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some help with setappearance script


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#1
tribal15111

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hey there im new to modding but i learn fast and im running into a wall with a mod im working on for warewolves now i know how to load a area with a char that has skipped the char gen screen so as not to change the char in this mod but for now it only shows up as a genaric char and i can use the command console to "runscript setappearance 22" in order to change into a warewolf but id like the mod to activate this as the default char when it loads not have to input it into the game at the start any help on how to get it to activate on load for the module wwould be helpfull i cant seem to find any other posts on this subject for new players it seems unless you know the language like the back of your hand help for new players seems to be less then helpfull

#2
Dmuse

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You will likely want to enter it into the startup script for the module. You'll have to find the correct syntax. Perhaps just look in setapperance script to see what it is doing and use that code to set your character.

Look at the character generation wiki for where you will need to put this stuff:
http://social.biowar...cter_generation

I tested it out and sure enough, using the following line set the warewolf appearance:

SetAppearanceType(oHero, 22);

The scripting really isn't that hard. You already knew the function to call. I just loaded up the toolset, search for appe and found the correct function then added it in. Nothing to it.

Modifié par Dmuse, 12 novembre 2009 - 12:29 .


#3
wykid20

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I'm no expert modder by any means but couldn't you set it as an ability?  Try looking at the script for one the already existing shapeshifter abilities and just change the appearance resource to the werewolf one?


Just an idea.

#4
tribal15111

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the only issue i run into now is the lvl up issue i cant open the lvl up screen and i been picking through the other scripts and i found the lvl up code just have to work on working it into the current script so i can keep my appearance and continue to lvl up