Was the Harvester really too hard?
#1
Posté 06 octobre 2010 - 12:16
My character was a Rogue (though he wasn't built like one, and I used him like a tank), and I had gone through all prior DLC along with Awakening.
I was level 34,
My Strength was around 50
Dexterity was around 50
Magic stayed at 10
Willpower was around 30
Constitution was around 40
Cunning was around 25
I had all the duel weapon talents (Unending fury was etremely helpful)
All Dueling specialization talents (pinpoint strike added to Unending fury was EXTREMELY helpful)
All Ranger talents (I never called out my bear, don't know why)
All Legionairre Scout talents (didn't really use them, but the bonus for just having them was nice)
A few talents were spreaded here and there, none of them were used (and even if they were, they'd be useless in that sort of fight)
My skills (that made a difference) were Master Survival (never "used" it, I didn't know how, but the bonuses were nice)
Master Vitality
Master Clarity
Master Combat Training (I don't even know how one would get through Origins without it)
And finally my equipment.
The Armor of the Sentinel set (with a resevoir, stout, and barrier rune)
Vigilance (with a Paragon flame rune, a Grandmaster lightning rune, and a Grandmaster frost rune)
An Aurum Volcanic Longsword (with a Grandmaster silverite rune, and Grandmaster cold iron rune, and a Grandmaster hale rune)
Morrigan's ring
Tingler
Will of the Unyielding
Gladiator's belt
You'll have to forgive me if I'm a little vague about my stats and equipment, as I'm doing this all from memory, and the real point of this thread is to hear who had their troubles and why, I'm not really trying to provide a guide of my own (though I could always go check for more exact details later if anyone requests it).
#2
Posté 06 octobre 2010 - 01:20
#3
Posté 06 octobre 2010 - 01:13
Another thing is your level. You can start Golems with a new character at level 20. This makes it substantially harder, not only because of the weak character, but also because you won't have many potions or very good gear.
Personally I think the Harvester was slightly too hard and everything else much too easy.
Modifié par termokanden, 06 octobre 2010 - 01:13 .
#4
Posté 06 octobre 2010 - 06:56
but yeah do it on nightmare before saying it to easy that counts for evething in games
#5
Posté 06 octobre 2010 - 07:46
Yes that jumping thing was annoying. Was cursing and cussing left and right worse than a sailor does.
#6
Posté 06 octobre 2010 - 08:28
#7
Posté 06 octobre 2010 - 09:06
#8
Posté 06 octobre 2010 - 11:28
I didn't find the encounter as hard as beating Ser Cauthrien plus all her guards (which appeared to require two mages to get enough CC/AoE, and a fair bit of luck, and was pretty irritating.)
I didn't notice getting swarmed by skeletons -- seemed to be able to keep them under control.
But I'm a wuss who plays on Normal difficulty.
#9
Posté 07 octobre 2010 - 02:38
I was slightly handicapped though, as I didn't come in with nearly enough consumables and ended up running out of Health Poultices for the final fight. I had to rely solely on the Golems group heal to keep everyone alive.
It all involved a lot of micro juggling the Golem around clicking the urns and making sure he didn't get killed by Skeletons. One character always got killed once, which I had to save Revive for. If they died again, it usually meant a wipe.
#10
Posté 07 octobre 2010 - 08:53
#11
Posté 07 octobre 2010 - 10:17
People have been saying you can just walk up to him and beat him down. I tried this many times with a non-imported character (and yes using the switches correctly). Even maxing out defense and grabbing the best items I could, I just got eaten alive and didn't have enough potions to heal through it. I had to kite win (and then it was surprisingly easy!). I still haven't tried it with an imported character. Should be fun.
#12
Posté 07 octobre 2010 - 11:31
My mage and archer stayed within the confines of the trap area, my tank and Snug went after the Harvester, my Golem only had tactic slots set to heal and he stood by a switch the whole fight. And basically the archer and mage nuked from afar, while the mage did some supplemental heals, and Snug and Brogan tanked, the Golem healed/revived and hit the switch. I made good use of taunts, and most importantly, I made sure to have some good gear and supplies on my mage before importing her (respec tomes, weapons, armor, each kind of healing potion, mana potions, etc.).
All in all, it took me about 3 tries before I came up with the above set up, and it seemed to work for me.
Modifié par Wyldsong, 07 octobre 2010 - 11:32 .
#13
Posté 08 octobre 2010 - 09:52
#14
Posté 08 octobre 2010 - 06:25
Just auto attacked him W/O Beyond the Veil as he is very spirit resistant. Very easy fight...just like any other with a huge Dex build.
#15
Posté 22 octobre 2010 - 02:43
No, it isn’t. It is obnoxious.
I'm nearly finished Awakening with a dwarf assassin... let's see if he does any better.
Modifié par NightLad, 22 octobre 2010 - 02:45 .
#16
Posté 26 octobre 2010 - 08:11
I finished it on hard... with some difficulty on my backstab rogue... Building for pure damage is no fun when your party members are PURE trash.. which is, imo, the biggest flaw in the fight
#17
Posté 26 octobre 2010 - 08:18
Oh come on. Don't play it on the hardest level and then whine that it's too hard.thesuperdarkone wrote...
Have you tried him on Nightmare. There is your answer.
#18
Posté 26 octobre 2010 - 08:25
That Bronto is a meatshield God when paired with the Golem. Do not mock the Brolem.Darqion wrote...
Harvester would be quite easy without adds.. Could just kite the thing or even top off with healing pots
I finished it on hard... with some difficulty on my backstab rogue... Building for pure damage is no fun when your party members are PURE trash.. which is, imo, the biggest flaw in the fight
#19
Posté 26 octobre 2010 - 11:07
Darqion wrote...
I finished it on hard... with some difficulty on my backstab rogue... Building for pure damage is no fun when your party members are PURE trash.. which is, imo, the biggest flaw in the fight
Indeed. This is also why it would be much nicer to import some manuals instead of having to put up with the basic builds.
It doesn't help at all that the golem is a golem, because that just means you can't use any kinds of potions.
#20
Posté 26 octobre 2010 - 12:14
The fight is only hard if you have a character optimized to work in a team in which everyone fulfills his task, be it DPS, tanking or whatever. Since the party members you get here don't perform their functions adequately, there's no synergy and the team (including your character) doesn't work. If you bring a character who does well at both damage and defense, it's no challenge.
#21
Posté 27 octobre 2010 - 02:42
Because I tried an archer here as well and I couldn't have soloed the fight without potions. There's no way.
#22
Posté 27 octobre 2010 - 03:16
termokanden wrote...
Again, did you import or not.
Because I tried an archer here as well and I couldn't have soloed the fight without potions. There's no way.
I barely had time to fire, let alone heal. It was the unique Legion abilities that aquired my DLC awards.
#23
Posté 27 octobre 2010 - 07:41
Depending on a lot of different things, the Harvester is everything from easy to near impossible. That's why people have very conflicting views about this.
I will say this though. Once you realize that you can kite EVERYTHING in this fight, it becomes very, very easy
#24
Posté 28 octobre 2010 - 07:39
#25
Posté 28 octobre 2010 - 03:14
During one fight, I must have been distracted and let my warden die after tanking a mob of boss level skeletons, and then reloaded. The second time, the skeletons were all normal/elite level and didn't do much damage, and so my party was able to deal with them. If there were no skeletons, the Harvester fight wouldn't have been the epic battle for many that it was.
It also helps to re-spec your dwarven party members. I made Jerrik (sp?) an archer with accuracy, and Brogan a dual wielding warrior, equipped with gear carried over from Awakening.
After being underwhelmed with the difficulty in Awakening, this battle, along with the golems in the green room were a nice change of pace. I actually made use of the overpowered Awakening talents.
Modifié par Arthur Cousland, 28 octobre 2010 - 03:19 .





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