Essentially, all I want to do is compile a list of every convo, object, trigger, waypoint, creature, etc... anywhere a script or convo is be imbedded (i.e. linked). Ideally, it would be handiest to just get a full list of every script/convo used in the module with all of its respective linkages but, optionally, I would at least like to be able to enter a script/convo name and get all the items that link it.
The script editor is no good for this function (at least I haven't figured out how to use it) because all it does is list strings contained inside the scripts but not where the script is linked.
Would I need a special utility to extract this information or can it be done directly via the toolset?
Any help you can provide will save me a fortune in antipsychotic meds.
TIA
Modifié par HipMaestro, 06 octobre 2010 - 05:47 .





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