:44 .


#89
Fadook

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Brockololly wrote...

Clarification, the Warden needs to find out what Morrigan is up to, not some random new Epic Hero of Thedas. Emotional engagement and all that;)


QFT. It would make no sense to me if Morrigan's actions are finally explained but the Warden has no part to play.

#90
Face of Evil

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Mike Laidlaw wrote...

As a general rule, my personal goal is to have more people playing my next game than my last. It can't always happen, but there are steps that we can take to make sure that number doesn't shrink. If it shrinks too much, it's over, after all. And then you'll never find out what Morrigan is up to. <_<


True enough.

#91
Guest_slimgrin_*

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 " We will be bringing the Fade back for sure in Dragon Age II."


:(

#92
Fadook

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slimgrin wrote...

 " We will be bringing the Fade back for sure in Dragon Age II."


:(


No reason to believe that they'll do it exactly like the Fade in the Broken Circle quest.

#93
pizoxuat

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Fadook wrote...

Brockololly wrote...

Clarification, the Warden needs to find out what Morrigan is up to, not some random new Epic Hero of Thedas. Emotional engagement and all that;)


QFT. It would make no sense to me if Morrigan's actions are finally explained but the Warden has no part to play.


It would make sense for some Wardens.  Mine didn't get along particularly well with her, didn't attack Flemeth for her, didn't do the Dark Ritual, and performed the Ultimate Sacrafice.  So if there's going to be more Morrigan it's going to pretty much have to exclude my Warden.

#94
Brockololly

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pizoxuat wrote...
It would make sense for some Wardens.  Mine didn't get along particularly well with her, didn't attack Flemeth for her, didn't do the Dark Ritual, and performed the Ultimate Sacrafice.  So if there's going to be more Morrigan it's going to pretty much have to exclude my Warden.

But you have an Orlesian Warden that went looking for her and found her in Witch Hunt regardless. But sure if you did the US, your original Warden is dead.

#95
Riona45

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Brockololly wrote...


On the flip side though too, you don't want the combat to stay too basic and simple- its got ramp up or else it likewise can get boring and that can put people off to it just as much as having it too difficult could as well.


Good thing the devs never said they were aiming for the combat to always remain basic and simple.

Clarification, the Warden needs to find out what Morrigan is up to, not some random new Epic Hero of Thedas. Emotional engagement and all that;)


On the contrary, if Morrigan is as important to the story of the setting as the devs say she is, then it's hardly unexpected or unwarranted that she would come into contact with more than one legendary hero of the age.

#96
andar91

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[quote]Riona45 wrote...

[quote]Brockololly wrote...


On the contrary, if Morrigan is as important to the story of the setting as the devs say she is, then it's hardly unexpected or unwarranted that she would come into contact with more than one legendary hero of the age.[/quote]
Posted ImagePosted ImageNot to mention, I think it adds a nice bit of mystery to the story if the Warden never truly figures out what she's up to.  As the player we get to find out so we don't feel cheated, but I don't think it's unreasonable for the Warden to have loose ends that stay that way.  That does happen sometimes.  And when he/she is sitting around the fire telling stories to little kids (go with it) he/she can say, "And I never saw her again."  And a kid can go, " You never found out what she was planning?"  And the Warden will reply, "No, and I may never know."  That sort of thing.

#97
Deckers

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Riona45 wrote...

Brockololly wrote...


On the flip side though too, you don't want the combat to stay too basic and simple- its got ramp up or else it likewise can get boring and that can put people off to it just as much as having it too difficult could as well.


Good thing the devs never said they were aiming for the combat to always remain basic and simple.

Clarification, the Warden needs to find out what Morrigan is up to, not some random new Epic Hero of Thedas. Emotional engagement and all that;)


On the contrary, if Morrigan is as important to the story of the setting as the devs say she is, then it's hardly unexpected or unwarranted that she would come into contact with more than one legendary hero of the age.


It's not about whether it's realistic she'd meet more than one major instrument of the world, it's about the point of bringing her back. Who wants a generic pre-set Morrigan?

I only liked her because of the interaction with her I had with my character, with some new guy it'd feel like bad nostalgia. Ever played a game where someone comes back and gives you lines like "I knew someone like you..." and "You remind me of him/her..." for the entire game?

Modifié par Deckers, 11 octobre 2010 - 06:28 .


#98
Darkstormeye

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The rivalry system is new to me. you did a good interview.

#99
Fadook

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[quote]andar91 wrote...

[quote]Riona45 wrote...

[quote]Brockololly wrote...


On the contrary, if Morrigan is as important to the story of the setting as the devs say she is, then it's hardly unexpected or unwarranted that she would come into contact with more than one legendary hero of the age.[/quote]
Posted ImagePosted ImageNot to mention, I think it adds a nice bit of mystery to the story if the Warden never truly figures out what she's up to.  As the player we get to find out so we don't feel cheated, but I don't think it's unreasonable for the Warden to have loose ends that stay that way.  That does happen sometimes.  And when he/she is sitting around the fire telling stories to little kids (go with it) he/she can say, "And I never saw her again."  And a kid can go, " You never found out what she was planning?"  And the Warden will reply, "No, and I may never know."  That sort of thing.
[/quote]

Sounds more like a cop-out indicative of lazy writing to me.

#100
Brockololly

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Riona45 wrote...
On the contrary, if Morrigan is as important to the story of the setting as the devs say she is, then it's hardly unexpected or unwarranted that she would come into contact with more than one legendary hero of the age.


Yeah, so she just magically shows up with the revolving door of new Heroes of Thedas, like Flemeth?

Deckers wrote...

It's not about whether it's realistic she'd meet
more than one major instrument of the world, it's about the point of
bringing her back. Who wants a generic pre-set Morrigan?

I only
liked her because of the interaction with her I had with my character,
with some new guy it'd feel like bad nostalgia. Ever played a game where
someone comes back and gives you lines like "I knew someone like
you..." and "You remind me of him/her..." for the entire game?


Bingo.
You introduce Morrigan to a new PC and you're starting at square one. Nevermind you never figure out what gift it was she left the Warden in WItch Hunt or where the hell the Wardens that romanced her and went into the Mirror went. Yes, lets handwave away the Warden.

Morrigan is such an interesting character based on your interactions with her and her character development through the Warden.