Does anyone else feel like we are being "pushed" to play as Mage Hawke?
#126
Posté 06 octobre 2010 - 04:11
#127
Posté 06 octobre 2010 - 04:13
Schneidend wrote...
Trailer Hawke, a Mage? He used magic, but that's not what makes somebody a Mage in Dragon Age. Many of the specializations for Warriors have overtly magical effects in Origins. Templars, Reavers, and Spirit Warriors all clearly use magic without being "mages."
true, but it's confirmed by gaider that the trailer hawke was a blood mage
#128
Posté 06 octobre 2010 - 04:18
nightcobra8928 wrote...
true, but it's confirmed by gaider that the trailer hawke was a blood mage
Really? Huh. Well, I guess that makes sense, given he drew his own blood to fuel a spell.
It'd be a real shame if you had to be a mage to shoot a wave of fire with a slash of your sword like Hawke did.
#129
Posté 06 octobre 2010 - 04:22
Schneidend wrote...
nightcobra8928 wrote...
true, but it's confirmed by gaider that the trailer hawke was a blood mage
Really? Huh. Well, I guess that makes sense, given he drew his own blood to fuel a spell.
It'd be a real shame if you had to be a mage to shoot a wave of fire with a slash of your sword like Hawke did.
That is a mage attack. I doubt they re-use it for more than one class.
#130
Posté 06 octobre 2010 - 04:28
Herr Uhl wrote...
That is a mage attack. I doubt they re-use it for more than one class.
The dual-wielding and archery talents from Origins would like a word with you. Warriors and Rogues shared both of them.
Besides, do we even know what talents are in the game at all besides the fireball spell they've mentioned in regards to upgrading spells?
The Qunari mage tender with the horns blocked Hawke's wave of fire with a blue energy shield and subsequently turned it into a concussive shockwave. Is he a mage? If so, why is his tongue still attached to his body and where is his bondage gear?
#131
Posté 06 octobre 2010 - 04:29
I felt the same about having to be a circle mage. I absolutely hated it.Lumikki wrote...
Forced to be Warden did not force me to be agaist or behave Chantry as been outlaw or lawfull. Why would I want to be apostate?
In the end, there is no way to please everyone. Dragon Age 2 caters to those who didn't get their apostate or commoner origins.
#132
Posté 06 octobre 2010 - 04:32
Schneidend wrote...
Herr Uhl wrote...
That is a mage attack. I doubt they re-use it for more than one class.
The dual-wielding and archery talents from Origins would like a word with you. Warriors and Rogues shared both of them.
Besides, do we even know what talents are in the game at all besides the fireball spell they've mentioned in regards to upgrading spells?
It is a spell. And dual-wielding and bows are now specific to the rogue class.
#133
Posté 06 octobre 2010 - 04:36
Herr Uhl wrote...
It is a spell. And dual-wielding and bows are now specific to the rogue class.
Yeah, I know that Rogues are the archers and dual-wielders now. Hence the qualifier "in Origins." That was to illustrate Bioware's willingness to use a talent (or talents) for more than one class.
Besides, that still leaves the question of the horned qunari unanswered. He clearly unleashes some kind of energy, and yet obviously can't be a mage.
#134
Posté 06 octobre 2010 - 04:43
Lumikki wrote...
Forced to be Warden did not force me to be agaist or behave Chantry as been outlaw or lawfull. Why would I want to be apostate?
Being an Apostate is a Hawke family tradition. Your sister is an Apostate, your father was an Apostate, and it seems like many of your ancestors were apostates. You can be an apostate without fighting against the Chantry, Anders did a good job with that. However if you're a mage, you're an apostate in DA2. It's proably less a personal choice and more of a matter of being raised as an apostate.
#135
Posté 06 octobre 2010 - 05:11
Riona45 wrote...
LobselVith8 wrote...
I'd hope that the actions of a Mage Hawke count more than the actions of a Mage Warden did in DA:O, since we were told the Magi boon doesn't mean anything since the Chantry said no to it.
Can we not repeat this canard, please? David Gaider says the mage boon *does* have an affect.
Technically, Gaider said that the Chantry responded no to the boon, and that it doesn't necessarily stop there. However, considering that at the end of Witch Hunt, which was either one year or two years after the Archdemon was slain (whether you chose to follow the advertisement line or the in-game map) and templars are still at the Circle Tower having full authority over mages, it doesn't appear to have any impact at all. Mages are still in the same place they were for 900 years. So as far as we've seen, the Magi boon doesn't mean anything.
Seagloom wrote...
Origins felt like it nudged me toward human noble. I still preferred playing a mage in that game because it's my favorite class in any fantasy RPG. I will gladly play a mage whether or not DA2 nudges me in that direction.That it feels like the plot might be slightly mage skewed makes me excited. That's rarely the case in fantasy RPGs.
I feel exactly the same way. DA:O was the first game where being a mage was actually fun for me; it had a very well written background and all of the characters were fleshed out, very grey instead of black and white, and I thought the game mechanics with the mages were great, as well as the way everyone reacted to the Warden being a mage. If we do end up getting to really impact the world around us as Hawke, I'm hoping that there are direct choices we can make that impact the lot of the mages across Thedas, or at least the Free Marches.
#136
Posté 06 octobre 2010 - 05:18
Mary Kirby wrote...
Nerevar-as wrote...
But are there also plot oportunities that only open up if you play a mage?
No, we hate mages. In fact, nobody will give you quests for the entire game if you're a mage. You just watch a cinematic of Hawke crying in a corner, excluded by the cruel, cruel world.
Yes, of course there are. We wouldn't include one without the other.
Dumb question, but not sure if it deserved that smart-ass answer Mark
#137
Posté 06 octobre 2010 - 05:19
#138
Posté 06 octobre 2010 - 05:30
rogue_assassin wrote...
Dumb question, but not sure if it deserved that smart-ass answer Mark
Every dumb question deserves a smartass answer.
#139
Posté 06 octobre 2010 - 05:40
#140
Posté 06 octobre 2010 - 05:40
errant_knight wrote...
It depends on what you mean by 'grind.' I found it not challenging enough with two mages, even on nightmare, and so rarely used it--only if I had no health or lyrium potions for some reason. I don't play a mage, but given how much easier having two makes the game, I'd think that three would remove any challenge what so ever.
The bolded part on your reply is part of my point. The mainly melee playthrough felt like grinding because of the absurdly low stamina pools of melee fighters compared to mana pools of the caster. I was reduced to sit watching Oghren and Alistair swinging lazyly because they blew up all his load on the first darkspawn, while Wynne went pewpew while throwing the odd heal. The mele in Origins was subpar and dissapointing.
I believe Sten, the Dog and Zevran never left the camp on any of my playthroughs... And I only used leliana on the second for lockpicking (I missed her personal quest on the first run because rogues in this game are basically glorified crowbars, and having a main rogue meant no need to ever put Leliana on the party).
Modifié par Xewaka, 06 octobre 2010 - 05:41 .
#141
Posté 06 octobre 2010 - 05:56
Schneidend wrote...
rogue_assassin wrote...
Dumb question, but not sure if it deserved that smart-ass answer Mark
Every dumb question deserves a smartass answer.
I´m going to start using Elcor speech whenever I ask something, but the answer was funny.
#142
Posté 06 octobre 2010 - 06:35
#143
Posté 06 octobre 2010 - 06:39
#144
Posté 06 octobre 2010 - 06:54
Modifié par AlexXIV, 06 octobre 2010 - 06:55 .
#145
Guest_Chickencakes _*
Posté 06 octobre 2010 - 06:55
Guest_Chickencakes _*
#146
Posté 06 octobre 2010 - 07:50
Yes, but it does put me in position as be with outlaw kind of back ground. I don't like it. It's like playing thief or killer. In DAO you could choose you back ground, expect mage, but you where never side of outlaw.Amagoi wrote...
Lumikki wrote...
Forced to be Warden did not force me to be agaist or behave Chantry as been outlaw or lawfull. Why would I want to be apostate?
Being an Apostate is a Hawke family tradition. Your sister is an Apostate, your father was an Apostate, and it seems like many of your ancestors were apostates. You can be an apostate without fighting against the Chantry, Anders did a good job with that. However if you're a mage, you're an apostate in DA2. It's proably less a personal choice and more of a matter of being raised as an apostate.
#147
Posté 06 octobre 2010 - 08:04
In Origins, we didn't get a Human Commoner origin or an Apostate Mage origin.........so Hawke's background sort of makes up for that.......lol.
I just hope that the strong family ties to mages will also affect warrior and rogue Hawke during the story. After all, it's still my family and part of Hawke's history.
And maybe, the fact that Hawke is NOT a mage in a family that seems to be mage-heavy would make her stand out more. Perhaps other characters will reference that as well.
Deep down, what I really want is for Hawke, regardless of class, to have some "innate" magic abilities or connection to the fade. I don't just want mage Hawke to feel special. I want all classes of Hawke to feel special.........lol.
I like creating "knight in shining armor" characters. Melee fighters who wade into battle with traditional Sword and Shield and 2hs.
But, I do like magic, and ideally I'd like to create some kind magic or "spirit" or "holy knight" warrior.
Hopefully, Arcane Warrior will still be in DA2, as that would give me the best of both worlds. But, it seems in DA2, they really want to segregate the classes. So......no sword wielding mage..........
Modifié par jhawke, 06 octobre 2010 - 08:05 .
#148
Posté 06 octobre 2010 - 08:04
Lumikki wrote...
Yes, but it does put me in position as be with outlaw kind of back ground. I don't like it. It's like playing thief or killer. In DAO you could choose you back ground, expect mage, but you where never side of outlaw.
Umm...no matter what the origin, the Warden was pretty much an outlaw for, oh, THE ENTIRE GAME. That bit about the Wardens being blamed for Cailan's death and Loghain hunting you down?
That aside, maybe not for the mage origin, but you can be pretty anti-establishment in the Dalish or City Elf origins. As a City Elf, you can kill a bann's son. As a Dalish Elf, you can kill innocent humans, get in trouble for it, and be generally pretty racist and prickly.
#149
Posté 06 octobre 2010 - 08:05
#150
Posté 06 octobre 2010 - 08:14
And let's not forget the Dwarf Commoner origin where you start out as an enforcer for the local crimelord.Sable Rhapsody wrote...
Lumikki wrote...
Yes, but it does put me in position as be with outlaw kind of back ground. I don't like it. It's like playing thief or killer. In DAO you could choose you back ground, expect mage, but you where never side of outlaw.
Umm...no matter what the origin, the Warden was pretty much an outlaw for, oh, THE ENTIRE GAME. That bit about the Wardens being blamed for Cailan's death and Loghain hunting you down?
That aside, maybe not for the mage origin, but you can be pretty anti-establishment in the Dalish or City Elf origins. As a City Elf, you can kill a bann's son. As a Dalish Elf, you can kill innocent humans, get in trouble for it, and be generally pretty racist and prickly.





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