Does anyone else feel like we are being "pushed" to play as Mage Hawke?
#101
Guest_Guest12345_*
Posté 06 octobre 2010 - 10:35
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#102
Posté 06 octobre 2010 - 10:49
Modifié par Seagloom, 06 octobre 2010 - 11:01 .
#103
Posté 06 octobre 2010 - 10:57
Yeah, but because "my" sister is apostate, doens't mean I have to be apostate, does it?Riona45 wrote...
Mary's point was that you are a part of it whether you play a mage or not, because your sister is an apostate mage.
So, the question, is player mage also forced to be apostate because story? Meaning do we have any choise?
Modifié par Lumikki, 06 octobre 2010 - 10:58 .
#104
Posté 06 octobre 2010 - 11:00
...hang on.
I imagine the mage push is more because the majority of players in DA:O played as rogues or warriors. (I have zero of anything to base that on, but what you going to do?)
So they're showing people how cool mages can be and what kind of awesomeness can be unleashed when you make yourself bleed.
#105
Posté 06 octobre 2010 - 11:07
#106
Posté 06 octobre 2010 - 11:07
#107
Posté 06 octobre 2010 - 11:11
*betrays family*
#108
Posté 06 octobre 2010 - 11:26
BTW being a Templar would make for some interesting story.
#109
Guest_Acharnae_*
Posté 06 octobre 2010 - 11:35
Guest_Acharnae_*
I don't like the fact the my sister will be a mage because this also creates the abovementioned dilema (assuming she doesn't go away after a while). But you can't have it all
The only thing that would seriously inconveniance me is if my major LI is a mage too. That would require some more decision making because 3 mages on a 4 member party is way too much.
Modifié par Acharnae, 06 octobre 2010 - 11:38 .
#110
Posté 06 octobre 2010 - 11:43
Not that I see the big issue as you were pushed to play a Cousland in Origins. I felt entirely disconnected from that game while playing a mage.
#111
Posté 06 octobre 2010 - 11:47
In Origins you were forced to be a Grey Warden. You could not avoid the Blight. In DA2, if you choose to be a player mage, you are considered an apostate because you're outside of the Chantry's jurisdiction. You cannot avoid the Chantry/Templar conflict. It's not so different, is it?Lumikki wrote...
Yeah, but because "my" sister is apostate, doens't mean I have to be apostate, does it?Riona45 wrote...
Mary's point was that you are a part of it whether you play a mage or not, because your sister is an apostate mage.
So, the question, is player mage also forced to be apostate because story? Meaning do we have any choise?
And why wouldn't you want to be an apostate? You would otherwise be stuck in the Circle under the Templars or be a Grey Warden again.
#112
Guest_Acharnae_*
Posté 06 octobre 2010 - 11:47
Guest_Acharnae_*
Marionetten wrote...
Not that I see the big issue as you were pushed to play a Cousland in Origins. I felt entirely disconnected from that game while playing a mage.
That's true. I played human noble warrior origin once and I could immidieatly see everything. Ferelden, the need to protect it, the grey wardens...
Play as a mage and you have no ties to whatever and all the game seems secondary to what really matters for your character.
Modifié par Acharnae, 06 octobre 2010 - 11:48 .
#113
Posté 06 octobre 2010 - 11:49
#114
Posté 06 octobre 2010 - 11:49
CoS Sarah Jinstar wrote...
I wouldn't say you're Forced to have 3 mages. I generally only have 1, Wynne, for healing, and not much else. She'll throw an occasional cone of cold in a couple of the actual difficult encounters in the game, but seriously some of you are totally exaggerating when you say you need a party of all mages to effectively go through the game. It's just not so.
My first run I had a main rogue, Two warriors, and Wynne. It took ages to get anything done. And the Archdemon final battle was a pain in the ass without a ranged party.
My second run I had a main warrior, Leliana for lockpicking, and Wynne and Morrigan tag-teaming on AoE effects. Most combats took about half the time and I had less friendly casualties (I believe I had maybe two knockouts in the whole run).
By "effectively go through" I don't mean only "finishing the game". I mean "finishing the game with a minimum amount of friendly casualties and maximizing combat effectiveness of the party and micromanaging". A properly built and optimized party in DA:O required two mages minimum to avoid combat feeling like a grind. That's what I don't like about it. And that's why I hope that with the "shuffling" gone I may be able to use melee classes effectively. Still, I'll need a mage because Bioware took away my Cleric class and tucked it into mages (yet another reason to hate them).
Modifié par Xewaka, 06 octobre 2010 - 11:52 .
#115
Guest_Acharnae_*
Posté 06 octobre 2010 - 11:56
Guest_Acharnae_*
#116
Posté 06 octobre 2010 - 12:05
#117
Posté 06 octobre 2010 - 12:09
#118
Posté 06 octobre 2010 - 12:16
Riona45 wrote...
I think the "importance" of the HN origin in DA:O--in relation to the other origins--is way overstated, and is usually advocated by people who are (surprise!) fans of that origin.
You don't have to be a fan to see how HN had greater compatibility with the storyline's plot.
So yeah, to the OP, I also feel a little "urged" to play a mage. It seems like that's going to be the de facto canon class for DA2, but we will see.
#119
Posté 06 octobre 2010 - 01:50
#120
Posté 06 octobre 2010 - 01:52
#121
Posté 06 octobre 2010 - 03:29
Can't speak for ME, because I don't play it, but I never felt that DA:O pushed the HN warrior. It's my personal favorite choice, but most people seem to play rogues or mages. And I really never felt that playing as a male was pushed even slightly. DA:O was one of the few games that I've encountered here I've played a female, actually, because she came across like a warrior, and not a striper with a sword. Often, females are portrayed so irritatingly that I can't stand to play them. And the fact that she was female was well integrated into the story line.Felfenix wrote...
As opposed to DAO "pushing" human noble warrior? Or ME pushing soldier? Or everything pushing a male hero?
#122
Posté 06 octobre 2010 - 03:34
[/quote]
You just watch a cinematic of Hawke crying in a corner, excluded by the cruel, cruel world.
[/quote]
So how much would it cost to get the guys who make the cinematic trailiers to wipe that up and put in on the Collectoers Edition disk?
#123
Posté 06 octobre 2010 - 03:35
It depends on what you mean by 'grind.' I found it not challenging enough with two mages, even on nightmare, and so rarely used it--only if I had no health or lyrium potions for some reason. I don't play a mage, but given how much easier having two makes the game, I'd think that three would remove any challenge what so ever.Xewaka wrote...
CoS Sarah Jinstar wrote...
I wouldn't say you're Forced to have 3 mages. I generally only have 1, Wynne, for healing, and not much else. She'll throw an occasional cone of cold in a couple of the actual difficult encounters in the game, but seriously some of you are totally exaggerating when you say you need a party of all mages to effectively go through the game. It's just not so.
My first run I had a main rogue, Two warriors, and Wynne. It took ages to get anything done. And the Archdemon final battle was a pain in the ass without a ranged party.
My second run I had a main warrior, Leliana for lockpicking, and Wynne and Morrigan tag-teaming on AoE effects. Most combats took about half the time and I had less friendly casualties (I believe I had maybe two knockouts in the whole run).
By "effectively go through" I don't mean only "finishing the game". I mean "finishing the game with a minimum amount of friendly casualties and maximizing combat effectiveness of the party and micromanaging". A properly built and optimized party in DA:O required two mages minimum to avoid combat feeling like a grind. That's what I don't like about it. And that's why I hope that with the "shuffling" gone I may be able to use melee classes effectively. Still, I'll need a mage because Bioware took away my Cleric class and tucked it into mages (yet another reason to hate them).
#124
Posté 06 octobre 2010 - 03:37
I think it was mainly the marketing that was meant by that. The warden in the trailers was a human noble warrior.errant_knight wrote...
Can't speak for ME, because I don't play it, but I never felt that DA:O pushed the HN warrior. It's my personal favorite choice, but most people seem to play rogues or mages. And I really never felt that playing as a male was pushed even slightly. DA:O was one of the few games that I've encountered here I've played a female, actually, because she came across like a warrior, and not a striper with a sword. Often, females are portrayed so irritatingly that I can't stand to play them. And the fact that she was female was well integrated into the story line.Felfenix wrote...
As opposed to DAO "pushing" human noble warrior? Or ME pushing soldier? Or everything pushing a male hero?
#125
Posté 06 octobre 2010 - 04:06
Forced to be Warden did not force me to be agaist or behave Chantry as been outlaw or lawfull. Why would I want to be apostate?TriggerWolves wrote...
In Origins you were forced to be a Grey Warden. You could not avoid the Blight. In DA2, if you choose to be a player mage, you are considered an apostate because you're outside of the Chantry's jurisdiction. You cannot avoid the Chantry/Templar conflict. It's not so different, is it?Lumikki wrote...
Yeah, but because "my" sister is apostate, doens't mean I have to be apostate, does it?Riona45 wrote...
Mary's point was that you are a part of it whether you play a mage or not, because your sister is an apostate mage.
So, the question, is player mage also forced to be apostate because story? Meaning do we have any choise?
And why wouldn't you want to be an apostate? You would otherwise be stuck in the Circle under the Templars or be a Grey Warden again.





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