I, like many others, don't exactly like the dark dungeon where you make your characters. So I wonder, is it possible for a mortal man to change it?
Custom chargen level?
Débuté par
0x30A88
, oct. 06 2010 05:30
#1
Posté 06 octobre 2010 - 05:30
#2
Posté 06 octobre 2010 - 07:10
[Posted in error]
Modifié par Proleric1, 06 octobre 2010 - 07:11 .
#3
Posté 06 octobre 2010 - 07:22
Yes. Make a copy of the char_stage area. Change the level oth99d to something you prefer (e.g. arena). Add the following case snippet to the module script:
[dascript]
case EVENT_TYPE_MODULE_GETCHARSTAGE:
{
SetPartyPickerStage("my_char_stage", "partypicker");
break;
}
[/dascript]
where my_char_stage is the name of your area.
The same stage is used for the party picker, so that will change, too.
I've tested this in a standalone module.
For the OC, I guess you might need to change the campaign itself, rather than make an add-in. The reason is that if an add-in specifies a party picker stage, the game tries to overlay the original rather than replace it, and I'm not sure which level art takes priority.
[dascript]
case EVENT_TYPE_MODULE_GETCHARSTAGE:
{
SetPartyPickerStage("my_char_stage", "partypicker");
break;
}
[/dascript]
where my_char_stage is the name of your area.
The same stage is used for the party picker, so that will change, too.
I've tested this in a standalone module.
For the OC, I guess you might need to change the campaign itself, rather than make an add-in. The reason is that if an add-in specifies a party picker stage, the game tries to overlay the original rather than replace it, and I'm not sure which level art takes priority.
#4
Posté 06 octobre 2010 - 07:31
Incidentally, since the party picker can be used in more than one location, it might spoil your immersion if it's not fairly bland.
#5
Posté 06 octobre 2010 - 08:55
I plan to only have 3 companions at a time. How should I place the stuff inside the area; Is it just to move the waypoint where I want the character to stand and the game looks at it as it does in the original chargen level?
#6
Posté 06 octobre 2010 - 03:15
I just put my waypoints in identical postions to similar OC followers, because that's bound to look right first time.
#7
Posté 06 octobre 2010 - 04:59
The fact that I have only three companions at a time leaves the party picker useless and will stay grayed out in my mod. So I am only using it for the character creation.
#8
Posté 06 octobre 2010 - 05:19
In that case, you don't need to change anything except the level. Just copy the area and leave the waypoints where they are.





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