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Was the Harvester really too hard?


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25 réponses à ce sujet

#1
Zaros

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I keep hearing about people having trouble with it, and not wanting to see it again in DA: 2, though I'm really not quite sure what the problem was. I managed to beat him largely on my own (teammates died early during the battle, they might have gotten it to 3/4 health with me) without much effort.

My character was a Rogue (though he wasn't built like one, and I used him like a tank), and I had gone through all prior DLC along with Awakening.

I was level 34,
My Strength was around 50
Dexterity was around 50
Magic stayed at 10
Willpower was around 30
Constitution was around 40
Cunning was around 25

I had all the duel weapon talents (Unending fury was etremely helpful)
All Dueling specialization talents (pinpoint strike added to Unending fury was EXTREMELY helpful)
All Ranger talents (I never called out my bear, don't know why)
All Legionairre Scout talents (didn't really use them, but the bonus for just having them was nice)
A few talents were spreaded here and there, none of them were used (and even if they were, they'd be useless in that sort of fight)

My skills (that made a difference) were Master Survival (never "used" it, I didn't know how, but the bonuses were nice)
Master Vitality
Master Clarity
Master Combat Training (I don't even know how one would get through Origins without it)

And finally my equipment.

The Armor of the Sentinel set (with a resevoir, stout, and barrier rune)
Vigilance (with a Paragon flame rune, a Grandmaster lightning rune, and a Grandmaster frost rune)
An Aurum Volcanic Longsword (with a Grandmaster silverite rune, and Grandmaster cold iron rune, and a Grandmaster hale rune)
Morrigan's ring
Tingler
Will of the Unyielding
Gladiator's belt

You'll have to forgive me if I'm a little vague about my stats and equipment, as I'm doing this all from memory, and the real point of this thread is to hear who had their troubles and why, I'm not really trying to provide a guide of my own (though I could always go check for more exact details later if anyone requests it).

#2
thesuperdarkone

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Have you tried him on Nightmare. There is your answer.

#3
termokanden

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What was the difficulty then? I think people who are having trouble with the Harvester are playing on Hard or Nightmare.

Another thing is your level. You can start Golems with a new character at level 20. This makes it substantially harder, not only because of the weak character, but also because you won't have many potions or very good gear.

Personally I think the Harvester was slightly too hard and everything else much too easy.

Modifié par termokanden, 06 octobre 2010 - 01:13 .


#4
mredders91

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i hatte the part of fighting it when hes jumps out of the body and 'po goes' around the room i got so board of chasming it -.-(eventualy went back as my mage and petrified him)



but yeah do it on nightmare before saying it to easy that counts for evething in games

#5
Cenwyn

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On the xbox 360 for me yes, a total pain in the ass to kill. I used every single poison bomb and mulitple poison coatings in my inventory. And that was on both Casual and Normal difficulty and my rogue has all the archery and dual weapon talents and experience is level 30. Will try it again when one of my characters is at full capacity after Awakenings and see it is any easier.



Yes that jumping thing was annoying. Was cursing and cussing left and right worse than a sailor does.

#6
Zaros

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The difficulty was hard, I guess I'll try it on nightmare later to see if it makes a huge difference.

#7
DWSmiley

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The trouble isn't the Harvester, it's the mob of skeletons. Maybe you were very, very lucky and got no orange ones? Or, some people import hundreds of health potions, which obviously makes a big difference.

#8
Astatine

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I thought the Harvester was pitched about right: took some reloads and careful planning to beat, but wasn't annoying, didn't induce the bashing of head on keyboard. He was actually tougher with my mage than with my rogue (unusual, and a nice change), but then the rogue had been through Awakenings and the mage hadn't.



I didn't find the encounter as hard as beating Ser Cauthrien plus all her guards (which appeared to require two mages to get enough CC/AoE, and a fair bit of luck, and was pretty irritating.)



I didn't notice getting swarmed by skeletons -- seemed to be able to keep them under control.



But I'm a wuss who plays on Normal difficulty. :)

#9
Pysces

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Nightmare he is pretty tough. My DW Warrior fresh out of Origins was only able to beat him after multiple stubborn attempts



I was slightly handicapped though, as I didn't come in with nearly enough consumables and ended up running out of Health Poultices for the final fight. I had to rely solely on the Golems group heal to keep everyone alive.



It all involved a lot of micro juggling the Golem around clicking the urns and making sure he didn't get killed by Skeletons. One character always got killed once, which I had to save Revive for. If they died again, it usually meant a wipe.

#10
miltos33

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To my surprise it turned out to be an easy battle and I beat him on first try on Hard difficulty. That was with a level 35 character though.

#11
termokanden

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Well that's what I've been saying all along really. I think whether you import or not makes a huge difference. If you don't, no bonus attribute points (combine Origins and Awakening and how many are we talking, over 30 right?), no overpowered gear, no bonus talents, you don't get to have the last overpowered abilities, you get only a very limited supply of potions, and you get one respec tome.



People have been saying you can just walk up to him and beat him down. I tried this many times with a non-imported character (and yes using the switches correctly). Even maxing out defense and grabbing the best items I could, I just got eaten alive and didn't have enough potions to heal through it. I had to kite win (and then it was surprisingly easy!). I still haven't tried it with an imported character. Should be fun.

#12
Wyldsong

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My main that took him down was a mage. I respec'ed my dwarves to have a proper tank and a rogue archer. I went in with a ton of traps. For that fight, I picked a corner, littered it with traps just on the outside of the range it takes to start the fight. The outer layer of traps was all damage stuff, the inner layers were disorient and spring trap type stuff.

My mage and archer stayed within the confines of the trap area, my tank and Snug went after the Harvester, my Golem only had tactic slots set to heal and he stood by a switch the whole fight. And basically the archer and mage nuked from afar, while the mage did some supplemental heals, and Snug and Brogan tanked, the Golem healed/revived and hit the switch. I made good use of taunts, and most importantly, I made sure to have some good gear and supplies on my mage before importing her (respec tomes, weapons, armor, each kind of healing potion, mana potions, etc.).

All in all, it took me about 3 tries before I came up with the above set up, and it seemed to work for me.

Modifié par Wyldsong, 07 octobre 2010 - 11:32 .


#13
Esbatty

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Yes I too had to respec my Mage from a direct damager to a crowd control. It really helped importing like 90 different health/lyrium/stamina poultices I "foolishly" bought/made for that final battle in Awakening but totally paid off for Golems. I don't think I'll ever do it with my other wardens on "hard" or "nightmare". Ugh. But it is fun considering you're using new weird companions.

#14
Jamess225

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Think the main difference here is level attempted, I imported my Spirit Warrior archer from Awakening and soloed the Harvester on Nightmare with ease.   

Just auto attacked him W/O Beyond the Veil as he is very spirit resistant.  Very easy fight...just like any other with a huge Dex build.:o

#15
NightLad

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I’ve yet to beat it on Hard with my pure mage (spell caster). The issue I have with the boss isn’t that it is difficult in itself, it is that somebody said, “Well, gee, lets just toss endless waves of elites and bosses at them at the same time… that’s more challenging, right?”

No, it isn’t. It is obnoxious.

I'm nearly finished Awakening with a dwarf assassin... let's see if he does any better.

Modifié par NightLad, 22 octobre 2010 - 02:45 .


#16
Darqion

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Harvester would be quite easy without adds.. Could just kite the thing or even top off with healing pots



I finished it on hard... with some difficulty on my backstab rogue... Building for pure damage is no fun when your party members are PURE trash.. which is, imo, the biggest flaw in the fight

#17
Mercuriol

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thesuperdarkone wrote...

Have you tried him on Nightmare. There is your answer.

Oh come on. Don't play it on the hardest level and then whine that it's too hard.

#18
Esbatty

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Darqion wrote...

Harvester would be quite easy without adds.. Could just kite the thing or even top off with healing pots

I finished it on hard... with some difficulty on my backstab rogue... Building for pure damage is no fun when your party members are PURE trash.. which is, imo, the biggest flaw in the fight

That Bronto is a meatshield God when paired with the Golem. Do not mock the Brolem.

#19
termokanden

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Darqion wrote...

I finished it on hard... with some difficulty on my backstab rogue... Building for pure damage is no fun when your party members are PURE trash.. which is, imo, the biggest flaw in the fight


Indeed. This is also why it would be much nicer to import some manuals instead of having to put up with the basic builds.

It doesn't help at all that the golem is a golem, because that just means you can't use any kinds of potions.

#20
IAmTheExplorer

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First time I beat it, as a DPS warrior and using all the team, it was a tough fight. Second time (Archer solo) it was disappointingly easy (didn't even get to 2/3rds of my life without using poultices).



The fight is only hard if you have a character optimized to work in a team in which everyone fulfills his task, be it DPS, tanking or whatever. Since the party members you get here don't perform their functions adequately, there's no synergy and the team (including your character) doesn't work. If you bring a character who does well at both damage and defense, it's no challenge.

#21
termokanden

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Again, did you import or not.



Because I tried an archer here as well and I couldn't have soloed the fight without potions. There's no way.

#22
Elhanan

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termokanden wrote...

Again, did you import or not.

Because I tried an archer here as well and I couldn't have soloed the fight without potions. There's no way.


I barely had time to fire, let alone heal. It was the unique Legion abilities that aquired my DLC awards.

Posted Image

#23
termokanden

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My point with all this is just that it's a very different fight, depending on whether you have the overpowered Awakening abilities or not. If you start a new character, you can't get all of them.



Depending on a lot of different things, the Harvester is everything from easy to near impossible. That's why people have very conflicting views about this.



I will say this though. Once you realize that you can kite EVERYTHING in this fight, it becomes very, very easy :)

#24
Elhanan

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The archer went fairly well at 25th lvl, but I was sorely tested with my AW at that same setting.

#25
Arthur Cousland

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The main challenge (besides having the golem as a healer rather than an actual mage), are the skeletons and their rank. My warden was a level 35 warrior/tank with 75 dex and Cailan's armor for the health regen bonus, and so he was difficult to kill unless I got lazy and didn't pay attention to his health to notice that he wasn't only taking damage, but actually needed to use a poultice.

During one fight, I must have been distracted and let my warden die after tanking a mob of boss level skeletons, and then reloaded. The second time, the skeletons were all normal/elite level and didn't do much damage, and so my party was able to deal with them. If there were no skeletons, the Harvester fight wouldn't have been the epic battle for many that it was.

It also helps to re-spec your dwarven party members. I made Jerrik (sp?) an archer with accuracy, and Brogan a dual wielding warrior, equipped with gear carried over from Awakening.

After being underwhelmed with the difficulty in Awakening, this battle, along with the golems in the green room were a nice change of pace. I actually made use of the overpowered Awakening talents.

Modifié par Arthur Cousland, 28 octobre 2010 - 03:19 .