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NowGamer: Dragon Age II Interview with BioWare


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#101
Riona45

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Deckers wrote...


It's not about whether it's realistic she'd meet more than one major instrument of the world, it's about the point of bringing her back. Who wants a generic pre-set Morrigan?


The "point" of bringing her back, if I had to guess, is that she is supposed to be a character with a story arc that is important to the setting and bigger than what we saw in DA:O.  And who was asking for a generic, pre-set Morrigan?  I don't even know what you are talking about there.  In fact, having her broaden her horizons a bit would do her more justice, I think, than having her only show up when the Warden does.  I'm not the one suggesting that she's only an interesting character when she interacts with one specific PC.

Ever played a game where someone comes back and gives you lines like "I knew someone like you..." and "You remind me of him/her..." for the entire game?


To be honest, no, I can't think of any such game.

Modifié par Riona45, 12 octobre 2010 - 12:57 .


#102
Riona45

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Brockololly wrote...


Yeah, so she just magically shows up with the revolving door of new Heroes of Thedas, like Flemeth?


Are you even interested in having a discussion about this?  Why don't you just accept that not everyone agrees with you?

Modifié par Riona45, 12 octobre 2010 - 12:56 .


#103
Saibh

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Brockololly wrote...
Yeah, so she just magically shows up with the revolving door of new Heroes of Thedas, like Flemeth?


If Morrigan is important it only makes sense she seeks out the important people of Thedas, I suppose. She does go to see the Empress of Orlais, if the epilogue is to be believed.

#104
Brockololly

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Riona45 wrote...
The "point" of bringing her back, if I had to guess, is that she is supposed to be a character with a story arc that is important to the setting and bigger than what we saw in DA:O.  And who was asking for a generic, pre-set Morrigan?  I don't even know what you are talking about there.  In fact, having her broaden her horizons a bit would do her more justice, I think, than having her only show up when the Warden does.  I'm not the one suggesting that she's only an interesting character when she interacts with one specific PC.


No one is suggesting she is only interesting when only interacting with one PC. But up to this point, all character development with Morrigan has been done with one PC, the Warden. Morrigan isn't the type to warm up to strangers so readily, so if you meet her as some new Epic Hero of Thedas, you no doubt would be interacting with some one size fits all version of Morrigan, likely marginalizing any character development she had built up through her interactions with the Warden, whether for good  or ill.

It would be like KOTOR2, meeting Bastila and Carth again as the Exile- you, the player, may be happy to see them again, but they simply give you blank stares because they sure as hell don't know who the Exile is, they only knew Revan. So you're left with cookie cutter versions of Carth and Bastila- not very interesting.

All I'm saying is that if BioWare is seemingly stringing Morrigan's story out and dangling its continuation like some big carrot, the people most looking forward to seeing that continuity in Morrigan's story, probably did the DR and were either friends with Morrigan or romanced her. And if you had your Warden romance her, there is a good chance that in WItch Hunt you had your Warden follow her through the Eluvian to, in Morrigan's words, "face the future together." So if  when Morrigan returns next to the climax of her plot and the Warden is mysteriously absent, whats that? For those who had their Wardens build up some relationship with her, BioWare would be squandering that having her simply ditch the Warden Viconia style and be forced on a new PC.

To simply have Morrigan show up in some new game with a new hero, would be marginalizing any personal interactions that the Warden had built up with Morrigan up to that point and you wouldn't be left with the unique version of Morrigan you had at the end of Origins or Witch Hunt, but most likely some cookie cutter Morrigan accessible to all new players via the new Epic Hero of Thedas. 

So sure, they could have Morrigan join up with some new Epic Hero of Thedas in the yearly DA hero roster update, but who is that really appealing to? Yeah, you'd find out possibly more about Morrigan, but from a RP perspective, you're killing any of BioWare's much desired "emotional engagement." 

Saibh wrote...
If
Morrigan is important it only makes sense she seeks out the important
people of Thedas, I suppose. She does go to see the Empress of Orlais,
if the epilogue is to be believed.

Sure, but isn't the Warden an important person in Thedas too? As for the Orlais thing- I don't know what to make of that really as it would seem Witch Hunt sort of retconned that. That particular epilogue states:

Several years later, tales out of Orlais said that a strange, dark-haired mage had insinuated herself within the empress's court.

I think that leaves you with timeline issues, as Witch Hunt takes place only one year after Origins and of course Morrigan goes off to Mirror World at the end of WH, so unless she only stays there for a little while and then goes to Orlais? Given Morrigan's distaste for even Ferelden civilized culture I have ahard time picturing her in Orlais , let alone the Court- unless of course she ended up as a Rasputin type figure. Personally, with all the hints at Orlais in Origins I think they may have had some  other expack planned or maybe thought the sequel qould take place in Orlais and pick up those threads.

Modifié par Brockololly, 12 octobre 2010 - 02:53 .


#105
Riona45

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Brockololly, you're being all nice and polite to me here, but I saw what you posted in the Morrigan thread in the DA:O forums (I went there because, you know, I happen to like Morrigan too). How very two-faced.  I'm not even going to read your post, and am done speaking with you.

Modifié par Riona45, 12 octobre 2010 - 04:26 .


#106
AlanC9

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Brockololly wrote...
It would be like KOTOR2, meeting Bastila and Carth again as the Exile- you, the player, may be happy to see them again, but they simply give you blank stares because they sure as hell don't know who the Exile is, they only knew Revan. So you're left with cookie cutter versions of Carth and Bastila- not very interesting.


Funny -- I thought they weren't interesting because they were only in the game for brief cameos, not because they didn't know my PC.

#107
Brockololly

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AlanC9 wrote...

Brockololly wrote...
It would be like KOTOR2, meeting Bastila and Carth again as the Exile- you, the player, may be happy to see them again, but they simply give you blank stares because they sure as hell don't know who the Exile is, they only knew Revan. So you're left with cookie cutter versions of Carth and Bastila- not very interesting.


Funny -- I thought they weren't interesting because they were only in the game for brief cameos, not because they didn't know my PC.


Well, yeah, that too. It would all be a moot point if we had a proper KOTOR3 though. Instead we get TOR- *sigh*

#108
Guest_Puddi III_*

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Eh, my mileage varies on the whole Morrigan/Warden issue. I'm not specifically against the Warden returning, but I feel like there are some barriers against it. They'd have to decide how to address the Warden's ridiculously epic power level, for one. Two, I dunno if, with all of the choices in Origins/Awakening/DA2/possible DA2 expansions, when it comes time to make DA3/whichever game brings Morrigan/The Warden back, they can keep building on these branching paths forever without eventually making games that are only a couple hours long, but with 20 different entirely unique playthrough possibilities (hyperbole obviously, but I think you get what I'm trying to say). Three, just from a story point of view, I can see them pulling it off well, bringing the Warden back... but I could also see it not being pulled off so well, and just tarnishing my view of the original characters. Bringing characters back can be tricky, I think. It can easily feel cheap and fanservice-y.

Modifié par filaminstrel, 12 octobre 2010 - 06:14 .


#109
Lucy Glitter

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Brockololly wrote...

Well, yeah, that too. It would all be a moot point if we had a proper KOTOR3 though. Instead we get TOR- *sigh*


Everytime someone mentions Kotor3.

I cry.

#110
AllThatJazz

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Lucy_Glitter wrote...

Brockololly wrote...

Well, yeah, that too. It would all be a moot point if we had a proper KOTOR3 though. Instead we get TOR- *sigh*


Everytime someone mentions Kotor3.

I cry.


Same here. Old Republic, bah. <_<

#111
Morrigans God son

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Riona45 wrote...

Brockololly, you're being all nice and polite to me here, but I saw what you posted in the Morrigan thread in the DA:O forums (I went there because, you know, I happen to like Morrigan too). How very two-faced.  I'm not even going to read your post, and am done speaking with you.


How can you tell all that from typing a post on the internet? Posted Image

#112
Fishy

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More real time combat mixed with the pause and tactical system of Origin it's a very nice idea.
It's actually gave me an awesome fighting gameplay idea.Geez! Wish i could work in the video game industry :P !
Video game have difficulty to interpret fighing in video game . So they still use the old and overused Hitpoint mechanic . Because without it the combat would be too much boring.But there's actually a way around it ..Anyway.
Maybe in 5 years.


The rivalry interaction between companions it's a wonderful idea.You can hate someone idea but you can still have a relationship with them.I think that a great step for bioware.

That remind me a bit of the Zorro/Sanji interaction in One piece (Oh geez here i come with my nerdish manga thing) .

Modifié par Suprez30, 14 octobre 2010 - 10:32 .


#113
Seneva

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Read the interview. Pretty generic everyday interview. Nothing new add that I didn't already read on another site.



Just about every gamer site has interviews with Bioware staff and you guys always ask the same silly questions that have been asked and answered a dozen times over.

#114
The Hardest Thing In The World

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AllThatJazz wrote...

Lucy_Glitter wrote...

Brockololly wrote...

Well, yeah, that too. It would all be a moot point if we had a proper KOTOR3 though. Instead we get TOR- *sigh*


Everytime someone mentions Kotor3.

I cry.


Same here. Old Republic, bah. <_<


You don't want to see what a level 80 Consular looks like?

#115
The_11thDoctor

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Great interview! Sad to hear the fade will be back... It was easily the worst part of the game and didnt fit at all... Not looking forward to that again... Cant wait to see the rival system at work though!

#116
Fadook

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aang001 wrote...

Great interview! Sad to hear the fade will be back... It was easily the worst part of the game and didnt fit at all... Not looking forward to that again... Cant wait to see the rival system at work though!


I mentioned this before, but why are some people assuming that just because the Fade will be in DA2, it will be done exactly as it was in DA:O? I presume that you're thinking of the Fade in the Broken Circle quest. Well you're hardly alone in not being a fan of that; there have been loads of forum posts on how much people disliked that part of the game. Hell, I even downloaded a mod called "Skip the Fade" which does exactly what it says on the tin. My point is that BW cannot be unaware of how poorly that section of the game was received by many, so there's a reasonable chance that they won't incorporate the Fade in the same way again.

I could be totally wrong of course. I'd like to see the Fade be a more open-ended area instead of one where you're forced to move through one portal to another.

Modifié par Fadook, 16 octobre 2010 - 01:29 .


#117
YuniSticksitDeep

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Explain how someone says this with a straight face:

From the Interview

BioWare sequels have always allowed the player to import
characters. Obviously the main character from Dragon Age: Origins won’t
be the main character in Dragon Age II. What can be imported and how
many factors will be influenced between the two games if you import?


We look at it as importing the world really. I’ve always seen Dragon Age as a franchise as about more than any one character.

That is singularly the most incorrect and offensive  statement I have read with respect to the game so far.  Character Development was THE most interesting Feature of DAO.   I can hack and slash, or run and shoot in a myriad of other games.

The Sole Reason I love(d) Bioware most  is the CHARACTER  features.

Yuni<3

#118
Fadook

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YuniSticksitDeep wrote...

Explain how someone says this with a straight face:

From the Interview

BioWare sequels have always allowed the player to import
characters. Obviously the main character from Dragon Age: Origins won’t
be the main character in Dragon Age II. What can be imported and how
many factors will be influenced between the two games if you import?


We look at it as importing the world really. I’ve always seen Dragon Age as a franchise as about more than any one character.

That is singularly the most incorrect and offensive  statement I have read with respect to the game so far.  Character Development was THE most interesting Feature of DAO.   I can hack and slash, or run and shoot in a myriad of other games.

The Sole Reason I love(d) Bioware most  is the CHARACTER  features.

Yuni<3


The game world does not mean the mechanics, it means the setting, history, locations, races etc. BW said right from the start that they see DA as the general setting for games rather than the ongoing story of a particular character.

#119
Riona45

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With regards to the Fade--you can't really get away with ignoring it entirely in a game because it's such an important part of the DA world's cosmology. Also, I've gotten the impression that most complaints about the Fade (specifically, the Fade in the Broken Circle quest) have more to do with level design than anything else.

#120
Morroian

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YuniSticksitDeep wrote...

We look at it as importing the world really. I’ve always seen Dragon Age as a franchise as about more than any one character.

That is singularly the most incorrect and offensive  statement I have read with respect to the game so far.  Character Development was THE most interesting Feature of DAO.   I can hack and slash, or run and shoot in a myriad of other games.

The Sole Reason I love(d) Bioware most  is the CHARACTER  features.

So this way we get multiple good characters. Good, interesting characterisation in games doesn't mean the same character should be repeated ad infinitum throughout all games in a series. Its hardly offensive to build a series this way.

Modifié par Morroian, 17 octobre 2010 - 12:06 .


#121
adembroski11

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Really interested in the rivalry system. What would be cool is if you got caught up in an honest struggle for party control, or at least one person's perception of it (think Arkansas Dave in Young Guns II).



Don't mind the Fade returning. I didn't have a problem with it before, other than it being a very long segment of the game and very tedious to do a 2nd or 3rd time through.

#122
TK2121

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Fadook wrote...

YuniSticksitDeep wrote...

Explain how someone says this with a straight face:

From the Interview

BioWare sequels have always allowed the player to import
characters. Obviously the main character from Dragon Age: Origins won’t
be the main character in Dragon Age II. What can be imported and how
many factors will be influenced between the two games if you import?


We look at it as importing the world really. I’ve always seen Dragon Age as a franchise as about more than any one character.

That is singularly the most incorrect and offensive  statement I have read with respect to the game so far.  Character Development was THE most interesting Feature of DAO.   I can hack and slash, or run and shoot in a myriad of other games.

The Sole Reason I love(d) Bioware most  is the CHARACTER  features.

Yuni<3


The game world does not mean the mechanics, it means the setting, history, locations, races etc. BW said right from the start that they see DA as the general setting for games rather than the ongoing story of a particular character.


I just hope they realize that while what makes the game world is all you put above, the most important part of said world is characters. What people are attached to most about the game isn't Redcliffe or the Magi Tower, it isn't Haven. It also isn't just the history, though the history is a big part. The biggest part, at least to me, are the characters. Everyone we've met along the way, all the companions, and yes my Warden. All these characters made the world come alive and not vice versa. So to exclude the characters that made the world in the first place doesn't excite me. But as long as we get good cameos of more than one scene, with actual depth I'd be happy.  If we know what happens to the Warden. If he or she has a child with Alistair or Anora, or if becomes some great Warden Commander, etc, matters to me.