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Staff of Parthalan UPDATE


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#1201
Oshunsar

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No Newsletter no Confirmation since 5 tries and 2 Accounts in Weeks.

I hope BW is working on sth to help at least those who are active in BWs Social Net before 11.1.11.

Modifié par oshunsar, 07 novembre 2010 - 08:33 .


#1202
MortalEngines

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Silverfang0912 wrote...

Well I got an email about sims 3 today so I know I am getting the newsletter but as to a staff yet ... *shakes head*


I got an email too about Sims 3, I get loads of EA emails just nothing about Dragon age AT ALL. :( well whatever, still got loads of days till the end of November...it's after November that the true rage of fans yelling "WHY CAN'T YOU MAKE IT LIKE HINDSIGHT" and "I SIGNED UP IN BLAH BLAH" will probably begin.

:devil:

#1203
durasteel

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Chris Priestly wrote...

We are still working on the issues, but please, lay off the "just make it liek the otehr one" as that is not happening. Thanks.


Chris, how about you just make it not suck?  I appreciate your willingness to express yourself in lolcat, but it is difficult to wrap my mind around the idea that it takes two months to code up a little web tool to query the subscription database.  Srsly.

We're now a week past the point of "either they fixed it somehow already, or we're screwed forever."  Come on, Fernando... I know that it is frustrating that Lady Gaga didn't name the song after you, but at least you got mentioned - it's better than I got.  Cheer up and fix teh webz.

#1204
Luciser

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I may be wrong, but I think I remember this lesson I learned when little where insulting people when you want them to do something for you doesn't work very well.

#1205
Magnus Alvein

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Kinda giving up already, Im guessing I wont get the staff after all xD so Ill stick to Warrior no mages in DA 2 for me

#1206
Guest_Puddi III_*

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Ho hum.

#1207
StonerMkII

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Its funny, i get emails from Bioware/EA about every other DA2 related content, but ive yet to get any newsletter containing the code.

#1208
Vincentdante

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durasteel wrote...

Chris Priestly wrote...

We are still working on the issues, but please, lay off the "just make it liek the otehr one" as that is not happening. Thanks.


Chris, how about you just make it not suck?  I appreciate your willingness to express yourself in lolcat, but it is difficult to wrap my mind around the idea that it takes two months to code up a little web tool to query the subscription database.  Srsly.


This. When I was at University it took me less than a week to code up a similar web system in SQL for an assignment.

That's including the time it took to learn it lol.

Modifié par Vincentdante, 08 novembre 2010 - 10:18 .


#1209
TM13h

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Vincentdante wrote...

durasteel wrote...

Chris Priestly wrote...

We are still working on the issues, but please, lay off the "just make it liek the otehr one" as that is not happening. Thanks.


Chris, how about you just make it not suck?  I appreciate your willingness to express yourself in lolcat, but it is difficult to wrap my mind around the idea that it takes two months to code up a little web tool to query the subscription database.  Srsly.


This. When I was at University it took me less than a week to code up a similar web system in SQL for an assignment.

That's including the time it took to learn it lol.


Let's not forget that it took BioWare several months to finally start working on patch 1.04 and suddenly various upgraded patch notes were released on a daily base, each containing more and more fixes. So, yeah, BioWare seems to only start to work on things when they have nothing else to do (thus explaining why this here Social site is still buggy as hell, for example). And sadly, as with the patches, there is hardly any money made when working on some unimportant thing as a free give-away. Mr. Priestly has made it clear dozens of times in several topics that money is the one priority, not fan service, reputation or customer satisfaction.

#1210
Shreav

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TM13h wrote...

Let's not forget that it took BioWare several months to finally start working on patch 1.04 and suddenly various upgraded patch notes were released on a daily base, each containing more and more fixes. So, yeah, BioWare seems to only start to work on things when they have nothing else to do (thus explaining why this here Social site is still buggy as hell, for example). And sadly, as with the patches, there is hardly any money made when working on some unimportant thing as a free give-away. Mr. Priestly has made it clear dozens of times in several topics that money is the one priority, not fan service, reputation or customer satisfaction.


As per bolded, you're telling me, and the rest of the community, that Priestly actually said that?  Are you suggesting that he indirectly implied those things or are you saying that he actually said those things?  Because it doesn't make the least bit of sense.  If money is a priority, fan service, reputation and customer satisfaction are the tools required to meet that priority.

#1211
TM13h

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iShreav wrote...
If money is a priority, fan service, reputation and customer satisfaction are the tools required to meet that priority.


A company is not only built on money (be it cash, licenses, patents or whatever) but also on ideal values. Among these are the potential of its employees, their creativity, and of course the reputation, too. BioWare has still the reputation of being the manufacturer of cRPGs. This reputation is taking hits when faulty products like Awakening and bug-ridden DLC are released, even DA:O was and still is buggy, as well as things like PR stunts going wrong (Bazaar, Staff of Parthalan, DA:Legends on Facebook and others) happen. So reputation is by no means a tool but a goal to reach, on par with money and other assets.

One measurement for reputation is customer satisfaction. Why, do you think, will they release the Signature Edition at no additional cost compared to the standard one? They say it's fan service, truth is: this is only marketing. The real reason is because even BioWare, with its impressive back catalog of classic games, cannot be sure anymore whether a game sells enough to cover the development costs and even garner a financial extra. Production costs are going through the roof, with titles hopping over the 100 mil mark. On the other hand, high reviews are even less an indicator for a success at the retailers than they were a few years back. So how do you know whether people will buy your product, even more so after that much criticism? Create an incentive for pre-orders. Or give away stuff like the Belt or this Staff. Pure business decisions, hidden behind smooth PR talk of "something special for our loyal fans". And if somebody here questions this, they always get the same answers here: "What is wrong about making money [insert random smiley]?", "Excuse us for trying to feed our families [insert random smiley]", and so on.

#1212
snfonseka

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lets stay in the topic.

#1213
stonemyst

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TM13h wrote...

iShreav wrote...
If money is a priority, fan service, reputation and customer satisfaction are the tools required to meet that priority.


A company is not only built on money (be it cash, licenses, patents or whatever) but also on ideal values. Among these are the potential of its employees, their creativity, and of course the reputation, too. BioWare has still the reputation of being the manufacturer of cRPGs. This reputation is taking hits when faulty products like Awakening and bug-ridden DLC are released, even DA:O was and still is buggy, as well as things like PR stunts going wrong (Bazaar, Staff of Parthalan, DA:Legends on Facebook and others) happen. So reputation is by no means a tool but a goal to reach, on par with money and other assets.

One measurement for reputation is customer satisfaction. Why, do you think, will they release the Signature Edition at no additional cost compared to the standard one? They say it's fan service, truth is: this is only marketing. The real reason is because even BioWare, with its impressive back catalog of classic games, cannot be sure anymore whether a game sells enough to cover the development costs and even garner a financial extra. Production costs are going through the roof, with titles hopping over the 100 mil mark. On the other hand, high reviews are even less an indicator for a success at the retailers than they were a few years back. So how do you know whether people will buy your product, even more so after that much criticism? Create an incentive for pre-orders. Or give away stuff like the Belt or this Staff. Pure business decisions, hidden behind smooth PR talk of "something special for our loyal fans". And if somebody here questions this, they always get the same answers here: "What is wrong about making money [insert random smiley]?", "Excuse us for trying to feed our families [insert random smiley]", and so on.


you make good points but dont forget, if they dont have an answer they just dont respond or own up to mistakes. Dragon age origins is one of the best lore games I have ever played in a rpg action game. Wtih that said it is one of the most that has pissed me off due to the constant bugs or game modification. I got the game played all 6 of the different charters trying to do all and slowly watched as the little mini quests got updated out of the game while they left little pieces of the mini quest in game leaving a good quester thinker quester they forgot to do some in game piece of the quest. Most notedly Lothering getting food for the towns folk saving lothering as we now know is not an optiion.They do seem to have a lot of planning issues, mostly time table stuff. Even with all the negitive things we all could talk about I must say this is one of the best written action rpg games ever so it commands my loyality as long as we dont get any more sloped together awakening games of I blinked its over. ouch it cost allmost the same as the first

#1214
Lux

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O.o ... the penny arcade belt promo just got registered - immediately - in my account but nothing on the staff OR newsletter that I signed for in September and again in October, and again just now... :/

#1215
BobZilla84

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I recieved The Rise to Power Newsletter but did not recieve the Staff Code it is very annoying I hope they get this situation fixed I really want That Staff.

#1216
MikeSunrider

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So far I haven't recieved the staff code yet. Other EA Emails and Bioware-relayed e-mails do come through.

#1217
Jorina Leto

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Still didn't get it.

#1218
DetailedSubset

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I don't have it yet

#1219
Captain Crash

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Im hope to get for a Christmas present now  :whistle:

But seriously they have reassured us that its being worked on. Im sure Bioware have a billion +1 things on their plate!  As long as I get it before the game is released im cool 

#1220
Luciser

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I got the rise to power email on the 31st, if people are just now getting it in some places, that goes to show how huge the mailing list is, or perhaps how long it takes for them to work through it all.

#1221
usmc13451371

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at least im not the only one been waiting since aug i get all the emails except for the one with the code

#1222
Archmage Silvery

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I got it! ... Oh wait, that was just my imagination.

#1223
SpiderFan1217

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It's weird, but the code e-mail is the only one that I did get. No DA2 news for me I guess.

#1224
BartusssBP

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Well I just checked and mine e-mail is veryfied since 2009. Never got any of newsletter's neither Staff of Parthalan code but already got Hindsight.



Hope this will be solved and we can stop spamming here :)

#1225
kraidy1117

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I got DA2 newletters, and it's November. No code at all. Chris, is Bioware still working on a solution on this?